// ==UserScript==
// @name Get Microsoft Rewards (修复/增强版)
// @namespace https://github.com/Muverix/Get-Microsoft-Rewards
// @version 1.4.2-Pre
// @description 微软 Rewards 页面内助手:本地搜索、活动提交、每日签到、阅读、月度/周度打卡进度查看,全部在页面里一键完成。
// @author Muverix
// @license MIT
// @icon https://rewards.bing.com/rewardscdn/images/rewards.png
// @homepage https://scriptcat.org/zh-CN/script-show-page/7354
// @supportURL https://github.com/Muverix/Get-Microsoft-Rewards/issues
// @match https://*.bing.com/*
// @match https://*.microsoft.com/*
// @match https://login.live.com/*
// @grant GM_xmlhttpRequest
// @grant GM_addStyle
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_notification
// @grant GM_cookie
// @grant GM_registerMenuCommand
// @connect bing.com
// @connect rewards.bing.com
// @connect www.bing.com
// @connect cn.bing.com
// @connect login.live.com
// @connect prod.rewardsplatform.microsoft.com
// @connect hot.baiwumm.com
// @connect hotapi.nntool.cc
// @connect cnxiaobai.com
// @run-at document-end
// ==/UserScript==
/* =========================================================================
* 📜 版权声明与免责条款 (License & Disclaimer)
* -------------------------------------------------------------------------
* 1. 本脚本基于 QingJ 的开源项目《Get Microsoft Rewards》二次开发。
* 2. 借助AI,参考其他相关模块进行优化。
* 3. 本脚本遵循 MIT 开源许可协议,仅供个人学习研究与自动化测试使用。
* 4. 作者不对使用本脚本可能产生的任何风险(如账号积分变动或风控等)承担任何法律责任,请合理使用。
* ========================================================================= */
(function () {
'use strict';
// 版本号统一从脚本管理器元数据 / @version 头部提取,避免多处硬编码不同步
const APP_VERSION =
(typeof GM_info !== 'undefined' && GM_info?.script?.version) ||
(document.currentScript?.textContent?.match(/@version\s+([\w.\-]+)/i) || [])[1] ||
'0.0.0';
/* =========================================================================
* 登录页「授权码自动捕获」
* -------------------------------------------------------------------------
* 在 login.live.com / login.microsoftonline.com 上不注入 Rewards 面板,
* 只负责把跳转后网址里的 code 自动存进脚本存储,并给出提示页。
* 回到 Bing / Rewards 标签页后,tryAutoFillAuthCode() 会自动回填并兑换,
* 全程无需复制粘贴。
* 注意:这段必须排在下面的站点白名单之前——login.microsoftonline.com /
* account.live.com 不在白名单里,放后面的话这个分支永远走不到。
* ========================================================================= */
if (/^(login\.(live|microsoftonline)\.com|account\.live\.com)$/i.test(location.hostname)) {
initOAuthCapturePage();
return;
}
// 只保留真正能取到数据的域名:所有抓取/交卷都硬编码到 rewards.bing.com,
// rewards.microsoft.com 上能建面板但拿不到账号数据,留着只会误导。
const HOST_SUPPORTED = ['rewards.bing.com', 'www.bing.com', 'cn.bing.com'];
if (!HOST_SUPPORTED.includes(window.location.hostname)) return;
function initOAuthCapturePage() {
const href = location.href;
// 本函数在脚本最顶部执行,此时下方的 escapeHtmlText 还没初始化(const 的 TDZ),
// 所以这里用局部转义。网址里的 code / error 一律按纯文本渲染,绝不当 HTML 插入,
// 否则一条 ?error_description=
的链接就能在本页执行任意脚本。
const esc = (s) => String(s == null ? '' : s)
.replace(/&/g, '&').replace(//g, '>')
.replace(/"/g, '"').replace(/'/g, ''');
let code = '';
const m = href.match(/[?]code=([^\s"']+)/i);
if (m) {
try { code = decodeURIComponent(m[1]); } catch (e) { code = m[1]; }
}
const errM = href.match(/[?]error=([^\s&]+)/i);
const errDesc = href.match(/[?]error_description=([^]+)/i);
// 普通登录/授权中间页:不弹任何东西,交给微软自己的页面
if (!code && !errM) return;
try {
if (code) {
GM_setValue('auth_code', code);
GM_setValue('auth_code_time', String(Date.now()));
GM_setValue('auth_pending', '');
console.log('[Rewards] 已自动捕获授权码,长度:', code.length);
}
} catch (e) { }
const box = document.createElement('div');
box.style.cssText = 'position:fixed;left:50%;top:50%;transform:translate(-50%,-50%);width:min(360px,92vw);box-sizing:border-box;background:#fff;color:#222;border:1px solid #e0e0e0;border-radius:12px;box-shadow:0 10px 30px rgba(0,0,0,.15);padding:20px;font:14px/1.6 -apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,sans-serif;z-index:2147483647;text-align:center;';
if (code) {
box.innerHTML = `
✅
授权码已自动获取
现在可以关闭本页,回到 Bing 标签页。
脚本会自动填充授权码并完成兑换。
${esc(code.slice(0, 24))}…
`;
} else {
const e1 = errM ? errM[1].slice(0, 80) : '未知错误';
let e2 = '';
try { e2 = errDesc ? decodeURIComponent(errDesc[1].replace(/\+/g, ' ')) : ''; } catch (e) { e2 = errDesc ? errDesc[1] : ''; }
e2 = e2.slice(0, 200);
box.innerHTML = `
⚠️
授权被取消或失败
${esc(e1)}${e2 ? '
' + esc(e2) : ''}
关闭本页,回到 Bing 后重新点击「获取授权码」。
`;
}
const mount = () => { if (document.body) document.body.appendChild(box); };
if (document.body) mount(); else document.addEventListener('DOMContentLoaded', mount);
const closeBtn = box.querySelector('#mr-cap-close');
if (closeBtn) closeBtn.onclick = () => { window.close(); };
const copyBtn = box.querySelector('#mr-cap-copy');
if (copyBtn) copyBtn.onclick = async () => {
try {
await navigator.clipboard.writeText(code);
copyBtn.textContent = '✅ 已复制';
} catch (e) {
copyBtn.textContent = '请长按上方授权码复制';
}
};
}
// ========== 环境识别:脚本跑在手机上还是电脑上 ==========
// 搜索请求的 UA / 站点要跟运行环境一致:手机用移动 UA,电脑用桌面 UA。
// 判定顺序:UA 关键字 → iPadOS 13+ 伪装成 Mac 时看触点数 → 触屏且窄屏兜底。
const isMobileEnv = () => {
try {
const ua = navigator.userAgent || '';
if (/Android|iPhone|iPod|iPad|HarmonyOS|Mobile|Windows Phone|BlackBerry|Opera Mini|IEMobile/i.test(ua)) return true;
if (/Macintosh/i.test(ua) && (navigator.maxTouchPoints || 0) > 1) return true; // iPadOS 桌面版 UA
if (/Windows|Macintosh|Linux/i.test(ua) === false && matchMedia('(pointer: coarse)').matches) return true;
} catch { /* ignore */ }
return false;
};
const ENV_MOBILE = isMobileEnv();
// ========== 搜索站点:跟随脚本当前所在的 Bing 域名 ==========
// 在国内用 cn.bing.com 一样能攒积分,所以在哪个域就搜哪个域,避免跨域 cookie/风控差异;
// 若当前在 rewards.bing.com 等非搜索页,回落到 www.bing.com(会自动跳转到所在区域站点)。
const currentSearchHost = () => {
const h = (location.hostname || '').toLowerCase();
if (h === 'cn.bing.com' || h === 'www.bing.com') return h;
return 'www.bing.com';
};
// ========== 配置 ==========
const CONFIG = {
// 搜索间隔:一次搜索只值 3 分,等得久一点但稳。改成 18–35s / 25–45s 后
// 一次跑满 45 次约 20 分钟,仍在可接受范围,但请求密度明显更像真人。
pc: { minDelay: 18000, maxDelay: 35000 },
mobile: { minDelay: 25000, maxDelay: 45000 },
ua: {
pc: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/157.0.0.0 Safari/537.36 Edg/157.0.0.0',
mobile: 'Mozilla/5.0 (Linux; Android 16; MEIZU 20 Build/BQ2A.251110.001-BP2A.250605.031.A3; ) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/150.0.7871.181 Mobile Safari/537.36 BingSapphire/34.3.441014006',
rewardsApp: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/153.0.0.0 Safari/537.36 Edg/153.0.0.0 MSRewards/Desktop/1.3.0'
},
mobileApi: {appId: 'SAAndroid/34.3.441014006'},
read: { minDelay: 15000, maxDelay: 30000 },
hotApis: [
{ url: 'https://hot.baiwumm.com/api/', sources: ['weibo', 'douyin', 'baidu', 'zhihu', 'toutiao'] },
{ url: 'https://hotapi.nntool.cc/', sources: ['weibo', 'douyin', 'baidu', 'toutiao', 'zhihu'] },
{ url: 'https://cnxiaobai.com/DailyHotApi/', sources: ['weibo', 'douyin', 'baidu', 'toutiao'] }
],
keywords: ["天气预报", "今日新闻", "体育赛事", "股票行情", "电影推荐", "科技资讯", "美食食谱", "旅游攻略"],
// 防风控长暂停:每 15 次搜索随机停 2–5 分钟,兼顾请求节奏与总耗时
pause: {
enabled: true,
interval: 15,
duration: () => (2 + Math.random() * 3) * 60 * 1000
}
};
// ========== dapi APP 通道:统一常量与请求头 ==========
// 改一处漏一处就会出现区域/UA 不一致。这里集中收敛(都是运行时调用,函数声明会提升)。
const DAPI_ME_URL = 'https://prod.rewardsplatform.microsoft.com/dapi/me?channel=SAAndroid&options=613';
const DAPI_ACTIVITY_URL = 'https://prod.rewardsplatform.microsoft.com/dapi/me/activities';
const READ_OFFER_ID = 'ENUS_readarticle3_30points';
const currentRegion = () => String(
state.country || dashboard?.userStatus?.country || dashboard?.country || 'cn'
).toLowerCase();
const dapiHeaders = (token, region, withContentType = true) => {
const h = {
'user-agent': CONFIG.ua.mobile,
'authorization': `Bearer ${token}`,
'x-rewards-appid': CONFIG.mobileApi.appId,
'x-rewards-ismobile': 'true',
'x-rewards-country': region,
'x-rewards-language': 'zh',
'x-rewards-partnerid': 'startapp',
'x-rewards-flights': 'rwgobig'
};
if (withContentType) h['content-type'] = 'application/json; charset=UTF-8';
return h;
};
// dapi/me 短缓存:默认总是拉最新(积分/进度随时会变,签到完立刻刷新不能读旧值),
// 只有「同一轮里的次要读取」(签到 last_updated 兜底、初始化补查阅读进度)才传
// useCache=true 复用 30 秒内的响应。每次真实请求都会回写缓存。
const dapiMeCache = { at: 0, region: '', data: null };
async function getDapiMe(token, region, useCache = false) {
if (useCache && dapiMeCache.data && dapiMeCache.region === region && Date.now() - dapiMeCache.at < 30000) {
return dapiMeCache.data;
}
const res = await gmRequest({
method: 'GET',
url: DAPI_ME_URL + `&_=${Date.now()}`,
headers: dapiHeaders(token, region)
});
const data = typeof res === 'string' ? JSON.parse(res) : res;
dapiMeCache.data = data;
dapiMeCache.region = region;
dapiMeCache.at = Date.now();
return data;
}
const savePromoScore = () => {
try {
GM_setValue('mr_promo_score', JSON.stringify({ date: getTodayYmd(), done: state.promosDone, total: state.promosTotal }));
} catch { }
};
// 拿不到新 token 时返回 null,调用方保持原行为(返回原响应 / 抛原异常)。
async function retryWithFreshToken(requestFn) {
state.accessToken = null;
state.accessTokenExpiresAt = 0;
const token = await getAccessToken({ forceRefresh: true });
if (!token) return null;
return { res: await requestFn(token) };
}
// 积分新鲜度阈值:超过这个时间没有一次成功同步,就把「⚠ 未同步」亮出来。
// 只靠「这一轮有没有报错」是不够的 —— updateData 有多条静默 return 的分支,
// 以及登录失效后返回空数据却不抛错的情况,都会让积分一直停在旧值却不报警。
const SYNC_STALE_MS = 3 * 60 * 1000;
// ========== 状态 ==========
let state = {
level: 1, points: 0,
readRunning: false,
pcCur: 0, pcMax: 0,
promosTotal: 0, promosDone: 0,
readCur: 0, readMax: 0,
running: false,
allRunning: false,
busyCount: 0,
accessToken: null,
accessTokenExpiresAt: 0,
updatingPromise: null,
// 搜索进度和暂停状态(只保留真正被读取的字段)
searchCount: 0, // 当前搜索计数(用于暂停判断)
manualPaused: false, // 手动暂停
pausePromise: null,
pauseResolver: null,
country: '',
quests: [],
questDetailIdx: -1, // 其他任务:当前点击展开的任务下标(-1 = 未展开)
claimRunning: false,
punchcardRunning: false,
needLogin: false, // 抓到登录页 → 提示用户去登录 rewards.bing.com
loginReason: '', // 触发提醒的来源(dash / earn / quest),仅用于提示文案
// true = 这一轮没拿到新数据,积分可能是旧的 → 在积分旁亮一个「⚠ 未同步」
syncStale: false,
syncReason: '', // 未同步的原因,鼠标悬停时显示
syncAt: 0, // 上次成功同步的时间戳
syncRetryAt: 0, // 上次点徽章手动同步的时间,用于节流
syncBusy: false, // 手动同步进行中 → 徽章显示「⟳ 同步中」
syncStartedAt: Date.now(), // 脚本启动时间,syncAt 为 0 时用它兜底计时
dataDate: '', // 最近一次全量同步对应的日期,跨天自动重拉
lastProgressAt: 0, // 上次刷新网页侧进度(活动 / 可领取积分)的时间
lastQuestAt: 0 // 上次刷新其他任务(打卡详情)的时间
};
let dashboard = null;
// ========== 进度保存/恢复 ==========
const STORAGE_KEY = 'mr_search_progress';
function saveProgress() {
const today = getDateHyphen();
const data = {
date: today,
searchCount: state.searchCount
};
GM_setValue(STORAGE_KEY, JSON.stringify(data));
}
function loadProgress() {
try {
const saved = GM_getValue(STORAGE_KEY);
if (!saved) return null;
const data = JSON.parse(saved);
if (data.date === getDateHyphen()) {
state.searchCount = data.searchCount || 0;
return data;
} else {
resetProgress(); // 跨天重置本地和内存中的计数
}
} catch (e) { }
return null;
}
async function withAccessTokenRequest(requestFn) {
// 1. 获取 Token,若为空尝试强制刷新一次
let token = await getAccessToken();
if (!token) {
console.warn('[Rewards] 初始 Token 为空,尝试强制刷新...');
token = await getAccessToken({ forceRefresh: true });
}
if (!token) {
logToken('⚠️ 未获取到活动Token,请确认登录状态或刷新页面重试');
return null;
}
try {
const res = await requestFn(token);
// 2. 检查返回结果字符串(适配 gmRequest 正常返回 401 错误 JSON 的情况)
if (typeof res === 'string' && (res.includes('invalid_token') || res.includes('Unauthorized') || res.includes('"code":401'))) {
console.warn('[Rewards] 响应中检测到 Token 失效,重新获取 Token 中...');
const retry = await retryWithFreshToken(requestFn);
if (retry) return retry.res;
}
return res;
} catch (e) {
// 3. 捕获网络层抛出的 401 异常
const is401 = (e && e.status === 401) ||
(e && e.responseStatus === 401) ||
(e && e.message && (e.message.includes('401') || e.message.includes('Unauthorized')));
if (is401) {
console.warn('[Rewards] 捕获到网络层 401 异常,重新获取 Token 中...');
const retry = await retryWithFreshToken(requestFn);
if (retry) return retry.res;
}
throw e;
}
}
function resetProgress() {
state.searchCount = 0;
GM_setValue(STORAGE_KEY, '');
}
// ========== 工具函数 ==========
const sleep = ms => new Promise(r => setTimeout(r, ms));
const randomPick = arr => arr[Math.floor(Math.random() * arr.length)];
const randomRange = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
const uuid = () => crypto.randomUUID();
const getDateStr = () => {
const d = new Date();
return `${d.getMonth() + 1}/${d.getDate()}/${d.getFullYear()}`;
};
const getDateHyphen = () => {
const d = new Date();
return `${d.getFullYear()}-${String(d.getMonth() + 1).padStart(2, '0')}-${String(d.getDate()).padStart(2, '0')}`;
};
const isJSON = s => { try { JSON.parse(s); return true; } catch { return false; } };
const generateDapiId = () => {
const raw1 = uuid().replace(/-/g, '');
const raw2 = uuid().replace(/-/g, '');
return (raw1 + raw2).slice(0, 56);
};
// GM_xmlhttpRequest 封装
async function gmRequest(options) {
const retries = options.retries ?? 2;
const retryDelay = options.retryDelay ?? 1000;
// 自定义参数不能透传给 GM_xmlhttpRequest,否则部分管理器会提示未知参数
const { retries: _retries, retryDelay: _retryDelay, ...reqOptions } = options;
let attempt = 0;
const shouldRetry = (err) => {
const status = err?.status || 0;
return status === 0 || status === 429 || status >= 500 || err?.message === 'Timeout';
};
while (true) {
try {
return await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
timeout: 20000,
...reqOptions,
onload: xhr => {
if (xhr.status >= 200 && xhr.status < 300) {
resolve(options.returnUrl ? xhr.finalUrl : xhr.responseText);
} else if (xhr.status >= 300 && xhr.status < 400) {
// 3xx 不再当成成功:以前把 Location 头当响应体 resolve 出去,
// 调用方会拿一个 URL 字符串去解析(活动/搜索都因此误判成功)
const loc = (String(xhr.responseHeaders || '').match(/^\s*location:\s*(.*?)\s*$/im) || [])[1] || '';
const err = new Error(`HTTP ${xhr.status}${loc ? ' → ' + loc : '(重定向)'}`);
err.status = xhr.status;
err.location = loc;
err.responseText = xhr.responseText;
err.finalUrl = xhr.finalUrl;
reject(err);
} else {
const err = new Error(`HTTP ${xhr.status}`);
err.status = xhr.status;
err.responseText = xhr.responseText;
err.finalUrl = xhr.finalUrl;
reject(err);
}
},
onerror: () => {
const err = new Error('Network Error');
err.status = 0;
reject(err);
},
ontimeout: () => {
const err = new Error('Timeout');
err.status = 0;
reject(err);
}
});
});
} catch (e) {
if (attempt >= retries || !shouldRetry(e)) throw e;
// 指数退避 + 抖动:原抖动只有 0~250ms,多个并发请求会几乎同时重试,
// 风控看来就是一串整齐的连发。改成 300~1200ms 随机,让重试节奏散开。
const delay = retryDelay * Math.pow(2, attempt);
attempt++;
await sleep(delay + randomRange(300, 1200));
}
}
}
// 获取热搜词(支持多源自动切换)
async function getHotQuery() {
const apis = [...CONFIG.hotApis].sort(() => Math.random() - 0.5);
for (const api of apis) {
try {
const src = randomPick(api.sources);
const res = await gmRequest({ method: 'GET', url: api.url + src, timeout: 8000 });
const data = JSON.parse(res);
if (data.code === 200 && data.data?.length) {
const title = randomPick(data.data).title || '';
const len = randomRange(8, 25);
return title.substring(0, len);
}
} catch { /* 尝试下一个API */ }
}
return `${randomPick(CONFIG.keywords)} ${Math.random().toString(36).slice(2, 6)}`;
}
// Cookie 管理
// 有些管理器(移动端 App、部分 iOS 扩展)不提供 GM_cookie,直接返回空串会让搜索和页面抓取
// 全部失效却不说明原因。这里补一条兜底:同源页面时退回 document.cookie。
function getCookies(url) {
return new Promise(resolve => {
const docCookie = () => {
try {
const u = new URL(url, location.href);
const strip = h => h.replace(/^www\./, '');
if (strip(u.hostname) !== strip(location.hostname)) return '';
return document.cookie || '';
} catch { return ''; }
};
let done = false;
let cookieTimer = null;
const finish = (val) => {
if (done) return;
done = true;
if (cookieTimer) clearTimeout(cookieTimer);
resolve(val || '');
};
if (typeof GM_cookie === 'undefined' || !GM_cookie || typeof GM_cookie.list !== 'function') {
console.warn('[Rewards] GM_cookie 不可用,改用 document.cookie(仅同源有效)');
return finish(docCookie());
}
try {
// 个别实现不会回调,3 秒后按兜底处理,避免整个流程卡住
cookieTimer = setTimeout(() => finish(docCookie()), 3000);
GM_cookie.list({ url }, cookies => {
if (!cookies || !cookies.length) {
console.warn('[Rewards] Cookie为空:', url);
return finish(docCookie());
}
finish(cookies.map(c => `${c.name}=${c.value}`).join('; '));
});
} catch (e) {
console.error('[Rewards] Cookie获取失败', e);
finish(docCookie());
}
});
}
// ========== 样式 (极简版) ==========
GM_addStyle(`
#mr-panel {
position: fixed;
/* 底部留出 iPhone 的 home 指示条 / 安卓手势区,否则球和面板会被系统栏压住 */
bottom: calc(20px + env(safe-area-inset-bottom, 0px));
right: calc(20px + env(safe-area-inset-right, 0px));
z-index: 2147483647;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
background: #fff;
border: 1px solid #e0e0e0;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
border-radius: 8px;
/* 选中态共用的淡紫描边色:打卡列 + 它展开的详情区看起来是一组 */
--mr-active-border: rgba(135, 100, 184, .55);
}
/* 拖拽中关掉过渡,否则 right/bottom 带 0.2s 缓动会拖不动手 */
#mr-panel.dragging { transition: none !important; cursor: grabbing; }
/* 收起状态 */
#mr-panel.collapsed {
width: 44px;
height: 44px;
border-radius: 50%;
cursor: grab;
touch-action: none;
user-select: none;
display: flex;
justify-content: center;
align-items: center;
background: #fff;
color: #0078d4;
box-shadow: 0 4px 16px rgba(0,120,212,0.3);
border: 1px solid #e0e0e0;
/* 只过渡 hover 效果:若用 all,刷新恢复自定义位置时球会先滑一段 */
transition: transform 0.2s, box-shadow 0.2s;
}
#mr-panel.collapsed:hover { transform: scale(1.1); box-shadow: 0 6px 20px rgba(0,120,212,0.4); }
#mr-panel.collapsed svg { width: 24px; height: 24px; fill: currentColor; }
#mr-panel.collapsed #mr-container { display: none; }
/* 展开状态:小屏不超出可视宽度,内容超高时整块滚动,避免按钮被顶出屏幕 */
#mr-panel:not(.collapsed) {
width: 300px;
max-width: calc(100vw - 24px);
max-height: calc(100vh - 40px);
}
#mr-panel:not(.collapsed) svg { display: none; }
#mr-container {
max-height: calc(100vh - 42px);
overflow-y: auto;
overscroll-behavior: contain;
-webkit-overflow-scrolling: touch;
border-radius: 8px;
}
#mr-header {
padding: 12px 16px;
border-bottom: 1px solid #eee;
display: flex;
justify-content: space-between;
align-items: center;
background: #f8f9fa;
border-radius: 8px 8px 0 0;
cursor: grab;
user-select: none;
touch-action: none;
}
#mr-title { font-weight: 600; font-size: 14px; color: #333; }
#mr-close { cursor: pointer; color: #999; font-size: 18px; line-height: 1; }
#mr-close:hover { color: #333; }
#mr-body { padding: 16px; }
.mr-row { display: flex; justify-content: space-between; margin-bottom: 8px; font-size: 12px; color: #555; }
.mr-val { font-weight: 600; color: #333; }
/* 未登录 / 登录失效:醒目提示条,点击直接去登录 */
#mr-login-tip {
display: flex; align-items: center; justify-content: space-between; gap: 6px;
margin-bottom: 10px; padding: 7px 9px;
background: #fdecea; border: 1px solid #f5c2c0; border-radius: 4px;
font-size: 11px; line-height: 15px; color: #a4262c;
cursor: pointer; user-select: none;
}
#mr-login-tip:hover { background: #fbdedc; }
#mr-login-tip:active { transform: scale(.99); }
#mr-login-tip .mr-login-go { color: #d83b01; font-weight: 700; white-space: nowrap; }
.mr-progress-bg { height: 4px; background: #eee; border-radius: 2px; margin-bottom: 12px; overflow: hidden; }
.mr-bar { height: 100%; background: #0078d4; }
/* 其他任务:每个任务一列,上方文字(周/月/限 + 进度),下方进度线条 */
.mr-quest-grid { display: flex; gap: 6px; margin-bottom: 12px; }
.mr-quest-col {
flex: 1; min-width: 0; cursor: pointer;
/* 所有列都留同样的内边距 + 透明边框占位,选中时只换颜色,布局不跳动 */
padding: 2px 3px 3px; border-radius: 4px;
border: 1px solid transparent;
transition: border-color .15s ease, background .15s ease;
}
.mr-quest-label {
font-size: 10px; line-height: 12px; color: #999; text-align: center;
margin-bottom: 3px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;
}
/* 今天还能推进的任务:文字红色高亮(待办提醒) */
.mr-quest-label.can { color: #d13438; font-weight: 600; }
/* 全部完成:绿色,表示当天已了结 */
.mr-quest-label.done { color: #107c41; }
.mr-quest-track { height: 4px; background: #eee; border-radius: 2px; overflow: hidden; }
.mr-quest-fill { height: 100%; background: #8764b8; border-radius: 2px; }
.mr-quest-fill.done { background: #107c41; }
/* 点击展开:选中列细描边 + 文字高亮,明确提示「刚点的是这一条」 */
.mr-quest-col.active {
background: #f5f3fa;
border-color: var(--mr-active-border);
}
.mr-quest-col.active .mr-quest-label { color: #8764b8; font-weight: 700; }
.mr-quest-detail {
font-size: 10px; line-height: 14px; color: #555;
background: #f5f3fa; border-radius: 4px; padding: 4px 6px;
border: 1px solid var(--mr-active-border);
margin-top: -6px; margin-bottom: 12px; word-break: break-all;
}
/* 行右侧:数值 + 「前往完成」跳转链接 */
.mr-row-right { display: inline-flex; align-items: center; gap: 6px; }
.mr-go {
font-size: 10px; line-height: 14px; padding: 0 5px;
border: 1px solid #8764b8; color: #8764b8; border-radius: 3px;
text-decoration: none; white-space: nowrap; cursor: pointer;
user-select: none;
}
.mr-go:hover { background: #8764b8; color: #fff; }
.mr-go:active { transform: scale(.96); }
/* 待领积分的「去领取」用橙红强调,和普通「前往完成」区分 */
.mr-go-claim { border-color: #d83b01; color: #d83b01; }
.mr-go-claim:hover { background: #d83b01; color: #fff; }
.mr-quest-link { color: #8764b8; text-decoration: underline; cursor: pointer; margin-left: 4px; }
.mr-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; margin-top: 16px; }
.mr-btn {
border: 1px solid #d0d0d0;
background: #fff;
color: #333;
padding: 6px 10px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
}
.mr-btn:hover { background: #f0f0f0; border-color: #bbb; }
.mr-btn:active { background: #e5e5e5; }
.mr-btn:disabled { opacity: .45; cursor: not-allowed; }
.mr-full { grid-column: span 2; background: #0078d4; color: #fff; border: none; }
.mr-full:hover { background: #006abc; }
#mr-auth { margin-bottom: 12px; padding: 10px; background: #fff8e1; border: 1px solid #ffe0b2; border-radius: 4px; }
.mr-input { width: 100%; padding: 4px; border: 1px solid #ccc; font-size: 11px; margin: 4px 0; }
#mr-log {
margin-top: 12px;
height: 80px;
background: #fafafa;
border: 1px solid #eee;
padding: 8px;
font-size: 10px;
color: #666;
overflow-y: auto;
font-family: monospace;
}
`);
// ========== UI 结构 ==========
const panel = document.createElement('div');
panel.id = 'mr-panel';
panel.className = 'collapsed';
const svgIcon = ``;
panel.innerHTML = `
${svgIcon}
等级 -
⟳ 同步中0 pts
🔐 未登录 Microsoft Rewards,活动/打卡/可领取积分将取不到数据
去登录 →
🎁 可领取积分
去领取 →
0
📅 每日签到未签到
🎯 日常活动0/0
📖 阅读任务0/0
🔍 搜索任务0/0
📋 其他任务前往完成-
`;
document.body.appendChild(panel);
// 元素引用
const $ = id => document.querySelector(id);
const nodes = {
panel: $('#mr-panel'),
close: $('#mr-close'),
level: $('#mr-level'),
points: $('#mr-points'),
sync: $('#mr-sync'),
pc: $('#mr-pc'),
pcBar: $('#mr-pc-bar'),
signStatus: $('#mr-sign-status'),
read: $('#mr-read'),
readBar: $('#mr-read-bar'),
punch: $('#mr-punch'),
punchBar: $('#mr-punch-bar'),
punchGo: $('#mr-punch-go'),
questDetail: $('#mr-quest-detail'),
promo: $('#mr-promo'),
promoBar: $('#mr-promo-bar'),
claim: $('#mr-claim'),
claimAmt: $('#mr-claim-amt'),
claimGo: $('#mr-claim-go'),
loginTip: $('#mr-login-tip'),
loginMsg: $('#mr-login-msg'),
btnSearch: $('#btn-search'),
btnPromo: $('#btn-promo'),
btnSign: $('#btn-sign'),
btnRead: $('#btn-read'),
btnAll: $('#btn-all'),
boxAuth: $('#mr-auth'),
btnAuthLink: $('#mr-auth-link'),
inAuth: $('#mr-auth-in'),
btnAuthSave: $('#mr-auth-save'),
logBox: $('#mr-log')
};
// ========== 交互逻辑 ==========
// ===== 悬浮球可拖动 =====
// 位置存「距视口右/下边缘」而不是 left/top:面板展开时是向左上长出 300px,
// 用右/下锚点能保证展开收起时右下角不动,不会突然横跳或跑出屏幕。
const POS_KEY = 'mr_panel_pos';
const viewW = () => window.innerWidth || document.documentElement?.clientWidth || 1024;
const viewH = () => window.innerHeight || document.documentElement?.clientHeight || 768;
const readPanelPos = () => {
try {
const p = GM_getValue(POS_KEY, null);
return (p && Number.isFinite(p.r) && Number.isFinite(p.b)) ? p : null;
} catch { return null; }
};
let panelPos = readPanelPos();
const panelSize = () => {
const collapsed = panel.classList.contains('collapsed');
return {
w: panel.offsetWidth || (collapsed ? 44 : 300),
h: panel.offsetHeight || (collapsed ? 44 : 200)
};
};
// 显示层按当前尺寸贴边:展开时宽高变了也不越界,但不改写用户拖出来的锚点
const applyPanelPos = () => {
if (!panelPos) return;
const { w, h } = panelSize();
const r = Math.max(0, Math.min(panelPos.r, Math.max(0, viewW() - w)));
const b = Math.max(0, Math.min(panelPos.b, Math.max(0, viewH() - h)));
panel.style.right = `${r}px`;
panel.style.bottom = `${b}px`;
};
let drag = null, suppressClick = false;
const onPointerDown = (e) => {
if (e.button != null && e.button !== 0) return; // 只认左键
const t = e.target;
const collapsed = panel.classList.contains('collapsed');
// 折叠时整个球都是手柄;展开时只认标题栏,且排除「×」
const onHandle = collapsed || !!(t && t.closest && t.closest('#mr-header') && !t.closest('#mr-close'));
if (!onHandle) return;
const rect = typeof panel.getBoundingClientRect === 'function' ? panel.getBoundingClientRect() : null;
const baseR = panelPos ? panelPos.r : (rect ? Math.max(0, viewW() - rect.right) : 20);
const baseB = panelPos ? panelPos.b : (rect ? Math.max(0, viewH() - rect.bottom) : 20);
drag = { x: e.clientX, y: e.clientY, baseR, baseB, moved: false };
};
const onPointerMove = (e) => {
if (!drag) return;
const dx = e.clientX - drag.x, dy = e.clientY - drag.y;
if (!drag.moved && Math.hypot(dx, dy) < 5) return; // 5px 阈值:轻点仍是点击
if (!drag.moved) { drag.moved = true; panel.classList.add('dragging'); }
if (e.preventDefault) e.preventDefault();
const { w, h } = panelSize();
panelPos = {
r: Math.max(0, Math.min(drag.baseR - dx, Math.max(0, viewW() - w))),
b: Math.max(0, Math.min(drag.baseB - dy, Math.max(0, viewH() - h)))
};
applyPanelPos();
};
const onPointerUp = () => {
if (!drag) return;
const moved = drag.moved;
drag = null;
panel.classList.remove('dragging');
if (!moved) return;
suppressClick = true; // 拖完那一下 click 不能展开/误触按钮
try { GM_setValue(POS_KEY, panelPos); } catch { }
setTimeout(() => { suppressClick = false; }, 0);
};
panel.addEventListener('pointerdown', onPointerDown);
document.addEventListener('pointermove', onPointerMove);
document.addEventListener('pointerup', onPointerUp);
document.addEventListener('pointercancel', onPointerUp);
window.addEventListener('blur', onPointerUp);
document.addEventListener('click', (e) => {
if (!suppressClick) return;
suppressClick = false;
if (e.stopImmediatePropagation) e.stopImmediatePropagation();
else e.stopPropagation();
if (e.preventDefault) e.preventDefault();
}, true);
window.addEventListener('resize', () => applyPanelPos());
applyPanelPos();
// 展开/收起
nodes.panel.onclick = (e) => {
if (suppressClick) { suppressClick = false; return; }
if (nodes.panel.classList.contains('collapsed')) {
nodes.panel.classList.remove('collapsed');
applyPanelPos(); // 尺寸变了,按新宽高重新贴边
}
};
nodes.close.onclick = (e) => {
e.stopPropagation();
nodes.panel.classList.add('collapsed');
applyPanelPos();
};
const LOG_MAX_LINES = 200;
// 不用 toLocaleTimeString().slice(0,5):12 小时制 locale 下会截成 "6:31 " 这种残缺时间
const hhmm = () => {
const d = new Date();
return `${String(d.getHours()).padStart(2, '0')}:${String(d.getMinutes()).padStart(2, '0')}`;
};
const log = (msg) => {
const div = document.createElement('div');
div.textContent = `[${hhmm()}] ${msg}`;
nodes.logBox.appendChild(div);
while (nodes.logBox.childNodes.length > LOG_MAX_LINES) {
nodes.logBox.removeChild(nodes.logBox.firstChild);
}
nodes.logBox.scrollTop = nodes.logBox.scrollHeight;
};
// rewards.bing.com 是 Next.js 应用,hydration 时可能重建 body 子节点,把面板一起清掉;
// 这里做幂等重挂,并提供菜单命令兜底(面板被隐藏/移除时也能重新调出来)
const ensurePanel = () => {
if (!document.body) return false;
if (document.getElementById('mr-panel')) return false;
document.body.appendChild(panel);
applyPanelPos();
return true;
};
setInterval(() => {
if (ensurePanel()) {
panel.classList.remove('collapsed');
try { log('🔧 面板被页面移除,已重新挂载'); } catch { }
}
}, 5000);
if (typeof GM_registerMenuCommand === 'function') {
GM_registerMenuCommand('🎁 显示 Rewards 面板', () => {
ensurePanel();
panel.classList.remove('collapsed');
applyPanelPos();
});
GM_registerMenuCommand('↺ 复位悬浮球位置', () => {
try { GM_setValue(POS_KEY, null); } catch { }
panelPos = null;
panel.style.right = '';
panel.style.bottom = '';
});
}
// 点积分旁的同步徽章 → 全量强制同步:
// 积分 / 搜索 / 阅读 / 签到(dapi)+ 日常活动 / 其他任务 / 可领取积分(rewards 页面)。
// 清掉页面缓存和失败负缓存,确保这次是真的重新抓,不受 60 秒轮询与 5 分钟节流影响。
if (nodes.sync) {
nodes.sync.onclick = async () => {
if (state.syncBusy) return; // 正在同步,忽略连点
const now = Date.now();
if (now - (state.syncRetryAt || 0) < 5 * 1000) {
log('⏳ 5 秒内只同步一次,请稍等');
return;
}
state.syncRetryAt = now;
state.syncBusy = true;
render(); // 先变「⟳ 同步中」
log('🔄 手动同步全部任务进度…');
try {
await syncAll();
} catch { /* 各环节内部已兜底 */ }
state.syncBusy = false;
render(); // 按结果变绿 / 变红
};
}
const updateAllButton = () => {
if (!nodes.btnAll) return;
if (state.manualPaused) {
nodes.btnAll.textContent = '▶️ 继续执行';
} else if (state.running || state.allRunning || state.busyCount > 0) {
nodes.btnAll.textContent = '⏸️ 暂停执行';
} else {
nodes.btnAll.textContent = '🚀 一键全部执行';
}
};
const setManualPause = (paused, opts = {}) => {
if (paused === state.manualPaused) return;
const silent = !!opts.silent;
state.manualPaused = paused;
if (paused) {
if (!state.pausePromise) {
state.pausePromise = new Promise(resolve => { state.pauseResolver = resolve; });
}
} else if (state.pauseResolver) {
const resolve = state.pauseResolver;
state.pauseResolver = null;
state.pausePromise = null;
resolve();
}
updateAllButton();
if (!silent) {
log(paused ? '⏸️ 已手动暂停' : '▶️ 已继续执行');
}
};
const markBusy = (delta) => {
state.busyCount = Math.max(0, state.busyCount + delta);
updateAllButton();
};
const waitWhilePaused = async () => {
if (!state.manualPaused) return 0;
if (!state.pausePromise) {
state.pausePromise = new Promise(resolve => { state.pauseResolver = resolve; });
}
const start = Date.now();
await state.pausePromise;
return Date.now() - start;
};
// 授权相关
const AUTH_URL = 'https://login.live.com/oauth20_authorize.srf?client_id=0000000040170455&scope=service::prod.rewardsplatform.microsoft.com::MBI_SSL&response_type=code&redirect_uri=https://login.live.com/oauth20_desktop.srf';
nodes.btnAuthLink.onclick = () => window.open(AUTH_URL, '_blank');
// 授权码兑换(手动保存 与 自动填充 共用同一套逻辑)
let authRedeeming = false;
const redeemAuthCode = async (code, { auto = false } = {}) => {
GM_setValue('auth_code', code);
GM_setValue('refresh_token', ''); // 清空旧 token,强制走 code 授权
// 若已有进行中的 Token 请求,丢弃它,确保本次用新 code 重新兑换
state.tokenPromise = null;
log(auto ? '📥 已自动填入授权码,正在兑换...' : '✅ 授权码已保存,正在尝试获取 Token...');
const token = await getAccessToken({ forceRefresh: true });
if (token) {
// 授权码是一次性的,兑换成功后清掉所有残留,避免下次误用
GM_setValue('auth_code', '');
GM_setValue('auth_code_time', '');
GM_setValue('auth_pending', '');
log('🎉 授权成功!');
if (nodes.boxAuth) nodes.boxAuth.style.display = 'none';
if (nodes.inAuth) nodes.inAuth.value = '';
if (typeof updateData === 'function') {
await updateData();
}
return true;
}
log('❌ 授权码兑换失败,请重新获取');
if (nodes.boxAuth) nodes.boxAuth.style.display = 'block';
return false;
};
nodes.btnAuthSave.onclick = async () => {
const val = nodes.inAuth.value.trim();
if (!val) {
log('❌ 请先粘贴授权网址或授权码');
return;
}
let code = '';
// 1. 标准 URL:?code=xxx / &code=xxx / #code=xxx
try {
const urlObj = new URL(val);
code = urlObj.searchParams.get('code') || urlObj.searchParams.get('Code') || '';
} catch (e) { }
if (!code) {
const m = val.match(/[?]code=([^\s"']+)/i);
if (m) {
try { code = decodeURIComponent(m[1]); } catch (e) { code = m[1]; }
}
}
// 2. 直接粘贴裸授权码(不含 URL)
if (!code && /^[A-Za-z0-9._\-]{20,}$/.test(val)) code = val;
if (!code) {
log('❌ 格式错误:未在URL中找到 code 参数,请复制完整的白屏网址');
return;
}
nodes.boxAuth.style.display = 'none';
nodes.inAuth.value = '';
const ok = await redeemAuthCode(code);
if (!ok) {
// 兑换失败把内容留在输入框,方便直接重试
nodes.inAuth.value = val;
nodes.inAuth.focus();
}
};
// ===== 授权码自动填充 =====
// 登录页(login.live.com 等)捕获到 code 后会写入 GM 存储;回到 Bing / Rewards 标签页时
// 这里自动把 code 回填到面板输入框并发起兑换,全程无需复制粘贴。
let authAutoTried = false;
async function tryAutoFillAuthCode() {
if (authRedeeming || authAutoTried) return false;
let code = '', ts = 0;
try {
code = GM_getValue('auth_code', '') || '';
ts = Number(GM_getValue('auth_code_time', 0)) || 0;
} catch (e) { }
if (!code) return false;
// 授权码有效期很短(约 10 分钟),过期的不再自动兑换,避免拿到必然失败的 code
if (ts && Date.now() - ts > 10 * 60 * 1000) {
log('⏰ 捕获的授权码已过期,请重新点击「获取授权码」');
try {
GM_setValue('auth_code', '');
GM_setValue('auth_code_time', '');
} catch (e) { }
return false;
}
authAutoTried = true;
authRedeeming = true;
try {
// 回填到输入框 + 展开授权区,让用户看得见"已自动填入"
if (nodes.inAuth) nodes.inAuth.value = code;
if (nodes.boxAuth) nodes.boxAuth.style.display = 'block';
log(`📥 已自动捕获授权码(${code.slice(0, 12)}…),正在兑换...`);
const ok = await redeemAuthCode(code, { auto: true });
if (!ok && nodes.inAuth) nodes.inAuth.value = code;
return ok;
} finally {
authRedeeming = false;
}
}
// 初始化后尝试一次(登录页刚捕获完立刻刷新回本页的场景)
setTimeout(() => { tryAutoFillAuthCode(); }, 1000);
// 从登录页切回本标签页时再尝试(不刷新页面的场景)
document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'visible') {
tryAutoFillAuthCode();
// 从登录页切回来:确认是否已恢复登录
if (state.needLogin) try { recoverFromLogin(); } catch { }
}
});
window.addEventListener('focus', () => {
tryAutoFillAuthCode();
if (state.needLogin) try { recoverFromLogin(); } catch { }
});
updateAllButton();
// 自动抓取微软 OAuth Code
// 注意:这里刻意不用 gmRequest —— OAuth authorize 正常会 302 到 desktop.srf,
// 我们要的正是跳转后的 finalUrl,而 gmRequest 把 3xx 当错误 reject。
async function checkAuth() {
try {
let cookie = '';
if (typeof getCookies === 'function') {
cookie = await getCookies('https://login.live.com');
}
const authUrl = AUTH_URL; // 与「获取授权码」按钮共用同一份地址,避免两处改一处漏
const res = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: 'GET',
url: authUrl,
timeout: 15000,
headers: {
'Cookie': cookie,
'User-Agent': CONFIG.ua.pc
},
onload: r => resolve(r),
onerror: e => reject(e),
ontimeout: () => reject(new Error('Timeout'))
});
});
// 1. 优先从跳转后的 URL 截取 code
const finalUrl = res.finalUrl || '';
let codeMatch = finalUrl.match(/[?&]code=([^&]+)/);
if (codeMatch) return decodeURIComponent(codeMatch[1]);
// 2. 次之从响应内容或 Header 截取
const body = res.responseText || '';
codeMatch = body.match(/[?&]code=([^&"'\s]+)/);
if (codeMatch) return decodeURIComponent(codeMatch[1]);
return null;
} catch (e) {
console.error('[Rewards] checkAuth 异常:', e);
return null;
}
}
// ========== 核心逻辑 ==========
async function updateData() {
if (state.updatingPromise) return state.updatingPromise;
state.updatingPromise = (async () => {
try {
// 等级 / 积分 / 搜索 / 阅读由 dapi 提供,直接走统一入口(每次拉最新并回写缓存,供同轮次要读取复用)。
let dashData = null;
let meData = null;
try {
const token = await getAccessToken();
if (token) {
const parsed = await getDapiMe(token, currentRegion());
meData = parsed;
dashData = parsed.response?.dashboard || parsed.response || parsed;
}
} catch (e) {
console.error('[Rewards] DAPI 请求错误:', {
status: e?.status,
message: e?.message,
responseText: e?.responseText,
finalUrl: e?.finalUrl
});
}
// 空对象也算失败:dapi 兜底有时会返回一个没有 userProfile/balance/userStatus 的壳,
// 以前会继续往下走,把等级显示成 1、积分显示成 0,看着像"数据正常但全零"
if (!dashData || (!dashData.userProfile && !dashData.userStatus && dashData.balance == null)) {
warnDataFail();
return;
}
dashboard = dashData;
// 1. 解析等级与积分(捕获 profile.attributes.level)
const profile = dashData.userProfile || dashData.profile || {};
const balance = dashData.balance;
const userStatus = dashData.userStatus || dashData.status || {};
// 账号地区:活动交卷 / dapi 上报都按它填 country,优先取服务端下发的区域
state.country = String(userStatus.country || profile.country || dashData.country || state.country || 'cn').toLowerCase();
if (typeof balance === 'number') {
state.points = balance;
} else if (balance && typeof balance === 'object') {
state.points = balance.availablePoints ?? balance.points ?? 0;
} else {
state.points = profile.availablePoints ?? profile.points ?? dashData.availablePoints ?? 0;
}
//直接从 profile.attributes.level 获取新版等级代号(如 newLevel3)
const rawLevelCandidate =
profile?.attributes?.level ||
userStatus?.levelInfo?.activeLevel ||
userStatus?.level ||
(typeof balance === 'object' && balance?.levelInfo?.activeLevel) ||
(typeof balance === 'object' && balance?.level) ||
profile?.levelInfo?.activeLevel ||
profile?.level ||
dashData?.levelInfo?.activeLevel ||
dashData?.level ||
'';
const rawLevelStr = String(rawLevelCandidate);
// 微软新版体系精准匹配(newLevel3 / Level3 / Gold = 金牌)
if (/Gold|金牌|Level3|newLevel3/i.test(rawLevelStr) || rawLevelStr === '3') {
state.levelName = '🏅 金牌';
state.level = 3;
} else if (/Silver|银牌|Level2|newLevel2/i.test(rawLevelStr) || rawLevelStr === '2') {
state.levelName = '🥈 银牌';
state.level = 2;
} else if (/Member|Bronze|会员|铜牌|Level1|newLevel1/i.test(rawLevelStr) || rawLevelStr === '1') {
state.levelName = '🥉 会员';
state.level = 1;
} else {
state.level = parseInt(rawLevelStr.replace(/\D/g, '')) || 1;
state.levelName = rawLevelStr ? rawLevelStr : `Lv.${state.level}`;
}
// 2. 搜索进度解析
let searchCur = 0, searchMax = 0;
const candidateCounters = [];
if (Array.isArray(dashData.counters)) candidateCounters.push(...dashData.counters);
if (Array.isArray(dashData.userCounters)) candidateCounters.push(...dashData.userCounters);
if (Array.isArray(dashData.userStatus?.counters)) candidateCounters.push(...dashData.userStatus.counters);
const promos = [
...(Array.isArray(dashData.promotions) ? dashData.promotions : []),
...(Array.isArray(dashData.morePromotions) ? dashData.morePromotions : []),
...(Array.isArray(dashData.userStatus?.promotions) ? dashData.userStatus.promotions : [])
];
promos.forEach(p => {
const name = ((p.name || p.id || p.title || p.type || '') + '').toLowerCase();
if (name.includes('search')) {
candidateCounters.push(p);
}
});
candidateCounters.forEach(item => {
if (!item || typeof item !== 'object') return;
const cur = Number(item.pointProgress ?? item.progress ?? item.current ?? item.points ?? item.attributes?.progress) || 0;
const max = Number(item.pointProgressMax ?? item.pointMax ?? item.max ?? item.maxPoints ?? item.attributes?.max) || 0;
searchCur += cur;
searchMax += max;
});
state.searchCur = searchCur;
state.searchMax = searchMax > 0 ? searchMax : (searchCur > 0 ? searchCur : (state.level > 1 ? 90 : 60));
state.pcCur = state.searchCur;
state.pcMax = state.searchMax;
// 3. 统一收集所有活动列表
const today = getDateStr();
const dailySet = dashData.dailySetPromotions?.[today]
|| Object.values(dashData.dailySetPromotions || {}).flat()
|| [];
const morePromos = dashData.morePromotions || dashData.promotions || [];
const activities = dashData.activities || [];
const allP = [
...(Array.isArray(dailySet) ? dailySet : []),
...(Array.isArray(morePromos) ? morePromos : []),
...(Array.isArray(activities) ? activities : [])
];
// 4. 签到状态解析
const lastSignDate = GM_getValue("Config.lastSignDate", "");
const isLocalSigned = lastSignDate === today;
let isRemoteSigned = false;
// 宽松真值解析:兼容布尔/字符串 true / "1" / "True" 等。
// 特意不叫 isTrueVal —— 文件后面还有一个全局同名、但语义更严格的实现(只认 true)。
const looseTrueVal = (v) => {
if (typeof v === 'boolean') return v === true;
if (typeof v === 'number') return v !== 0;
if (typeof v === 'string') {
const s = v.trim().toLowerCase();
return s === 'true' || s === '1' || s === 'yes' || s === 'claimed';
}
return false;
};
// A. 从签到活动卡片判断(放宽卡片匹配关键词 + 完成状态字段)
const checkInPromos = allP.filter(p => {
if (!p || typeof p !== 'object') return false;
const str = JSON.stringify(p).toLowerCase();
if (str.includes('fosbury')) return false;
return (
str.includes('checkin') ||
str.includes('check-in') ||
str.includes('signin') ||
str.includes('sign-in') ||
str.includes('dailycheckin') ||
str.includes('daily signup') ||
str.includes('signup') ||
str.includes('签到') ||
str.includes('打卡')
);
});
for (const checkInPromo of checkInPromos) {
if (isRemoteSigned) break;
const attrs = checkInPromo?.attributes || {};
const cur = Number(
checkInPromo.pointProgress ??
checkInPromo.progress ??
attrs.progress ??
checkInPromo.current ??
0
);
const max = Number(
checkInPromo.pointProgressMax ??
checkInPromo.pointMax ??
checkInPromo.max ??
attrs.max ??
attrs.maxPoints ??
0
);
// 完成状态:宽松解析多种字段来源
const complete =
looseTrueVal(checkInPromo.complete) ||
looseTrueVal(checkInPromo.completed) ||
looseTrueVal(checkInPromo.isCompleted) ||
looseTrueVal(attrs.complete) ||
looseTrueVal(attrs.completed) ||
checkInPromo.state === 'CLAIMED' ||
attrs.state === 'CLAIMED' ||
checkInPromo.status === 'CLAIMED' ||
attrs.status === 'CLAIMED';
// 只有明确完成,或存在有效进度且达到最大值,才算签到
if (complete || (max > 0 && cur >= max)) {
isRemoteSigned = true;
}
}
// B. 只接受明确的 claimedToday / 已领取状态
if (!isRemoteSigned) {
try {
const claimed =
looseTrueVal(dashData?.claimedToday) ||
looseTrueVal(dashData?.userStatus?.claimedToday) ||
looseTrueVal(dashData?.status?.claimedToday) ||
looseTrueVal(dashData?.userStatus?.claimed) ||
looseTrueVal(dashData?.claimed);
if (claimed) {
isRemoteSigned = true;
}
} catch (e) {}
}
// C. 本地记录只允许匹配“今天”
state.checkedIn = isRemoteSigned || isLocalSigned;
// D. 兜底:dashboard 无签到字段时,问 dapi 要签到卡的 last_updated 时间戳。
// dapi 的签到卡(Gamification_Sapphire_DailyCheckIn)的 progress/max/complete
// 是累计快照(max=11760 等),不可用于判断"今天是否签到";
// 但 last_updated 是服务器在签到成功时才会更新的时间戳 —— 若它落在"今天",
// 即可判定今日已签到(跨设备/跨浏览器签到过也能识别)。
if (!state.checkedIn) {
try {
const dapiToken = await getAccessToken();
if (dapiToken) {
const dapiPromos = await getDapiPromotions(dapiToken, currentRegion());
if (Array.isArray(dapiPromos)) {
const oidOf = p => ((p?.attributes?.offerid || p?.offerId || p?.id || '') + '').toLowerCase();
const signCard = dapiPromos.find(p => oidOf(p) === 'gamification_sapphire_dailycheckin')
|| dapiPromos.find(p => oidOf(p).includes('sapphire') && (oidOf(p).includes('checkin') || oidOf(p).includes('signin')));
if (signCard) {
const lu = signCard.attributes?.last_updated || signCard.last_updated || '';
if (lu) {
// last_updated 多半是带时区的 ISO 时间,也可能是不带时区的时间串。
// 必须换算成「本地日期」再和今天比:以前直接取 UTC 日期,
// 北京时间 00:00–08:00 这段 UTC 还停在昨天,会把已签到判成未签到。
const t = new Date(lu);
const luDate = isNaN(t.getTime())
? String(lu).slice(0, 10)
: `${t.getFullYear()}-${String(t.getMonth() + 1).padStart(2, '0')}-${String(t.getDate()).padStart(2, '0')}`;
if (luDate === getDateHyphen()) {
isRemoteSigned = true;
state.checkedIn = true;
}
}
}
}
}
} catch (e) {
// dapi 补查失败不影响主流程
}
}
// 5. 阅读任务:优先用 dapi/me 同轮响应里的阅读卡(零额外请求,常规同步也会刷新),
// 拿不到再退回 dashboard 活动列表里的真实进度
const readDapi = (meData?.response?.promotions || []).find(x => x?.attributes?.offerid === READ_OFFER_ID);
const readPromo = allP.find(p => {
if (!p || typeof p !== 'object') return false;
const offerId = p.attributes?.offerid || p.offerid || '';
return offerId === READ_OFFER_ID || offerId.toLowerCase().includes('readarticle');
});
if (readDapi && readDapi.attributes) {
state.readCur = parseInt(readDapi.attributes.progress) || 0;
state.readMax = parseInt(readDapi.attributes.max) || 30;
} else if (readPromo && readPromo.attributes) {
state.readCur = parseInt(readPromo.attributes.progress) || 0;
state.readMax = parseInt(readPromo.attributes.max) || 30;
} else {
if (state.readCur === undefined) state.readCur = 0;
if (state.readMax === undefined) state.readMax = 30;
}
// 活动进度统一用「积分」统计,只在活动任务执行时更新(见 runPromo),
// 这里不再用卡片张数覆盖,避免出现 8/28(张)→ 35/35(分)的单位混用
// 先更新同步时间戳再渲染,这样徽章的「上次成功同步 hh:mm」不会差一轮
// 不再每轮打「✓ 数据已更新」:正常同步是常态,写日志只会把真正的问题淹掉。
markSyncOk();
render();
// 可领取积分检测(函数内部 5 分钟节流,避免每次刷新都多拉一个页面)
checkClaimablePoints();
} catch (e) {
console.error('updateData error:', e);
log(`⚠️ 获取数据出错: ${e.message}`);
markSyncStale('获取数据出错');
} finally {
state.updatingPromise = null;
}
})();
return state.updatingPromise;
}
// 其他任务:同步「点击展开」的详情区(手机端无 hover,靠点击查看完整任务名)
// 「前往完成」分工:行右侧按钮 → Rewards 活动总页;详情区内链接 → 当前这条任务的具体完成页
const openUrl = (url) => {
try { window.open(url, '_blank'); } catch (e) { location.href = url; }
};
// =====================================================================
// 「去领取」直达入口
// 官方领取弹窗可以用 query 直接唤起:/dashboard?modal=pointsclaim
// 边界:只负责打开领取界面,绝不代用户提交领取(积分提交由人点)。
// =====================================================================
const CLAIM_URL = 'https://rewards.bing.com/dashboard?modal=pointsclaim';
if (nodes.claimGo) {
nodes.claimGo.onclick = (e) => {
if (e) e.stopPropagation();
// 始终新开标签:正在跑搜索/活动时点它,也不会把当前页的任务中断掉
openUrl(CLAIM_URL);
};
}
// 未登录提示条:点击直接去 rewards.bing.com 登录
if (nodes.loginTip) {
nodes.loginTip.onclick = (e) => {
e.stopPropagation();
openUrl('https://rewards.bing.com/');
};
}
const escapeHtmlText = (s) => String(s == null ? '' : s)
.replace(/&/g, '&').replace(//g, '>')
.replace(/"/g, '"').replace(/'/g, ''');
function syncQuestDetail() {
const list = state.quests || [];
const idx = state.questDetailIdx;
const box = nodes.questDetail;
if (box) {
if (idx >= 0 && idx < list.length && list[idx]) {
const r = list[idx];
const t = r.type || questTypeOf(r.title, r.id).label;
const label = escapeHtmlText(r.title || r.id || '');
box.innerHTML = `[${t}] ${label} (${r.done || 0}/${r.total || 0})`
+ `前往完成 →`;
box.style.display = 'block';
const link = box.querySelector('#mr-quest-go');
if (link) {
link.onclick = (ev) => {
ev.stopPropagation();
const id = r.id;
openUrl(id ? REWARDS.quest + encodeURIComponent(id) : REWARDS.earn);
};
}
} else {
box.textContent = '';
box.style.display = 'none';
}
}
if (nodes.punchBar) {
[...nodes.punchBar.children].forEach((c, i) => c.classList.toggle('active', i === idx));
}
if (nodes.punchGo) {
nodes.punchGo.title = '打开 Rewards 活动页(rewards.bing.com/earn)';
nodes.punchGo.style.display = (state.quests || []).length ? '' : 'none';
}
}
// 其他任务行右侧「前往完成」:跳 Rewards 活动总页(具体某条任务走详情区里的链接)
if (nodes.punchGo) {
nodes.punchGo.onclick = (e) => {
e.stopPropagation();
openUrl(REWARDS.earn);
};
}
function render() {
if (!nodes.level) return;
// 0. 未登录 / 数据读取失败提醒(点「去登录」直接跳 rewards.bing.com)
if (nodes.loginTip) {
const show = !!state.needLogin;
nodes.loginTip.style.display = show ? '' : 'none';
if (show && nodes.loginMsg) {
nodes.loginMsg.textContent = state.loginReason === 'blocked'
? '⚠️ 读取 Rewards 数据失败,可能未登录或登录已失效'
: state.loginReason === 'session'
? '🔐 读不到 Rewards 账号数据(点这里打开 rewards 登录一次)'
: '🔐 未登录 Microsoft Rewards,活动 / 打卡 / 可领取积分取不到数据';
}
}
// 1. 等级与积分(优先显示金牌/银牌名称)
nodes.level.textContent = state.levelName || `Lv.${state.level}`;
nodes.points.textContent = (state.points || 0).toLocaleString();
// 积分新鲜度徽章:常驻显示,三态 —— 绿「已同步」/ 灰「同步中」/ 红「未同步」。
if (nodes.sync) {
const lastOk = state.syncAt || state.syncStartedAt || 0;
const overdue = lastOk > 0 && Date.now() - lastOk > SYNC_STALE_MS;
// 明确失败 / 超时未成功 / 未登录,都算未同步
const bad = !!state.syncStale || overdue || state.needLogin;
const neverOk = !state.syncAt; // 脚本刚起来还没成功过
let text, fg, bg, why;
if (state.syncBusy || (neverOk && !bad)) {
text = '⟳ 同步中';
fg = '#605e5c'; bg = '#f3f2f1';
why = '正在同步…';
} else if (bad) {
text = '⚠ 未同步';
fg = '#a4262c'; bg = '#fde7e9';
why = state.needLogin
? '未登录 Microsoft Rewards,或登录已失效'
: (state.syncStale
? (state.syncReason || '数据未同步')
: `已经 ${Math.floor((Date.now() - lastOk) / 60000)} 分钟没有成功同步`);
} else {
text = '✓ 已同步';
fg = '#0b6a34'; bg = '#dff6dd';
why = '数据已同步';
}
nodes.sync.textContent = text;
nodes.sync.style.color = fg;
nodes.sync.style.background = bg;
const at = state.syncAt
? new Date(state.syncAt).toLocaleTimeString().slice(0, 5)
: '';
const tail = at ? `上次成功同步 ${at}。` : '';
const hint = '点击强制同步全部:积分 / 搜索 / 阅读 / 日常活动 / 其他任务 / 可领取积分';
nodes.sync.title = bad || state.syncBusy || neverOk
? `${why}。${tail}${hint}`
: `${why}(${at})。${hint}`;
}
// 2. 搜索进度
const pcCur = state.searchCur ?? state.pcCur ?? 0;
const pcMax = state.searchMax ?? state.pcMax ?? 60;
if (nodes.pc) nodes.pc.textContent = `${pcCur}/${pcMax}`;
if (nodes.pcBar) nodes.pcBar.style.width = pcMax ? `${(pcCur / pcMax) * 100}%` : '0%';
// 3. 签到状态
if (nodes.signStatus) {
nodes.signStatus.textContent = state.checkedIn ? '已签到' : '未签到';
nodes.signStatus.style.color = state.checkedIn ? '#107c41' : '#d83b01';
}
// 4. 阅读任务
const readCur = state.readCur ?? 0;
const readMax = state.readMax ?? 30;
if (nodes.read) nodes.read.textContent = `${readCur}/${readMax}`;
if (nodes.readBar) nodes.readBar.style.width = readMax ? `${(readCur / readMax) * 100}%` : '0%';
// 5. 月度 / 周度打卡任务:右侧数值 = 今天不用再管的列数 / 列总数
// 今天还能推进的列 = 待办,不计数
// 灰色列 = 今天做不了(含已全部完成)→ 当成已完成计数,所以分母始终是全部任务
if (nodes.punch) {
const list = state.quests || [];
const isDone = (r) => r.complete || (r.total > 0 && (r.done || 0) >= r.total);
if (!list.length) {
nodes.punch.textContent = '-';
nodes.punch.title = '';
} else {
const todo = list.filter(r => !isDone(r) && r.canDo === true).length; // 今天待办
const settled = list.length - todo; // 已完成 + 今天做不了
nodes.punch.textContent = `${settled}/${list.length}`;
nodes.punch.title = `今天待办 ${todo} 个(红色)· 不用管 ${settled} 个(已完成 + 今天做不了)· 共 ${list.length} 个`;
}
}
// 5b. 其他任务:每列上方文字(周/月/限 + 进度),下方进度线;今天还能推进的文字高亮
if (nodes.punchBar) {
const list = state.quests || [];
// render 每分钟至少一次,数据没变就别重建整块 DOM(选中态会闪、事件白绑一轮)。
// 用自定义属性而不是 dataset,冒烟桩里的假 DOM 也能挂。
const sig = JSON.stringify(list.map(r => [r.id, r.title, r.type, r.done, r.total, r.complete, r.canDo]));
if (nodes.punchBar._mrSig !== sig) {
nodes.punchBar._mrSig = sig;
nodes.punchBar.innerHTML = '';
const shortOf = (t) => (t === '每周' ? '周' : t === '月度' ? '月' : '限');
list.forEach((r, i) => {
const done = r.done || 0;
const total = r.total || 0;
const complete = r.complete || (total > 0 && done >= total);
const t = r.type || questTypeOf(r.title, r.id).label;
const label = r.title || r.id || '';
const col = document.createElement('div');
col.className = 'mr-quest-col';
// 桌面端悬停看名称;手机端没有 hover,点击展开/收起完整名称
col.onclick = () => {
state.questDetailIdx = state.questDetailIdx === i ? -1 : i;
syncQuestDetail();
};
const lab = document.createElement('div');
lab.className = 'mr-quest-label' + (complete ? ' done' : r.canDo === true ? ' can' : '');
lab.textContent = `${shortOf(t)} ${done}/${total}`;
lab.title = `[${t}] ${label} (${done}/${total})${r.canDo === true ? ' - 今天可完成' : ''}`;
const track = document.createElement('div');
track.className = 'mr-quest-track';
const fill = document.createElement('div');
fill.className = 'mr-quest-fill' + (complete ? ' done' : '');
fill.style.width = total ? `${Math.min(100, (done / total) * 100)}%` : '0%';
track.appendChild(fill);
col.appendChild(lab);
col.appendChild(track);
nodes.punchBar.appendChild(col);
});
}
syncQuestDetail();
}
// 6. 活动任务
if (nodes.promo) {
// 读不到账号数据时别显示 0/0(会让人以为"今天真没有活动"),与打卡区的「-」保持一致
nodes.promo.textContent = (state.needLogin && !state.promosTotal)
? '-'
: `${state.promosDone || 0}/${state.promosTotal || 0}`;
}
if (nodes.promoBar) {
const done = state.promosDone || 0;
const total = state.promosTotal || 0;
nodes.promoBar.style.width = total ? `${Math.min(100, (done / total) * 100)}%` : '0%';
}
// 7. 可领取积分(检测到才显示该行)
if (nodes.claim) {
const amt = state.claimablePoints || 0;
nodes.claim.style.display = amt > 0 ? 'flex' : 'none';
if (nodes.claimAmt) nodes.claimAmt.textContent = amt.toLocaleString();
}
}
// Token 获取
// 未授权时 updateData 每分钟都会尝试一次拿 Token,日志按 10 分钟节流,避免整屏都是同一句
let tokenWarnAt = 0;
const logToken = (msg) => {
const now = Date.now();
if (now - tokenWarnAt < 10 * 60 * 1000) return;
tokenWarnAt = now;
log(msg);
};
async function getAccessToken(opts = {}) {
const forceRefresh = !!opts.forceRefresh;
const now = Date.now();
if (!forceRefresh && state.accessToken && state.accessTokenExpiresAt && now < (state.accessTokenExpiresAt - 60000)) {
return state.accessToken;
}
// 负缓存:已经确认拿不到 Token(未授权 / 未登录)时,5 分钟内不再发请求,
// 否则 updateData 每分钟都会去 login.live.com 试一次,白跑请求还写日志。
// forceRefresh(用户点了授权 / 手动重试)会绕过这个限制。
if (!forceRefresh && state.tokenFailAt && now - state.tokenFailAt < 5 * 60 * 1000) {
return null;
}
if (state.tokenPromise) {
return state.tokenPromise;
}
const pending = (async () => {
try {
if (forceRefresh) {
state.accessToken = null;
state.accessTokenExpiresAt = 0;
}
let refreshToken = GM_getValue('refresh_token', '');
let body = '';
if (refreshToken) {
body = `client_id=0000000040170455&refresh_token=${encodeURIComponent(refreshToken)}&scope=service::prod.rewardsplatform.microsoft.com::MBI_SSL&grant_type=REFRESH_TOKEN`;
} else {
logToken('🔑 正在获取微软活动 Token...');
// 1. 尝试静默获取
let code = await checkAuth();
// 2. 静默获取失败,检查是否有手动保存的 auth_code
if (!code) {
const savedCode = GM_getValue('auth_code', '');
if (savedCode) {
code = savedCode;
GM_setValue('auth_code', ''); // 授权码是一次性的,取出后立即清空
// 回填到面板输入框,让"自动填入"这一步对用户可见
try {
if (nodes.inAuth && !nodes.inAuth.value) nodes.inAuth.value = savedCode;
if (nodes.boxAuth) nodes.boxAuth.style.display = 'block';
} catch (e) { }
log('📥 已自动填入捕获的授权码,正在兑换...');
}
}
// 3. 仍然没有可用 code 时,弹出手动授权提示面板
if (!code) {
logToken('⚠️ 静默授权失败,请点击面板中的「获取授权码」手动授权');
if (nodes.boxAuth) nodes.boxAuth.style.display = 'block';
return null;
}
body = `client_id=0000000040170455&code=${encodeURIComponent(code)}&redirect_uri=https://login.live.com/oauth20_desktop.srf&grant_type=authorization_code`;
}
const res = await gmRequest({
method: 'POST',
url: 'https://login.live.com/oauth20_token.srf',
headers: {
'Content-Type': 'application/x-www-form-urlencoded'
},
data: body
});
const data = typeof res === 'string' ? JSON.parse(res) : res;
if (data.access_token) {
state.tokenFailAt = 0;
state.accessToken = data.access_token;
state.accessTokenExpiresAt =
Date.now() + (Number(data.expires_in) || 3600) * 1000;
if (data.refresh_token) {
GM_setValue('refresh_token', data.refresh_token);
}
// 拿到 Token 属于正常流程,不再单独打日志(每次刷新都会来一遍,只会刷屏)
if (!refreshToken) {
try {
GM_setValue('auth_code', '');
GM_setValue('auth_code_time', '');
GM_setValue('auth_pending', '');
} catch (e) { }
try {
if (nodes.inAuth) nodes.inAuth.value = '';
if (nodes.boxAuth) nodes.boxAuth.style.display = 'none';
} catch (e) { }
}
return data.access_token;
} else {
// 若旧 refresh_token 换取失败,清空并重新走 Code 授权
if (refreshToken) {
console.warn('[Rewards] RefreshToken 失效,尝试重新 Code 授权...');
GM_setValue('refresh_token', '');
state.tokenPromise = null;
return await getAccessToken({ forceRefresh: true });
}
log('⚠️ Token 获取失败: ' + (data.error_description || data.error || '未知错误'));
}
} catch (e) {
log('❌ Auth Error: ' + e.message);
}
state.tokenFailAt = Date.now();
return null;
})();
state.tokenPromise = pending;
// 只清「自己仍是当前在途请求」的情况:refresh_token 失效分支里会创建新的
// tokenPromise,外层 finally 若无条件置 null,会把内层那个请求一起抹掉,
// 于是后续并发调用会重复发起取 token 请求。
pending.finally(() => {
if (state.tokenPromise === pending) state.tokenPromise = null;
}).catch(() => { });
return pending;
}
// =========================================================================
// 🧩 Rewards 新版站点通道(Next.js Server Action)
// -------------------------------------------------------------------------
// rewards.bing.com 已迁移到 Next.js App Router:活动交卷、积分领取、月度打卡都不再走旧接口
// (/api/reportactivity + __RequestVerificationToken 已失效),而是 POST 到页面 URL 本身,
// 并带上随站点每次部署都会变化的 `next-action` 标识。因此这里做四件事:
// ① 从站点 JS 分包里动态提取 action ID 并缓存(站点重新部署 404 时自动清缓存重取);
// ② 优先用页面同源 fetch 提交(Origin/Cookie 天然正确,避免被风控判为扩展来源);
// ③ 网页通道失败时退回 dapi APP 通道(type 101 + offerid,服务端即时记账且幂等);
// ④ 交卷后复核服务端状态,避免"以为做完其实没记账"。
// =========================================================================
const REWARDS = {
dash: 'https://rewards.bing.com/dashboard',
earn: 'https://rewards.bing.com/earn',
quest: 'https://rewards.bing.com/earn/quest/',
actionFallback: '70babbc81d2724f60d29a95c03b3d739cba77cea92',
claimFallback: '00491296f1d668ad46b65342c95cb9d72a62c1fa9d',
cacheKey: 'mr_action_cache',
questKey: 'mr_quest_state'
};
// 交卷 / 领取都是 POST,只有在 rewards.bing.com 页面内用同源 fetch 发出才会带上正确的
// Sec-Fetch / Origin,跨站请求会被站点边缘层直接 503。这里生成统一的提示,避免用户误判为脚本 bug
const isSameRewardsHost = () => typeof location !== 'undefined' && location.hostname === 'rewards.bing.com';
const crossHostHint = () => isSameRewardsHost()
? ''
: '(交卷/领取必须在 rewards.bing.com 页面内发出,当前页面是 ' + (typeof location !== 'undefined' ? location.hostname : '?') + ',请打开 rewards.bing.com 后再点)';
const getTodayYmd = () => {
const d = new Date();
return `${d.getFullYear()}${String(d.getMonth() + 1).padStart(2, '0')}${String(d.getDate()).padStart(2, '0')}`;
};
// 服务端要求 timezoneOffset,东八区为 "-480"
const getTimezoneOffsetStr = () => String(new Date().getTimezoneOffset());
// Next.js 路由状态树:缺少它 server action 会返回 404/500
function getRouterStateTree(segment) {
const flag = 4096;
const tree = ['', {
children: ['(nav)', {
children: [segment, { children: ['PAGE', {}, null, null, flag] }, null, null, flag]
}, null, null, flag]
}, null, null, flag + 16];
return encodeURIComponent(JSON.stringify(tree));
}
// 同源优先:页面本身就是 rewards.bing.com 时用页面 fetch —— Origin 与 Cookie 天然正确,
// 不会被风控账号以"扩展来源"为由直接 500;跨站时退回 GM_xmlhttpRequest(带浏览器 Cookie)。
async function siteFetch(url, options = {}) {
const method = (options.method || 'GET').toUpperCase();
const headers = options.headers || {};
const body = options.body;
const sameOrigin = typeof location !== 'undefined' && location.hostname === 'rewards.bing.com';
if (sameOrigin && typeof fetch === 'function') {
try {
const resp = await fetch(url, { method, headers, body, credentials: 'include', redirect: 'follow' });
const text = await resp.text();
if (!resp.ok) {
const err = new Error(`HTTP ${resp.status}`);
err.status = resp.status;
err.responseText = text;
throw err;
}
return text;
} catch (e) {
// 明确的 HTTP 状态错误要交给上层判断(404 = 服务端标识过期),不能吞掉
if (e && e.status) throw e;
// 页面 fetch 被站点 CSP 或沙箱拦截时,退回 GM 请求继续
return gmRequest({ method, url, headers, data: body, retries: options.retries ?? 1 });
}
}
return gmRequest({ method, url, headers, data: body, retries: options.retries ?? 1 });
}
async function getRewardsHtml(url, ua) {
// quest 详情页需要 Rewards 客户端 UA,服务端才会解锁「需在必应 App 完成」的子项;
// 浏览器 fetch 不允许改写 UA,因此指定 UA 时固定走 GM 请求
if (ua) return gmRequest({ method: 'GET', url, headers: { 'user-agent': ua }, retries: 1 });
return siteFetch(url);
}
// —— 页面抓取健壮性:登录页 / 错误页识别 + 分层降级 ——
// Rewards 在 cookie 失效、边缘风控、区域跳转时会返回登录页或极短的错误页,
// 这类响应不能当成"今日没有活动"来解析,否则面板会静默清零。
// judge() 已经先调过 detectLoginWall(),这里只补「短 JSON 错误体」这一种情况,
function looksLikeLoginPage(html) {
const s = String(html || '');
if (!s) return true;
return s.length < 4000 && /^\s*[\[{]/.test(s);
}
// 登录墙判定:只认登录页独有的特征,避免把正常页面里的「登录」链接误判成未登录。
function detectLoginWall(html) {
const s = String(html || '');
if (!s) return false;
// ① 内联脚本直接跳登录域名(未登录时 rewards 常见做法)
if (/location\.(?:href|replace)\s*=\s*["'][^"']*login\.(?:live|microsoftonline|microsoft)\./i.test(s)) return true;
// ② 登录表单特征:i0116 = MSA 邮箱输入框,loginfmt = 表单字段,loginHeader = 页头
if (/id="i0116"|name="loginfmt"|id="loginHeader"/i.test(s)) return true;
// ③ 登录页标题(正常 Rewards 页标题是 Microsoft Rewards,不会以 Sign in 开头)
if (s.length < 200000 && /\s*(?:Sign in|登录|登入|サインイン|로그인)/i.test(s)) return true;
return false;
}
// —— 账号数据锚点 ——
// 只靠「像不像登录页」判断不出未登录:实测未登录访 https://rewards.bing.com/
// 返回的是 200 + 258KB 的「关于 – Microsoft Rewards」营销页,既没有 i0116/loginfmt,
// 体积又远超 looksLikeLoginPage 的 4000 字节上限,于是被当成正常页接收 → 解析 0 条。
// 登录后 dash 必有 dailySetItems、earn 必有 activityCards,这两类键才是可靠判据。
// 注意别用 "balance": 当锚点:那张「关于」页里有个已登出的占位对象
// {"balance":"$undefined","level":"$undefined"},会把未登录误判成已登录(实测踩过)。
const ACCOUNT_ANCHORS = {
dash: ['"dailySetItems"', '"userStatus"', '"activityCards"', 'punchcard'],
earn: ['"activityCards"', 'punchcard', '"dailySetItems"', '"userStatus"']
};
// 最近一次抓取结论:dash / earn 是并发抓的,一面成功一面失败时红条会每分钟闪一次。
// 记录「谁最近失败了」,另一面成功时先别急着撤提醒;120 秒后视为过期,避免永远卡住。
const lastSeen = { dash: { v: '', at: 0 }, earn: { v: '', at: 0 } };
function hasAccountData(html, kind) {
const s = String(html || '').replace(/\\"/g, '"');
if (!s) return false;
const anchors = ACCOUNT_ANCHORS[kind];
if (!anchors) return true; // quest 详情页等不做判定,保持原行为
return anchors.some(a => s.includes(a));
}
// 日志用:统计锚点出现次数,一眼区分「没登录」和「站点改版」
function anchorStat(html) {
const s = String(html || '').replace(/\\"/g, '"');
const n = (k) => s.split(k).length - 1;
return `dailySetItems:${n('"dailySetItems"')} activityCards:${n('"activityCards"')} userStatus:${n('"userStatus"')}`;
}
/**
* 抓 Rewards 页面 HTML,按可靠性分层降级:
* ① 站内 fetch / 普通 GM 请求(正常路径)
* ② 显式带 UA + Cookie 的 GM 请求(跨站、风控、cookie 分区场景)
* ③ 当前页面就是这个地址时,直接读渲染后的 DOM(完全离线,救急用)
* 返回 { html, from },from 供日志与诊断定位。
*/
// 页面 HTML 短缓存:初始化阶段 updateData / refreshPromoScore / readPunchcardProgress
// 会连续抓同一批页面(dash、earn 各两次),45 秒内复用能省掉一半请求。
const pageCache = new Map();
const PAGE_CACHE_TTL = 45 * 1000;
// 失败负缓存:未登录时 dash 会回 258KB 的营销页,一轮刷新里 dash/earn 各被抓好几次,
// 没有负缓存会重复下载几百 KB。60 秒内直接复用失败结论。
const failCache = new Map();
const FAIL_CACHE_TTL = 60 * 1000;
const clearPageCache = () => { pageCache.clear(); failCache.clear(); };
// 同一页面的并发抓取合并成一个请求:refreshPromoScore / readPunchcardProgress /
// recoverFromLogin 会在同一瞬间抓 earn 页,缓存还没写入就各自发一遍。
// force(诊断用)不复用在途请求,保证拿到的是新抓的页面。
const inflightPages = new Map();
async function fetchRewardsPage(url, ua, opts = {}) {
if (opts.force) return fetchRewardsPageInner(url, ua, opts);
const key = String(url || '').split('?')[0].replace(/\/+$/, '') + '|' + (ua || '');
if (inflightPages.has(key)) return inflightPages.get(key);
const p = fetchRewardsPageInner(url, ua, opts);
inflightPages.set(key, p);
try { return await p; } finally { inflightPages.delete(key); }
}
async function fetchRewardsPageInner(url, ua, opts = {}) {
const target = String(url || '').split('?')[0].replace(/\/+$/, '');
// 只有 dashboard / earn 两个主页面参与「是否未登录」判定;
// quest 详情页走 App UA,偶发风控也会吐登录页,不能据此判定账号未登录
const isMain = target === REWARDS.dash || target === REWARDS.earn;
const kind = target === REWARDS.dash ? 'dash' : (target === REWARDS.earn ? 'earn' : '');
let loginWall = false;
let noData = false;
// ua 参与键:quest 详情页带 Rewards 客户端 UA 才会解锁子项,内容与普通 UA 不同
const cacheKey = target + '|' + (ua || '');
if (!opts.force) {
const hit = pageCache.get(cacheKey);
if (hit && hit.html && Date.now() - hit.at < PAGE_CACHE_TTL) {
return { html: hit.html, from: hit.from + '+cache' };
}
const neg = failCache.get(cacheKey);
if (neg && Date.now() - neg.at < FAIL_CACHE_TTL) {
// 命中负缓存也要把提醒重新点亮,否则登录提示会被这 60 秒的空窗吞掉;
// reason='struct' 是"页面结构问题、登录正常",不能拿去点红条
if (isMain && neg.reason !== 'struct') markNeedLogin(target, neg.reason);
return { html: '', from: 'none+cache', login: isMain && neg.reason !== 'struct' };
}
}
// 主页面这次真的拿到了内容 → 说明登录态正常,撤掉提醒
const ok = (html, from) => {
if (isMain) { lastSeen[kind] = { v: 'ok', at: Date.now() }; clearNeedLogin(kind); }
failCache.delete(cacheKey);
if (html) pageCache.set(cacheKey, { at: Date.now(), html, from });
return { html, from };
};
// 判定一层抓取结果:必须「不是登录页」且「含账号数据」才算成功。
// 只看前者会漏掉未登录时返回的那张 200 + 258KB「关于」营销页。
const judge = (html) => {
if (!html) return 'empty';
if (detectLoginWall(html) || looksLikeLoginPage(html)) return 'login';
if (!hasAccountData(html, kind)) return 'nodata';
return 'ok';
};
const handle = (html, from) => {
const v = judge(html);
if (v === 'ok') return ok(html, from);
if (v === 'login') loginWall = true;
else if (v === 'nodata') noData = true;
return null;
};
try {
const r = handle(await getRewardsHtml(url, ua), 'fetch');
if (r) return r;
} catch (e) { /* 继续降级 */ }
try {
const cookie = await getCookies('https://rewards.bing.com').catch(() => '');
const headers = {
'user-agent': ua || CONFIG.ua.pc,
referer: 'https://rewards.bing.com/'
};
if (cookie) headers.cookie = cookie;
const html = await gmRequest({ method: 'GET', url, headers, retries: 1 }).catch(() => '');
const r = handle(html, 'gm');
if (r) return r;
} catch (e) { /* 继续降级 */ }
try {
const cur = (location.origin + location.pathname).replace(/\/+$/, '');
if (cur === target) {
const r = handle(document.documentElement?.outerHTML || '', 'dom');
if (r) return r;
}
} catch (e) { /* ignore */ }
if (isMain && (loginWall || noData)) {
// 另一面主页面刚拿到账号数据 → 登录态没问题,这次只是本页结构/区域差异。
// 这种时候亮红条会变成"永远亮着但数据其实好的"误报,只记日志。
const other = kind === 'dash' ? 'earn' : 'dash';
const o = lastSeen[other];
const otherOk = o && o.v === 'ok' && Date.now() - o.at < 120 * 1000;
const structural = !loginWall && otherOk;
// 'struct' 不参与"别撤提醒"的判定(那是登录问题的信号,这是站点改版)
lastSeen[kind] = { v: structural ? 'struct' : 'fail', at: Date.now() };
if (structural) {
warnStructure(kind);
failCache.set(cacheKey, { at: Date.now(), reason: 'struct' });
} else {
// loginWall=拿到登录页;noData=拿到 200 页面但没有账号数据(多为 rewards 会话未建立)
markNeedLogin(target, loginWall ? '' : 'session');
// 只缓存"有明确结论"的失败;纯网络错误不缓存,下次还要重试
failCache.set(cacheKey, { at: Date.now(), reason: loginWall ? '' : 'session' });
}
}
return { html: '', from: 'none', login: loginWall || noData };
}
// —— 未登录提醒 ——
// 抓到登录页时:面板顶部点亮提示条 + 日志说明一次(恢复前不重复刷屏)
let loginWarnAt = 0;
// 结论只允许往上细化:blocked(笼统读取失败)→ dash/earn(拿到登录页)→ session(读不到账号数据)。
// 反方向不覆盖,避免"更具体的原因"被"读取失败"顶掉。
const LOGIN_RANK = { blocked: 0, dash: 1, earn: 1, session: 2 };
function markNeedLogin(target, reason) {
const r = reason || (target === REWARDS.earn ? 'earn' : 'dash');
if (state.needLogin) {
if ((LOGIN_RANK[r] ?? 1) <= (LOGIN_RANK[state.loginReason] ?? 1)) return; // 不重复刷、不降级
state.loginReason = r;
render(); // 只换文案,不再刷日志
return;
}
state.needLogin = true;
state.loginReason = r;
render();
const now = Date.now();
if (now - loginWarnAt < 10 * 60 * 1000) return;
loginWarnAt = now;
if (state.loginReason === 'session') {
// 典型场景:Bing 已登录(等级/积分/搜索都正常),但从没打开过 rewards.bing.com,
// 站点返回的是「关于 Microsoft Rewards」营销页,没有 dailySetItems/activityCards
log('🔐 已登录 Bing,但读不到 rewards.bing.com 的账号数据(会话未建立,或站点改版):活动 / 打卡 / 可领取积分取不到数据');
log('💡 点面板上的「去登录 →」打开一次 https://rewards.bing.com 完成登录;回到本页后会自动重新拉取');
return;
}
log('🔐 未登录 Microsoft Rewards(或登录已失效),活动 / 打卡 / 可领取积分取不到数据');
log('💡 点面板上的「去登录 →」,或手动打开 https://rewards.bing.com 登录;回到本页后脚本会自动重新拉取');
}
function clearNeedLogin(kind) {
if (!state.needLogin) return;
// 另一面主页面最近一次是失败(120 秒内)时先别撤提醒:
// dash / earn 是并发抓的,一面成功一面失败会让红条每分钟闪一次
const other = kind === 'dash' ? 'earn' : (kind === 'earn' ? 'dash' : '');
if (other) {
const o = lastSeen[other];
if (o && o.v === 'fail' && Date.now() - o.at < 120 * 1000) return;
}
state.needLogin = false;
state.loginReason = '';
pageFailStreak = 0;
render();
log('✅ 登录状态已恢复,数据重新同步中');
}
// ===== 积分同步状态徽章 =====
// 积分数字左侧常驻徽章:绿「✓ 已同步」/ 灰「⟳ 同步中」/ 红「⚠ 未同步」,点一下强制同步。
// render 由调用方负责,避免一轮画两次。
function markSyncOk() {
state.syncStale = false;
state.syncReason = '';
state.syncAt = Date.now();
}
function markSyncStale(reason) {
const changed = !state.syncStale || state.syncReason !== reason;
state.syncStale = true;
state.syncReason = reason || '数据未同步';
if (changed) render();
}
// 连页面都抓不到(网络 / CORS / 风控)时的兜底提醒:连续两轮才点亮,避免一次抖动就报警
let pageFailStreak = 0;
function markDataBlocked() {
if (state.needLogin) return;
state.needLogin = true;
state.loginReason = 'blocked';
render();
log('⚠️ 连续两次读取 Rewards 页面失败(未登录 / 登录失效 / 风控 / 网络)');
log('💡 点面板上的「去登录 →」确认一下,登录成功并回到本页后会自动恢复');
}
// 抓取失败提示做节流:同一地址 10 分钟内只提示一次,避免每分钟刷屏
const fetchWarnAt = {};
function warnFetchFail(label, url) {
// 登录提示已经亮着时不再重复喊「获取失败」:同一个原因的两种说法只会刷屏
if (state.needLogin) return;
const key = label || url;
const now = Date.now();
if (fetchWarnAt[key] && now - fetchWarnAt[key] < 10 * 60 * 1000) return;
fetchWarnAt[key] = now;
log(`⚠️ ${label}数据获取失败(可能是登录态/风控/网络问题),已保留上次结果,稍后会自动重试`);
log('💡 若一直为空:先在浏览器打开 https://rewards.bing.com 确认已登录,再点「🔍 导出 Rewards 诊断日志」反馈');
console.warn('[Rewards] fetch fail:', label, url);
}
// updateData 每分钟跑一次:彻底取不到数据时按 10 分钟节流提示,避免挂机刷屏
let dataFailWarnAt = 0;
function warnDataFail() {
// 这一轮没拿到有效的 dash 数据 → 积分停在旧值,面板上亮 ⚠
markSyncStale('读不到 Rewards 数据');
const now = Date.now();
if (now - dataFailWarnAt < 10 * 60 * 1000) return;
dataFailWarnAt = now;
log('❌ 获取数据失败,请确认已登录 rewards.bing.com');
log('💡 若一直失败:先打开 https://rewards.bing.com 登录,再回到本页(脚本会自动重拉)');
}
// 页面抓到了但解析为空(容器名/结构变化)时的提示,同样节流
const parseWarnAt = {};
function warnParseEmpty(label, detail) {
const now = Date.now();
if (parseWarnAt[label] && now - parseWarnAt[label] < 30 * 60 * 1000) return;
parseWarnAt[label] = now;
// detail 带上锚点计数:全 0 = 拿到的根本不是登录后的页面;有值却不解析 = 站点改版
log(`🟡 ${label}:页面已取到但没解析出条目(可能是站点结构变化或今天确实没有任务)${detail ? `|锚点 ${detail}` : ''}`);
}
// 页面没账号数据、但另一面主页正常 → 登录态没问题,多半是站点改版。只提示一次。
let structWarnAt = 0;
function warnStructure(kind) {
const now = Date.now();
if (now - structWarnAt < 30 * 60 * 1000) return;
structWarnAt = now;
log(`🟡 ${kind === 'dash' ? 'dashboard' : 'earn'} 页面里没有账号数据,但另一面正常:登录没问题,疑似站点结构变化`);
log('💡 若活动/打卡数字明显偏少,点「🔍 导出 Rewards 诊断日志」反馈');
}
async function postServerAction({ url, actionId, dpl, referer, body, ua }) {
const segment = url.includes('/quest/') || url.includes('/earn') ? 'earn' : 'dashboard';
const headers = {
'content-type': 'text/plain;charset=UTF-8',
'next-action': actionId,
'next-router-state-tree': getRouterStateTree(segment)
};
if (referer) headers.referer = referer;
if (dpl) headers['x-deployment-id'] = dpl;
const sameOrigin = typeof location !== 'undefined' && location.hostname === 'rewards.bing.com';
if (!sameOrigin) {
// 扩展发起的请求既没有站点同源 Origin,也没有页面 fetch 的 Sec-Fetch-*,
// 站点边缘层会直接 503;这里把浏览器真实发出的同源头一并补齐再试
headers.origin = 'https://rewards.bing.com';
headers.referer = referer || 'https://rewards.bing.com/';
headers.accept = 'text/x-component';
headers['sec-fetch-dest'] = 'empty';
headers['sec-fetch-mode'] = 'cors';
headers['sec-fetch-site'] = 'same-origin';
headers['user-agent'] = ua || CONFIG.ua.pc;
}
return siteFetch(url, { method: 'POST', headers, body, retries: 0 });
}
function loadActionCache() {
try {
const raw = GM_getValue(REWARDS.cacheKey, '');
const data = raw ? JSON.parse(raw) : null;
return data && data.ids && data.ids.reportActivity ? data : null;
} catch { return null; }
}
function saveActionCache(data) {
try { GM_setValue(REWARDS.cacheKey, JSON.stringify(data)); } catch { }
}
function clearActionCache() {
try { GM_setValue(REWARDS.cacheKey, ''); } catch { }
}
// 从页面引用的 JS 分包中提取 server action 标识映射表。
// 微软每次重新部署都会换掉这些 ID,硬编码必然失效,所以按需扫描并缓存(键为构建号)。
async function getRewardsAction(pages) {
const required = ['reportActivity', 'reportClaimAllPoints'];
let htmls = (pages || []).filter(Boolean);
if (!htmls.length) {
const [d, e] = await Promise.all([
getRewardsHtml(REWARDS.dash).catch(() => ''),
getRewardsHtml(REWARDS.earn).catch(() => '')
]);
htmls = [d, e].filter(Boolean);
}
const combined = htmls.join('\n');
const dpl = (combined.match(/[?&](?:amp;)?dpl=([A-Za-z0-9._-]+)/i) || [])[1] || '';
const build = dpl || (combined.match(/\/_next\/static\/([A-Za-z0-9._-]+)\//) || [])[1] || '';
const cached = loadActionCache();
// 缓存命中且构建号未变化(或页面里解析不到构建号)时直接复用,避免每次点击都扫一遍分包
if (cached && (!build || build === cached.build)) {
return { ids: cached.ids, dpl: cached.dpl || dpl };
}
const chunks = new Set();
const chunkRe = /(?:\/_next\/)?(static\/(?:chunks|immutable|media)\/[\w\-./()]+?\.js)/g;
let m;
while ((m = chunkRe.exec(combined)) !== null) chunks.add('/_next/' + m[1]);
// webpack 运行时清单里按需加载的动态分包(领取组件等不在首屏分包里)
const addDynamic = (text, set) => {
const re = /\b(\d{2,6}):"([a-z0-9_-]{8,})"/g;
let d;
while ((d = re.exec(text)) !== null) {
set.add(`/_next/static/chunks/${d[1]}-${d[2]}.js`);
set.add(`/_next/static/chunks/${d[1]}.${d[2]}.js`);
}
};
addDynamic(combined, chunks);
const score = p => /(dashboard|earn|page|layout|nav)/i.test(p) ? 0 : 1;
const queue = [...chunks].sort((a, b) => score(a) - score(b)).slice(0, 40);
// 历史领取分包兜底:新版清单无法枚举时,CDN 上仍保留旧分包
queue.push('/_next/static/chunks/4069k0g6u-2ge.js');
const hex = '[a-f0-9]{40,64}';
const nonNames = ['callServer', 'findSourceMapURL', 'encodeFormAction', 'default'];
const ids = {};
const scan = (js) => {
const regexes = [
new RegExp(`createServerReference\\s*\\)?\\s*\\(\\s*"(${hex})"([\\s\\S]{0,800}?)\\)`, 'g'),
new RegExp(`registerServerReference\\s*\\)?\\s*\\([^,]+,\\s*"(${hex})"([\\s\\S]{0,800}?)\\)`, 'g')
];
for (const re of regexes) {
re.lastIndex = 0;
let r;
while ((r = re.exec(js)) !== null) {
const names = [...(r[2] || '').matchAll(/"([A-Za-z_$][\w$]*)"/g)]
.map(x => x[1])
.filter(n => !nonNames.includes(n) && n.length > 3);
const name = names[names.length - 1];
if (name && !ids[name]) ids[name] = r[1];
}
}
};
const visited = new Set();
let fetched = 0;
while (queue.length && fetched < 70) {
const path = queue.shift();
if (!path || visited.has(path)) continue;
visited.add(path);
fetched++;
try {
const js = await getRewardsHtml('https://rewards.bing.com' + path);
if (!js || !js.includes('ServerReference')) continue;
scan(js);
if (!required.every(k => ids[k])) {
const more = new Set();
addDynamic(js, more);
for (const p of more) if (!visited.has(p) && !queue.includes(p)) queue.push(p);
}
if (required.every(k => ids[k])) break;
} catch { /* 分包缺失(404)属正常情况 */ }
}
if (ids.reportActivity) {
saveActionCache({ build, dpl, ids, at: Date.now() });
log(`🧩 站点服务端标识已更新(build: ${build || '未知'},识别 ${Object.keys(ids).length} 个动作)`);
return { ids, dpl };
}
log('🟡 未能从站点分包中提取服务端标识,改用缓存 / 历史标识');
if (cached) return { ids: cached.ids, dpl: cached.dpl || dpl };
return { ids: {}, dpl };
}
// 括号配平提取数组:不依赖 "discovery" 之类固定锚点,字段顺序变化也能解析
function extractArrayAfterKey(html, key) {
const marker = '"' + key + '":';
const idx = html.indexOf(marker);
if (idx === -1) return null;
const start = html.indexOf('[', idx);
if (start === -1) return null;
let depth = 0, inStr = false, esc = false;
for (let i = start; i < html.length; i++) {
const c = html[i];
if (inStr) {
if (esc) esc = false;
else if (c === '\\') esc = true;
else if (c === '"') inStr = false;
} else if (c === '"') inStr = true;
else if (c === '[') depth++;
else if (c === ']') {
depth--;
if (depth === 0) return html.slice(start, i + 1);
}
}
return null;
}
function normalizeDate(d) {
if (d == null) return null;
let m = String(d).match(/(\d{1,2})\/(\d{1,2})\/(\d{4})/);
if (m) return Number(m[3] + String(m[1]).padStart(2, '0') + String(m[2]).padStart(2, '0'));
m = String(d).match(/(\d{4})[-/](\d{1,2})[-/](\d{1,2})/);
if (m) return Number(m[1] + String(m[2]).padStart(2, '0') + String(m[3]).padStart(2, '0'));
const t = Date.parse(d);
if (!isNaN(t)) {
const dt = new Date(t);
return Number(`${dt.getFullYear()}${String(dt.getMonth() + 1).padStart(2, '0')}${String(dt.getDate()).padStart(2, '0')}`);
}
return null;
}
// 站点数据里的布尔值偶尔会以字符串形式出现("true"/"false"),统一按语义判断
const isTrueVal = (v) => v === true || String(v).toLowerCase() === 'true';
const isFalseVal = (v) => v === false || String(v).toLowerCase() === 'false';
// 锁定卡判定:isLocked / isUnlocked 是结构化字段,优先采信;
// 字段缺失时才退回 unlockCriteria 与 offerId 模式(Moreactivities_RewardsApp 只能 App 内完成)
function isLockedCard(card) {
if (!card) return false;
if (isFalseVal(card.isLocked) && isTrueVal(card.isUnlocked)) return false;
if (isTrueVal(card.isLocked) || isFalseVal(card.isUnlocked)) return true;
// unlockCriteria 只在明确要求「App / 安装」时才算锁定:
// newLevelN 这类等级门槛改用 offerId 里的 locked_levelN 精确判断,
// 否则会把本该能做的日常任务误判成锁定而跳过
const crit = typeof card.unlockCriteria === 'string' ? card.unlockCriteria : '';
return /app|install|mobile/i.test(crit) ||
/Moreactivities_RewardsApp/i.test(card.offerId || card.name || '');
}
// 活动资格:offerId 里常见 locked_levelN(需要对应等级会员才能完成),等级不够就别提交,
// 否则静默失败还会被误记为完成
function requiredLevelOf(id) {
const m = String(id || '').match(/locked_level(\d+)/i);
return m ? parseInt(m[1], 10) : 0;
}
function lacksLevel(id) {
const need = requiredLevelOf(id);
return need > 0 && need > (state.level || 1);
}
// 按 offerId 反查所在的 JSON 对象:站点容器名会变(dailySetItems / dailySetPromotions / cards…),
// 靠括号配平从任意容器里取出整张卡片,作为结构化解析的兜底
function extractCardsByOfferId(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const out = [];
const seen = new Set();
let idx = 0;
while ((idx = clean.indexOf('"offerId":"', idx)) !== -1) {
const idStart = idx + 11;
const idEnd = clean.indexOf('"', idStart);
if (idEnd < 0) break;
const id = clean.slice(idStart, idEnd);
idx = idEnd;
if (!id || seen.has(id)) continue;
let depth = 0, start = -1;
// 回扫设上限,但要留足余量:offerId 未必是对象第一个字段,卡片里常带长描述/长图片 URL,
// 起点可能离它几 KB。上限取 32KB —— 正常卡片(几百字节)几十个字符就找到起点,成本不变;
// 只有真找不到起点时才会多扫,仍是有界计算,不会回到"每个 offerId 扫回文件头"的卡死。
const backFloor = Math.max(0, idx - 32768);
for (let i = idx; i >= backFloor; i--) {
const c = clean[i];
if (c === '}') depth++;
else if (c === '{') {
if (depth === 0) { start = i; break; }
depth--;
}
}
if (start < 0) continue;
let d = 0, end = -1, inStr = false, esc = false;
for (let i = start; i < clean.length; i++) {
const c = clean[i];
if (inStr) {
if (esc) esc = false;
else if (c === '\\') esc = true;
else if (c === '"') inStr = false;
} else if (c === '"') inStr = true;
else if (c === '{') d++;
else if (c === '}') { d--; if (d === 0) { end = i; break; } }
}
if (end < 0) continue;
try {
const obj = JSON.parse(clean.slice(start, end + 1));
if (obj && obj.offerId === id) { seen.add(id); out.push(obj); }
} catch { }
}
return out;
}
function parseDashDailySet(html) {
const clean = String(html || '').replace(/\\"/g, '"');
let items = [];
const raw = extractArrayAfterKey(clean, 'dailySetItems');
if (raw) {
try { items = JSON.parse(raw.replace(/\\"/g, '"')); } catch { items = []; }
}
if (!Array.isArray(items) || !items.length) {
const legacy = clean.match(/"dailySetItems":(\[.*?\]),"discovery"/);
if (legacy) {
try { items = JSON.parse(legacy[1].replace(/\\"/g, '"')); } catch { items = []; }
}
}
return Array.isArray(items) ? items : [];
}
function parseEarnCards(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const raw = extractArrayAfterKey(clean, 'activityCards');
if (!raw) return [];
try {
const arr = JSON.parse(raw.replace(/\\"/g, '"'));
return Array.isArray(arr) ? arr : [];
} catch { return []; }
}
function parseBalance(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const m = clean.match(/"balance":(\d+)/) || clean.match(/"availablePoints":(\d+)/);
return m ? parseInt(m[1], 10) : 0;
}
// 汇总「今日待办活动」:dashboard 的 dailySetItems(手机端每日活动)+ earn 的 activityCards(电脑端 / 周常)
function collectPromoTasks(dashHtml, earnHtml) {
const todayNum = Number(getTodayYmd());
const tasks = [];
const seen = new Set();
const stat = { dashDone: 0, dashTotal: 0, earnDone: 0, earnTotal: 0, locked: 0, lockedPoints: 0, levelLocked: 0, levelLockedPoints: 0, noHash: 0, skippedQuest: 0, earnParseFailed: false };
const dayEn = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'][new Date().getDay()];
// 周常 / 月常卡片:过期或已完成的没必要再交卷(offerId 里带周次、月份、日期标记)
const skipCompleted = (id) => {
if (id.includes('Evergreen') && !id.includes(dayEn)) return true;
const dateMatch = id.match(/(20\d{6})/);
if (dateMatch && dateMatch[1] !== String(todayNum)) return true;
if (/(w[1-5]|week|month)/i.test(id)) return true;
if (/(jan|feb|mar|apr|may|jun|jul|aug|sep|oct|nov|dec)\d{2}/i.test(id)) return true;
return false;
};
for (const item of parseDashDailySet(dashHtml)) {
const points = Number(item.points) || 0;
const id = item.offerId;
if (!points || !id || seen.has(id)) continue;
if (lacksLevel(id)) {
stat.levelLocked++;
stat.levelLockedPoints += points;
seen.add(id);
continue;
}
if (isLockedCard(item)) {
stat.locked++;
stat.lockedPoints += points;
seen.add(id);
continue;
}
// 解析不出日期时不跳过,避免误杀今日活动
const itemDate = normalizeDate(item.date);
if (itemDate !== null && itemDate !== todayNum) continue;
seen.add(id);
stat.dashTotal += points;
if (isTrueVal(item.isCompleted)) {
stat.dashDone += points;
continue;
}
tasks.push({ id, title: item.title || item.name || item.description || id, hash: item.hash || '', url: REWARDS.dash, points, type: 'dash' });
}
const cards = parseEarnCards(earnHtml);
if (String(earnHtml || '').replace(/\\"/g, '"').includes('"activityCards":[') && !cards.length) {
stat.earnParseFailed = true;
}
for (const card of cards) {
const points = Number(card.points) || 0;
const id = card.offerId || card.name || '';
if (!points || !id || seen.has(id)) continue;
// 月度 / 周度打卡是"父任务",子项由「📋 打卡」模块逐日交卷,这里不碰
if (/punchcard/i.test(id)) {
seen.add(id);
stat.skippedQuest++;
continue;
}
if (lacksLevel(id)) {
stat.levelLocked++;
stat.levelLockedPoints += points;
seen.add(id);
continue;
}
if (isLockedCard(card)) {
stat.locked++;
stat.lockedPoints += points;
seen.add(id);
continue;
}
if (isTrueVal(card.isCompleted) && skipCompleted(id)) continue;
seen.add(id);
stat.earnTotal += points;
if (isTrueVal(card.isCompleted)) {
stat.earnDone += points;
continue;
}
tasks.push({ id, title: card.title || card.name || card.description || id, hash: card.hash || '', url: REWARDS.earn, points, type: 'earn' });
}
// 兜底:容器名会随改版变化(dailySetItems / dailySetPromotions / cards…),
// 按 offerId 反查整张卡片,把结构化解析没覆盖到的日常任务也纳入计划
const addGeneric = (html, type, url) => {
if (!html) return;
for (const card of extractCardsByOfferId(html)) {
const id = card.offerId;
const points = Number(card.points) || 0;
if (!points || !id || seen.has(id)) continue;
// Discovery_* 是首页各分区的说明卡(Achievements/Redeem/…),不是可交卷任务
if (/^Discovery_/i.test(id)) continue;
if (/punchcard/i.test(id)) continue;
// 可交卷活动一定带 hash;没有 hash 的多为展示型卡片,提交必然无效
if (!card.hash || card.hash === '$undefined') {
stat.noHash++;
continue;
}
if (lacksLevel(id)) {
stat.levelLocked++;
stat.levelLockedPoints += points;
seen.add(id);
continue;
}
if (isLockedCard(card)) {
stat.locked++;
stat.lockedPoints += points;
seen.add(id);
continue;
}
const d = normalizeDate(card.date);
if (d !== null && d !== todayNum) continue;
if (type === 'earn' && isTrueVal(card.isCompleted) && skipCompleted(id)) continue;
seen.add(id);
if (type === 'dash') stat.dashTotal += points;
else stat.earnTotal += points;
if (isTrueVal(card.isCompleted)) {
if (type === 'dash') stat.dashDone += points;
else stat.earnDone += points;
continue;
}
tasks.push({ id, title: card.title || card.name || card.description || id, hash: card.hash || '', url, points, type });
}
};
addGeneric(dashHtml, 'dash', REWARDS.dash);
addGeneric(earnHtml, 'earn', REWARDS.earn);
return { tasks, stat };
}
// ---- 月度 / 周度打卡(Quest)----
// earn 页「任务」板块的 quest 分三类:月度、周度(每周一换新 ID)、限时活动。
// pcchild 型 quest 的每个子项绑定一个日历日,服务端按自然日解锁、错过即永久作废,
// 所以一次只推进"当前已解锁且未完成"的第一个子项;多天累计型(无子项)只能如实显示进度。
function parseQuestIds(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const ids = [];
let m;
const reOffer = /"offerId":"([^"]*punchcard[^"]*)"/g;
while ((m = reOffer.exec(clean)) !== null) {
if (!ids.includes(m[1])) ids.push(m[1]);
}
// 兜底:从详情页链接里取(限时活动等 offerId 不一定带 punchcard 字样)。
// flight 数据里的链接会被转义成 \/earn\/quest\/...,因此斜杠前的反斜杠要允许出现
const reLink = /\\?\/earn\\?\/quest\\?\/([A-Za-z0-9_.%-]+)/g;
while ((m = reLink.exec(clean)) !== null) {
let id = m[1];
try { id = decodeURIComponent(id); } catch { }
if (!ids.includes(id)) ids.push(id);
}
return ids;
}
function parseQuestSubtasks(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const re = /"hash":"([^"]+)"[^{}]*?"isCompleted":"?(true|false)"?\s*,\s*"isLocked":"?(true|false)"?(?:\s*,\s*"isDisabled":"?(true|false)"?)?[^{}]*?"offerId":"([A-Za-z_]*pcchild\d+_urlreward[^"]*punchcard)"/g;
const list = [];
const seen = new Set();
let m;
while ((m = re.exec(clean)) !== null) {
const offerId = m[5];
if (seen.has(offerId)) continue;
seen.add(offerId);
list.push({
hash: m[1],
isCompleted: m[2] === 'true',
isLocked: m[3] === 'true',
isDisabled: m[4] === 'true',
offerId
});
}
return list;
}
function parseQuestProgress(html) {
const clean = String(html || '').replace(/\\"/g, '"');
const m = clean.match(/(\d+)\s*\/\s*(\d+)\s*个任务/);
const day = clean.match(/\((\d+)\s*\/\s*(\d+)\s*天已完成\)/);
return {
done: m ? parseInt(m[1], 10) : 0,
total: m ? parseInt(m[2], 10) : 0,
days: day ? `${day[1]}/${day[2]}` : ''
};
}
// 从 quest 详情页提取可读标题,用于面板「其他任务」区分不同打卡活动
function parseQuestTitle(html) {
const clean = String(html || '');
const unescaped = clean.replace(/\\"/g, '"');
// 判断是否为 Next.js 内部元数据/组件名(要跳过)
const isInternal = (s) => {
if (!s) return true;
const t = s.trim();
return /^\{|^\[|^http|^\/|^Next\.|MetadataOutlet|^rewards$/i.test(t);
};
// 优先用 标签:Next.js 页面通常渲染为「活动名 - Microsoft Rewards」
const titleTag = clean.match(/]*>([^<]{2,80})<\/title>/i);
if (titleTag) {
const t = titleTag[1].trim();
const stripped = t.replace(/\s*[-|–—]\s*Microsoft\s*Rewards\s*$/i, '').replace(/\s*[-|–—]\s*必应\s*Rewards\s*$/i, '').trim();
if (stripped && !isInternal(stripped)) return stripped;
}
// 遍历所有 title/name/displayName 字段,跳过内部元数据,取第一个"像真实标题"的
const fieldRe = /"title":"([^"]{2,80})"|"name":"([^"]{2,80})"|"displayName":"([^"]{2,80})"/gi;
let m;
while ((m = fieldRe.exec(unescaped)) !== null) {
const t = (m[1] || m[2] || m[3] || '').trim();
if (!isInternal(t)) return t;
}
return '';
}
const shortQuestName = (id) => {
const s = String(id || '').replace(/_?punchcard$/i, '');
return s.length > 28 ? '…' + s.slice(-27) : s;
};
// 根据标题/offerId 判断打卡活动类型:每周 / 月度 / 限时
const questTypeOf = (title, id) => {
const s = `${title || ''} ${id || ''}`.toLowerCase();
if (/每周|weekly|weeklyset|weekly_set/.test(s)) return { tag: '🗓', label: '每周' };
// 含中文月份或英文月份名/数字月 → 月度
if (/一月|二月|三月|四月|五月|六月|七月|八月|九月|十月|十一月|十二月|january|february|march|april|may|june|july|august|september|october|november|december|monthly|monthlyset|monthly_set/.test(s)) return { tag: '📅', label: '月度' };
return { tag: '⏰', label: '限时' };
};
function loadQuestState() {
try {
const raw = JSON.parse(GM_getValue(REWARDS.questKey, '') || 'null');
if (raw && raw.date === getTodayYmd() && Array.isArray(raw.list)) return raw.list;
} catch { }
return [];
}
function saveQuestState(list) {
state.quests = Array.isArray(list) ? list : [];
try {
GM_setValue(REWARDS.questKey, JSON.stringify({ date: getTodayYmd(), list: state.quests }));
} catch { }
}
// ---- dapi APP 通道(阅读 / 签到 / 打卡 / 活动兜底 同一条链路)----
async function dapiActivity(token, { type, attributes = {}, region }) {
const res = await gmRequest({
method: 'POST',
url: DAPI_ACTIVITY_URL,
headers: dapiHeaders(token, region),
data: JSON.stringify({
amount: 1,
country: region,
id: generateDapiId(),
type,
channel: 'SAAndroid',
attributes
})
});
return typeof res === 'string' ? JSON.parse(res) : res;
}
async function getDapiPromotions(token, region, force = false) {
// force=true 用于「上报后复核」,必须绕过缓存;其余场合复用同一轮的响应
const data = await getDapiMe(token, region, !force);
return data?.response?.promotions || null;
}
// 新版网页端不再下发 dailySetItems 时,每日打卡只在必应 APP 可见:
// 走 dapi 的 Gamification_DailySet_<区域>_<日期>_ChildN 项,用 type 101 + offerid 即时记账
async function runAppDailySet(token, region) {
try {
const promos = await getDapiPromotions(token, region);
if (!promos) {
log('🟡 未取到 APP 活动列表,跳过 APP 每日打卡');
return;
}
const isItem = p => /^Gamification_DailySet_/.test(p.attributes?.offerid || '');
const isToday = p => {
const m = (p.attributes?.offerid || '').match(/(20\d{6})/);
return !m || m[1] === getTodayYmd();
};
const isDone = p => {
const prog = parseInt(p.attributes?.progress, 10) || 0;
const max = parseInt(p.attributes?.max, 10) || 0;
return max > 0 && prog >= max;
};
const items = promos.filter(p => isItem(p) && isToday(p));
if (!items.length) {
log('📅 APP 通道未下发「每日打卡」项');
return;
}
const brief = items
.map(p => `${p.attributes?.title || p.attributes?.offerid || '?'} ${p.attributes?.progress ?? '?'}/${p.attributes?.max ?? '?'}`)
.join(',');
log(`📅 APP 每日打卡:${brief}`);
const pending = items.filter(p => !isDone(p));
if (!pending.length) {
log('✅ APP 每日打卡已全部完成');
return;
}
const pointsOf = list => list.filter(isDone).reduce((s, p) => s + (parseInt(p.attributes?.max, 10) || 0), 0);
const before = pointsOf(items);
for (let i = 0; i < pending.length; i++) {
await waitWhilePaused();
const attr = pending[i].attributes || {};
log(`📅 正在完成 APP 打卡 ${i + 1}/${pending.length}:${attr.title || attr.offerid}`);
try {
const r = await dapiActivity(token, { type: 101, attributes: { offerid: attr.offerid || '' }, region });
if (r && r.code === 0 && r.response?.activity) {
log(`📅 已记账 +${Number(r.response.activity.p) || 0} 分`);
}
} catch (e) {
log(`⚠️ APP 打卡上报失败:${e.message}`);
}
if (i < pending.length - 1) {
const gap = randomRange(4000, 10000);
log(`☕ 随机等待 ${(gap / 1000).toFixed(1)} 秒(下一项打卡)...`);
await sleep(gap);
}
}
// 复核:以服务端进度为准(稍等一拍再查,避免刚上报就回查拿到旧值)
await sleep(randomRange(3000, 6000));
// 上报后复核必须强制刷新,不能吃 30 秒缓存,否则拿到的还是上报前的旧值
const after = await getDapiPromotions(token, region, true);
if (after) {
const gained = Math.max(0, pointsOf(after.filter(p => isItem(p) && isToday(p))) - before);
log(gained > 0
? `📅 APP 每日打卡完成,本次到账 ${gained} 分`
: '📅 APP 打卡已上报,服务端暂未确认到账(可能已完成过)');
}
} catch (e) {
log('🟡 APP 每日打卡出错:' + e.message);
}
}
const runSign = async () => {
nodes.btnSign.disabled = true;
markBusy(1);
await waitWhilePaused();
log('⏳ 正在尝试 App 移动端签到...');
const region = currentRegion();
// 优先获取动态 offerId,无则使用 Sapphire 默认 ID
let offerId = "Gamification_Sapphire_DailyCheckIn";
const allPromos = [
...(dashboard?.dailySetPromotions?.[getDateStr()] || []),
...(dashboard?.morePromotions || []),
...(dashboard?.activities || [])
];
const targetPromo = allPromos.find(p => {
const str = (JSON.stringify(p) || '').toLowerCase();
return str.includes('checkin') || str.includes('签到') || str.includes('dailycheckin');
});
if (targetPromo) {
offerId = targetPromo.offerId || targetPromo.id || targetPromo.offerid || offerId;
}
try {
const res = await withAccessTokenRequest(token => dapiActivity(token, {
type: 103,
attributes: { offerid: offerId },
region
}));
if (res) {
const data = typeof res === 'string' ? JSON.parse(res) : res;
const response = data.response || {};
const act = response.activity;
const pts = Number(act?.p ?? act?.points ?? 0);
const hasOfferId = act?.a?.offerid || act?.attributes?.offerid;
if (act && pts > 0) {
log(`✅ App 签到成功 +${pts}分`);
GM_setValue("Config.lastSignDate", getDateStr());
state.checkedIn = true;
render();
} else if (response.isDuplicate || (act && pts === 0 && hasOfferId)) {
log('ℹ️ 今日已经完成过签到');
GM_setValue("Config.lastSignDate", getDateStr());
state.checkedIn = true;
render();
} else {
log('⚠️ 签到未成功触发,请稍后重试');
}
} else {
log('❌ 签到无响应');
}
await updateData();
} catch (e) {
log('❌ 签到出错: ' + e.message);
} finally {
nodes.btnSign.disabled = false;
markBusy(-1);
}
};
nodes.btnSign.onclick = runSign;
// 阅读(按钮兼作停止键:再点一次置 readRunning=false,本篇结束后退出循环)
const runRead = async () => {
nodes.btnRead.textContent = '⏹ 停止阅读';
state.readRunning = true;
markBusy(1);
await waitWhilePaused();
log('⏳ 开始阅读任务...');
const region = currentRegion();
try {
// 2. 获取当前真实阅读进度
const info = await withAccessTokenRequest(token => getDapiMe(token, region));
if (info) {
const d = typeof info === 'string' ? JSON.parse(info) : info;
const p = d.response?.promotions?.find(x => x.attributes?.offerid === READ_OFFER_ID);
if (p && p.attributes) {
let cur = parseInt(p.attributes.progress) || 0;
let max = parseInt(p.attributes.max) || 30;
// 判断步长:若 max 为 30 则每篇 +3 分(共 10 篇);若 max 为 10 则每篇 +1 分
const step = max >= 30 ? 3 : 1;
const totalArticles = Math.ceil(max / step);
state.readCur = cur;
state.readMax = max;
render();
if (cur >= max) {
log(`✅ 阅读任务已完成 (${cur}/${max})`);
} else {
log(`📖 当前阅读进度 ${cur}/${max},准备刷文章...`);
let currentArticleIdx = Math.floor(cur / step);
// 连续未记账计数:dapi 一直返回"没加分"时不要死循环重发
let readFailStreak = 0;
while (cur < max) {
// readRunning 只由本任务自己维护:按钮再点一次即可停止,
// 不再混进恒为 true 的 allRunning(旧判定永远不成立)。
if (!state.readRunning) break;
await waitWhilePaused();
currentArticleIdx++;
log(`📖 正在阅读第 ${currentArticleIdx}/${totalArticles} 篇文章 (进度: ${cur}/${max})...`);
const res = await withAccessTokenRequest(token => dapiActivity(token, {
type: 101,
attributes: { offerid: READ_OFFER_ID },
region
})).catch(() => null);
// 只有服务端明确记账(p > 0)才算这一篇成功。
// 以前这里只看 "有没有响应":dapi 返回 2xx 但 code≠0 / isDuplicate / 0 分时
// 也被记成「🎉 阅读成功 +3」,进度和总积分都会虚高。
let gained = 0;
let duplicate = false;
if (res) {
let d = res;
if (typeof d === 'string') {
try { d = JSON.parse(d); } catch { d = null; }
}
if (d && (d.code == null || Number(d.code) === 0)) {
const act = d.response?.activity;
gained = Number(act?.p ?? act?.points ?? 0) || 0;
duplicate = !!d.response?.isDuplicate && gained === 0;
}
}
if (gained > 0) {
cur = Math.min(max, cur + step);
state.points = (state.points || 0) + gained;
state.readCur = cur;
render();
readFailStreak = 0;
log(`🎉 第 ${currentArticleIdx}/${totalArticles} 篇阅读成功 (+${gained}积分) | 进度: ${state.readCur}/${max} | 当前总积分: ${state.points}`);
} else if (duplicate) {
// 服务端说这篇已经记过账:本地推进一格,避免同一篇无限重发
cur = Math.min(max, cur + step);
state.readCur = cur;
render();
readFailStreak = 0;
log(`ℹ️ 第 ${currentArticleIdx}/${totalArticles} 篇已在此前完成(+0 分),继续下一篇`);
} else {
// 没记账:本地不推进,连续失败就停,避免白跑
readFailStreak++;
log(`⚠️ 第 ${currentArticleIdx}/${totalArticles} 篇上报未生效(连续 ${readFailStreak} 次)`);
if (readFailStreak >= 3) {
log('🛑 连续 3 篇阅读未生效,已停止:请确认登录状态或稍后再试');
break;
}
}
if (cur < max) {
const readDelay = typeof randomRange === 'function'
? randomRange(CONFIG.read.minDelay, CONFIG.read.maxDelay)
: 10000;
log(`☕ 随机等待 ${(readDelay / 1000).toFixed(1)} 秒...`);
await sleep(readDelay);
}
}
if (cur >= max) {
log(`✅ 阅读任务执行完毕 (最终进度: ${state.readCur}/${max})`);
} else {
log(`⏹️ 阅读任务已停止 (当前进度: ${state.readCur}/${max})`);
}
}
} else {
log(`⚠️ 未找到阅读任务卡片 (offerid: ${READ_OFFER_ID})`);
}
} else {
log('❌ 获取阅读进度失败');
}
await updateData();
} catch (e) {
log('❌ 阅读出错: ' + e.message);
console.error('[Rewards 阅读异常]:', e);
} finally {
state.readRunning = false;
nodes.btnRead.textContent = '📖 阅读';
markBusy(-1);
}
};
nodes.btnRead.onclick = () => {
if (state.readRunning) {
state.readRunning = false;
log('⏹️ 已请求停止阅读,当前这篇完成后退出');
return;
}
runRead();
};
const runPromo = async () => {
nodes.btnPromo.disabled = true;
markBusy(1);
await waitWhilePaused();
log('⏳ 开始执行活动任务...');
// 手动触发时以页面此刻的真实状态为准,不吃 45 秒缓存
clearPageCache();
try {
const region = currentRegion();
const accessToken = await getAccessToken();
// 1) 新版站点的活动数据就在页面 HTML 的 flight 数据里,直接取 dashboard + earn
let dashHtml = '', earnHtml = '';
try {
dashHtml = (await fetchRewardsPage(REWARDS.dash)).html;
} catch (e) {
log('⚠️ dashboard 页面获取失败:' + e.message);
}
// 两个主页面挨着抓太整齐(真实浏览是一页看完再点下一页)
if (dashHtml) await sleep(randomRange(800, 2000));
try {
earnHtml = (await fetchRewardsPage(REWARDS.earn)).html;
} catch (e) {
log('⚠️ earn 页面获取失败:' + e.message);
}
if (!dashHtml && !earnHtml) {
log('❌ 活动页面全部获取失败,请确认已登录 rewards.bing.com 后重试(10 分钟后会自动重试)');
markDataBlocked();
return;
}
// 单页失败时明确提示,避免"活动数变成 0"被误读为今日没有任务
if (!dashHtml) log('🟡 dashboard 未取到,仅按 earn 页统计');
if (!earnHtml) log('🟡 earn 未取到,仅按 dashboard 统计');
// 2) 解析今日未完成活动(自动排除 App 锁定卡、非今日任务与打卡父任务)
const { tasks, stat } = collectPromoTasks(dashHtml, earnHtml);
state.promosDone = stat.dashDone + stat.earnDone;
state.promosTotal = stat.dashTotal + stat.earnTotal;
render();
if (stat.earnParseFailed) log('🟡 earn 页面活动结构异常,未能解析活动卡片');
// 一行结论:跳过原因合并,避免逐条刷屏
const skipped = [];
if (stat.locked > 0) skipped.push(`${stat.locked} 个需 App 解锁`);
if (stat.levelLocked > 0) skipped.push(`${stat.levelLocked} 个等级不足`);
if (stat.skippedQuest > 0) skipped.push(`${stat.skippedQuest} 个打卡任务`);
if (stat.noHash > 0) skipped.push(`${stat.noHash} 个无交卷标识`);
log(`🎯 活动:待做 ${tasks.length} 个${skipped.length ? `,已跳过 ${skipped.join('、')}` : ''}`);
let okCount = 0, failCount = 0, appGained = 0, skipRest = 0;
if (tasks.length) {
let actionInfo = await getRewardsAction([dashHtml, earnHtml]);
let channelDown = false;
for (let i = 0; i < tasks.length; i++) {
if (channelDown) { skipRest++; continue; }
await waitWhilePaused();
const task = tasks[i];
const taskLabel = `(${i + 1}/${tasks.length}) ${task.title || task.id}`;
let posted = false;
let taskGained = 0;
let lastWebErr = null;
// 通道一:网页 server action(同源 fetch 优先)
for (let attempt = 1; attempt <= 2 && !posted; attempt++) {
try {
const respText = await postServerAction({
url: task.url,
actionId: actionInfo.ids.reportActivity || REWARDS.actionFallback,
dpl: actionInfo.dpl,
referer: task.url,
body: JSON.stringify([task.hash, 11, {
offerid: task.id,
isPromotional: '$undefined',
timezoneOffset: getTimezoneOffsetStr()
}])
});
// 服务端回执里带 "p":N 时以它为准:0 分 = 没记账(多半资格不足),不能算成功
const pm = String(respText || '').match(/"p":\s*(\d+)/);
const got = pm ? parseInt(pm[1], 10) : -1;
if (got > 0) {
posted = true;
taskGained = got;
appGained += got;
} else if (got === 0) {
const err = new Error('服务端返回 0 分(未记账)');
err.taskLevel = true;
lastWebErr = err;
} else if (/ 0) {
posted = true;
taskGained = p;
appGained += p;
}
} catch { }
}
if (posted) {
okCount++;
if (task.type === 'dash') stat.dashDone += task.points;
else stat.earnDone += task.points;
state.promosDone = stat.dashDone + stat.earnDone;
render();
log(`✅ ${taskLabel} 完成${taskGained ? ` +${taskGained} 分` : `(${task.points} 分)`}`);
} else {
failCount++;
const e = lastWebErr;
log(`❌ ${taskLabel} 失败${e ? `:${e.message}` : ''}`);
// 通道级故障(网络错误 / 5xx)只提示一次并停止重试;单条 0 分不算通道故障
const channelLevel = !e || (!e.taskLevel && (!e.status || e.status >= 502));
if (channelLevel) {
channelDown = true;
log(`🟡 交卷通道不可用(${e ? e.message : '网络错误'}),本次跳过剩余活动${crossHostHint()}`);
}
}
if (!channelDown && i < tasks.length - 1) {
const gap = randomRange(5000, 12000);
log(`☕ 随机等待 ${(gap / 1000).toFixed(1)} 秒(下一项活动)...`);
await sleep(gap);
}
}
}
// 最终完整汇总:成功 / 失败 / 跳过 全部一次说清
const skipTotal = stat.locked + stat.levelLocked + stat.skippedQuest + stat.noHash + skipRest;
const skipParts = [];
if (stat.locked > 0) skipParts.push(`${stat.locked} 个需 App 解锁`);
if (stat.levelLocked > 0) skipParts.push(`${stat.levelLocked} 个等级不足`);
if (stat.skippedQuest > 0) skipParts.push(`${stat.skippedQuest} 个打卡任务`);
if (stat.noHash > 0) skipParts.push(`${stat.noHash} 个无交卷标识`);
if (skipRest > 0) skipParts.push(`${skipRest} 个因通道中断跳过`);
const donePoints = stat.dashDone + stat.earnDone;
log(`🏁 活动全部完成:成功 ${okCount} 个,失败 ${failCount} 个,跳过 ${skipTotal} 个`
+ `${skipParts.length ? `(${skipParts.join('、')})` : ''}`
+ `,到账积分 ${donePoints}/${stat.dashTotal + stat.earnTotal}${appGained ? `(本次 +${appGained})` : ''}`);
// 3) 新版网页端不再下发每日任务数据时(只给 App),走 dapi APP 通道补做每日打卡
const hasWebDailySet = /"dailySetItems":\[\{/.test(String(dashHtml).replace(/\\"/g, '"'));
if (!hasWebDailySet && accessToken) await runAppDailySet(accessToken, region);
await updateData();
// 活动进度统一按积分统计;持久化到当天,刷新页面后数字保持一致
state.promosDone = stat.dashDone + stat.earnDone;
state.promosTotal = stat.dashTotal + stat.earnTotal;
savePromoScore();
render();
// 活动做完后可能产生新的可领取积分,强制检测一次(不阻塞主流程)
checkClaimablePoints(null, true);
} catch (e) {
console.error('[Rewards] 活动任务异常:', e);
log('❌ 活动执行出错:' + e.message);
} finally {
nodes.btnPromo.disabled = false;
markBusy(-1);
}
};
// 重算今日活动进度:首屏 / 跨天 / 5 分钟轮询 / 全量同步都会调用,
// 不再只等「活动」按钮才刷新。返回 ok 与 dashboard HTML,供同步链路复用。
const refreshPromoScore = async () => {
try {
const [dashRes, earnRes] = await Promise.all([
fetchRewardsPage(REWARDS.dash).catch(() => ({ html: '', from: 'none' })),
fetchRewardsPage(REWARDS.earn).catch(() => ({ html: '', from: 'none' }))
]);
const dashHtml = dashRes.html, earnHtml = earnRes.html;
if (!dashHtml && !earnHtml) {
// 抓不到页面时不要把进度清零,保留上次结果并提示一次;
// 已经亮着登录提示时不再重复喊「获取失败」,同一个原因喊两遍只会刷屏
if (!state.needLogin) {
warnFetchFail('活动', REWARDS.earn);
pageFailStreak++;
if (pageFailStreak >= 2) markDataBlocked();
}
return { ok: false, dashHtml: '' };
}
pageFailStreak = 0;
const { stat } = collectPromoTasks(dashHtml, earnHtml);
const done = stat.dashDone + stat.earnDone;
const total = stat.dashTotal + stat.earnTotal;
if (!total) {
// 页面拿到了却一个活动都解析不出来:多是站点结构变化或账号当天确实无活动
warnParseEmpty('活动', anchorStat(dashHtml) + ' / ' + anchorStat(earnHtml));
if (state.promosTotal > 0) {
// 有旧值时保留进度,但可领取积分仍按本次页面刷新
if (dashHtml) await checkClaimablePoints(dashHtml, true);
return { ok: true, dashHtml };
}
}
state.promosDone = done;
state.promosTotal = total;
savePromoScore();
render();
// 复用刚拉到的 dashboard HTML 顺带检测可领取积分,省一次请求
if (dashHtml) await checkClaimablePoints(dashHtml, true);
return { ok: true, dashHtml };
} catch { return { ok: false, dashHtml: '' }; }
};
// 用户去登录后切回本页面:自动重拉一次缺的数据,不必等 1 分钟轮询或手动点按钮
let lastLoginRecoverAt = 0;
async function recoverFromLogin() {
const now = Date.now();
if (now - lastLoginRecoverAt < 30 * 1000) return;
lastLoginRecoverAt = now;
// 只有确实在等登录恢复时才吭声,平时切标签页回来属于正常刷新,不必打日志
if (state.needLogin) log('🔄 页面重新可见,正在确认登录状态…');
// 全量重拉:积分 / 搜索 / 阅读 + 活动 / 其他任务 / 可领取积分一次补齐
try {
await syncAll();
} catch { }
}
// 可领取积分:dashboard 页出现「可领取」元素时,在面板显示待领积分并每天通知一次
// html 传入则直接解析(省一次请求);force=true 跳过 5 分钟节流
// 解析支持三种来源:alt 文案(多语言)、pointClaim JSON、dapi dashboard 对象
function detectClaimableAmount(html) {
const s = String(html || '');
// 1) 图片/文字 alt:中文「可领取」、英文 Claim/Redeem、日文/韩文等常见写法
const altRe = /alt="(?:可领取|可領取|领取|領取|Claim|Redeem|Claim points|引き換え|受け取る|청구|수령|수집)[^"]*"[^>]*>[\s\S]{0,300}?(\d[\d,]*)/i;
let m = s.match(altRe);
if (m) return parseInt(m[1].replace(/,/g, ''), 10) || 0;
// 2) flight 数据里的 pointClaim 结构
m = s.match(/"pointClaim"\s*:\s*\{[^{}]{0,200}?"(?:points|amount|value|total|max)"\s*:\s*"?(\d+)/i);
if (m) return parseInt(m[1], 10) || 0;
// 3) 扁平字段
m = s.match(/"(?:claimablePoints|claimPoints|pendingPoints)"\s*:\s*"?(\d+)/i);
if (m) return parseInt(m[1], 10) || 0;
return 0;
}
function claimableFromDashboard() {
try {
const pc = dashboard?.pointClaim;
if (typeof pc === 'number') return pc;
if (pc && typeof pc === 'object') {
const v = Number(pc.points ?? pc.amount ?? pc.value ?? pc.total ?? 0);
if (v > 0) return v;
}
const v2 = Number(dashboard?.claimablePoints ?? dashboard?.userStatus?.claimablePoints ?? 0);
return v2 > 0 ? v2 : 0;
} catch { return 0; }
}
async function checkClaimablePoints(html, force = false) {
const now = Date.now();
if (!force && state.claimCheckedAt && now - state.claimCheckedAt < 5 * 60 * 1000) return;
state.claimCheckedAt = now;
try {
if (html == null) {
const res = await fetchRewardsPage(REWARDS.dash);
html = res.html;
if (!html) { warnFetchFail('可领取积分', REWARDS.dash); return; }
}
if (!html) { warnFetchFail('可领取积分', REWARDS.dash); return; }
let amount = detectClaimableAmount(html);
// HTML 里没找到时,退回 dapi 下发的 dashboard 字段(部分区域页面不渲染该卡片)
if (!amount) amount = claimableFromDashboard();
const prev = state.claimablePoints || 0;
state.claimablePoints = amount;
// 首屏 updateData / refreshPromoScore / 兜底会各调一次,数值没变就不必重绘
if (amount !== prev) render();
if (amount > prev) {
log(`🎁 发现 ${amount} 积分待领取,点「去领取」直达领取面板`);
// 系统通知每天只弹一次,避免刷屏
try {
if (typeof GM_notification === 'function' && GM_getValue('Config.claimNoticeDate', 0) !== getTodayYmd()) {
GM_setValue('Config.claimNoticeDate', getTodayYmd());
GM_notification({
title: 'Microsoft Rewards',
text: `有 ${amount} 积分待领取,点面板「去领取」直达领取页面`,
timeout: 8000
});
}
} catch { }
}
} catch (e) {
console.warn('[Rewards] 可领取积分检测失败:', e.message);
}
}
// 月度 / 周度 / 限时打卡:只读进度用于面板展示,不提交任何任务
// 同一时刻只允许一轮打卡详情抓取;并发调用复用同一个 promise(不会静默跳过),
// 否则全量同步撞上初始化 / 定时刷新时,「其他任务」这一轮会被直接丢掉。
let punchcardPromise = null;
const readPunchcardProgress = async () => {
if (punchcardPromise) return punchcardPromise;
const run = async () => {
state.punchcardRunning = true;
try {
const { html: earnHtml } = await fetchRewardsPage(REWARDS.earn).catch(() => ({ html: '' }));
if (!earnHtml) {
warnFetchFail('其他任务', REWARDS.earn); // 内部已按 needLogin 去重
return; // 保留上次结果,不清空
}
const questIds = parseQuestIds(earnHtml);
if (!questIds.length) {
warnParseEmpty('其他任务', anchorStat(earnHtml));
// 已有缓存时保留:解析出 0 条多半是站点改版或拿到风控页,
// 不能把它当成"今天没有打卡任务"而把面板清空(活动和这里保持同一策略)
if ((state.quests || []).length) {
render();
return;
}
saveQuestState([]);
render();
return;
}
const prevList = state.quests || [];
const results = [];
for (let qi = 0; qi < questIds.length; qi++) {
// 放在循环开头(而不是末尾),这样中途 continue 也不会漏掉间隔。
// 打卡详情页是逐个抓的,太快等于一秒点开好几页;0.8–2 秒接近真人翻页。
if (qi > 0) await sleep(randomRange(800, 2000));
const questId = questIds[qi];
const questUrl = REWARDS.quest + encodeURIComponent(questId);
const { html } = await fetchRewardsPage(questUrl, CONFIG.ua.rewardsApp).catch(() => ({ html: '' }));
const prev = prevList.find(r => r && r.id === questId);
if (!html) {
// 单条详情页抓取失败:沿用上次已知进度,避免整列变成 0/0
results.push(prev || { id: questId, done: 0, total: 0 });
continue;
}
const subs = parseQuestSubtasks(html);
const prog = parseQuestProgress(html);
const title = parseQuestTitle(html) || prev?.title || shortQuestName(questId);
const type = questTypeOf(title, questId);
const total = prog.total || subs.length;
const done = prog.done || subs.filter(s => s.isCompleted).length;
if (!total && prev && prev.total > 0) {
// 页面拿到了但进度没解析出来(结构变化):保留旧值
results.push({ ...prev, title, type: type.label, tag: type.tag });
continue;
}
// 今天能否继续推进:存在未完成且未锁定/未禁用的子项
// 无子项(多天累计型)无法判断,标记为 null,渲染时按普通色处理
const canDo = subs.length
? subs.some(s => !s.isCompleted && !s.isLocked && !s.isDisabled)
: null;
results.push({ id: questId, title, tag: type.tag, type: type.label, done, total, canDo, complete: total > 0 && done >= total, days: prog.days });
}
saveQuestState(results);
render();
} catch { } finally {
state.punchcardRunning = false;
}
};
punchcardPromise = run().finally(() => { punchcardPromise = null; });
return punchcardPromise;
};
nodes.btnPromo.onclick = runPromo;
// ===== 全量同步 =====
// 徽章点击 / 首屏 / 跨天 / 登录恢复共用一条链路:
// 积分 / 搜索 / 阅读 / 签到 → dapi/me(每轮拉新)
// 日常活动 / 可领取积分 → dashboard + earn 页面
// 其他任务(周/月/限时打卡) → earn + quest 详情页
// 开头清一次页面缓存保证这轮拿到的是新数据;串行执行让 dash / earn 命中 45 秒缓存,
// 后面几步复用同一份 HTML,一轮只多 1~2 个真实请求。
let syncAllPromise = null;
async function syncAll() {
if (syncAllPromise) return syncAllPromise;
syncAllPromise = (async () => {
try { clearPageCache(); } catch { }
const fail = [];
let dashHtml = '';
let promoOk = false;
// ① dapi:积分 / 等级 / 搜索 / 阅读 / 签到
try {
await updateData();
if (state.syncStale) fail.push('积分/搜索/阅读');
} catch { fail.push('积分/搜索/阅读'); }
// ② 网页:今日活动,顺带用 dashboard HTML 强制检测可领取积分
try {
const r = await refreshPromoScore();
if (r && r.ok) { dashHtml = r.dashHtml || ''; promoOk = true; }
else fail.push('日常活动');
} catch { fail.push('日常活动'); }
// ③ 网页:其他任务(复用刚抓的 earn)
try { await readPunchcardProgress(); } catch { /* 内部已兜底 */ }
// ④ 可领取积分:② 只拿到 earn 时补抓一次 dashboard。
// ② 整体失败说明页面不可达,不再重复试一次,也不重复喊失败提示(徽章会标红)
if (promoOk && !dashHtml) { try { await checkClaimablePoints(null, true); } catch { } }
if (fail.length || state.needLogin) {
markSyncStale(fail.length ? `${fail.join('、')}未同步` : '登录态异常,部分进度未同步');
} else {
markSyncOk();
}
state.dataDate = getTodayYmd();
state.lastProgressAt = Date.now();
state.lastQuestAt = Date.now();
render();
})().finally(() => { syncAllPromise = null; });
return syncAllPromise;
}
// ===== 诊断:把页面结构、卡片资格、打卡子项、action 标识压成几十行输出到控制台 =====
// 用法:脚本管理器菜单 →「🔍 导出 Rewards 诊断日志」,然后 F12 控制台搜 MR-DIAG 复制发回
async function runDiagnostics() {
const out = [];
const add = (s) => out.push(s);
add(`v${APP_VERSION} level=${state.level} country=${state.country} today=${getTodayYmd()}`);
let dash = '', earn = '', loginHit = false;
const fromOf = { dash: '-', earn: '-' };
try {
const r = await fetchRewardsPage(REWARDS.dash, '', { force: true });
dash = r.html; fromOf.dash = r.from; if (r.login) loginHit = true;
} catch (e) { add('dash ERR ' + e.message); }
try {
const r = await fetchRewardsPage(REWARDS.earn, '', { force: true });
earn = r.html; fromOf.earn = r.from; if (r.login) loginHit = true;
} catch (e) { add('earn ERR ' + e.message); }
add(`fetch from: dash=${fromOf.dash} earn=${fromOf.earn} login=${loginHit ? 'YES' : 'no'}`
+ (loginHit ? ' << 抓到登录页:未登录 / 登录已失效,先登录 rewards.bing.com'
: (fromOf.dash === 'none' || fromOf.earn === 'none' ? ' << 页面抓取失败,活动/打卡/可领取都会缺数据' : '')));
const keys = ['dailySetItems', 'dailySetPromotions', 'morePromotions', 'activities', 'activityCards', 'pointClaim'];
const cnt = (h, k) => (String(h || '').match(new RegExp('"' + k + '":', 'g')) || []).length;
add('dash len=' + dash.length + ' ' + keys.map(k => k + '=' + cnt(dash, k)).join(' '));
add('earn len=' + earn.length + ' ' + keys.map(k => k + '=' + cnt(earn, k)).join(' '));
add('claim html=' + detectClaimableAmount(dash) + ' dapi=' + claimableFromDashboard());
try {
const info = await getRewardsAction([dash, earn]);
add('actions=' + Object.keys(info.ids).join(',') + ' dpl=' + (info.dpl || '-'));
} catch (e) { add('actions ERR ' + e.message); }
const dumpCards = (h, tag) => {
const cards = extractCardsByOfferId(h);
add(tag + ' cards=' + cards.length);
for (const c of cards) {
if (c.points == null || !c.offerId) continue;
add(` ${tag} ${c.offerId} p=${c.points} done=${c.isCompleted} lock=${c.isLocked} unl=${c.isUnlocked} lvl=${requiredLevelOf(c.offerId)} date=${c.date || '-'} hash=${c.hash ? 'y' : 'n'} crit=${typeof c.unlockCriteria === 'string' ? c.unlockCriteria.slice(0, 24) : '-'}`);
}
};
dumpCards(dash, 'D');
dumpCards(earn, 'E');
const questIds = parseQuestIds(earn);
add('quests=' + questIds.length + ' ' + questIds.join(' '));
for (const id of questIds.slice(0, 4)) {
const qt = REWARDS.quest + encodeURIComponent(id);
try {
const html = await getRewardsHtml(qt, CONFIG.ua.rewardsApp);
const clean = String(html).replace(/\\"/g, '"');
const p = parseQuestProgress(html);
const subs = parseQuestSubtasks(clean);
add(` Q ${shortQuestName(id)} len=${html.length} prog=${p.done}/${p.total} days=${p.days || '-'} subs=${subs.length}`);
for (const s of subs) add(` S ${s.offerId} done=${s.isCompleted} lock=${s.isLocked} dis=${s.isDisabled} hash=${s.hash ? 'y' : 'n'}`);
if (!subs.length) {
const i = clean.indexOf('个任务');
if (i > -1) add(' CTX ' + clean.slice(Math.max(0, i - 140), i + 30).replace(/\s+/g, ' '));
}
} catch (e) { add(` Q ${shortQuestName(id)} ERR ${e.message}`); }
}
const ci = (dash + earn).indexOf('"pointClaim"');
add('claim=' + (ci > -1 ? (dash + earn).slice(ci, ci + 60).replace(/\s+/g, ' ') : 'notfound'));
for (const line of out) console.log('[MR-DIAG] ' + line);
log(`🔍 诊断完成:${out.length} 行已输出到控制台(F12 → Console → 搜 MR-DIAG)`);
}
if (typeof GM_registerMenuCommand === 'function') {
GM_registerMenuCommand('🔍 导出 Rewards 诊断日志', () => { runDiagnostics(); });
}
// ========== 搜索 ==========
const runSearch = async () => {
if (state.running) {
state.running = false;
if (state.manualPaused) setManualPause(false, { silent: true });
nodes.btnSearch.textContent = '🔍 搜索';
updateAllButton();
return;
}
state.running = true;
nodes.btnSearch.textContent = '⏹ 停止';
updateAllButton();
await waitWhilePaused();
// 搜索前先同步一次最新数据;一键执行里上一步刚同步过(只隔 5–12 秒)就不重复拉
if (!state.syncAt || Date.now() - state.syncAt > 30000) await updateData();
// 延时跟着环境走:手机慢一点,电脑快一点
const envDelay = ENV_MOBILE ? CONFIG.mobile : CONFIG.pc;
// 站点 = 当前页面所在域名(cn.bing.com / www.bing.com);UA = 运行环境(手机/电脑)
const doSearch = async (query) => {
const host = currentSearchHost();
const cookie = await getCookies(`https://${host}`);
await waitWhilePaused();
const ua = ENV_MOBILE ? CONFIG.ua.mobile : CONFIG.ua.pc;
const searchUrl = `https://${host}/search?q=${encodeURIComponent(query)}&form=QBLH`;
try {
const searchResult = await gmRequest({
url: searchUrl,
headers: {
'User-Agent': ua,
'Cookie': cookie,
'Referer': `https://${host}/?form=QBLH`
}
});
// 结果页校验:被重定向到登录 / 验证页时页面里没有结果容器,
// 这种情况下后面的上报一定是白发的,不能算一次成功搜索
const body = String(searchResult || '');
const looksResults = /id="b_results"|class="b_results"|id="sb_form_q"|class="b_algo"/.test(body);
// 关键:正常搜索页头部本来就带「登录」入口(login.live.com / account.live.com),
// 未登录 Bing 时几乎必然出现,甚至 里也有。
// 所以「页面里出现登录域名」不能当重定向依据 —— 只要拿到了结果容器就是正常结果页。
const looksLogin = !looksResults &&
/login\.live\.com|account\.live\.com|id="i0116"|\s*(?:Sign in|登录)/i.test(body);
const igMatch = body.match(/,IG:"([^"]+)"/) || body.match(/"IG":"([^"]+)"/);
if (looksLogin) throw new Error('结果页被重定向到登录页,请先登录 rewards.bing.com');
if (!igMatch && !looksResults) throw new Error('未取到有效搜索结果页');
const ig = igMatch ? igMatch[1] : crypto.randomUUID().replace(/-/g, '').toUpperCase();
// 2. 使用微软 Rewards 专用侧边栏/头部埋点上报积分
const reportHeaders = {
'User-Agent': ua,
'Cookie': cookie,
'Referer': searchUrl,
'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8'
};
// 真实浏览器是「结果页渲染完 → 停一会 → 再发埋点」,三个请求连发太整齐。
// 这里插两段几百毫秒的随机间隔,节奏更像人手搜索。
await sleep(randomRange(400, 1200));
// 辅助埋点:失败不影响计数,静默跳过
await gmRequest({
method: 'POST',
url: `https://${host}/rewardsapp/ncheader?ver=88888888&IID=SERP.5047&IG=${ig}&ajaxreq=1`,
headers: reportHeaders,
data: 'wb=1%3bi%3d1%3bv%3d1'
}).catch(() => {});
await sleep(randomRange(700, 1800));
// 主上报接口:真正决定这一搜有没有被计入,抛错则不算进度
await gmRequest({
method: 'POST',
url: `https://${host}/rewardsapp/reportActivity?IG=${ig}&IID=SERP.5047&q=${encodeURIComponent(query)}&ajaxreq=1`,
headers: reportHeaders,
data: `url=${encodeURIComponent(searchUrl)}&V=web`
});
log(`✓ 搜索: "${query.substring(0, 12)}..."`);
return true;
} catch (e) {
console.error('[Rewards] 搜索异常:', e);
log(`✗ 搜索失败: ${e.message}`);
return false;
}
};
const preciseWait = async (ms, label) => {
let endTime = Date.now() + ms;
// 打一位小数:20.4 秒和 27.9 秒一眼能看出间隔是随机的
const secs = ms / 1000;
const tail = label ? `(${label})` : '';
if (secs > 60) {
log(`⏳ 等待中,预计需要 ${(secs / 60).toFixed(1)} 分钟${tail}...`);
} else if (secs >= 1) {
log(`⏳ 等待 ${secs.toFixed(1)} 秒${tail}...`);
}
while (Date.now() < endTime && state.running) {
if (state.manualPaused) {
// 手动暂停多久,就把结束时间顺延多久
endTime += await waitWhilePaused();
continue;
}
const remaining = Math.max(0, endTime - Date.now());
await sleep(Math.min(500, remaining));
}
};
const checkPause = async () => {
if (!CONFIG.pause.enabled) return;
if (state.searchCur >= state.searchMax) return;
state.searchCount++;
saveProgress();
if (state.searchCount % CONFIG.pause.interval === 0) {
const pauseMs = CONFIG.pause.duration();
const pauseMinutes = Math.round(pauseMs / 60000);
log(`⏸️ 已完成 ${state.searchCount} 次搜索,触发防风控暂停 ${pauseMinutes} 分钟...`);
await preciseWait(pauseMs);
log(`▶️ 暂停结束,继续搜索...`);
}
};
loadProgress();
// 动态判定搜索进度 (合并后的总搜索任务)
if (state.searchCur < state.searchMax) {
log(`💻 开始执行通用搜索,当前进度: ${state.searchCur}/${state.searchMax}`);
let searchIndex = 0;
// 容错:达到预估上限后,若服务器真实进度仍未满,允许再补搜(最多 2 轮)
let recheckCount = 0;
// 连续失败计数:结果页异常 / 上报被拒时不计进度,连续多次直接停,避免空跑
let failStreak = 0;
while (state.searchCur < state.searchMax && state.running) {
await waitWhilePaused();
searchIndex++;
const q = await getHotQuery();
const ok = await doSearch(q);
if (!ok) {
failStreak++;
log(`⚠️ 本次搜索未计入进度(连续失败 ${failStreak} 次)`);
if (failStreak >= 5) {
log('🛑 连续 5 次搜索未生效,已停止:请确认已登录 rewards.bing.com,或先手动搜一次过验证码');
break;
}
// 失败通常不是节奏问题,短等再试即可,不必等完整搜索间隔。
// 这里单独打「失败重试」并在日志里带小数秒,方便确认每次间隔都不同(不是固定值)
await preciseWait(randomRange(12000, 25000), '失败重试');
continue;
}
failStreak = 0;
// 只有结果页有效、主上报被接受,才推进本地进度(+3 分/次)
state.searchCur = Math.min(state.searchMax, state.searchCur + 3);
render();
await checkPause();
if (!state.running) break;
await preciseWait(randomRange(envDelay.minDelay, envDelay.maxDelay), '下一次搜索');
// 降低更新频率,每 5 次搜索同步一次数据,避免进度丢失
if (searchIndex % 5 === 0) {
log(`🔄 已完成 ${searchIndex} 次搜索,同步一次数据...`);
await updateData();
}
// 达到预估上限后,再检查服务器真实进度
if (state.searchCur >= state.searchMax) {
if (searchIndex % 5 !== 0) {
log(`🔄 搜索达到预估上限,最后同步一次数据...`);
await updateData();
}
// 同步真实进度后,若仍未满,进入容错补搜
if (state.searchCur < state.searchMax) {
recheckCount++;
if (recheckCount > 2) {
log(`🛑 已达到预估上限且连续 ${recheckCount} 次同步仍未完成,停止搜索 (${state.searchCur}/${state.searchMax})`);
break;
}
log(`🔁 预估已满但真实进度未满 (${state.searchCur}/${state.searchMax}),第 ${recheckCount} 次补搜...`);
// 用真实进度重估上限,避免再次卡在旧预估值上
continue;
}
log(`🎉 搜索积分已达今日上限 (${state.searchCur}/${state.searchMax})!`);
break;
}
}
log(`💻 搜索结束,共执行 ${searchIndex} 次搜索 (最终进度: ${state.searchCur}/${state.searchMax})`);
} else {
log('💻 今日搜索任务已全部完成');
}
state.running = false;
nodes.btnSearch.textContent = '🔍 搜索';
updateAllButton();
saveProgress();
};
nodes.btnSearch.onclick = runSearch;
nodes.btnAll.onclick = async () => {
if (state.manualPaused || state.running || state.allRunning || state.busyCount > 0) {
setManualPause(!state.manualPaused);
return;
}
state.allRunning = true;
updateAllButton();
log('🚀 一键执行开始');
try {
await waitWhilePaused();
// 任务之间留随机间隔,避免四个任务首尾相接、请求时间戳过于整齐
const gap = async (to) => {
const ms = randomRange(5000, 12000);
log(`☕ 随机等待 ${(ms / 1000).toFixed(1)} 秒(${to})...`);
await sleep(ms);
};
await runSign();
await gap('进入阅读');
await runRead();
await gap('进入活动');
await runPromo();
await gap('进入搜索');
await runSearch();
} finally {
state.allRunning = false;
updateAllButton();
}
};
// Init
(async () => {
try {
// 回显今日已检查过的打卡进度,避免刷新页面后进度栏空白
state.quests = loadQuestState();
// 活动进度同样回显当天缓存(单位:积分)
try {
const ps = JSON.parse(GM_getValue('mr_promo_score', '') || 'null');
if (ps && ps.date === getTodayYmd()) {
state.promosDone = ps.done || 0;
state.promosTotal = ps.total || 0;
}
} catch { }
render();
// 首屏就做一次全量同步:活动进度不再等跑到「活动」按钮才刷新,
// 积分 / 搜索 / 阅读 / 其他任务 / 可领取积分也一次拉齐。
// 串行执行让 dash / earn 命中缓存,总请求数与原来基本持平。
await syncAll();
} catch { }
const hour = new Date().getHours();
if (hour >= 0 && hour < 8) {
log('⚠️ 当前时间 00:00-08:00,Rewards 每日任务可能尚未刷新');
log('💡 建议北京时间 08:00 后运行脚本,避免任务进度显示异常');
}
log(`🌟 脚本就绪 v${APP_VERSION}`);
})();
// 数据轮询 / 徽章兜底 / 跨天重拉 / 网页侧进度定期刷新合并成一个 60 秒 tick,减少唤醒次数。
setInterval(() => {
// ① 数据轮询;② 徽章兜底放在它的 finally 里,用的是本轮更新后的 syncAt,更准
updateData().finally(() => {
if (state.needLogin || state.syncBusy) return;
const lastOk = state.syncAt || state.syncStartedAt || 0;
if (lastOk && Date.now() - lastOk > SYNC_STALE_MS) render();
});
const now = Date.now();
const today = getTodayYmd();
// ③ 跨天:内存里的活动 / 打卡 / 可领取积分还停在昨天的完成状态,先清掉再全量重拉。
// 本地缓存本来就按日期回显,这里补的是「标签页一直开着过夜」的场景。
if (state.dataDate && state.dataDate !== today) {
state.promosDone = 0;
state.promosTotal = 0;
state.quests = [];
state.questDetailIdx = -1;
state.claimablePoints = null;
state.claimCheckedAt = 0;
render();
syncAll();
return;
}
// ④ 网页侧进度每 5 分钟无条件刷新一次(活动 / 可领取积分),
// 其他任务详情要逐页抓,10 分钟一次;都复用刚抓的 dash / earn 缓存。
if (now - (state.lastProgressAt || 0) >= 5 * 60 * 1000) {
state.lastProgressAt = now;
refreshPromoScore().then(() => {
if (state.claimablePoints == null) checkClaimablePoints(null, true);
});
}
if (now - (state.lastQuestAt || 0) >= 10 * 60 * 1000) {
state.lastQuestAt = now;
readPunchcardProgress();
}
}, 60000);
})();