// ==UserScript==
// @name SGLV 游戏收藏模块 (Library)
// @name:en SGLV Game Collection (Library)
// @namespace https://greasyfork.org/scripts/588484
// @version 1.9.41
// @description Steam 游戏库查看器 - 游戏收藏模块库(供应商分类 / 绝版收藏 / PS会免 / Epic赠送 / 锁区游戏 / 年度大作 / DLC收藏)。更新日志见脚本目录 README。
// @description:en Steam Game Library Viewer - Game Collection module library (Publisher / Delisted / PS Plus / Epic Free / Region Blocked / GotY / DLC Collection).
// @license MIT
// @noframes
// ==/UserScript==
/*
* SGLV Game Collection Library v1.9.41
* v1.9.41: 封面链语言变体增强(配合 sglv-cover-fallback.lib.js v1.2.0)——
* ① 新增模块级 coverChainLang(appid, kind) / coverGoodUrl(appid, kind) 辅助:
* SGLVCoverFallback 可用时走其完整链(steamui 精确 hash URL 优先 +
* 中文界面下语言变体封面 library_600x900_schinese 等置顶 + 4CDN 交叉回退),
* 不可用时原样回退 Host.coverChainUrls(向后兼容,行为与 v1.9.40 一致)
* ② 接入 8 个封面函数:blockedPosterImg / blockedCapsuleImg / seriesCoverImg /
* seriesCapsuleImg / psplusPosterImg / psplusCapsuleImg / epicPosterImg /
* epicCapsuleImg——good 缓存查询叠加 steamui 精确 URL(getSteamuiGoodUrl 同步缓存命中),
* CDN 链换用语言变体链;内联 onerror 链构建逻辑不变
* gotyCoverImgTag / _bindGotyCoverDelegation 同步换链(GOTY good 缓存保持独立)
* ③ 可选依赖、零破坏:cover-fallback 未加载或 kind 不受支持时自动降级原 Host 链
* v1.9.40: 系列分类工具栏更新时间提示移除——
* ① 移除常驻状态文本 #sglv-pub-status("更新: 日期"),该文本为不换行 flex 项,
* 会压缩供应商/系列切换按钮(flex:1)导致按钮变形
* ② 刷新结果摘要改为悬浮提示 .sglv-pub-refresh-toast:绝对定位于模式切换条下方,
* 不参与 flex 布局,3 秒后自动消失,保留刷新反馈但零布局影响
* ③ 移除 pubState.supplierFetchedAt/seriesFetchedAt 及相关赋值(配合宿主 v2.9.113)
* v1.9.39: 系列详情工具栏排序按钮挤压修复——
* ① 视图切换按钮组新增 margin-left:auto,推至工具栏右侧,与排序控件组(下拉框+方向按钮)
* 视觉分离,消除排序按钮与视图按钮混为一体造成的挤压感
* ② 修复视图按钮间距被共享 CSS gap:2px!important 覆盖为 2px 的问题:
* 新增 .sglv-pub-detail-toolbar .sglv-view-toggle 作用域规则,gap 提升至 4px!important
* ③ 移除视图按钮组冗余内联样式(display/align-items/gap 均已由 CSS 层级覆盖)
* v1.9.38: PS会免刷新无数据根因修复 + 移除手动刷新按钮——
* ① 修复刷新后数据消失:_mergeByAppid 按 appid 合并,但 PS会免条目字段为
* recordId/steamAppId(无 appid),非空状态合并时全部条目被丢弃为空数组,
* 且空数组写回永久缓存导致后续加载也空白。上游为全量快照(psplus-data-sync.js
* 每日全量镜像),改为远程快照整体替换 state 与缓存,不再增量合并
* ② 移除工具栏刷新按钮(数据变更频率低,无需手动更新),保留 6h 后台节流静默刷新
* ③ 删除 force 刷新相关代码:loadPsplusGames force 分支、_refreshPsplusFromRemote
* force 参数/spinner/状态文本、psplusState.refreshResult/showResultUntil、
* #sglv-ps-refresh spinner CSS;renderPsplusRefreshStatus 简化为仅显示更新时间
* v1.9.37: PS会免降级数据源——
* ① 新增 PSPLUS_BACKUP_URLS 三级 CDN 回退链(SmallRob/steam-namespace 镜像,
* 由 js_script/psplus-data-sync.js 每日同步自主源 oXnMe/psplus-steam-overlay)
* ② _refreshPsplusFromRemote 改为主源 + 降级源多级回退(_tryNextUrl 模式):
* 主源失败(网络错误/超时/非2xx/格式无效)时依次尝试 3 个镜像源,
* 全部失败才报错并尝试缓存恢复(参照 EPIC_GITHUB_URLS _tryNextGithubSource 写法)
* v1.9.35: 系列详情工具栏布局重构——
* ① 修复工具栏操作选项超出面板宽度导致横向滚动条的问题:改用 flex-wrap 布局,
* 控件按逻辑分组(完成度 / 拥有筛选 / 排序 / 视图),窄面板自动换行
* ② 拥有状态筛选从下拉菜单改为"已拥有"/"未拥有"两个切换标签按钮,
* 未选中任何标签表示查询全部;点击已激活标签可取消筛选回到全部
* v1.9.34: 系列分类筛选与封面视图优化——
* ① 移除点击进度条筛选逻辑,改为筛选下拉菜单(全部/已拥有/未拥有,默认全部),
* 进度条保留为纯视觉收集完成度指示器(不可点击)
* ② 移除未拥有游戏封面变灰色逻辑(.unowned class + grayscale CSS),所有封面正常显示
* ③ 新增横版封面视图(cover)切换选项,与卡片/列表视图并列,复用 sglv-wl-cover-grid 布局
* ④ 新增 seriesCapsuleImg 函数:good 缓存 → CDN 降级链(capsule_236x174 → header)→ API 兜底
* ⑤ 增强封面视图效果:hover 光晕渐变 + 封面缩放 + 徽章毛玻璃 + 渐变遮罩 + 拥有状态边框
* v1.9.33: Web Interface Guidelines 合规审核与优化——
* ① prefers-reduced-motion: 新增 @media (prefers-reduced-motion: reduce) 全局降级,
* 禁用所有动画/过渡(spinners, shimmer, hover transforms),图片淡入改为即时显示
* ② 图片加载占位: 封面容器新增柔和渐变背景(加载前可见),图片 onload 淡入动画
* (opacity 0→1, 0.3s ease),reduce-motion 下跳过淡入
* ③ 图片性能: 全部 21 个 标签新增 decoding="async"(离线解码,减少主线程阻塞);
* 5 个列表图标补 loading="lazy"(延迟加载非视口图片)
* ④ 无障碍: 8 个排序下拉框新增 aria-label="排序方式";7 个搜索输入新增 aria-label="搜索";
* 新增 :focus-visible 焦点环(2px solid accent, offset 2px)覆盖按钮/选择器/输入框
* ⑤ 暗色模式: .sglv-sort-select 新增显式 background-color + color + border(Windows 暗色修复)
* ⑥ alt 文本: seriesCoverImg header 路径 alt="" → alt=游戏名(修复装饰性图片无 alt 问题)
* v1.9.32: 绝版游戏排序功能——
* ① delistedState 新增 sort 字段(appidDesc|appidAsc|dateDesc|dateAsc,默认 appidDesc)
* ② 工具栏新增排序下拉框(AppID↓/AppID↑/下架时间新→旧/下架时间旧→新),复用 sglv-sort-select CSS
* ③ getFilteredDelistedApps 在筛选后、分页前执行排序——appid 按数值排序;
* date 用 seriesDateToSortable 解析 delistedAt/changed 字段(YYYY-MM 格式 10920 条 + 空 140 条),
* 空日期始终排末尾(与 sortDir 无关),复用 v1.9.31 的 seriesDateToSortable 函数
* ④ cacheKey 纳入 sort 字段,每种排序独立缓存筛选结果
* ⑤ 切换排序时重置到第 1 页
* v1.9.31: 系列详情排序功能——
* ① pubState 新增 sortField(order|date|name|appid,默认 order)和 sortDir(asc|desc,默认 asc)
* ② 工具栏新增排序下拉框 + 方向切换按钮(↑/↓),与视图切换按钮并排
* ③ 新增 sortSeriesGames(games, sortField, sortDir) 排序函数——
* order 按 g.order 序号排序;date 按 g.date 发布时间排序(seriesDateToSortable 解析
* 中文格式 "YYYY年M月D日"/"YYYY年M月"/"YYYY年" + ISO 格式 "YYYY-MM-DD"/"YYYY-MM-__"/
* "YYYY-MM"/"YYYY" + 季度 "Q[1-4] YYYY",兼容 game_series.json 与 vediogame_filtered.json);
* name 用 _nameCollator 本地化排序;appid 按 g.id 数值排序
* ④ 未知/空日期("待定"/"")始终排到末尾,与 sortDir 无关——升降序均排末尾
* ⑤ cacheKey 纳入 sortField + sortDir,每种排序组合独立记忆分页页码
* ⑥ 排序在筛选之后、分页之前执行;视图按钮选择器改为 .sglv-view-btn[data-view]
* 以区分排序方向按钮(同 sglv-view-btn 类但不带 data-view)
* ⑦ 排序异常 try-catch 降级为原始顺序,绝不中断渲染
* v1.9.30: 系列封面加载性能优化——数据源 poster 字段优先——
* ① 数据源 steam_vediogame_selected.json 新增可选 poster 字段(预验证封面URL,
* 由 py_scripts 离线检测生成,315/417 条目有值,102 条无封面影游为空串)
* ② 宿主 v2.9.105 起 groupSeriesData 保留 poster 字段传入 seriesDb
* ③ 新增 seriesCoverImg(g, kind, cls) 辅助函数:优先 good 缓存 → poster 字段(初始src)→
* 完整 CDN 降级链 + API 兜底。poster 为空时向后兼容走原 Host.posterImg / coverChainUrls 逻辑
* ④ 卡片视图和列表视图统一使用 seriesCoverImg,减少无 poster 条目的 CDN 试错请求
* ⑤ 向后兼容:poster 为非必需字段,旧数据源(无 poster 字段)自动降级为原三级降级链
* v1.9.37: 系列分类加载优化——移除加载提示,避免界面变形——
* ① 移除 renderCollectionBody 切 tab 时的骨架屏(sgc-body-loading),直接渲染内容
* ② 移除系列模式侧边栏"系列数据加载中…"提示和主区域"系列数据加载中,请稍候…"空态
* ③ 移除工具栏 refreshStage 加载进度文本("正在加载系列数据…"等),仅保留刷新按钮 spinner 动画
* ④ sglv:series-data-loaded / sglv:supplier-data-loaded 事件不再调用 renderCollectionBody(会闪骨架),
* 改为直接刷新侧边栏+详情区域(refreshPublisherTabContent),消除后台数据加载导致的全屏闪烁
* v1.9.27: 系列分类标签页新增"互动影游"系列——
* ① 数据源 steam_vediogame_selected.json(SmallRob/steam-namespace data/ 目录,影游精选名单)
* ② 宿主 v2.9.104 起在 loadSeriesData 中并行拉取 game_series.json 与影游名单,
* 将影游条目并入 seriesDb 的"互动影游"系列,走与既有系列完全相同的同步更新管线
* (7 天缓存 TTL / 内容签名对比 / 强制刷新 / 工具栏状态三态显示 / 单源失败软降级)
* ③ 本库无需渲染改动——系列模式侧边栏/详情/统计按通用管线自动展示"互动影游"系列
* v1.9.26: PS会免刷新数据消失修复 + 远程数据哈希检测——
* ① force 刷新时先加载缓存数据保持 UI 不空白,再静默远程刷新(showLoading=false)
* ② _refreshPsplusFromRemote 内增加 _psplusDataHash 哈希对比:远程 JSON 数据未变化
* 则跳过合并/缓存写入,保留现有状态,避免重复获取和 UI 闪烁
* ③ 缓存结构新增 dataHash 字段,与 games/updatedAt 一同持久化到 IDB
* ④ 刷新按钮增加 spinner 动画 + 状态文本(已更新/已是最新/失败),3 秒后恢复更新时间
* v1.9.24: 锁区游戏图标修复 + KPI/进度条炫彩 + 年度大作默认全部年度——
* ① 定义 BLOCKED_LOCK_ICON_SVG 本地常量替代 Host.ICONS.lock(undefined),修复标签页和 KPI 卡片显示 "undefined"
* ② 新增 blockedPosterImg/blockedCapsuleImg 正常加载封面(CDN回退链+API),_sglvBlockedCoverFallback
* 在全部失败时兜底为 SVG 锁占位符;列表视图图标同理走 _sglvBlockedListIconFallback
* ③ KPI 卡片增强:渐变背景 + shimmer 扫光 + hover 彩色光晕 + 数值 text-shadow
* ④ 收集进度条减细:sglv-progress-filter 12px→7px,pub/series 卡片进度条 6px→4px,均加炫彩渐变
* ⑤ 年度大作默认展开全部年度(null),不再默认选最新年份,供用户自由筛选
* v1.9.22:
* v1.9.19: 移除 Epic 赠送 keylol 抓取兜底——
* ① keylol 帖子现需登录阅读权限,匿名抓取只会得到权限提示页(及侧栏脏数据),无维护价值
* ② 移除 EPIC_KEYLOL_URL 常量与 _fetchEpicFromKeylol 函数;_tryNextGithubSource 三级源
* 全部失败即视为刷新失败(force 刷新提示失败并保留本地数据,后台刷新静默),不再请求 keylol.com
* ③ 兜底链收敛为:① IDB 永久缓存 → ② GM 存储 + 内置名单 → ③ GitHub 数据源三级回退 → ④ 手动 JSON 导入
* v1.9.18: Epic赠送缓存增量更新 + 一键导出——
* ① 缓存增量保历史:GitHub 远程刷新时合并集加入当前缓存历史 epicState.appids
* (只增不减)——即使远程数据源被重置/变小,浏览器本地历史 appid 不丢失
* ② 新增工具栏导出按钮 #sglv-epic-export(导入按钮旁):一键下载全量 JSON
* (epic_freebies.json 兼容格式 {_meta, updatedAt, appids}),
* 可经 js_script/epic-freebies-weekly-sync.js --import 回流 GitHub 数据源维护全量名单
* ③ Blob 下载失败时兑底 prompt 展示 JSON 供手工复制;文案键均带内置 fallback(宿主未升级不报错)
* v1.9.17: Epic赠送数据源改造——
* ① 新增 EPIC_GITHUB_URLS:epic_freebies.json 三级回退链(fastly.jsdelivr → cdn.jsdelivr → raw.githubusercontent)
* ② _refreshEpicFromRemote 优先请求 GitHub 数据源(每个 timeout 15s),兼容数组/对象两种 JSON 格式,
* 提取 appid 后走 mergeEpicIds 增量合并;全部失败回退原 keylol HTML 抓取(保留原实现)
* ③ 数据由 js_script/epic-freebies-weekly-sync.js 周同步脚本生产并 push 到 SmallRob/steam-namespace
* ④ 其余兜底链不变:IDB 永久缓存秒开 → GM 存储 + 内置名单 → 手动 JSON 导入;6h 后台节流不变
* v1.9.16: 供应商/系列游戏条目支持可选 genres 类型标签——
* ① game-db-v1.2.json 起游戏条目可携带 genres 字段(Steam appdetails 类型,如 动作/策略/角色扮演)
* ② 列表视图名称下方、卡片视图 AppID 下方渲染小标签(最多3个,超出 +N)
* ③ 旧数据(无 genres 字段)安全降级,不渲染任何标签;标签文案经 Host.wlEscape 转义
* v1.9.15: 锁区游戏新增「好评500」分类 (categoryId=500)——
* ① 支持展示 steam_blocked_apps.json 人工合并条目 (source=manual, 附好评率/评论数/最低价区)
* ② blockedCatBadgeHtml 新增 500 徽章(翠绿) + 分类筛选按钮 + getFilteredBlocked catMap (topRated→500)
* ③ KPI 总卡片副标题追加好评500计数(非零时显示)
* v1.9.14: 新增"捆绑包"(Bundles)标签页——展示已拥有游戏中含进包 DLC 的游戏列表:
* ① 复用 Host.getBundleCount(appid) + Host.getDlcsByParentMap() 构建"父游戏→进包DLC"映射
* ② KPI 卡片: 含进包游戏数 / 进包 DLC 数 / 累计进包次数
* ③ 卡片视图: 游戏封面 + 进包徽章 + DLC 列表(最多5条预览)
* ④ 搜索(游戏名/appid/DLC名) + 排序(进包数/名称/appid) + 分页
* v1.9.13: DLC收藏激进防御——修复 nameCollator 未定义顽疾(DLC页面自v1.9.5起完全无法渲染):
* ① 修复 getFilteredDlc 中 parentAsc 排序分支引用 nameCollator(应为 _nameCollator)的笔误
* ② getFilteredDlc sort 包裹 try-catch,出错降级 appid 排序
* ③ getGroupedDlc sort 包裹 try-catch,出错跳过排序
* ④ renderDlcSections 包裹 try-catch,任何渲染异常不中断 loadDlcData 流程
* ⑤ renderDlcGamesList 中 getFilteredDlc/getGroupedDlc 调用包裹 try-catch,降级为未排序列表/扁平视图
* v1.9.6: 基础设施统一——
* ① 永久缓存层 _permCacheGet/_permCacheSet 从 GM_getValue/GM_setValue 迁移到 SGLVCore.IDB
* 容量无 5MB 限制(收藏数据大时无 quota 风险),跨脚本统一持久化层
* ② 旧 GM key(sglv_perm_*)首次读取时自动迁移到 IDB(sglv_idb_perm_*),迁移完成后清旧 key
* v1.9.5: 收藏数据永久缓存+增量合并——
* ① 新增永久缓存层(_permCacheGet/_permCacheSet),绕过宿主 TTL 缓存,使用 GM_getValue/GM_setValue 直接持久化
* ② PS会免/Epic赠送/年度大作/锁区游戏缓存永不过期,优先读永久缓存秒开,后台增量合并刷新(6h/24h 节流)
* ③ 按 appid 增量合并(_mergeByAppid)——新数据覆盖同 appid 条目,旧数据中独有条目保留,不再每次全新获取
* ④ 6处搜索输入(delisted/psplus/epic/blocked/goty/dlc)添加 200ms debounce,避免每次按键触发完整重渲染
* ⑤ Intl.Collator 全局缓存(_nameCollator),消除 3 处每次渲染重新构造的开销,6 处名称排序统一使用缓存实例
* v1.9.1: DLC 标签页点开卡死修复——
* ① L1(Barter.vg)与 L2(Steam appType)改为 Promise.all 并行,总耗时由 sum → max
* ② 任一阶段完成立即 schedule buildDlcList + render(setTimeout 0 让出主线程)
* ③ loading 状态显示真骨架:5 个 KPI shimmer 卡 + 12-24 卡片占位 + 阶段进度条
* ④ 大网格渲染改 rAF 分片(24 卡/帧),避免一次 innerHTML 解析卡顿
* ⑤ 复用 window.SGLVCore 提供的 StageProgress(缺失时 noop 兜底)
*
* 桥接契约(Host / ctx 需提供):
* apiVersion: 1
* getOwnedGames(), getActiveOwnedAppIds(), isGameOwnedByMe(appid),
* getGameOwnerNames(appid), getShowFamilyShared(),
* getGameDb(), getDelistedDb(),
* fetchGameZhName(), loadGameZhName(), coverChainUrls(appid),
* posterImg(appid, ...), getGameIconUrl(appid), getPosterGood(appid),
* fetchCoverApiUrl(appid), renderPagination(...), paginate(...),
* showToast(msg), wlEscape(s), h(html), formatLastPlayedShort(ts),
* cacheKey(...), getCached(...), cacheGet(key), cacheSet(key,val,ttl),
* cacheTTL: {...}, T: {...i18n...}, ICONS: {...}, isZh: boolean
* v1.3.0: loadBlockedApps(force), isBlockedApp(appid), isBlockedLoaded(),
* getBlockedApps(), getBlockedSource(), parseManualBlockedJson(text)
* v1.4.0: 年度大作封面获取优化(持久化 good URL 缓存 + 多 CDN 回退链 +
* appdetails API 兜底 + SVG 占位图),筛选改为 KPI 卡片点击切换
* v1.5.0: 移除XGP标签页(数据源失效),优化年度大作和Epic赠送布局(KPI卡片筛选+分页上移紧凑布局)
* v1.6.0: PS会免和锁区游戏标签页支持KPI卡片筛选(点击切换+active高亮+按钮同步)
* v1.8.2: getSeriesDb() 可选——系列模式数据源 { seriesName: [{id,name,date}] },
* 未提供时系列模式展示加载中提示(安全降级)
* v1.9.30: 宿主 v2.9.105 起 getSeriesDb() 条目包含可选 poster 字段(预验证封面URL)
* 系列封面渲染优先使用 poster 字段作为初始 src,失败走 CDN 降级链 + API 兜底
* v1.9.27: 宿主 v2.9.104 起 getSeriesDb() 包含"互动影游"系列
* (数据源 steam_vediogame_selected.json,同步更新逻辑与既有系列一致)
* v1.9.0: DLC 收藏标签页——新增 Host 桥接接口:
* isDlc(appid), isDlcDbReady(), loadDlcDatabase(),
* enrichOwnedAppTypes(), enrichDlcTypes(dlcIds),
* getDlcType(appid), getBundleCount(appid),
* getDlcParent(appid), getParentDlcTotalMap()
*
* 宿主需 @grant GM_xmlhttpRequest / GM_getValue / GM_setValue,
* 并 @connect fastly.jsdelivr.net / cdn.jsdelivr.net / raw.githubusercontent.com
* (PS会免 / 锁区 / 系列 / Epic赠送数据,位于 SmallRob/steam-namespace 仓库 data/ 目录)、
* store.playstation.com(PS独占中文名)。
* v1.9.19: 不再需要 keylol.com(Epic赠送名单改由 GitHub 数据源全量维护)。
*/
window.SGLVCollection = (function () {
'use strict';
// ---- 桥接宿主(由 init(ctx) 注入) ----
let Host = null;
const apiVersion = 1;
// ---- SGLVCore 依赖(sglv-core.lib.js 提供的零业务基础设施;缺失时所有调用走 noop 兜底) ----
// v1.9.1: DLC 渐进式加载复用 makeThrottledProgress / concurrentPool,避免每批数据都触发主线程渲染风暴
const _C = (typeof unsafeWindow !== 'undefined' && unsafeWindow.SGLVCore) || window.SGLVCore || null;
const _throttled = _C && typeof _C.makeThrottledProgress === 'function' ? _C.makeThrottledProgress : null;
const _StageProgress = _C && _C.StageProgress ? _C.StageProgress : null;
// ---- v1.9.41: 封面链语言变体增强(sglv-cover-fallback.lib.js v1.2.0 可选依赖)----
// 惰性解析:cover-fallback 与本库的加载顺序不作假设,每次调用时取
function _coverFb() {
try {
return (typeof unsafeWindow !== 'undefined' && unsafeWindow.SGLVCoverFallback)
|| window.SGLVCoverFallback || null;
} catch (e) { return null; }
}
// 中文界面请求语言变体封面(library_600x900_schinese 等),其余界面用默认资产
function coverLang() {
return (Host && Host.isZh) ? 'schinese' : null;
}
// 封面完整回退链:cover-fallback 链(steamui 精确 URL 语境 + 语言变体置顶 + 4CDN)
// → 降级 Host.coverChainUrls(v1.9.40 原行为)
function coverChainLang(appid, kind) {
try {
const fb = _coverFb();
if (fb && typeof fb.buildFullChain === 'function'
&& Array.isArray(fb.KINDS) && fb.KINDS.indexOf(kind) >= 0) {
const chain = fb.buildFullChain(appid, kind, coverLang());
if (Array.isArray(chain) && chain.length) return chain;
}
} catch (e) { /* fallthrough */ }
return Host.coverChainUrls(appid, kind);
}
// good 缓存:宿主会话级缓存优先,叠加 cover-fallback 的 steamui 精确 hash URL(同步缓存命中)
function coverGoodUrl(appid, kind) {
const good = Host.getPosterGood(appid, kind);
if (good) return good;
try {
const fb = _coverFb();
if (fb && typeof fb.getSteamuiGoodUrl === 'function') {
return fb.getSteamuiGoodUrl(appid, kind, coverLang()) || '';
}
} catch (e) { /* fallthrough */ }
return '';
}
// v2.9.22: sgc-panel 紧凑 CSS(仿主面板 v2.9.22 页头风格 + 品牌图标 + 拖动 + 骨架占位)
const SGC_PANEL_CSS = `
/* === 紧凑 header:去除"游戏收藏"标题,保留左侧 Steam 图标 + 中间 tab-bar + 右侧关闭 === */
.sgc-panel > .sglv-header {
padding: 8px 14px !important;
gap: 12px;
cursor: move; /* header 作为拖动手柄 */
user-select: none;
background: linear-gradient(135deg, rgba(27, 40, 56, 0.95) 0%, rgba(42, 71, 94, 0.95) 100%) !important;
border-bottom: 1px solid rgba(102, 192, 244, 0.18) !important;
}
.sgc-panel > .sglv-header h2 { display: none !important; }
.sgc-panel > .sglv-header > .sglv-tab-bar {
display: flex;
align-items: center;
gap: 2px;
flex: 1;
min-width: 0;
overflow-x: auto;
scrollbar-width: none;
}
.sgc-panel > .sglv-header > .sglv-tab-bar::-webkit-scrollbar { display: none; }
/* === 保留最左侧 Steam 图标作为品牌标识 === */
.sglv-header-brand {
width: 24px;
height: 24px;
border-radius: 6px;
flex-shrink: 0;
display: inline-flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, rgba(102, 192, 244, 0.18), rgba(139, 92, 246, 0.18));
border: 1px solid rgba(102, 192, 244, 0.25);
color: #66c0f4;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.06);
transition: transform 0.2s, box-shadow 0.2s;
}
.sglv-header-brand:hover { transform: rotate(-8deg) scale(1.05); box-shadow: 0 2px 8px rgba(102, 192, 244, 0.35), inset 0 1px 0 rgba(255, 255, 255, 0.1); }
.sglv-header-brand img { width: 14px; height: 14px; display: block; border-radius: 2px; }
/* === tab 按钮紧凑化(覆盖 shared css 的 flex:1 + 大 padding) === */
.sgc-panel .sglv-tab {
flex: 0 0 auto !important;
padding: 5px 12px !important;
font-size: 12.5px !important;
font-weight: 600 !important;
border-radius: 8px !important;
border: 1px solid transparent !important;
background: transparent !important;
color: #94a3b8 !important;
white-space: nowrap !important;
gap: 5px !important;
transition: background 0.15s, color 0.15s, border-color 0.15s, transform 0.15s !important;
}
.sgc-panel .sglv-tab:hover { color: #e2e8f0 !important; background: rgba(255, 255, 255, 0.06) !important; }
.sgc-panel .sglv-tab.active {
color: #fff !important;
background: rgba(102, 192, 244, 0.22) !important;
border-color: rgba(102, 192, 244, 0.4) !important;
box-shadow: 0 0 0 1px rgba(102, 192, 244, 0.15) inset, 0 1px 4px rgba(102, 192, 244, 0.18) !important;
}
.sgc-panel .sglv-tab svg { width: 14px; height: 14px; flex-shrink: 0; }
/* === 隐藏原 .sglv-tabs 单独行(兼容老代码,防止双重显示) === */
.sgc-panel .sglv-tabs { display: none !important; }
/* === 关闭按钮位置 === */
.sgc-panel > .sglv-header > .sglv-header-actions {
gap: 6px;
flex-shrink: 0;
margin-left: auto;
}
/* === v2.9.22: Epic免费标签 → 封面右下角(card + cover 两种视图) === */
.sglv-card-img-wrap > .sglv-epic-free-badge,
.sglv-wl-cover-img-wrap > .sglv-epic-free-badge {
position: absolute !important;
bottom: 6px !important;
right: 6px !important;
top: auto !important;
left: auto !important;
margin-top: 0 !important;
background: #ff69b4 !important;
color: #fff !important;
padding: 2px 6px !important;
border-radius: 3px !important;
font-size: 10px !important;
font-weight: 700 !important;
z-index: 2 !important;
box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35) !important;
backdrop-filter: blur(4px) !important;
-webkit-backdrop-filter: blur(4px) !important;
}
/* === v2.9.22: GotY"年度大作"标签 → 封面右下角(card + cover)== 风格与 Epic免费一致 === */
.sglv-card-img-wrap > .sglv-goty-goty-badge,
.sglv-wl-cover-img-wrap > .sglv-goty-goty-badge {
position: absolute !important;
bottom: 6px !important;
right: 6px !important;
top: auto !important;
left: auto !important;
margin-top: 0 !important;
background: linear-gradient(135deg, #f59e0b, #ef4444) !important;
color: #fff !important;
padding: 2px 6px !important;
border-radius: 3px !important;
font-size: 10px !important;
font-weight: 700 !important;
z-index: 2 !important;
box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35) !important;
backdrop-filter: blur(4px) !important;
-webkit-backdrop-filter: blur(4px) !important;
}
/* === v2.9.22: cover 视图下方信息行统一间距(Epic / Delisted / GotY 一致) === */
.sglv-wl-cover-body .sglv-epic-owned-row,
.sglv-wl-cover-body .sglv-blocked-owned-row,
.sglv-wl-cover-body .sglv-goty-owned-row {
margin-top: 2px;
gap: 4px;
}
/* === v2.9.22: 供应商列表视图封面列 === */
.sglv-pub-list-col.cover { padding-right: 8px; }
.sglv-pub-list-cover {
width: 80px;
height: 36px;
object-fit: cover;
border-radius: 4px;
display: block;
background: rgba(255, 255, 255, 0.05);
}
/* === v1.9.16: 供应商/系列游戏 genres 类型标签(可选字段,无 genres 时不渲染) === */
.sglv-pub-genre-tags {
display: inline-flex;
gap: 3px;
margin-left: 6px;
vertical-align: 1px;
flex-wrap: wrap;
}
.sglv-pub-genre-tag {
font-size: 10px;
line-height: 1;
padding: 2px 5px;
border-radius: 3px;
background: rgba(102, 192, 244, 0.12);
color: #9ecfea;
white-space: nowrap;
}
.sglv-card-genre-row {
display: flex;
gap: 3px;
flex-wrap: wrap;
margin-top: 3px;
}
/* === v2.9.22: GotY 状态行紧凑布局(owned badge + 🕐 发售日期同行) === */
.sglv-goty-status-row {
display: flex !important;
align-items: center !important;
gap: 6px !important;
flex-wrap: wrap !important;
margin-top: 4px !important;
min-height: 18px !important;
}
.sglv-goty-status-row .sglv-card-badge {
display: inline-flex !important;
align-items: center !important;
font-size: 10px !important;
padding: 2px 7px !important;
margin-top: 0 !important;
flex-shrink: 0 !important;
}
.sglv-goty-date {
display: inline-flex !important;
align-items: center !important;
gap: 3px !important;
font-size: 10px !important;
color: var(--sglv-text-secondary, #94a3b8) !important;
font-variant-numeric: tabular-nums !important;
margin-left: auto !important;
white-space: nowrap !important;
}
.sglv-goty-date .sglv-goty-clock {
width: 11px !important;
height: 11px !important;
display: inline-flex !important;
align-items: center !important;
justify-content: center !important;
opacity: 0.6 !important;
flex-shrink: 0 !important;
}
.sglv-goty-date .sglv-goty-clock svg {
width: 11px !important;
height: 11px !important;
}
/* list 视图中的 goty-date 样式(不要 right-push,跟其他 meta 元素 inline) */
.sglv-list-meta .sglv-goty-date {
margin-left: 0 !important;
gap: 3px !important;
}
/* === v2.9.22: PS会免封面视图 — tier-badge 绝对定位到 cover 视图封面右上角 === */
/* shared CSS 的 .sglv-card-img-wrap .sglv-ps-tier-badge 定位只对 card 视图生效;
cover 视图用 .sglv-wl-cover-img-wrap,需要独立覆盖。 */
.sglv-wl-cover-img-wrap > .sglv-ps-tier-badge {
position: absolute !important;
top: 6px !important;
right: 6px !important;
z-index: 2 !important;
backdrop-filter: blur(4px) !important;
-webkit-backdrop-filter: blur(4px) !important;
box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35) !important;
}
/* === v2.9.22: PS会免 cover 视图 — 信息行紧凑到 3 行内 === */
/* 状态徽章 + 在库徽章合并到同一行(左右排列),月份/版本单独一行 */
.sglv-wl-cover-body .sglv-ps-status-row {
display: flex !important;
align-items: center !important;
gap: 5px !important;
flex-wrap: wrap !important;
margin-top: 2px !important;
}
.sglv-wl-cover-body .sglv-ps-status-row .sglv-card-badge {
display: inline-flex !important;
align-items: center !important;
font-size: 10px !important;
padding: 2px 7px !important;
margin-top: 0 !important;
}
/* 月份 + 版本 meta 行紧凑 */
.sglv-wl-cover-body .sglv-ps-meta-row {
display: flex !important;
align-items: center !important;
gap: 6px !important;
flex-wrap: wrap !important;
font-size: 10px !important;
color: var(--sglv-text-secondary) !important;
}
.sglv-wl-cover-body .sglv-ps-meta-row .sglv-ps-month-item {
display: inline-flex !important;
align-items: center !important;
gap: 3px !important;
}
.sglv-wl-cover-body .sglv-ps-meta-row .sglv-ps-month-item .sglv-ps-clock {
width: 11px !important;
height: 11px !important;
display: inline-flex !important;
align-items: center !important;
opacity: 0.65 !important;
}
.sglv-wl-cover-body .sglv-ps-meta-row .sglv-ps-month-item .sglv-ps-clock svg {
width: 11px !important;
height: 11px !important;
}
.sglv-wl-cover-body .sglv-ps-meta-row .sglv-ps-versions {
display: inline-flex !important;
gap: 3px !important;
}
.sglv-wl-cover-body .sglv-ps-meta-row .sglv-ps-versions span {
font-size: 9px !important;
padding: 1px 4px !important;
border-radius: 3px !important;
background: rgba(255, 255, 255, 0.08) !important;
border: 1px solid rgba(255, 255, 255, 0.15) !important;
}
/* === v2.9.22: 年度大作 chip 强化 — 默认全部展开,active 更明显 === */
.sgc-panel .sglv-goty-year-bar {
padding: 8px 12px !important;
gap: 6px !important;
background: linear-gradient(180deg, rgba(139, 92, 246, 0.08), transparent) !important;
border-bottom: 1px solid rgba(139, 92, 246, 0.18) !important;
}
.sgc-panel .sglv-goty-year-chip {
padding: 4px 12px !important;
font-size: 12px !important;
}
.sgc-panel .sglv-goty-year-chip.active {
background: linear-gradient(135deg, rgba(139, 92, 246, 0.4), rgba(59, 130, 246, 0.25)) !important;
color: #fff !important;
border-color: rgba(139, 92, 246, 0.6) !important;
box-shadow: 0 0 12px rgba(139, 92, 246, 0.35) !important;
}
/* === v2.9.22: PS / Epic 占位封面 logo 尺寸(适配新版 viewBox 122.88x95.18 和 100x100) === */
.sglv-ps-cover-placeholder .sglv-ps-logo {
width: 96px !important;
height: 74px !important;
opacity: 0.9 !important;
color: #fff !important;
flex-shrink: 0 !important;
filter: drop-shadow(0 2px 6px rgba(0, 0, 0, 0.35));
}
.sglv-ps-cover-placeholder .sglv-ps-logo svg { width: 100% !important; height: 100% !important; display: block; }
/* Epic 占位容器:覆盖 PS 的蓝色渐变,改为深色盾形风格 */
.sglv-epic-cover-placeholder {
background: linear-gradient(135deg, #0d0d0d 0%, #1f1f1f 55%, #2a2a2a 100%) !important;
box-shadow: inset 0 0 30px rgba(0, 0, 0, 0.5) !important;
}
.sglv-epic-cover-placeholder .sglv-epic-logo {
width: 96px !important;
height: 96px !important;
opacity: 1 !important;
flex-shrink: 0 !important;
filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.6));
}
.sglv-epic-cover-placeholder .sglv-epic-logo svg { width: 100% !important; height: 100% !important; display: block; }
/* === 加载中骨架:body 为空或仅含简单文字时显示 spinner === */
@keyframes sgc-spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } }
.sgc-body-loading {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
min-height: 320px;
padding: 40px 20px;
gap: 14px;
color: #94a3b8;
font-size: 13px;
text-align: center;
}
.sgc-body-loading .sgc-bl-spinner {
width: 36px;
height: 36px;
border: 3px solid rgba(102, 192, 244, 0.15);
border-top-color: #66c0f4;
border-radius: 50%;
animation: sgc-spin 0.9s linear infinite;
}
.sgc-body-loading .sgc-bl-title {
font-size: 15px;
font-weight: 600;
color: #cbd5e1;
}
.sgc-body-loading .sgc-bl-tip {
font-size: 12px;
color: #64748b;
line-height: 1.6;
max-width: 380px;
}
/* body 完全为空时(首次打开/切 tab 瞬间)显示 fallback 提示 */
.sgc-panel .sglv-body:empty::before {
content: "加载中…";
display: flex;
align-items: center;
justify-content: center;
height: 200px;
color: #94a3b8;
font-size: 13px;
}
/* === v1.9.1: DLC 收藏标签页骨架(KPI shimmer + 卡片占位 + 阶段进度条) === */
@keyframes sglv-skel-shimmer {
0% { background-position: 200% 0; }
100% { background-position: -200% 0; }
}
.sglv-skel-line {
background: linear-gradient(90deg,
rgba(102,192,244,0.06) 0%,
rgba(102,192,244,0.20) 50%,
rgba(102,192,244,0.06) 100%);
background-size: 200% 100%;
animation: sglv-skel-shimmer 1.4s ease-in-out infinite;
border-radius: 4px;
height: 14px;
margin: 6px 0;
}
.sglv-skel-line.lg { height: 22px; width: 55%; }
.sglv-skel-line.md { height: 14px; width: 40%; }
.sglv-skel-line.sm { height: 10px; width: 28%; }
.sglv-trend-kpi-card.skeleton { pointer-events: none; opacity: 0.55; }
.sglv-trend-kpi-card.skeleton .sglv-skel-line { margin: 8px 0; }
.sglv-skel-card {
background: rgba(255,255,255,0.04) !important;
border: 1px solid rgba(255,255,255,0.06) !important;
position: relative;
overflow: hidden;
}
.sglv-skel-card::after {
content: "";
position: absolute;
inset: 0;
background: linear-gradient(90deg,
transparent 0%,
rgba(102,192,244,0.10) 50%,
transparent 100%);
background-size: 200% 100%;
animation: sglv-skel-shimmer 1.4s ease-in-out infinite;
pointer-events: none;
}
.sglv-skel-card .sglv-card-img-wrap,
.sglv-skel-card .sglv-card-body { visibility: hidden; }
.sglv-skel-stage {
margin: 14px 18px;
display: flex;
flex-direction: column;
gap: 8px;
}
.sglv-skel-stage-bar {
height: 4px;
background: rgba(102,192,244,0.12);
border-radius: 2px;
overflow: hidden;
}
.sglv-skel-stage-fill {
height: 100%;
background: linear-gradient(90deg, #66c0f4, #a78bfa);
border-radius: 2px;
transition: width 0.4s ease;
}
.sglv-skel-stage-text {
font-size: 12px;
color: #94a3b8;
display: flex;
align-items: center;
gap: 8px;
}
.sglv-skel-stage-text::before {
content: "";
width: 12px;
height: 12px;
border: 2px solid rgba(102,192,244,0.25);
border-top-color: #66c0f4;
border-radius: 50%;
animation: sgc-spin 0.9s linear infinite;
flex-shrink: 0;
}
.sglv-skel-grid { padding: 0 12px 12px; }
/* === v1.9.4: DLC 加载等待动画(参考 steam-friend-manager spinner 风格) === */
.sglv-dlc-loading { display:flex; flex-direction:column; align-items:center; justify-content:center; padding:48px 20px; gap:14px; color:#94a3b8; min-height:280px; }
.sglv-dlc-loading .sglv-dlc-spin { width:32px; height:32px; animation:sgc-spin 1s linear infinite; color:#a78bfa; }
.sglv-dlc-loading-text { font-size:13px; font-weight:600; color:#cbd5e1; }
.sglv-dlc-loading-sub { font-size:11px; color:#64748b; }
.sglv-dlc-loading-bar { width:220px; height:3px; background:rgba(102,192,244,0.12); border-radius:2px; overflow:hidden; }
.sglv-dlc-loading-bar-fill { height:100%; background:linear-gradient(90deg,#66c0f4,#a78bfa); border-radius:2px; transition:width 0.4s ease; }
/* === v1.9.4: DLC 工具栏分隔符 + 已拥有筛选 === */
.sglv-toolbar-sep { width:1px; height:24px; background:rgba(148,163,184,0.2); flex-shrink:0; margin:0 2px; }
.sglv-dlc-own-filter { display:flex; gap:2px; flex-shrink:0; }
.sglv-dlc-own-filter .sglv-btn { padding:4px 10px; font-size:11.5px; }
/* === v1.9.35: 系列详情工具栏——flex-wrap 防溢出 + 拥有状态切换标签 === */
.sglv-pub-detail-toolbar {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 8px 12px;
margin-bottom: 8px;
font-size: 13px;
color: #8a9ba8;
}
.sglv-pub-completion { flex-shrink: 0; }
.sglv-pub-own-filter { display: flex; gap: 2px; flex-shrink: 0; }
.sglv-pub-own-filter .sglv-btn { padding: 3px 10px; font-size: 11.5px; }
.sglv-pub-sort-group { display: flex; align-items: center; gap: 4px; flex-shrink: 0; }
.sglv-pub-detail-toolbar .sglv-view-toggle { margin-left: auto; gap: 4px !important; }
/* === v1.9.1: DLC 收藏标签页 KPI 紧凑布局(5 列一行, 缩 padding/font, 避免换行) === */
/* shared-css 默认 .sglv-trend-kpi-row 是 4 列,5 个 KPI 必然换行 → 用 id 选择器精准覆盖 */
#sglv-dlc-kpi .sglv-trend-kpi-row {
grid-template-columns: repeat(5, 1fr);
gap: 6px;
margin-bottom: 8px;
}
#sglv-dlc-kpi .sglv-trend-kpi-card {
padding: 5px 8px 4px;
min-width: 0;
}
#sglv-dlc-kpi .sglv-trend-kpi-header {
gap: 3px;
margin-bottom: 1px;
}
#sglv-dlc-kpi .sglv-trend-kpi-icon {
width: 16px;
height: 16px;
border-radius: 4px;
}
#sglv-dlc-kpi .sglv-trend-kpi-icon svg {
width: 10px;
height: 10px;
}
#sglv-dlc-kpi .sglv-trend-kpi-label {
font-size: 10px;
line-height: 1.2;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
#sglv-dlc-kpi .sglv-trend-kpi-value {
font-size: 17px;
line-height: 1.15;
white-space: nowrap;
}
#sglv-dlc-kpi .sglv-trend-kpi-sub {
font-size: 9px;
line-height: 1.3;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* === v1.9.1: DLC groupMode=true 时,视图切换按钮置灰不可点 === */
/* 分组视图天然是 card 布局,viewMode 概念对它无意义 → 视觉禁用 + pointer-events none */
.sgc-panel .sglv-view-toggle.sglv-view-disabled {
opacity: 0.35;
pointer-events: none;
filter: grayscale(0.6);
}
.sgc-panel .sglv-view-toggle.sglv-view-disabled .sglv-btn.active {
/* 即使 active 也不应被强调,保持整体灰态 */
box-shadow: none;
}
/* === v1.8.2: 供应商/系列模式切换条(系列分类标签页侧边栏顶部) === */
.sgc-panel .sglv-pub-mode-switch {
display: flex;
gap: 4px;
padding: 8px 10px;
border-bottom: 1px solid rgba(255,255,255,0.06);
position: sticky;
top: 0;
background: rgba(20,30,42,0.96);
backdrop-filter: blur(4px);
z-index: 2;
}
.sgc-panel .sglv-pub-mode-btn {
flex: 1;
padding: 5px 10px;
font-size: 12px;
font-weight: 600;
border-radius: 6px;
border: 1px solid rgba(255,255,255,0.08);
background: rgba(255,255,255,0.03);
color: #94a3b8;
cursor: pointer;
transition: background 0.15s, color 0.15s, border-color 0.15s;
}
.sgc-panel .sglv-pub-mode-btn:hover { color: #e2e8f0; background: rgba(255,255,255,0.07); }
.sgc-panel .sglv-pub-mode-btn.active {
color: #fff;
background: rgba(102,192,244,0.22);
border-color: rgba(102,192,244,0.4);
box-shadow: 0 0 0 1px rgba(102,192,244,0.15) inset;
}
/* v2.9.90: 系列刷新按钮——不占 flex:1,固定宽度 */
.sgc-panel .sglv-pub-mode-btn.sglv-pub-series-refresh {
flex: 0 0 auto;
padding: 5px 8px;
color: #94a3b8;
}
.sgc-panel .sglv-pub-mode-btn.sglv-pub-series-refresh:hover { color: #66c0f4; }
.sgc-panel .sglv-pub-mode-btn.sglv-pub-series-refresh svg { width: 14px; height: 14px; }
.sgc-panel .sglv-pub-mode-btn.sglv-pub-series-refresh.sglv-spin svg {
animation: sgc-spin 0.8s linear infinite;
}
/* v1.9.40: 刷新结果悬浮提示——绝对定位不参与工具栏 flex 布局,任何内容都不会压缩切换按钮 */
.sgc-panel .sglv-pub-refresh-toast {
position: absolute;
top: calc(100% + 4px);
right: 10px;
z-index: 3;
display: inline-flex;
align-items: center;
gap: 8px;
padding: 4px 10px;
font-size: 11px;
color: #cbd5e1;
background: rgba(15,23,35,0.96);
border: 1px solid rgba(255,255,255,0.1);
border-radius: 6px;
box-shadow: 0 4px 12px rgba(0,0,0,0.35);
pointer-events: none;
white-space: nowrap;
}
.sglv-pub-status-ok { color: #4caf50; font-weight: 600; }
.sglv-pub-status-dim { color: #8f9bb3; }
.sglv-pub-status-err { color: #ef5350; font-weight: 600; }
/* v2.9.90: 锁区游戏刷新按钮 spinner 动画 */
#sglv-blocked-refresh.sglv-spin svg {
animation: sgc-spin 0.8s linear infinite;
}
.sglv-ps-status {
font-size: 11px;
color: #8f9bb3;
white-space: nowrap;
margin-left: 4px;
display: inline-flex;
align-items: center;
gap: 6px;
}
/* v2.9.91: 锁区游戏工具栏状态文本(更新时间 / 加载进度) */
.sglv-blocked-status {
font-size: 11px;
color: #8f9bb3;
white-space: nowrap;
margin-left: 4px;
display: inline-flex;
align-items: center;
}
.sglv-blocked-status.loading {
color: #66c0f4;
}
/* === v1.8.2: 系列模式扁平列表项(无二级分类) === */
.sgc-panel .sglv-series-flat-item {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
padding: 7px 12px;
font-size: 12.5px;
color: #cbd5e1;
cursor: pointer;
border-left: 2px solid transparent;
transition: background 0.15s, border-color 0.15s;
}
.sgc-panel .sglv-series-flat-item:hover { background: rgba(255,255,255,0.05); }
.sgc-panel .sglv-series-flat-item.active {
background: rgba(102,192,244,0.12);
border-left-color: #66c0f4;
color: #fff;
}
.sgc-panel .sglv-series-flat-item .sglv-series-name {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.sgc-panel .sglv-series-empty-hint {
padding: 20px 12px;
font-size: 12px;
color: #8a9ba8;
text-align: center;
}
/* === v1.9.0: DLC 收藏标签页样式 === */
.sglv-dlc-group {
border: 1px solid rgba(102, 192, 244, 0.12);
border-radius: 8px;
margin-bottom: 8px;
overflow: hidden;
background: rgba(255, 255, 255, 0.02);
}
.sglv-dlc-group.collapsed .sglv-dlc-card-row { display: none; }
.sglv-dlc-group-head {
display: flex !important;
align-items: center !important;
gap: 8px !important;
padding: 8px 12px !important;
cursor: pointer !important;
background: rgba(102, 192, 244, 0.06) !important;
transition: background 0.15s !important;
}
.sglv-dlc-group-head:hover { background: rgba(102, 192, 244, 0.12) !important; }
.sglv-dlc-arrow { font-size: 12px; color: #94a3b8; transition: transform 0.15s; flex-shrink: 0; }
.sglv-dlc-pname { font-weight: 600; font-size: 13px; color: #e2e8f0; flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.sglv-dlc-meta { font-size: 11px; color: #94a3b8; flex-shrink: 0; }
.sglv-dlc-pct { font-weight: 700; font-size: 13px; color: #66c0f4; font-variant-numeric: tabular-nums; flex-shrink: 0; }
/* === v1.9.3: DLC 父游戏 group 展开后,DLC 卡片用横版 4 列 grid(替代原 8 列竖图) === */
.sglv-dlc-card-row { display: grid; grid-template-columns: repeat(4, 1fr); gap: 8px; padding: 8px 12px 12px; }
.sglv-dlc-card-row .sglv-dlc-group-cover { width: 100% !important; }
@media (max-width: 1280px) { .sglv-dlc-card-row { grid-template-columns: repeat(3, 1fr) !important; } }
@media (max-width: 900px) { .sglv-dlc-card-row { grid-template-columns: repeat(2, 1fr) !important; } }
@media (max-width: 600px) { .sglv-dlc-card-row { grid-template-columns: 1fr !important; } }
.sglv-dlc-type-badge-music { background: rgba(34, 165, 247, 0.15); color: #22a5f7; border: 1px solid rgba(34, 165, 247, 0.25); padding: 1px 5px; border-radius: 3px; font-size: 9px; font-weight: 700; }
.sglv-dlc-type-badge-dlc { background: rgba(139, 92, 246, 0.15); color: #a78bfa; border: 1px solid rgba(139, 92, 246, 0.25); padding: 1px 5px; border-radius: 3px; font-size: 9px; font-weight: 700; }
.sglv-dlc-group-toggle { display: flex; gap: 2px; background: rgba(255, 255, 255, 0.06); border-radius: 8px; padding: 2px; }
.sglv-dlc-group-toggle .sglv-btn { padding: 4px 10px; font-size: 12px; font-weight: 600; border-radius: 6px; }
/* === v1.9.14: 捆绑包标签页专用样式 === */
.sglv-bundle-card { cursor: pointer; }
.sglv-bundle-dlc-list { margin-top: 6px; display: flex; flex-direction: column; gap: 3px; }
.sglv-bundle-dlc-item { display: flex; align-items: center; gap: 6px; padding: 3px 6px; border-radius: 4px; background: rgba(255,255,255,0.04); transition: background 0.15s; cursor: pointer; }
.sglv-bundle-dlc-item:hover { background: rgba(102,192,244,0.12); }
.sglv-bundle-dlc-name { flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; font-size: 11px; color: #94a3b8; }
.sglv-bundle-dlc-more { font-size: 10px; color: #64748b; padding: 2px 6px; font-style: italic; }
/* === v1.9.24: 锁区游戏 SVG 锁图案封面占位符 === */
.sglv-blocked-cover-placeholder {
width: 100%; height: 100%;
display: flex; flex-direction: column;
align-items: center; justify-content: center;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 40%, #0f3460 100%);
position: relative; overflow: hidden;
}
.sglv-blocked-cover-placeholder::before {
content: ''; position: absolute; inset: 0;
background: radial-gradient(ellipse at 50% 35%, rgba(239,68,68,0.12) 0%, transparent 60%);
}
.sglv-blocked-cover-placeholder::after {
content: ''; position: absolute; inset: 0;
background: repeating-linear-gradient(45deg, transparent 0, transparent 12px, rgba(239,68,68,0.03) 12px, rgba(239,68,68,0.03) 24px);
pointer-events: none;
}
.sglv-blocked-cover-placeholder .sglv-blocked-lock-svg {
width: 48px; height: 48px;
filter: drop-shadow(0 2px 8px rgba(239,68,68,0.4));
z-index: 1; flex-shrink: 0;
}
.sglv-blocked-cover-placeholder .sglv-blocked-cover-name {
margin-top: 8px; padding: 0 8px;
font-size: 11px; font-weight: 600;
color: rgba(248,113,113,0.8);
text-align: center; line-height: 1.3;
max-width: 90%; overflow: hidden;
text-overflow: ellipsis; display: -webkit-box;
-webkit-line-clamp: 2; -webkit-box-orient: vertical;
z-index: 1;
}
/* 横版封面视图(cover)适配 */
.sglv-wl-cover-img-wrap .sglv-blocked-cover-placeholder {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
}
.sglv-wl-cover-img-wrap .sglv-blocked-cover-placeholder .sglv-blocked-lock-svg {
width: 40px; height: 40px;
}
.sglv-wl-cover-img-wrap .sglv-blocked-cover-placeholder .sglv-blocked-cover-name {
font-size: 10px;
}
/* 列表视图小图标 */
.sglv-list-icon.sglv-blocked-list-icon {
width: 45px; height: 21px;
display: flex; align-items: center; justify-content: center;
background: linear-gradient(135deg, #1a1a2e, #0f3460);
border: 1px solid rgba(239,68,68,0.2);
border-radius: 3px;
}
.sglv-blocked-list-icon svg { width: 14px !important; height: 14px !important; }
/* === v1.9.24: KPI 卡片炫彩增强 === */
.sgc-panel .sglv-trend-kpi-card {
background: linear-gradient(135deg, rgba(255,255,255,0.04) 0%, rgba(255,255,255,0.01) 100%) !important;
border-width: 1px !important;
position: relative; overflow: hidden;
transition: transform 0.25s, box-shadow 0.25s, border-color 0.25s !important;
}
.sgc-panel .sglv-trend-kpi-card::after {
content: ''; position: absolute; top: 0; left: -100%;
width: 100%; height: 100%;
background: linear-gradient(90deg, transparent, rgba(255,255,255,0.06), transparent);
transition: left 0.6s; pointer-events: none;
}
.sgc-panel .sglv-trend-kpi-card:hover::after { left: 100%; }
.sgc-panel .sglv-trend-kpi-card:hover {
transform: translateY(-2px) !important;
box-shadow: 0 4px 20px rgba(0,0,0,0.3) !important;
}
.sgc-panel .sglv-trend-kpi-card.active {
box-shadow: 0 0 0 1px var(--sglv-accent) inset, 0 4px 16px rgba(102,192,244,0.2) !important;
}
/* 锁区 KPI 红色卡片增强 */
.sgc-panel .sglv-trend-kpi-card[style*="ef4444"] {
background: linear-gradient(135deg, rgba(239,68,68,0.08) 0%, rgba(239,68,68,0.02) 100%) !important;
}
.sgc-panel .sglv-trend-kpi-card[style*="ef4444"]:hover {
box-shadow: 0 4px 20px rgba(239,68,68,0.25) !important;
border-color: rgba(239,68,68,0.5) !important;
}
/* 橙色卡片增强 */
.sgc-panel .sglv-trend-kpi-card[style*="ff9800"] {
background: linear-gradient(135deg, rgba(255,152,0,0.08) 0%, rgba(255,152,0,0.02) 100%) !important;
}
.sgc-panel .sglv-trend-kpi-card[style*="ff9800"]:hover {
box-shadow: 0 4px 20px rgba(255,152,0,0.25) !important;
border-color: rgba(255,152,0,0.5) !important;
}
/* 绿色(mine)卡片增强 */
.sgc-panel .sglv-trend-kpi-card.mine {
background: linear-gradient(135deg, rgba(34,197,94,0.08) 0%, rgba(34,197,94,0.02) 100%) !important;
}
.sgc-panel .sglv-trend-kpi-card.mine:hover {
box-shadow: 0 4px 20px rgba(34,197,94,0.25) !important;
border-color: rgba(34,197,94,0.5) !important;
}
/* KPI 数值炫彩文字 */
.sgc-panel .sglv-trend-kpi-card .sglv-trend-kpi-value {
text-shadow: 0 0 12px currentColor;
filter: brightness(1.1);
}
/* === v1.9.24: 收集进度条炫彩 + 减细 === */
/* 系列分类筛选进度条减细(原 12px → 7px) */
.sgc-panel .sglv-progress-filter {
height: 7px !important;
border-radius: 4px !important;
}
.sgc-panel .sglv-progress-filter .sglv-progress-fill {
background: linear-gradient(90deg, #4caf50, #22d3ee, #66c0f4) !important;
box-shadow: 0 0 6px rgba(34,211,238,0.3) !important;
}
.sgc-panel .sglv-progress-filter .sglv-progress-fill.active {
background: linear-gradient(90deg, #22c55e, #34d399, #22d3ee) !important;
box-shadow: 0 0 8px rgba(34,211,238,0.5) !important;
}
/* 供应商/系列概览进度条也减细并炫彩 */
.sgc-panel .sglv-pub-card .sglv-progress,
.sgc-panel .sglv-series-card .sglv-progress {
height: 4px !important;
margin: 4px 0 2px !important;
}
.sgc-panel .sglv-pub-card .sglv-progress-fill,
.sgc-panel .sglv-series-card .sglv-progress-fill {
background: linear-gradient(90deg, #4caf50, #22d3ee) !important;
}
/* 概览大进度条炫彩 */
.sgc-panel .sglv-stat-row + .sglv-progress {
height: 8px !important;
border-radius: 4px !important;
}
.sgc-panel .sglv-stat-row + .sglv-progress .sglv-progress-fill {
background: linear-gradient(90deg, #4caf50, #22d3ee, #66c0f4, #a78bfa) !important;
box-shadow: 0 0 8px rgba(102,192,244,0.3) !important;
}
/* === v1.9.33: 图片加载占位背景 + 焦点可见性 === */
/* 图片容器加载背景——封面图加载前显示柔和渐变占位 */
.sgc-panel .sglv-card-img-wrap,
.sgc-panel .sglv-wl-cover-img-wrap {
background: linear-gradient(135deg, rgba(255,255,255,0.03) 0%, rgba(255,255,255,0.06) 50%, rgba(255,255,255,0.02) 100%);
}
/* 图片加载完成淡入动画 */
.sgc-panel .sglv-card-img,
.sgc-panel .sglv-wl-cover-img {
opacity: 0; transition: opacity 0.3s ease;
}
.sgc-panel .sglv-card-img.sglv-img-loaded,
.sgc-panel .sglv-wl-cover-img.sglv-img-loaded {
opacity: 1;
}
/* 焦点可见性——所有交互元素 focus-visible */
.sgc-panel .sglv-btn:focus-visible,
.sgc-panel .sglv-view-btn:focus-visible,
.sgc-panel .sglv-sort-select:focus-visible,
.sgc-panel .sglv-search:focus-visible,
.sgc-panel .sglv-delisted-type-btn:focus-visible,
.sgc-panel .sglv-delisted-sub-btn:focus-visible {
outline: 2px solid var(--sglv-accent, #66c0f4);
outline-offset: 2px;
}
/* select 暗色模式原生样式修复 */
.sgc-panel .sglv-sort-select {
background-color: rgba(62, 68, 84, 0.8);
color: #c7d5e0;
border: 1px solid rgba(255,255,255,0.1);
}
/* === v1.9.34: 系列横版封面视图增强效果 === */
/* 封面卡片 hover 光晕 + 缩放 */
.sgc-panel .sglv-pub-cover-card {
transition: transform 0.28s ease, box-shadow 0.28s ease, border-color 0.28s ease !important;
}
.sgc-panel .sglv-pub-cover-card:hover {
transform: translateY(-3px) !important;
box-shadow: 0 6px 24px rgba(0,0,0,0.4), 0 0 0 1px rgba(102,192,244,0.15) !important;
border-color: rgba(102,192,244,0.35) !important;
}
/* 已拥有游戏封面卡片——绿色边框微光 */
.sgc-panel .sglv-pub-cover-card.sglv-pub-cover-owned {
border-color: rgba(76,175,80,0.2) !important;
}
.sgc-panel .sglv-pub-cover-card.sglv-pub-cover-owned:hover {
border-color: rgba(76,175,80,0.5) !important;
box-shadow: 0 6px 24px rgba(0,0,0,0.4), 0 0 12px rgba(76,175,80,0.15) !important;
}
/* 封面图片 hover 缩放 */
.sgc-panel .sglv-pub-cover-card .sglv-wl-cover-img {
transition: opacity 0.3s ease, transform 0.35s ease !important;
}
.sgc-panel .sglv-pub-cover-card:hover .sglv-wl-cover-img {
transform: scale(1.04) !important;
}
/* 封面底部渐变遮罩——提升文字可读性 */
.sgc-panel .sglv-pub-cover-overlay {
position: absolute !important;
bottom: 0 !important; left: 0 !important; right: 0 !important;
height: 50% !important;
background: linear-gradient(to top, rgba(0,0,0,0.55) 0%, transparent 100%) !important;
pointer-events: none !important;
z-index: 1 !important;
}
/* 拥有状态徽章——封面右上角毛玻璃 */
.sgc-panel .sglv-pub-cover-badge {
position: absolute !important;
top: 6px !important; right: 6px !important;
z-index: 2 !important;
margin-top: 0 !important;
backdrop-filter: blur(6px) !important;
-webkit-backdrop-filter: blur(6px) !important;
box-shadow: 0 1px 4px rgba(0,0,0,0.35) !important;
}
/* === v1.9.33: prefers-reduced-motion 无障碍降级 === */
@media (prefers-reduced-motion: reduce) {
.sgc-panel *,
.sgc-panel *::before,
.sgc-panel *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
.sgc-panel .sglv-card-img,
.sgc-panel .sglv-wl-cover-img {
opacity: 1 !important;
transition: none !important;
}
}
`;
// v1.9.24: 锁区游戏 SVG 锁图案——用于标签页图标和 KPI 卡片图标
// 全新样式:渐变锁体 + 弧形锁扣 + 钥匙孔,带红色警示色调
const BLOCKED_LOCK_ICON_SVG = ''
+ ' '
+ ' '
+ ' '
+ ' '
+ ' ';
// v1.9.24: 锁区游戏 SVG 锁图案——最终兜底占位符
// 使用递增序号生成唯一 gradient ID 避免多实例冲突
let _blockedCoverSeq = 0;
function blockedCoverSvg() {
const sid = '_blk' + (_blockedCoverSeq++);
return ''
+ ''
+ ''
+ ' '
+ ' '
+ ''
+ ' '
+ ' '
+ ''
+ ' '
+ ' '
+ ' '
+ ' '
+ ' '
+ ' '
+ ' '
+ ' '
+ ' '
+ ' ';
}
// v1.9.24: 锁区游戏封面兜底 DOM(CDN + API 全部失败时展示)
function blockedPlaceholderDom(name) {
const holder = document.createElement('div');
holder.className = 'sglv-blocked-cover-placeholder';
holder.innerHTML = blockedCoverSvg() + '
' + Host.wlEscape(name || '') + '
';
return holder;
}
// v1.9.24: 锁区游戏封面全局回退——Steam CDN 全部失败时先用 Store API 取真实封面 URL,
// API URL 仍加载失败时替换为 SVG 锁占位符(参照 _sglvPsCoverFallback 逻辑)
// v1.9.29: 传递 kind 参数,使 API 兜底按图片类型选择最佳 URL
unsafeWindow._sglvBlockedCoverFallback = function(img, appid, kind) {
if (!img || !img.parentElement) return;
Host.fetchCoverApiUrl(appid, kind).then(url => {
if (url) {
img.onerror = function() { img.onerror = null; img.parentElement.replaceChild(blockedPlaceholderDom(img.alt), img); };
img.src = url;
return;
}
img.parentElement.replaceChild(blockedPlaceholderDom(img.alt), img);
});
};
// v1.9.24: 锁区游戏列表视图图标回退——CDN 图标失败时替换为锁图标占位 div
unsafeWindow._sglvBlockedListIconFallback = function(img) {
if (!img || !img.parentElement) return;
const holder = document.createElement('div');
holder.className = 'sglv-list-icon sglv-blocked-list-icon';
holder.innerHTML = ' ';
img.parentElement.replaceChild(holder, img);
};
// v1.9.24: 锁区游戏竖版封面——Steam 多 CDN 回退链 + Store API + SVG 锁兜底
// 参照 psplusPosterImg 逻辑:先查 good 缓存 → CDN 回退链 → API → 锁占位
// v1.9.29: ① 传递 kind 给 _sglvBlockedCoverFallback ② onerror 链跳过 chain[0](与初始 src 相同)
// v1.9.41: good/链走 coverGoodUrl/coverChainLang(steamui 精确 URL + 语言变体链,见模块头注释)
function blockedPosterImg(appid, name) {
const good = coverGoodUrl(appid, 'poster');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'poster');
let handler = '_sglvBlockedCoverFallback(this, \'' + appid + '\', \'poster\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// v1.9.24: 锁区游戏横版封面(capsule 大横幅)——同上逻辑,kind=capsule
// v1.9.29: ① 传递 kind 给 _sglvBlockedCoverFallback ② onerror 链跳过 chain[0]
// v1.9.41: good/链走 coverGoodUrl/coverChainLang
function blockedCapsuleImg(appid, name) {
const good = coverGoodUrl(appid, 'capsule');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'capsule');
let handler = '_sglvBlockedCoverFallback(this, \'' + appid + '\', \'capsule\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// v2.9.22: sgc-panel 拖动(参考 steam-friend-manager 1.2.5 makeDraggable)
// 用 !important 覆盖 shared CSS 中 sglv-panel 的 top/left/transform 定位
function makeSgcDraggable(el, handle) {
if (!el || !handle) return;
let isDragging = false, startX = 0, startY = 0, startLeft = 0, startTop = 0;
const onDown = (e) => {
const t = e.target;
if (t.closest('button, input, select, textarea, label, a')) return;
isDragging = true;
startX = e.clientX; startY = e.clientY;
const rect = el.getBoundingClientRect();
startLeft = rect.left; startTop = rect.top;
el.style.cursor = 'grabbing';
e.preventDefault();
};
const onMove = (e) => {
if (!isDragging) return;
el.style.setProperty('left', (startLeft + e.clientX - startX) + 'px', 'important');
el.style.setProperty('top', (startTop + e.clientY - startY) + 'px', 'important');
el.style.setProperty('right', 'auto', 'important');
el.style.setProperty('bottom', 'auto', 'important');
el.style.setProperty('transform', 'none', 'important');
};
const onUp = () => {
if (!isDragging) return;
isDragging = false;
el.style.cursor = '';
};
handle.addEventListener('mousedown', onDown);
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
}
function init(ctx) {
if (!ctx || typeof ctx !== 'object') {
console.warn('[SGLVCollection] init: invalid ctx');
return false;
}
if (ctx.apiVersion !== apiVersion) {
console.warn('[SGLVCollection] Host apiVersion mismatch: expected', apiVersion, 'got', ctx.apiVersion);
// 尝试用宿主的 showToast 提示(可能不可用)
try {
if (ctx.showToast) {
const zh = ctx.isZh;
ctx.showToast(zh
? '收藏模块版本不兼容,请更新主脚本或收藏模块'
: 'Collection module version mismatch, please update host script or collection module');
}
} catch (e) { /* ignore */ }
return false;
}
Host = ctx;
return true;
}
// ==================== 游戏收藏模块 ====================
// v1.9.5: 永久缓存层——绕过宿主 TTL 缓存
// v1.9.6: 从 GM_getValue/GM_setValue 迁移到 SGLVCore.IDB
// 原因:GM_setValue 在多数环境有 5MB 限制,大收藏数据(数千条 + 元数据)可能撑爆
// IDB 容量无限制,且与主脚本 PCC 持久化层同源,统一管理
// 旧 key 'sglv_perm_xxx' 兼容:首次读取时尝试从旧 GM key 迁移,迁移后清旧 key
const PERM_CACHE_PREFIX = 'sglv_idb_perm_';
const PERM_CACHE_GM_PREFIX = 'sglv_perm_'; // v1.9.5 旧 key,用于一次性迁移
const _C_IDB = _C && _C.IDB;
function _permCacheGet(key) {
// 1) 优先从 IDB 读
if (_C_IDB) {
try {
const v = _C_IDB.get(PERM_CACHE_PREFIX + key, null);
if (v != null) return v;
} catch (e) { /* IDB 读失败,降级到旧 GM */ }
}
// 2) 旧 GM 兜底(一次性迁移)— 读旧 key 并迁移到 IDB
try {
const raw = GM_getValue(PERM_CACHE_GM_PREFIX + key, '');
if (!raw) return null;
const parsed = JSON.parse(raw);
// 立即迁移到 IDB
if (_C_IDB && parsed != null) {
try { _C_IDB.set(PERM_CACHE_PREFIX + key, parsed); } catch (e) { /* ignore */ }
// 迁移成功后清旧 key(可选,这里保留以防 IDB 写入失败)
// 不主动清,让 IDB 读优先 + 下次读时也会再次尝试迁移
}
return parsed;
} catch { return null; }
}
function _permCacheSet(key, data) {
if (_C_IDB) {
try { _C_IDB.set(PERM_CACHE_PREFIX + key, data); return; } catch (e) { /* IDB 失败,降级 */ }
}
// 降级到旧 GM
try { GM_setValue(PERM_CACHE_GM_PREFIX + key, JSON.stringify(data)); } catch (e) { /* ignore quota */ }
}
// v1.9.5: 按 appid 增量合并——新数据覆盖同 appid 条目,旧数据中独有的条目保留
function _mergeByAppid(oldItems, newItems) {
if (!Array.isArray(oldItems) || oldItems.length === 0) return newItems || [];
if (!Array.isArray(newItems) || newItems.length === 0) return oldItems;
const map = new Map();
oldItems.forEach(g => { if (g && g.appid) map.set(g.appid, g); });
newItems.forEach(g => { if (g && g.appid) map.set(g.appid, g); });
return Array.from(map.values());
}
// v1.9.5: appid 数组增量合并(去重)
function _mergeAppidArray(oldIds, newIds) {
const set = new Set(oldIds || []);
(newIds || []).forEach(id => set.add(id));
return Array.from(set);
}
// v1.9.5: 后台刷新节流检查——intervalMs 内已刷新过则跳过
function _shouldThrottle(lastTs, intervalMs) {
return lastTs > 0 && (Date.now() - lastTs) < intervalMs;
}
// v1.9.5: debounce 工具函数——避免搜索框每次按键触发完整重渲染
function _debounce(fn, delay = 200) {
let timer = null;
const debounced = function(...args) {
if (timer) clearTimeout(timer);
timer = setTimeout(() => { fn.apply(this, args); timer = null; }, delay);
};
return debounced;
}
// v1.9.5: 缓存 Intl.Collator 实例,避免每次过滤都重新构造
const _nameCollator = new Intl.Collator(undefined, { numeric: true, sensitivity: 'base' });
let _collectionActiveTab = 'delisted'; // v2.9.22: 默认标签改为"绝版游戏"(与新 tab 顺序一致)
let _collectionBodyInitialized = false; // v2.9.22: 跟踪 body 是否已首次渲染——避免首次打开闪一帧骨架
let collectionOverlayEl = null;
let collectionPanelEl = null;
// ---------- 模块本地状态(v2.6.4 起不再挂主 state,库化后天然隔离) ----------
// v1.8.2: mode = 'publisher' | 'series' — 供应商/系列双模式切换(系列数据独立展示不合并)
// v2.9.92: 新增 supplierResult/seriesResult 跟踪各自刷新结果(updated/nochange/error)
// v1.9.40: 移除 supplierFetchedAt/seriesFetchedAt——更新时间文本不再常驻工具栏(曾压缩切换按钮致变形),
// 刷新结果改为悬浮提示(不参与 flex 布局)
const pubState = { mode: 'publisher', expandedPublishers: new Set(), selectedPublisher: null, selectedSeries: null, viewMode: 'card', filter: 'all',
dataLoading: false, refreshStage: '',
supplierResult: '', seriesResult: '', showResultUntil: 0,
// v1.9.31: 系列详情排序——sortField: order|date|name|appid,sortDir: asc|desc
sortField: 'order', sortDir: 'asc' };
// v1.9.19: 系列详情分页状态(供应商/系列详情共用)——pageSize 与其他 tab 保持一致(48)
// pageCache: { key: 页码 } 记忆每个系列的浏览页码,切换回已浏览分类时恢复进度
const pubDetailState = { page: 1, pageSize: 48, cacheKey: null, pageCache: new Map() };
const delistedState = { search: '', typeFilter: 'all', subFilter: 'all', page: 1, pageSize: 50, viewMode: 'card',
// v1.9.32: 绝版游戏排序——appidDesc|appidAsc|dateDesc|dateAsc
sort: 'appidDesc' };
const psplusState = { games: [], loaded: false, loading: false, search: '', tierFilter: 'all', statusFilter: 'all', sort: 'dateDesc', page: 1, pageSize: 48, viewMode: 'card', updatedAt: '', loadError: null };
// v2.7.9: Epic 赠送模块状态(数据仅为 Steam appid 数组,名称异步加载)
const epicState = { appids: [], loaded: false, loading: false, search: '', ownFilter: 'all', sort: 'appidDesc', page: 1, pageSize: 48, viewMode: 'card', updatedAt: '', loadError: null, source: '' };
// v2.9.7: 年度大作模块状态(数据含 name/date/appid,名称无需异步加载)
// v1.7.0: 加 year 字段——按年拉取数据 (GitHub 2024/2025/2026.json), 默认 null = 自动选最新有数据的年份
const gotyState = { games: [], loaded: false, loading: false, year: null, availableYears: [], search: '', ownFilter: 'all', sort: 'dateDesc', page: 1, pageSize: 48, viewMode: 'card', updatedAt: '', loadError: null, source: '', lastFetchAt: 0 };
// v1.9.0: DLC 收藏模块状态——三级渐进加载(Barter.vg DLC DB → Steam 全库存 type → DLC 子类型)
// v1.9.1: 加 stage / level*Done 字段——支持 L1∥L2 并行 + 中间阶段增量 rebuild(不阻塞 UI 进程)
// v1.9.2: 加 dlcTypeCache 字段——本地 IDB 永久缓存 DLC 子类型映射(只增不减),实现真正增量
const dlcState = {
dlcs: [], parentTotalMap: {},
loaded: false, loading: false, loadError: null,
search: '', typeFilter: 'all', sort: 'parentAsc', page: 1, pageSize: 48,
viewMode: 'card', groupMode: true, expandedParents: new Set(),
ownFilter: 'all', // v1.9.4: 全部/已拥有 筛选
stage: 0, // 0=未开始 1=Barter.vg 2=appType 3=DLC 子类型
level1Done: false, // Barter.vg DLC DB 完成
level2Done: false, // Steam 全库存 appType 完成
rebuildQueued: false, // 防抖:同一帧多次 scheduleRebuild 合并
// v1.9.2: 本地 IDB 永久缓存,key=appId,value=type('dlc'/'music'/'video'...)
// 加载时用此缓存立即填充 buildDlcList,只 enrich 缓存里没有的 DLC(真正的"只增不减"增量)
dlcTypeCache: {},
dlcTypeCacheLoaded: false, // IDB 异步加载完成后置 true
idbLoadPromise: null, // 第一次 IDB.loadAll 的 promise(避免重复)
// v1.9.3: 后台静默刷新节流(避免短时间内重复 enrich)
lastBgRefreshAt: 0,
// v1.9.8: 后台 DLC 子类型增量获取中(不阻塞 UI 渲染)
dlcTypeEnriching: false,
// v1.9.8: 缓存 filteredDlc 结果(filters/search/sort 未变时跳过重算)
_filteredCache: null,
_filteredCacheKey: null,
};
// v1.9.2: IDB 缓存 schema 版本号(用于 cache invalidation 升级)
// v1.9.3: 版本号稳定为 1——业务 key(dlc_subtype_map)+ 内容 schema 都没变,lib 升级不应清缓存
const _DLC_CACHE_VERSION = { dlc_subtype: 1 };
// v1.9.14: 捆绑包标签页状态——复用 DLC 进包数据(Host.getBundleCount + Host.getDlcsByParentMap)
const bundleState = {
data: [], // [{appid,name,isOwned,totalBundle,dlcCount,dlcs:[{appid,name,bundleCount,isOwned,playtime}]}]
loaded: false,
search: '',
sort: 'bundleDesc',
page: 1,
pageSize: 48,
};
const _DLC_TYPE_CACHE_IDB_KEY = 'dlc_subtype_map';
// v1.9.3: 后台静默刷新节流——6h(与 cloud-save 同步,避免短时间内重复跑 L1+L2+L3)
const _DLC_BG_REFRESH_INTERVAL = 6 * 3600 * 1000;
// v1.9.1: DLC 三级加载阶段文案(loading 骨架中央显示当前阶段)
const DLC_STAGES = [
null, // 0 占位
{ pct: 15, zh: '加载 Barter.vg DLC 数据库…', en: 'Loading Barter.vg DLC DB…' },
{ pct: 55, zh: '补全 Steam 全库存应用类型…', en: 'Enriching Steam app types…' },
{ pct: 85, zh: '获取 DLC 子类型(音乐/视频…)…', en: 'Fetching DLC subtypes…' },
];
// ==================== 供应商分类标签页 ====================
// v1.9.19: 统计缓存——数据安装期注入后低频更新,按 GAME_DB 引用缓存计算结果;
// @resource 更新后 getGameDb() 返回新引用 → Map key 变化自动失效(Map 最多保留 2 代引用,防内存泄漏)
const _pubStatsCache = new Map(); // dbRef → { sig, inner: Map(pubName → { total, owned }) }
const _seriesStatsCache = new Map(); // dbRef → { sig, inner: Map(pubName + '\u0000' + seriesName → { total, owned }) }
function _getStatsCacheForDb(map) {
const db = Host.getGameDb();
if (!db) return null;
// v1.9.19-fix: sig = 拥有集合规模 + 家庭共享开关——面板打开期间重新同步家庭库
// (sglv:games-updated)时 db 引用不变但拥有集合变化,需整代失效;
// sig 随每代缓存独立存放(不共用全局表),避免两个缓存重建时序互相干扰
const sig = (Host.getOwnedGames ? Host.getOwnedGames().length : -1) + '|' + !!Host.getShowFamilyShared();
let entry = map.get(db);
if (entry && entry.sig !== sig) entry = null; // sig 变化 → 整代失效
if (!entry) {
entry = { sig, inner: new Map() };
map.set(db, entry);
if (map.size > 2) map.delete(map.keys().next().value);
}
return entry.inner;
}
function computePublisherStats(pubName) {
const db = Host.getGameDb();
const pub = db?.[pubName];
if (!pub) return { total: 0, owned: 0 };
const inner = _getStatsCacheForDb(_pubStatsCache);
if (inner) {
const hit = inner.get(pubName);
if (hit) return hit;
}
let total = 0, owned = 0;
const activeOwnedIds = Host.getActiveOwnedAppIds();
for (const series of Object.values(pub)) {
total += series.length;
for (const g of series) if (activeOwnedIds.has(g.id)) owned++;
}
const res = { total, owned };
if (inner) inner.set(pubName, res);
return res;
}
function computeSeriesStats(pubName, seriesName) {
const db = Host.getGameDb();
const series = db?.[pubName]?.[seriesName];
if (!series) return { total: 0, owned: 0 };
const inner = _getStatsCacheForDb(_seriesStatsCache);
const key = pubName + '\u0000' + seriesName;
if (inner) {
const hit = inner.get(key);
if (hit) return hit;
}
let owned = 0;
const activeOwnedIds = Host.getActiveOwnedAppIds();
for (const g of series) if (activeOwnedIds.has(g.id)) owned++;
const res = { total: series.length, owned };
if (inner) inner.set(key, res);
return res;
}
// v1.9.16: genres 类型标签 HTML(game-db-v1.2.json 可选字段;旧数据无 genres 时返回空串,安全降级)
function genreTagsHtml(g, max = 3) {
if (!Array.isArray(g.genres) || !g.genres.length) return '';
const tags = g.genres.slice(0, max).map(t => `${Host.wlEscape(t)} `).join('');
const more = g.genres.length > max ? `+${g.genres.length - max} ` : '';
return tags + more;
}
// 统一计算游戏拥有状态徽章信息(供供应商分类列表/卡片视图复用)
function getGameBadgeInfo(g, ownedAppIds) {
const isOwned = ownedAppIds.has(g.id);
if (!isOwned) return { isOwned: false, badgeClass: 'missing', badgeText: Host.T.missing, tooltip: '' };
const gameObj = Host.getOwnedGames().find(og => og.appid === g.id);
if (gameObj && !Host.isGameOwnedByMe(gameObj)) {
return { isOwned: true, badgeClass: 'shared', badgeText: Host.isZh ? '共享' : 'Shared', tooltip: `title="共享自: ${Host.getGameOwnerNames(gameObj)}"` };
}
return { isOwned: true, badgeClass: 'owned', badgeText: '✓ ' + Host.T.owned, tooltip: '' };
}
function renderPublisherTab(parent) {
const body = document.createElement('div');
body.className = 'sglv-pub-layout';
// 左侧边栏(v1.8.2: 顶部含供应商/系列模式切换)
const sidebar = document.createElement('div');
sidebar.className = 'sglv-pub-sidebar';
sidebar.id = 'sglv-pub-sidebar';
body.appendChild(sidebar);
// 右侧内容
const main = document.createElement('div');
main.className = 'sglv-pub-main';
main.id = 'sglv-pub-main';
body.appendChild(main);
parent.appendChild(body);
renderPubSidebar();
if (pubState.mode === 'series') {
// v1.8.2: 系列模式——默认展开第一个系列
ensureSeriesSelected();
if (pubState.selectedSeries) renderSeriesModeDetail(pubState.selectedSeries);
else renderSeriesModeEmpty();
} else {
// v1.9.19: 供应商模式——默认展开首个供应商并选中其首个系列,按需渲染(不再默认停留 Overview)
ensurePublisherSelected();
if (pubState.selectedSeries) {
renderPubSeriesDetail(pubState.selectedPublisher, pubState.selectedSeries);
} else if (pubState.selectedPublisher) {
renderPubPublisherDetail(pubState.selectedPublisher);
} else {
renderPubOverview(); // GAME_DB 为空时保持总览(空态)
}
}
}
/** v1.9.19: 确保供应商模式下有选中项:未选中/选中项已不存在时默认展开第一个供应商并选中其第一个系列(参照 ensureSeriesSelected) */
function ensurePublisherSelected() {
const db = Host.getGameDb() || {};
const pubNames = Object.keys(db);
if (!pubNames.length) { pubState.selectedPublisher = null; pubState.selectedSeries = null; return; }
if (!pubState.selectedPublisher || !db[pubState.selectedPublisher]) {
pubState.selectedPublisher = pubNames[0];
pubState.selectedSeries = null;
}
pubState.expandedPublishers.add(pubState.selectedPublisher);
if (!pubState.selectedSeries || !db[pubState.selectedPublisher][pubState.selectedSeries]) {
const seriesNames = Object.keys(db[pubState.selectedPublisher]);
pubState.selectedSeries = seriesNames.length ? seriesNames[0] : null;
}
}
// ---- v1.8.2: 系列数据访问(宿主未提供 getSeriesDb 时安全降级) ----
function getSeriesDb() {
return (typeof Host.getSeriesDb === 'function' && Host.getSeriesDb()) || {};
}
function computeSeriesModeStats(seriesName) {
const games = getSeriesDb()[seriesName] || [];
let owned = 0;
const activeOwnedIds = Host.getActiveOwnedAppIds();
for (const g of games) if (activeOwnedIds.has(g.id)) owned++;
return { total: games.length, owned };
}
/** 确保系列模式下有选中项:未选中/选中项已不存在时默认展开第一个系列 */
function ensureSeriesSelected() {
const db = getSeriesDb();
const names = Object.keys(db);
if (!names.length) { pubState.selectedSeries = null; return; }
if (!pubState.selectedSeries || !db[pubState.selectedSeries]) {
pubState.selectedSeries = names[0];
}
}
/** v1.8.2: 供应商/系列模式切换条 */
function renderPubModeSwitch() {
const wrap = document.createElement('div');
wrap.className = 'sglv-pub-mode-switch';
const modes = [
{ key: 'publisher', label: Host.isZh ? '供应商' : 'Publisher' },
{ key: 'series', label: Host.isZh ? '系列' : 'Series' },
];
for (const m of modes) {
const btn = document.createElement('button');
btn.className = 'sglv-pub-mode-btn' + (pubState.mode === m.key ? ' active' : '');
btn.textContent = m.label;
btn.addEventListener('click', () => {
if (pubState.mode === m.key) return;
pubState.mode = m.key;
pubState.filter = 'all';
renderPubSidebar();
if (m.key === 'series') {
ensureSeriesSelected();
if (pubState.selectedSeries) renderSeriesModeDetail(pubState.selectedSeries);
else renderSeriesModeEmpty();
} else {
// v1.9.19: 切回供应商模式——同样默认进入首个供应商的首个系列(选中项有效则保留)
ensurePublisherSelected();
if (pubState.selectedSeries) {
renderPubSeriesDetail(pubState.selectedPublisher, pubState.selectedSeries);
} else if (pubState.selectedPublisher) {
renderPubPublisherDetail(pubState.selectedPublisher);
} else {
renderPubOverview();
}
}
});
wrap.appendChild(btn);
}
// v2.9.91: 两种模式均显示刷新按钮——同时刷新供应商+系列数据
const hasRefresh = typeof Host.loadSeriesData === 'function' || typeof Host.loadSupplierData === 'function';
if (hasRefresh) {
const refreshBtn = document.createElement('button');
refreshBtn.className = 'sglv-pub-mode-btn sglv-pub-series-refresh';
refreshBtn.id = 'sglv-pub-refresh';
refreshBtn.title = Host.isZh ? '刷新供应商和系列数据' : 'Refresh supplier & series data';
refreshBtn.innerHTML = Host.ICONS.refresh;
refreshBtn.addEventListener('click', () => loadAllCollectionData(true));
wrap.appendChild(refreshBtn);
// v1.9.40: 不再常驻状态文本(更新时间曾压缩切换按钮致变形)——刷新结果由悬浮提示显示
}
return wrap;
}
/**
* v1.9.37: 刷新供应商/系列标签页内容(侧边栏+详情区域),不闪骨架屏
* 供 loadAllCollectionData 完成回调和 sglv:series/supplier-data-loaded 事件复用
*/
function refreshPublisherTabContent() {
if (_collectionActiveTab !== 'publisher' || !collectionPanelEl || !collectionPanelEl.classList.contains('sglv-show')) return;
renderPubSidebar();
if (pubState.mode === 'series') {
ensureSeriesSelected();
if (pubState.selectedSeries) renderSeriesModeDetail(pubState.selectedSeries);
else renderSeriesModeEmpty();
} else {
ensurePublisherSelected();
if (pubState.selectedSeries) {
renderPubSeriesDetail(pubState.selectedPublisher, pubState.selectedSeries);
} else if (pubState.selectedPublisher) {
renderPubPublisherDetail(pubState.selectedPublisher);
} else {
renderPubOverview();
}
}
}
/**
* v2.9.91: 同时加载供应商和系列数据(并行)
* v1.9.37: 移除 refreshStage 加载进度文本,仅保留刷新按钮 spinner 动画
* v2.9.92: 收集各自结果状态,刷新完成后显示汇总(已更新/已是最新/失败)
* v1.9.40: 结果汇总改为悬浮提示,不参与工具栏 flex 布局
* @param {boolean} force - 强制刷新
*/
function loadAllCollectionData(force) {
if (pubState.dataLoading) return;
pubState.dataLoading = true;
pubState.supplierResult = '';
pubState.seriesResult = '';
const refreshBtn = document.getElementById('sglv-pub-refresh');
if (refreshBtn) refreshBtn.classList.add('sglv-spin');
const tasks = [];
// 供应商数据(v1.9.37: 不再传 onProgress 回调,避免加载文本导致界面变形)
if (typeof Host.loadSupplierData === 'function') {
tasks.push(Host.loadSupplierData(force).then(result => {
pubState.supplierResult = (result && result.status) || 'error';
}).catch(() => {
pubState.supplierResult = 'error';
}));
}
// 系列数据
if (typeof Host.loadSeriesData === 'function') {
tasks.push(Host.loadSeriesData(force).then(result => {
pubState.seriesResult = (result && result.status) || 'error';
}).catch(() => {
pubState.seriesResult = 'error';
}));
}
Promise.all(tasks).finally(() => {
pubState.dataLoading = false;
if (refreshBtn) refreshBtn.classList.remove('sglv-spin');
// v2.9.92: 显示刷新结果摘要(3秒后消失)
pubState.showResultUntil = Date.now() + 3000;
renderPubRefreshToast();
setTimeout(() => {
if (pubState.showResultUntil && Date.now() >= pubState.showResultUntil) {
pubState.showResultUntil = 0;
renderPubRefreshToast();
}
}, 3100);
// v1.9.37: 使用统一的刷新函数,不再内联渲染逻辑
refreshPublisherTabContent();
});
}
/** v1.9.40: 刷新结果悬浮提示(3秒后自动消失)
* 取代 v2.9.92 的常驻状态文本——更新时间文本曾压缩供应商/系列切换按钮导致变形;
* 提示为绝对定位悬浮元素,不参与工具栏 flex 布局,任何内容都不会影响按钮宽度 */
function renderPubRefreshToast() {
const wrap = document.querySelector('.sgc-panel .sglv-pub-mode-switch');
if (!wrap) return;
let el = wrap.querySelector('.sglv-pub-refresh-toast');
// 刷新结果摘要(刷新完成后3秒内显示)
if (pubState.showResultUntil && Date.now() < pubState.showResultUntil) {
const parts = [];
const zh = Host.isZh;
// 供应商结果
if (pubState.supplierResult === 'updated') {
parts.push(`${zh ? '供应商✓' : 'Pub✓'} `);
} else if (pubState.supplierResult === 'nochange') {
parts.push(`${zh ? '供应商=' : 'Pub='} `);
} else if (pubState.supplierResult === 'error') {
parts.push(`${zh ? '供应商✗' : 'Pub✗'} `);
}
// 系列结果
if (pubState.seriesResult === 'updated') {
parts.push(`${zh ? '系列✓' : 'Ser✓'} `);
} else if (pubState.seriesResult === 'nochange') {
parts.push(`${zh ? '系列=' : 'Ser='} `);
} else if (pubState.seriesResult === 'error') {
parts.push(`${zh ? '系列✗' : 'Ser✗'} `);
}
if (!parts.length) return;
if (!el) {
el = document.createElement('span');
el.className = 'sglv-pub-refresh-toast';
wrap.appendChild(el);
}
el.innerHTML = parts.join(' ');
return;
}
pubState.showResultUntil = 0;
if (el) el.remove();
}
/** v1.8.2: 系列模式侧边栏——扁平系列列表(不做二级分类) */
function renderSeriesSidebarList(sidebar) {
const db = getSeriesDb();
const names = Object.keys(db);
// v1.9.37: 移除"系列数据加载中…"提示,数据未就绪时直接返回(避免界面变形)
if (!names.length) return;
for (const seriesName of names) {
const sStats = computeSeriesModeStats(seriesName);
const completionPct = sStats.total > 0 ? Math.round(sStats.owned / sStats.total * 100) : 0;
const item = document.createElement('div');
item.className = 'sglv-series-flat-item' + (pubState.selectedSeries === seriesName ? ' active' : '');
item.innerHTML = `
${seriesName}
${sStats.owned}/${sStats.total}
`;
item.addEventListener('click', () => {
pubState.selectedSeries = seriesName;
renderPubSidebar();
renderSeriesModeDetail(seriesName);
});
sidebar.appendChild(item);
}
}
function renderPubSidebar() {
const sidebar = document.getElementById('sglv-pub-sidebar');
if (!sidebar) return;
sidebar.innerHTML = '';
// v1.8.2: 顶部模式切换(供应商 / 系列)
sidebar.appendChild(renderPubModeSwitch());
// v1.8.2: 系列模式——扁平系列列表,无二级分类
if (pubState.mode === 'series') {
renderSeriesSidebarList(sidebar);
return;
}
for (const [pubName, pubData] of Object.entries(Host.getGameDb())) {
const pStats = computePublisherStats(pubName);
const isExpanded = pubState.expandedPublishers.has(pubName);
const pubEl = document.createElement('div');
pubEl.className = 'sglv-pub-item';
const header = document.createElement('div');
header.className = `sglv-pub-header${pubState.selectedPublisher === pubName && !pubState.selectedSeries ? ' active' : ''}`;
header.innerHTML = `
${pubName}
${pStats.owned}/${pStats.total}
`;
header.addEventListener('click', () => {
if (pubState.expandedPublishers.has(pubName)) pubState.expandedPublishers.delete(pubName);
else pubState.expandedPublishers.add(pubName);
pubState.selectedPublisher = pubName;
pubState.selectedSeries = null;
renderPubSidebar();
renderPubPublisherDetail(pubName);
});
pubEl.appendChild(header);
const seriesList = document.createElement('div');
seriesList.className = `sglv-series-list${isExpanded ? ' expanded' : ''}`;
for (const [seriesName, games] of Object.entries(pubData)) {
const sStats = computeSeriesStats(pubName, seriesName);
const completionPct = sStats.total > 0 ? Math.round(sStats.owned / sStats.total * 100) : 0;
const isSelected = pubState.selectedPublisher === pubName && pubState.selectedSeries === seriesName;
const seriesHeader = document.createElement('div');
seriesHeader.className = `sglv-series-header${isSelected ? ' active' : ''}`;
seriesHeader.innerHTML = `
${seriesName}
${sStats.owned}/${sStats.total}
`;
seriesHeader.addEventListener('click', e => {
e.stopPropagation();
pubState.selectedPublisher = pubName;
pubState.selectedSeries = seriesName;
renderPubSidebar();
renderPubSeriesDetail(pubName, seriesName);
});
seriesList.appendChild(seriesHeader);
}
pubEl.appendChild(seriesList);
sidebar.appendChild(pubEl);
}
}
function renderPubOverview() {
const main = document.getElementById('sglv-pub-main');
if (!main) return;
let totalAll = 0, ownedAll = 0;
for (const pubName of Object.keys(Host.getGameDb())) {
const s = computePublisherStats(pubName);
totalAll += s.total;
ownedAll += s.owned;
}
const pctAll = totalAll > 0 ? Math.round(ownedAll / totalAll * 100) : 0;
const showFamilyShared = Host.getShowFamilyShared();
const activeTotalGames = showFamilyShared ? Host.getOwnedGames().length : Host.getOwnedGames().filter(g => Host.isGameOwnedByMe(g)).length;
let html = `
${activeTotalGames}
${Host.T.kpiOfTotal}
${ownedAll}
${Host.T.kpiRate} ${pctAll}%
${totalAll - ownedAll}
${Host.T.kpiRate} ${100 - pctAll}%
${pctAll}%
${Host.T.kpiCollectionProgress}
`;
for (const [pubName] of Object.entries(Host.getGameDb())) {
const pStats = computePublisherStats(pubName);
const pct = pStats.total > 0 ? Math.round(pStats.owned / pStats.total * 100) : 0;
html += `
${pubName}
${pStats.owned}/${pStats.total} (${pct}%)
`;
}
main.innerHTML = html;
main.querySelectorAll('.sglv-pub-card').forEach(card => {
card.addEventListener('click', () => {
const pubName = card.dataset.pub;
pubState.expandedPublishers.add(pubName);
pubState.selectedPublisher = pubName;
pubState.selectedSeries = null;
renderPubSidebar();
renderPubPublisherDetail(pubName);
});
});
}
function renderPubPublisherDetail(pubName) {
const main = document.getElementById('sglv-pub-main');
if (!main) return;
const pStats = computePublisherStats(pubName);
const pct = pStats.total > 0 ? Math.round(pStats.owned / pStats.total * 100) : 0;
let html = `
${pubName}
${pStats.total - pStats.owned}
`;
for (const [seriesName] of Object.entries(Host.getGameDb()[pubName] || {})) {
const sStats = computeSeriesStats(pubName, seriesName);
const sPct = sStats.total > 0 ? Math.round(sStats.owned / sStats.total * 100) : 0;
html += `
${seriesName}
${sStats.owned}/${sStats.total} (${sPct}%)
`;
}
main.innerHTML = html;
main.querySelectorAll('.sglv-series-card').forEach(card => {
card.addEventListener('click', () => {
const p = card.dataset.pub, s = card.dataset.series;
pubState.selectedPublisher = p;
pubState.selectedSeries = s;
pubState.expandedPublishers.add(p);
renderPubSidebar();
renderPubSeriesDetail(p, s);
});
});
}
function renderPubSeriesDetail(pubName, seriesName) {
const games = Host.getGameDb()[pubName]?.[seriesName] || [];
const breadcrumbHtml = `
${pubName}
›
${seriesName}
`;
renderSeriesDetailCommon(breadcrumbHtml, games, () => renderPubSeriesDetail(pubName, seriesName), 'pub:' + pubName + '\u0000' + seriesName);
}
// v1.8.2: 系列模式详情——直接展示系列游戏列表(无供应商面包屑)
function renderSeriesModeDetail(seriesName) {
const games = getSeriesDb()[seriesName] || [];
const breadcrumbHtml = `
${Host.isZh ? '系列' : 'Series'}
${seriesName}
`;
renderSeriesDetailCommon(breadcrumbHtml, games, () => renderSeriesModeDetail(seriesName), 'series:' + seriesName);
}
// v1.8.2: 系列数据未加载时的右侧空态
// v1.9.37: 移除"系列数据加载中,请稍候…"提示,清空主区域即可(避免界面变形)
function renderSeriesModeEmpty() {
const main = document.getElementById('sglv-pub-main');
if (!main) return;
main.innerHTML = '';
}
/**
* v1.9.31: 系列游戏排序辅助——日期解析为可排序字符串
* 支持所有数据源日期格式(兼容 game_series.json 中文格式 + vediogame_filtered.json ISO 格式):
* "YYYY年M月D日" / "YYYY年M月" / "YYYY年"(中文格式,game_series.json)
* "YYYY-MM-DD" / "YYYY-MM-__" / "YYYY-MM" / "YYYY"(ISO 格式,vediogame_filtered.json)
* "Q[1-4] YYYY"(季度格式)
* "待定" / "TBD" / "" → 返回空串(排序时排到末尾)
* @param {string} dateStr - 日期字符串
* @returns {string} 可排序字符串(如 "20260901"),无效/未知日期返回 ''
*/
function seriesDateToSortable(dateStr) {
if (!dateStr) return '';
var s = String(dateStr).trim();
if (!s || s === '待定' || s === 'TBD' || s === 'tbd') return '';
// 中文完整日期: "2026年01月30日" / "2026 年7月8日"
var m = s.match(/(\d{4})\s*年\s*(\d{1,2})\s*月\s*(\d{1,2})\s*日/);
if (m) return m[1] + m[2].padStart(2, '0') + m[3].padStart(2, '0');
// 中文年月: "2028年3月"
var m2 = s.match(/(\d{4})\s*年\s*(\d{1,2})\s*月/);
if (m2) return m2[1] + m2[2].padStart(2, '0') + '99';
// 中文年份: "2026年"
var m3 = s.match(/^(\d{4})\s*年/);
if (m3) return m3[1] + '1299';
// ISO 完整日期: "2026-09-01"
var m4 = /^(\d{4})-(\d{1,2})-(\d{1,2})$/.exec(s);
if (m4) return m4[1] + m4[2].padStart(2, '0') + m4[3].padStart(2, '0');
// ISO 部分日期(日未知): "2026-01-__"
var m5 = /^(\d{4})-(\d{1,2})-__$/.exec(s);
if (m5) return m5[1] + m5[2].padStart(2, '0') + '99';
// ISO 年月: "2026-08"
var m6 = /^(\d{4})-(\d{1,2})$/.exec(s);
if (m6) return m6[1] + m6[2].padStart(2, '0') + '99';
// 纯年份: "2026"
var m7 = /^(\d{4})$/.exec(s);
if (m7) return m7[1] + '1299';
// 季度格式: "Q4 2026" → 该季度末月
var m8 = /^Q([1-4])\s+(\d{4})$/i.exec(s);
if (m8) { var qMon = String(parseInt(m8[1]) * 3).padStart(2, '0'); return m8[2] + qMon + '99'; }
return '';
}
/**
* v1.9.31: 系列游戏排序——按 sortField + sortDir 排序,未知/空日期始终排到末尾
* @param {Array} games - 游戏列表 [{id, name, date, order, poster?}]
* @param {string} sortField - 'order'|'date'|'name'|'appid'
* @param {string} sortDir - 'asc'|'desc'
* @returns {Array} 排序后的新数组(不修改原数组)
*/
function sortSeriesGames(games, sortField, sortDir) {
var sorted = games.slice();
var desc = sortDir === 'desc';
try {
sorted.sort(function (a, b) {
var r;
switch (sortField) {
case 'name':
r = _nameCollator.compare(a.name || '~', b.name || '~');
return desc ? -r : r;
case 'appid':
r = (a.id || 0) - (b.id || 0);
return desc ? -r : r;
case 'date':
// 未知/空日期始终排到末尾,与 sortDir 无关
var sa = seriesDateToSortable(a.date);
var sb = seriesDateToSortable(b.date);
if (!sa && !sb) return 0;
if (!sa) return 1; // a 未知 → 排后面
if (!sb) return -1; // b 未知 → 排后面
return desc ? sb.localeCompare(sa) : sa.localeCompare(sb);
case 'order':
default:
r = (a.order || 0) - (b.order || 0);
return desc ? -r : r;
}
});
} catch (e) {
console.warn('[SGLV-Series] sortSeriesGames 排序失败,降级为原始顺序:', e);
}
return sorted;
}
/**
* v1.9.30: 系列封面图生成——优先使用数据源 poster 字段(预验证URL,避免CDN试错),
* 失败后走三级 CDN 降级链 + API 兜底。向后兼容:poster 为空时走原 Host 逻辑。
* @param {Object} g - 游戏条目 {id, name, poster?}
* @param {string} kind - 图片类型 'poster'|'header'
* @param {string} cls - img class
* @returns {string} img 标签 HTML
*/
function seriesCoverImg(g, kind, cls) {
var appid = g.id;
var name = Host.wlEscape(g.name || '');
// 1. 优先使用 good 缓存(跨会话已验证 URL,最快)v1.9.41: 叠加 steamui 精确 URL
var good = coverGoodUrl(appid, kind);
if (good) {
return ' ';
}
// 2. 有 poster 字段:用作初始 src(预验证URL,避免CDN试错),onerror 走完整 CDN 链 + API 兜底
// v1.9.41: 链升级为语言变体链(coverChainLang)
if (g.poster) {
var chain = coverChainLang(appid, kind);
var handler = '_sglvPosterFallback(this,\'' + appid + '\',\'' + kind + '\');';
// 从链末向前构建 onerror 链(包含 chain[0],因为初始 src 是 g.poster 而非 chain[0])
for (var i = chain.length - 1; i >= 0; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '};';
}
return ' ';
}
// 3. 无 poster 字段:向后兼容,走原 Host 逻辑
if (kind === 'poster') return Host.posterImg(appid, g.name);
// header kind: 与原列表视图逻辑一致。v1.9.41: 链升级为语言变体链
var hChain = coverChainLang(appid, kind);
var hHandler = "_sglvPosterFallback(this,'" + appid + "','" + kind + "');";
for (var j = hChain.length - 1; j >= 1; j--) {
hHandler = "this.src='" + hChain[j] + "';this.onerror=function(){" + hHandler + '};';
}
return ' ';
}
// v1.9.34: 系列横版封面图(capsule kind)——用于封面视图,不使用 poster 字段(竖版图不适用横版容器)
// v1.9.41: good/链走 coverGoodUrl/coverChainLang(steamui 精确 URL + 语言变体链)
function seriesCapsuleImg(g) {
var appid = g.id;
var name = Host.wlEscape(g.name || '');
var cls = 'sglv-wl-cover-img';
// 1. 优先使用 good 缓存
var good = coverGoodUrl(appid, 'capsule');
if (good) {
return ' ';
}
// 2. 走完整 CDN 降级链 + API 兜底(不使用 g.poster 竖版字段)
var chain = coverChainLang(appid, 'capsule');
var handler = '_sglvPosterFallback(this,\'' + appid + '\',\'capsule\');';
for (var i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '};';
}
return ' ';
}
/**
* 系列/供应商游戏列表公共渲染(KPI + 进度筛选 + 卡片/列表视图)
* @param {string} breadcrumbHtml - 顶部面包屑 HTML
* @param {Array} games - [{id, name, date}]
* @param {function} rerender - 重渲染回调
* @param {string} cacheKey - v1.9.19: 分类标识(含 filter),用于分页进度记忆/恢复
*/
function renderSeriesDetailCommon(breadcrumbHtml, games, rerender, cacheKey) {
const main = document.getElementById('sglv-pub-main');
if (!main) return;
cacheKey = cacheKey ? cacheKey + '\u0000' + pubState.filter + '\u0000' + pubState.sortField + '\u0000' + pubState.sortDir : null;
// v1.9.19: 切换分类时保存旧页码、恢复新分类页码(filter/viewMode 变化仍走 rerender,页码由 cacheKey 区分)
if (pubDetailState.cacheKey !== cacheKey) {
if (pubDetailState.cacheKey) pubDetailState.pageCache.set(pubDetailState.cacheKey, pubDetailState.page);
pubDetailState.page = (cacheKey && pubDetailState.pageCache.get(cacheKey)) || 1;
pubDetailState.cacheKey = cacheKey;
}
const ownedAppIds = Host.getActiveOwnedAppIds();
let ownedCount = 0;
for (const g of games) if (ownedAppIds.has(g.id)) ownedCount++;
const sStats = { total: games.length, owned: ownedCount };
const pct = sStats.total > 0 ? Math.round(sStats.owned / sStats.total * 100) : 0;
const viewMode = pubState.viewMode; // v1.9.34: 'card' | 'cover' | 'list'
let html = breadcrumbHtml + `
${viewMode === 'list' ? '' : viewMode === 'cover' ? '
' : '
'}
`;
// 按拥有状态筛选游戏
let displayGames = games;
if (pubState.filter === 'owned') {
displayGames = games.filter(g => ownedAppIds.has(g.id));
} else if (pubState.filter === 'unowned') {
displayGames = games.filter(g => !ownedAppIds.has(g.id));
}
// v1.9.31: 排序——按 sortField + sortDir 排序,未知/空日期排末尾
displayGames = sortSeriesGames(displayGames, pubState.sortField, pubState.sortDir);
// v1.9.19: 分页——只渲染当前页的游戏卡片/封面(页大小与其他 tab 一致)
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(displayGames, pubDetailState.page, pubDetailState.pageSize);
pubDetailState.page = _clampedPage;
if (displayGames.length === 0) {
html += `
${pubState.filter === 'owned' ? (Host.isZh ? '该系列没有已拥有的游戏' : 'No owned games in this series') : pubState.filter === 'unowned' ? (Host.isZh ? '该系列没有未拥有的游戏' : 'All games in this series are owned') : (Host.isZh ? '该分类暂无游戏' : 'No games in this category')}
`;
} else if (viewMode === 'list') {
// 列表视图:表头(含封面列)
html += `
`;
for (const g of pageItems) {
const { badgeClass, badgeText, tooltip } = getGameBadgeInfo(g, ownedAppIds);
// v1.9.30: 封面优先使用数据源 poster 字段(预验证URL),失败走 CDN 降级链 + API 兜底
const coverImg = seriesCoverImg(g, 'header', 'sglv-pub-list-cover');
html += `
${coverImg}
${badgeText}
${g.name} ${(() => { const tags = genreTagsHtml(g); return tags ? `${tags} ` : ''; })()}
${g.id}
`;
}
} else if (viewMode === 'cover') {
// v1.9.34: 横版封面视图(capsule 大图)
for (const g of pageItems) {
const { isOwned, badgeClass, badgeText, tooltip } = getGameBadgeInfo(g, ownedAppIds);
html += `
${seriesCapsuleImg(g)}
${badgeText}
${g.name} ${g.id}
${(() => { const tags = genreTagsHtml(g); return tags ? `
${tags}
` : ''; })()}
`;
}
} else {
// 卡片视图
for (const g of pageItems) {
const { isOwned, badgeClass, badgeText, tooltip } = getGameBadgeInfo(g, ownedAppIds);
html += `
${seriesCoverImg(g, 'poster', 'sglv-card-img')}
${g.name}
AppID: ${g.id}
${(() => { const tags = genreTagsHtml(g); return tags ? `
${tags}
` : ''; })()}
${badgeText}
`;
}
}
html += '
';
// v1.9.19: 分页导航(与其他 tab 同一套 Host.renderPagination)
html += ``;
main.innerHTML = html;
// v2.3.33:异步加载游戏中文名
main.querySelectorAll('[data-sglv-appid]').forEach(el => {
Host.loadGameZhName(el, el.getAttribute('data-sglv-appid'), el.textContent);
});
// 统一事件绑定
// v1.9.35: 已拥有/未拥有 切换标签——点击已激活的标签则取消(回到全部)
const ownOwnedBtn = main.querySelector('#sglv-pub-own-owned');
const ownUnownedBtn = main.querySelector('#sglv-pub-own-unowned');
if (ownOwnedBtn) ownOwnedBtn.addEventListener('click', () => {
pubState.filter = pubState.filter === 'owned' ? 'all' : 'owned';
pubDetailState.page = 1;
rerender();
});
if (ownUnownedBtn) ownUnownedBtn.addEventListener('click', () => {
pubState.filter = pubState.filter === 'unowned' ? 'all' : 'unowned';
pubDetailState.page = 1;
rerender();
});
// v1.9.31: 排序事件——字段切换 + 方向切换
const sortFieldSelect = main.querySelector('#sglv-pub-sort-field');
if (sortFieldSelect) sortFieldSelect.addEventListener('change', (e) => {
pubState.sortField = e.target.value;
pubDetailState.page = 1;
rerender();
});
const sortDirBtn = main.querySelector('#sglv-pub-sort-dir');
if (sortDirBtn) sortDirBtn.addEventListener('click', (e) => {
e.stopPropagation();
pubState.sortDir = pubState.sortDir === 'asc' ? 'desc' : 'asc';
pubDetailState.page = 1;
rerender();
});
// v1.9.31: data-view 属性区分视图按钮与排序方向按钮
main.querySelectorAll('.sglv-view-btn[data-view]').forEach(btn => {
btn.addEventListener('click', (e) => {
e.stopPropagation();
pubState.viewMode = btn.dataset.view;
rerender();
});
});
// v1.9.19: 分页事件(onJump 驱动首/上/下/末页与跳页输入)
Host.renderPagination(document.getElementById('sglv-pub-series-pagination'), 'sglv-pub-series', pubDetailState.page, totalPages, displayGames.length,
() => { pubDetailState.page--; rerender(); },
() => { pubDetailState.page++; rerender(); },
(p) => { pubDetailState.page = p; rerender(); });
}
// ==================== 绝版游戏标签页 ====================
function getDelistedApps() {
const DELISTED_DB = Host.getDelistedDb();
let rawApps = [];
// 兼容两种数据结构:新格式 data 数组,旧格式 delisted.apps
if (Array.isArray(DELISTED_DB.data)) rawApps = DELISTED_DB.data;
else if (DELISTED_DB.delisted && Array.isArray(DELISTED_DB.delisted.apps)) rawApps = DELISTED_DB.delisted.apps;
// 标准化字段名:新格式 -> 旧格式
return rawApps.map(app => ({
appid: app.appId || app.appid,
name: app.name,
type: app.delistType || app.type || 'Delisted',
changed: app.delistedAt || app.changed,
owners: app.ownerPercentage != null ? app.ownerPercentage + '%' : (app.owners || '-'),
achievements: app.achievementCount || app.achievements,
keyshopPrice: app.keyshopPrice,
source: app.source
}));
}
function getTypeKey(type) {
if (!type) return 'delisted';
// 已经是小写下划线格式,直接返回
if (type.includes('_')) return type;
// 大写格式 -> 小写下划线格式
const map = {
'Delisted': 'delisted',
'Purchase disabled': 'purchase_disabled',
'F2P (unavailable)': 'f2p_unavailable',
'Retail only': 'retail_only',
'Test app': 'test_app',
};
return map[type] || 'delisted';
}
function getTypeLabel(type) {
if (!type) return Host.T.typeDelisted;
const map = {
'Delisted': Host.T.typeDelisted,
'delisted': Host.T.typeDelisted,
'Purchase disabled': Host.T.typePurchaseDisabled,
'purchase_disabled': Host.T.typePurchaseDisabled,
'F2P (unavailable)': Host.T.typeF2P,
'f2p_unavailable': Host.T.typeF2P,
'Retail only': Host.T.typeRetailOnly,
'retail_only': Host.T.typeRetailOnly,
'Test app': Host.T.typeTestApp,
'test_app': Host.T.typeTestApp,
};
return map[type] || type;
}
function getFilteredDelistedApps() {
const allApps = getDelistedApps();
// v2.3.14: 使用 getActiveOwnedAppIds() 替代 ownedAppIds,
// 以尊重"显示家庭共享"开关:关闭时仅匹配自己拥有的游戏,不匹配家庭组共享游戏
const ownedIds = Host.getActiveOwnedAppIds();
const cacheK = Host.cacheKey('delisted-filter', allApps.length, delistedState.subFilter, delistedState.typeFilter, delistedState.search, delistedState.sort, ownedIds.size);
return Host.getCached(cacheK, () => {
let apps = allApps;
// 子分类筛选:全部 / 已拥有 / 未拥有
if (delistedState.subFilter === 'owned') {
apps = apps.filter(a => ownedIds.has(Number(appidFix(a.appid))) || ownedIds.has(String(a.appid)));
} else if (delistedState.subFilter === 'missing') {
apps = apps.filter(a => !ownedIds.has(Number(appidFix(a.appid))) && !ownedIds.has(String(a.appid)));
}
// Type filter
if (delistedState.typeFilter !== 'all') {
apps = apps.filter(a => getTypeKey(a.type) === delistedState.typeFilter);
}
// Search filter
if (delistedState.search) {
const q = delistedState.search.toLowerCase();
apps = apps.filter(a =>
(a.name || '').toLowerCase().includes(q) ||
String(a.appid).includes(q)
);
}
// v1.9.32: 排序——按 appid 或下架时间(delistedAt/changed),空日期排末尾
apps = apps.slice().sort((a, b) => {
let r = 0;
switch (delistedState.sort) {
case 'appidAsc': r = (a.appid || 0) - (b.appid || 0); break;
case 'dateDesc': {
const sa = seriesDateToSortable(a.changed), sb = seriesDateToSortable(b.changed);
if (!sa && !sb) { r = 0; break; }
if (!sa) return 1;
if (!sb) return -1;
r = sb.localeCompare(sa); break;
}
case 'dateAsc': {
const sa = seriesDateToSortable(a.changed), sb = seriesDateToSortable(b.changed);
if (!sa && !sb) { r = 0; break; }
if (!sa) return 1;
if (!sb) return -1;
r = sa.localeCompare(sb); break;
}
case 'appidDesc':
default: r = (b.appid || 0) - (a.appid || 0);
}
return r || ((a.appid || 0) - (b.appid || 0));
});
return apps;
});
}
function appidFix(v) {
const n = Number(v);
return isNaN(n) ? v : n;
}
function getOwnedGameInfo(appid) {
// v2.3.14: 关闭"显示家庭共享"时,仅在自己拥有的游戏中查找,避免命中家庭组共享游戏
const showFamilyShared = Host.getShowFamilyShared();
const pool = showFamilyShared ? Host.getOwnedGames() : Host.getOwnedGames().filter(g => Host.isGameOwnedByMe(g));
return pool.find(g => g.appid === appidFix(appid)) || null;
}
function renderDelistedGamesList() {
const content = document.getElementById('sglv-delisted-content');
if (!content) return;
const apps = getFilteredDelistedApps();
// v2.4.0: 复用 paginate 纯函数统一分页计算
const { pageItems: pageApps, totalPages, page: _clampedPage } = Host.paginate(apps, delistedState.page, delistedState.pageSize);
delistedState.page = _clampedPage;
// v2.3.14: 使用 getActiveOwnedAppIds() 尊重"显示家庭共享"开关
const ownedIds = Host.getActiveOwnedAppIds();
if (delistedState.viewMode === 'card') {
content.innerHTML = `
${pageApps.map(app => {
const appid = appidFix(app.appid);
const isOwned = ownedIds.has(Number(appid)) || ownedIds.has(String(appid));
const typeKey = getTypeKey(app.type);
const badgeClass = isOwned ? 'owned' : 'missing';
const badgeText = isOwned ? ('✓ ' + Host.T.owned) : Host.T.missing;
const ownedInfo = isOwned ? getOwnedGameInfo(appid) : null;
const playtimeH = ownedInfo && ownedInfo.playtime > 0 ? `${(ownedInfo.playtime / 60).toFixed(1)}h` : '';
const lastPlayed = ownedInfo && ownedInfo.lastPlayed ? Host.formatLastPlayedShort(ownedInfo.lastPlayed) : '';
return `
${Host.posterImg(appid, app.name)}
${playtimeH ? `
${playtimeH}` : ''}
${app.name} ${appid}
${getTypeLabel(app.type)}
${badgeText}
${app.owners || '-'}
${app.changed ? `
${app.changed}` : ''}
${lastPlayed ? `
${lastPlayed}` : ''}
${app.achievements ? `
🏆 ${app.achievements} ` : ''}
`;
}).join('')}
`;
} else {
content.innerHTML = `
${pageApps.map(app => {
const appid = appidFix(app.appid);
const isOwned = ownedIds.has(Number(appid)) || ownedIds.has(String(appid));
const typeKey = getTypeKey(app.type);
const badgeClass = isOwned ? 'owned' : 'missing';
const badgeText = isOwned ? ('✓ ' + Host.T.owned) : Host.T.missing;
const iconUrl = Host.getGameIconUrl(appid, '');
const ownedInfo = isOwned ? getOwnedGameInfo(appid) : null;
const playtimeH = ownedInfo && ownedInfo.playtime > 0 ? `${(ownedInfo.playtime / 60).toFixed(1)}h` : '';
const lastPlayed = ownedInfo && ownedInfo.lastPlayed ? Host.formatLastPlayedShort(ownedInfo.lastPlayed) : '';
return `
${playtimeH ? `${playtimeH} ` : ''}
${badgeText}
`;
}).join('')}
`;
}
// v2.3.33:异步加载游戏中文名
content.querySelectorAll('[data-sglv-appid]').forEach(el => {
Host.loadGameZhName(el, el.getAttribute('data-sglv-appid'), el.textContent);
});
// Pagination
Host.renderPagination(document.getElementById('sglv-delisted-pagination'), 'sglv-delisted', delistedState.page, totalPages, apps.length,
() => { delistedState.page--; renderDelistedGamesList(); },
() => { delistedState.page++; renderDelistedGamesList(); });
}
function renderDelistedTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-delisted-wrap';
const apps = getDelistedApps();
if (apps.length === 0) {
wrap.innerHTML = `
${Host.isZh ? '暂无绝版游戏数据' : 'No delisted game data available'}
`;
parent.appendChild(wrap);
return;
}
// v2.3.14: 使用 getActiveOwnedAppIds() 尊重"显示家庭共享"开关,
// 关闭家庭共享时 KPI 与分类统计均仅计自己拥有的绝版游戏
const ownedIds = Host.getActiveOwnedAppIds();
const totalDelisted = apps.length;
let ownedDelisted = 0;
apps.forEach(app => {
if (ownedIds.has(Number(app.appid)) || ownedIds.has(String(app.appid))) ownedDelisted++;
});
const missingDelisted = totalDelisted - ownedDelisted;
const delistedPct = totalDelisted > 0 ? Math.round(ownedDelisted / totalDelisted * 100) : 0;
// KPI cards (v2.3.22: 增强样式——图标+数值+标签+子文本+彩色光晕)
const kpiSection = document.createElement('div');
kpiSection.className = 'sglv-trend-kpi-row';
kpiSection.innerHTML = `
${totalDelisted.toLocaleString()}
${Host.T.kpiDelisted}
${ownedDelisted.toLocaleString()}
${Host.T.kpiCollected}
${missingDelisted.toLocaleString()}
${Host.T.kpiToCollect}
${delistedPct}%
${Host.T.kpiCollectionProgress}
`;
wrap.appendChild(kpiSection);
// v2.3.22: 紧凑分类汇总(分页操作栏)—— 可点击徽章 + 分页
const typeCounts = {};
apps.forEach(app => {
const key = getTypeKey(app.type);
typeCounts[key] = (typeCounts[key] || 0) + 1;
});
const typeOwned = {};
apps.forEach(app => {
if (ownedIds.has(Number(app.appid)) || ownedIds.has(String(app.appid))) {
const key = getTypeKey(app.type);
typeOwned[key] = (typeOwned[key] || 0) + 1;
}
});
const typeColors = { delisted: '#f44336', purchase_disabled: '#ff9800', f2p_unavailable: '#ce93d8', retail_only: '#64b5f6', test_app: '#9e9e9e' };
const summaryBar = document.createElement('div');
summaryBar.className = 'sglv-delisted-summary-bar';
const badgesDiv = document.createElement('div');
badgesDiv.className = 'sglv-delisted-summary-badges';
const typeEntries = Object.entries(typeCounts).sort((a, b) => b[1] - a[1]);
typeEntries.forEach(([key, count]) => {
const o = typeOwned[key] || 0;
const color = typeColors[key] || '#8f98a0';
const label = key === 'delisted' ? Host.T.typeDelisted
: key === 'purchase_disabled' ? Host.T.typePurchaseDisabled
: key === 'f2p_unavailable' ? Host.T.typeF2P
: key === 'retail_only' ? Host.T.typeRetailOnly
: Host.T.typeTestApp;
const badge = document.createElement('span');
badge.className = 'sglv-delisted-summary-badge';
badge.style.cssText = `background:${color}22;color:${color};border:1px solid ${color}44`;
badge.dataset.type = key;
badge.title = `${label}: ${o}/${count}`;
badge.innerHTML = `${label}
${o} / ${count} `;
badgesDiv.appendChild(badge);
});
summaryBar.appendChild(badgesDiv);
// 分页放到分类汇总行右侧
const summaryPagination = document.createElement('div');
summaryPagination.className = 'sglv-pagination sglv-delisted-pagination';
summaryPagination.id = 'sglv-delisted-pagination';
summaryBar.appendChild(summaryPagination);
wrap.appendChild(summaryBar);
// v2.3.22: 收藏进度条(置于分页操作栏下方,紧凑布局)
const progressCompact = document.createElement('div');
progressCompact.className = 'sglv-delisted-progress-compact';
progressCompact.innerHTML = `
${Host.T.kpiCollectionProgress}
${delistedPct}%
`;
wrap.appendChild(progressCompact);
// Toolbar(类型筛选 + 拥有状态筛选合并到同一行)
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar sglv-delisted-toolbar';
const typeButtons = [
{ key: 'all', label: Host.T.all },
{ key: 'delisted', label: Host.T.typeDelisted },
{ key: 'purchase_disabled', label: Host.T.typePurchaseDisabled },
{ key: 'f2p_unavailable', label: Host.T.typeF2P },
{ key: 'retail_only', label: Host.T.typeRetailOnly },
{ key: 'test_app', label: Host.T.typeTestApp },
];
const subItems = [
{ key: 'all', label: Host.T.delistedSubAll },
{ key: 'owned', label: Host.T.delistedSubOwned },
{ key: 'missing', label: Host.T.delistedSubMissing },
];
toolbar.innerHTML = `
${typeButtons.map(tb => `${tb.label} `).join('')}
${subItems.map(si => `${si.label} `).join('')}
${Host.isZh ? 'AppID ↓' : 'AppID ↓'}
${Host.isZh ? 'AppID ↑' : 'AppID ↑'}
${Host.isZh ? '下架时间 新→旧' : 'Delisted New→Old'}
${Host.isZh ? '下架时间 旧→新' : 'Delisted Old→New'}
${Host.ICONS.grid}
${Host.ICONS.list}
`;
wrap.appendChild(toolbar);
// Content area
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-delisted-content';
wrap.appendChild(content);
parent.appendChild(wrap);
// Event bindings
// v2.3.22: 分类汇总徽章点击——快速筛选对应类型,并与工具栏按钮同步
badgesDiv.querySelectorAll('.sglv-delisted-summary-badge').forEach(badge => {
badge.addEventListener('click', () => {
delistedState.typeFilter = badge.dataset.type;
delistedState.page = 1;
toolbar.querySelectorAll('.sglv-delisted-type-btn').forEach(b => {
b.classList.toggle('active', b.dataset.type === badge.dataset.type);
});
badgesDiv.querySelectorAll('.sglv-delisted-summary-badge').forEach(b => b.style.outline = '');
badge.style.outline = `2px solid ${badge.style.color || '#66c0f4'}`;
renderDelistedGamesList();
});
});
toolbar.querySelectorAll('.sglv-delisted-sub-btn').forEach(btn => {
btn.addEventListener('click', () => {
delistedState.subFilter = btn.dataset.sub;
delistedState.page = 1;
toolbar.querySelectorAll('.sglv-delisted-sub-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
renderDelistedGamesList();
});
});
toolbar.querySelector('#sglv-delisted-search').addEventListener('input', _debounce((e) => {
delistedState.search = e.target.value;
delistedState.page = 1;
renderDelistedGamesList();
}, 200));
// v1.9.32: 排序下拉事件
toolbar.querySelector('#sglv-delisted-sort').addEventListener('change', (e) => {
delistedState.sort = e.target.value;
delistedState.page = 1;
renderDelistedGamesList();
});
toolbar.querySelectorAll('.sglv-delisted-type-btn').forEach(btn => {
btn.addEventListener('click', () => {
delistedState.typeFilter = btn.dataset.type;
delistedState.page = 1;
toolbar.querySelectorAll('.sglv-delisted-type-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
// v2.3.22: 同步分类汇总徽章高亮
badgesDiv.querySelectorAll('.sglv-delisted-summary-badge').forEach(b => {
b.style.outline = b.dataset.type === btn.dataset.type ? `2px solid ${b.style.color || '#66c0f4'}` : '';
});
renderDelistedGamesList();
});
});
toolbar.querySelector('#sglv-delisted-card').addEventListener('click', () => {
delistedState.viewMode = 'card';
toolbar.querySelector('#sglv-delisted-card').classList.add('active');
toolbar.querySelector('#sglv-delisted-list').classList.remove('active');
renderDelistedGamesList();
});
toolbar.querySelector('#sglv-delisted-list').addEventListener('click', () => {
delistedState.viewMode = 'list';
toolbar.querySelector('#sglv-delisted-list').classList.add('active');
toolbar.querySelector('#sglv-delisted-card').classList.remove('active');
renderDelistedGamesList();
});
renderDelistedGamesList();
}
// v1.9.27: 安全读取 GM_xmlhttpRequest 响应文本
// 浏览器扩展(如 inspector.js) hook XMLHttpRequest.prototype.send 并修改 responseType 为 arraybuffer,
// 导致 r.responseText 抛 InvalidStateError。此函数先尝试 responseText,失败后尝试 response(ArrayBuffer→TextDecoder)
function _safeRespText(r) {
try {
if (r.responseText) return r.responseText;
} catch (e) { /* responseType 被外部修改为 arraybuffer */ }
try {
if (typeof r.response === 'string') return r.response;
if (r.response instanceof ArrayBuffer) return new TextDecoder().decode(new Uint8Array(r.response));
} catch (e2) { /* ignore */ }
return '';
}
// ==================== PS 会免标签页 (v2.6.0) ====================
// 远程数据源:psplus-games.json(由 oXnMe/psplus-steam-overlay 维护)
// 数据结构:{ updatedAt, count, games: [{ recordId, steamAppId, tier, month, monthSort, statusName, statusDisplay, statusDate, versions, psstore, color }] }
// tier: 1=Essential(必备) 2=Extra(升级) 3=Premium(高级)
// statusName: 在库/领取中/截止领取/已出库/即将出库
const PSPLUS_DATA_URL = 'https://fastly.jsdelivr.net/gh/oXnMe/psplus-steam-overlay@main/data/psplus-games.json';
// v1.9.37: 降级数据源——由 js_script/psplus-data-sync.js 每日同步镜像到 SmallRob/steam-namespace 仓库
// 主源(oXnMe)不可用时依次尝试三级 CDN 回退链(参照 EPIC_GITHUB_URLS 写法)
const PSPLUS_BACKUP_URLS = [
'https://fastly.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/psplus-games.json',
'https://cdn.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/psplus-games.json',
'https://raw.githubusercontent.com/SmallRob/steam-namespace/main/data/psplus-games.json'
];
// PS Logo SVG(白色,用于占位封面)
// v2.9.22: 真实 PlayStation 标识(官方蓝紫色 P + S 经典组合,参考 PS 官方 logo SVG)
const PS_LOGO_SVG = '
';
// 从 PS Store URL 提取游戏名称(slug → Title Case)——v2.6.2 增强支持 playstation.com games slug 与 store.playstation.com product ID
function psExtractName(psstore) {
if (!psstore) return '';
// 1. playstation.com /games/{slug} 形式
const m = psstore.match(/\/games\/([^\/\?]+)/);
if (m) {
return m[1].split('-').filter(Boolean).map(w => w.charAt(0).toUpperCase() + w.slice(1)).join(' ');
}
// 2. store.playstation.com /product/{id}_{name} 形式——name 在 ID 之后可能含字母+数字
// 例如 UP1642-CUSA04798_00-SLUS211960000001 → SLUS211960000001
// JP0106-PPSA34548_00-GITAROOMAN000000 → GITAROOMAN000000
const p = psstore.match(/\/product\/[A-Z0-9\-]+_00-([A-Za-z0-9]+)/);
if (p) {
// ID 经常是大写字母+数字混合,去掉前 1-2 字母前缀尝试拆分:SLUS21196 → SLUS-21196;GITAROOMAN → GITAROO MAN
const raw = p[1];
// 尝试按"大写+小写"分词(AstroBot → Astro Bot)
const spaced = raw.replace(/([a-z])([A-Z])/g, '$1 $2');
// 尝试按"数字+字母"分词(SLUS21196 → SLUS 21196)
const spaced2 = spaced.replace(/([A-Z]+)(\d)/g, '$1 $2').replace(/(\d)([A-Z])/g, '$1 $2');
// 尝试按纯连续大写字母拆:GITAROOMAN → GITAROO MAN (按 4+ 字母)
let result = spaced2.replace(/([A-Z]{4,})/g, m => m.replace(/([A-Z]{2})([A-Z]+)/, '$1 $2').trim());
// 收尾:把数字与字母之间加空格
result = result.replace(/([A-Za-z])(\d)/g, '$1 $2').replace(/(\d)([A-Za-z])/g, '$1 $2');
return result.split(/\s+/).filter(Boolean).map(w => w.charAt(0).toUpperCase() + w.slice(1)).join(' ');
}
return '';
}
// v2.6.2: PS 独占异步抓取 psstore 页面获取中文名(基于 product ID 解析
)
// 输入 psstore URL;输出 Promise,空字符串表示获取失败
const _psStoreNamePending = new Map();
const _PS_STORE_NAME_TTL = 6 * 3600 * 1000; // 6h,与 PS 会免数据 TTL 对齐
const _PS_STORE_NAME_NEG_TTL = 30 * 60 * 1000; // 失败 30 分钟内不再请求
const SGLV_PS_NAME_KEY = 'sglvPsStoreNameCache_v1';
function sglvPsStoreNameCacheLoad() {
try { return JSON.parse(GM_getValue(SGLV_PS_NAME_KEY, '{}') || '{}'); } catch (e) { return {}; }
}
function sglvPsStoreNameCacheSave(map) {
try { GM_setValue(SGLV_PS_NAME_KEY, JSON.stringify(map || {})); } catch (e) { /* 忽略失败,不影响主流程 */ }
}
function fetchPsStoreName(psstoreUrl) {
if (!Host.isZh) return Promise.resolve('');
if (!psstoreUrl) return Promise.resolve('');
// 缓存键:URL → 名字
const cache = sglvPsStoreNameCacheLoad();
const cached = cache[psstoreUrl];
if (cached) {
if (cached.name && Date.now() - (cached.ts || 0) < _PS_STORE_NAME_TTL) return Promise.resolve(cached.name);
if (!cached.name && Date.now() - (cached.ts || 0) < _PS_STORE_NAME_NEG_TTL) return Promise.resolve('');
}
if (_psStoreNamePending.has(psstoreUrl)) return _psStoreNamePending.get(psstoreUrl);
const p = new Promise(resolve => {
const settle = (name) => {
cache[psstoreUrl] = { name, ts: Date.now() };
try { sglvPsStoreNameCacheSave(cache); } catch (e) { /* 忽略失败,不影响主流程 */ }
_psStoreNamePending.delete(psstoreUrl);
resolve(name);
};
// 只抓 zh-hans-hk 区域页面(数据源中 psstore 大多是该区域),避免美区不同步
const targetUrl = psstoreUrl.includes('playstation.com') && !psstoreUrl.includes('zh-hans-hk')
? psstoreUrl.replace(/(playstation\.com)\/([a-z\-]+\/)/, '$1/zh-hans-hk/')
: psstoreUrl;
GM_xmlhttpRequest({
method: 'GET',
url: targetUrl,
timeout: 10000,
onload(resp) {
let name = '';
try {
const html = _safeRespText(resp);
// 1. 尝试
let m = html.match(/ ]*?)property=["']og:title["']\s+(?:[^>]*?)content=["']([^"']+)/i);
if (!m) {
// 2. 尝试 ...
m = html.match(/]*>([^<]+)<\/title>/i);
}
if (!m) {
// 3. 尝试
m = html.match(/ ]*?)name=["']twitter:title["']\s+(?:[^>]*?)content=["']([^"']+)/i);
}
if (m) {
// 清理:去掉 " | PlayStation Store" 之类后缀,HTML 实体反转义
name = m[1]
.replace(/\s*\|\s*PlayStation.*$/i, '')
.replace(/\s*-\s*PlayStation.*$/i, '')
.replace(/\s*·\s*PlayStation.*$/i, '')
.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, "'")
.trim();
}
} catch (e) { /* 忽略失败,不影响主流程 */ }
settle(name);
},
onerror() { settle(''); },
ontimeout() { settle(''); }
});
});
_psStoreNamePending.set(psstoreUrl, p);
return p;
}
// PS 会免占位封面 DOM(蓝色渐变 + 真实 PS 标识 + 名称),供运行时回退统一调用
function psPlaceholderDom(name) {
const holder = document.createElement('div');
holder.className = 'sglv-ps-cover-placeholder';
holder.innerHTML = '' + PS_LOGO_SVG + '
' + Host.wlEscape(name || 'PS Exclusive') + '
';
return holder;
}
// PS 会免封面图全局回退:Steam CDN 全部失败时先用 Store API 取真实封面 URL,
// API URL 仍加载失败时替换为蓝色 PS 占位(v1.1.1:修复 API URL 二次失败无兜底导致破图)
// v1.9.29: 传递 kind 参数,使 API 兜底按图片类型选择最佳 URL
unsafeWindow._sglvPsCoverFallback = function(img, appid, kind) {
if (!img || !img.parentElement) return;
Host.fetchCoverApiUrl(appid, kind).then(url => {
if (url) {
img.onerror = function() { img.onerror = null; img.parentElement.replaceChild(psPlaceholderDom(img.alt), img); };
img.src = url;
return;
}
img.parentElement.replaceChild(psPlaceholderDom(img.alt), img);
});
};
// PS 会免列表视图图标回退:CDN 图标失败时替换为 PS 蓝色占位 div
// (保持 92x43 尺寸,避免旧版 this.style.display='none' 导致整行左对齐错位)
unsafeWindow._sglvPsListIconFallback = function(img) {
if (!img || !img.parentElement) return;
const holder = document.createElement('div');
holder.className = 'sglv-list-icon';
holder.style.cssText = 'display:flex;align-items:center;justify-content:center;background:linear-gradient(135deg,#003791,#0070D1);color:#fff;border-radius:4px;padding:4px';
holder.innerHTML = Host.ICONS.playstation;
img.parentElement.replaceChild(holder, img);
};
// PS 会免竖版封面:有 steamAppId → Steam 多 CDN 回退链 + PS 蓝色兜底;无 → 直接蓝色占位
// v1.9.29: ① 传递 kind 给 _sglvPsCoverFallback ② onerror 链跳过 chain[0]
// v1.9.41: good/链走 coverGoodUrl/coverChainLang
function psplusPosterImg(appid, name) {
if (!appid) {
return '' + PS_LOGO_SVG + '
' + Host.wlEscape(name || 'PS Exclusive') + '
';
}
const good = coverGoodUrl(appid, 'poster');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'poster');
let handler = '_sglvPsCoverFallback(this, \'' + appid + '\', \'poster\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// PS 会免横版封面(capsule 大横幅)
// v1.9.29: ① 传递 kind 给 _sglvPsCoverFallback ② onerror 链跳过 chain[0]
// v1.9.41: good/链走 coverGoodUrl/coverChainLang
function psplusCapsuleImg(appid, name) {
if (!appid) {
return '' + PS_LOGO_SVG + '
' + Host.wlEscape(name || 'PS Exclusive') + '
';
}
const good = coverGoodUrl(appid, 'capsule');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'capsule');
let handler = '_sglvPsCoverFallback(this, \'' + appid + '\', \'capsule\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// 档位标签
function psTierLabel(tier) {
if (tier === 1) return Host.T.psTierEssential;
if (tier === 2) return Host.T.psTierExtra;
if (tier === 3) return Host.T.psTierPremium;
return '?';
}
function psTierClass(tier) {
if (tier === 1) return 'tier-essential';
if (tier === 2) return 'tier-extra';
if (tier === 3) return 'tier-premium';
return '';
}
// 状态颜色映射
function psStatusColor(statusName) {
if (statusName === '在库') return '#4caf50';
if (statusName === '领取中') return '#2196f3';
if (statusName === '截止领取' || statusName === '已出库') return '#ff9800';
if (statusName === '即将出库') return '#ff5722';
return '#888';
}
// 获取游戏显示名称——v2.6.2 优先用 psstore 提取的英文名作为初始显示,中文名异步替换
// 有 steamAppId:先用 psExtractName 提取英文名(如果有 psstore),再异步 fetchGameZhName 替换为中文名
// 无 steamAppId (PS 独占):用 psExtractName 提取英文名,再异步 fetchPsStoreName 抓页面拿中文名
function psGameName(g) {
const fromPs = psExtractName(g.psstore);
if (fromPs) return fromPs;
if (g.steamAppId) return Host.isZh ? `App ${g.steamAppId}` : `App ${g.steamAppId}`;
return Host.isZh ? 'PS 独占' : 'PS Exclusive';
}
// 数据加载(@resource 兜底 + 远程 JSON 异步更新 + 永久缓存)
// v1.9.5: 缓存永不过期——优先读永久缓存秒开,后台静默全量刷新(6h 节流)
// v2.7.1: @require 库中 GM_xmlhttpRequest 可能因 Tampermonkey 沙箱隔离而静默挂起,
// 改为优先用 @resource(GM_getResourceText)同步兜底,后台异步更新缓存。
const _PSPLUS_BG_INTERVAL = 6 * 3600 * 1000; // v1.9.5: 后台刷新 6h 节流
let _psplusLastBgRefreshAt = 0;
// v1.9.24: 简单字符串哈希(djb2 变体),用于检测远程数据是否变化
function _psplusDataHash(str) {
let hash = 5381;
const len = str.length;
// 采样哈希:前500字符 + 后500字符 + 长度,避免对超大 JSON 全量遍历
const sample = str.slice(0, 500) + str.slice(Math.max(0, len - 500)) + len;
for (let i = 0; i < sample.length; i++) {
hash = ((hash << 5) + hash) + sample.charCodeAt(i);
hash = hash & hash;
}
return String(hash);
}
async function loadPsplusGames() {
// v1.9.38: 移除 force 刷新路径(刷新按钮已移除),保留缓存/资源秒开 + 后台静默刷新
if (psplusState.loading) return;
// v1.9.5: 优先读永久缓存(永不过期)
const cached = _permCacheGet('psplusGames');
if (cached && Array.isArray(cached.games) && cached.games.length > 0) {
psplusState.games = cached.games;
psplusState.updatedAt = cached.updatedAt || '';
psplusState.loaded = true;
renderPsplusSections();
// 后台静默刷新(6h 节流)
if (_shouldThrottle(_psplusLastBgRefreshAt, _PSPLUS_BG_INTERVAL)) return;
_refreshPsplusFromRemote(false);
return;
}
// 2) 永久缓存无 → 用 @resource 同步兜底(GM_getResourceText,零网络依赖)
let resourceData = null;
try {
const raw = Host.getResourceText ? Host.getResourceText('psplusData') : null;
if (raw) {
const parsed = JSON.parse(raw);
if (parsed && Array.isArray(parsed.games) && parsed.games.length > 0) {
resourceData = parsed;
}
}
} catch (e) { /* resource 解析失败,忽略 */ }
if (resourceData) {
psplusState.games = resourceData.games;
psplusState.updatedAt = resourceData.updatedAt || '';
psplusState.loaded = true;
psplusState.loading = false;
// v1.9.26: 写入永久缓存(含 dataHash)
_permCacheSet('psplusGames', { games: resourceData.games, updatedAt: resourceData.updatedAt, dataHash: _psplusDataHash(JSON.stringify(resourceData)) });
renderPsplusSections();
// 后台异步更新(获取最新全量快照)
_refreshPsplusFromRemote(false);
return;
}
// 3) @resource 也不可用 → 回退到 GM_xmlhttpRequest 异步加载
_refreshPsplusFromRemote(true);
}
// 内部:后台异步从远程 JSON 更新 PS会免数据
// v1.9.5: 远程数据到达后全量替换(上游为每日全量快照)
// v1.9.26: 增加 _psplusDataHash 哈希对比——远程数据未变化则跳过更新/缓存写入
// v1.9.38: 移除 force 刷新(刷新按钮/spinner/状态文本已删除)
// showLoading=true 时显示 loading 状态(用于无缓存的首次加载)
function _refreshPsplusFromRemote(showLoading) {
if (typeof GM_xmlhttpRequest !== 'function') return; // 沙箱中不可用则跳过
// v1.9.38: 无手动刷新入口,loading 中直接返回避免并发请求
if (psplusState.loading) return;
// v1.9.26: 获取缓存中的数据哈希,用于远程数据变化检测
const cached = _permCacheGet('psplusGames');
const cachedHash = (cached && cached.dataHash) || '';
if (showLoading) {
psplusState.loading = true;
psplusState.loadError = null;
renderPsplusGamesList();
}
// v1.9.27: loading 安全超时——30s 后强制清除 loading(防止浏览器扩展阻断回调导致永久卡死)
let _psplusLoadingTimer = null;
if (showLoading) {
_psplusLoadingTimer = setTimeout(() => {
if (psplusState.loading) {
psplusState.loading = false;
// 尝试从永久缓存恢复数据
const cacheFallback = _permCacheGet('psplusGames');
if (cacheFallback && Array.isArray(cacheFallback.games) && cacheFallback.games.length > 0) {
psplusState.games = cacheFallback.games;
psplusState.updatedAt = cacheFallback.updatedAt || '';
psplusState.loaded = true;
psplusState.loadError = null;
} else {
psplusState.loadError = 'Timeout (loading safety)';
}
renderPsplusGamesList();
}
}, 30000);
}
// v1.9.27: 统一清理 loading 超时定时器
const _clearLoadingTimer = () => { if (_psplusLoadingTimer) { clearTimeout(_psplusLoadingTimer); _psplusLoadingTimer = null; } };
// v1.9.27: 错误时尝试从永久缓存恢复数据(避免刷新失败导致数据全部丢失)
const _restoreCacheOnError = () => {
if (psplusState.games.length === 0) {
const cacheFallback = _permCacheGet('psplusGames');
if (cacheFallback && Array.isArray(cacheFallback.games) && cacheFallback.games.length > 0) {
psplusState.games = cacheFallback.games;
psplusState.updatedAt = cacheFallback.updatedAt || '';
psplusState.loaded = true;
psplusState.loadError = null;
return true;
}
}
return false;
};
// v1.9.37: 主源 + 降级数据源多级回退——主源(oXnMe)失败时依次尝试 SmallRob/steam-namespace 镜像
const _psplusAllUrls = [PSPLUS_DATA_URL].concat(PSPLUS_BACKUP_URLS);
function _tryNextUrl(idx) {
if (idx >= _psplusAllUrls.length) {
// 所有源均失败 → 尝试从缓存恢复数据
_clearLoadingTimer();
if (showLoading) {
psplusState.loading = false;
if (_restoreCacheOnError()) {
renderPsplusSections();
} else {
psplusState.loadError = 'All sources failed';
renderPsplusGamesList();
}
}
return;
}
GM_xmlhttpRequest({
method: 'GET',
url: _psplusAllUrls[idx],
timeout: 20000,
onload(r) {
try {
// v1.9.27: 使用 _safeRespText 防止浏览器扩展 hook XHR 导致 responseText 抛 InvalidStateError
const rawText = _safeRespText(r);
// v1.9.37: 非 2xx 响应 → 尝试下一个源
if (r.status < 200 || r.status >= 300 || !rawText) { _tryNextUrl(idx + 1); return; }
// v1.9.26: 计算远程数据哈希,与缓存哈希对比
const remoteHash = _psplusDataHash(rawText);
// v1.9.26: 哈希对比——远程数据未变化则跳过更新,保留现有缓存和状态
if (cachedHash && remoteHash === cachedHash) {
_clearLoadingTimer();
psplusState.loading = false;
_psplusLastBgRefreshAt = Date.now();
return;
}
const parsed = JSON.parse(rawText);
if (parsed && Array.isArray(parsed.games) && parsed.games.length > 0) {
_clearLoadingTimer();
// v1.9.38: 上游为全量快照,直接整体替换 state(修复 _mergeByAppid 按 appid
// 合并、但 PS会免条目无 appid 字段导致非空状态合并后数据被清空的根因)
psplusState.games = parsed.games;
psplusState.updatedAt = parsed.updatedAt || '';
psplusState.loaded = true;
psplusState.loading = false;
_psplusLastBgRefreshAt = Date.now();
// v1.9.26: 写入永久缓存(含 dataHash)
_permCacheSet('psplusGames', { games: psplusState.games, updatedAt: psplusState.updatedAt, dataHash: remoteHash });
renderPsplusSections();
return;
}
// 格式无效 → 尝试下一个源
_tryNextUrl(idx + 1);
} catch (e) {
// 解析异常 → 尝试下一个源
_tryNextUrl(idx + 1);
}
},
onerror() { _tryNextUrl(idx + 1); },
ontimeout() { _tryNextUrl(idx + 1); },
});
}
_tryNextUrl(0);
}
// 筛选 + 排序
function getFilteredPsplus() {
const q = psplusState.search.toLowerCase().trim();
const ownedIds = Host.getActiveOwnedAppIds();
const isPsOwned = g => g.steamAppId && (ownedIds.has(Number(g.steamAppId)) || ownedIds.has(String(g.steamAppId)));
let games = psplusState.games.filter(g => {
if (q) {
const name = psExtractName(g.psstore).toLowerCase();
const appid = String(g.steamAppId || '');
if (!name.includes(q) && !appid.includes(q) && !(g.month || '').includes(q)) return false;
}
if (psplusState.tierFilter !== 'all') {
// v1.6.0: catalog 档位匹配 tier 2(升级) + 3(高级)
if (psplusState.tierFilter === 'catalog') {
if (g.tier !== 2 && g.tier !== 3) return false;
} else if (String(g.tier) !== psplusState.tierFilter) return false;
}
if (psplusState.statusFilter !== 'all') {
if (psplusState.statusFilter === 'expired') {
if (g.statusName !== '截止领取' && g.statusName !== '已出库') return false;
} else if (psplusState.statusFilter === 'steamOwned') {
// v2.7.9: 直接筛选 Steam 家庭共享库已有的匹配游戏
if (!isPsOwned(g)) return false;
} else if (g.statusName !== psplusState.statusFilter) return false;
}
return true;
});
const tierOrder = { 1: 1, 2: 2, 3: 3 };
games.sort((a, b) => {
switch (psplusState.sort) {
case 'dateAsc': return (a.monthSort || '').localeCompare(b.monthSort || '');
case 'tierAsc': return (tierOrder[a.tier] || 9) - (tierOrder[b.tier] || 9) || (b.monthSort || '').localeCompare(a.monthSort || '');
case 'tierDesc': return (tierOrder[b.tier] || 9) - (tierOrder[a.tier] || 9) || (b.monthSort || '').localeCompare(a.monthSort || '');
case 'nameAsc': return _nameCollator.compare(psExtractName(a.psstore) || '~', psExtractName(b.psstore) || '~');
case 'dateDesc':
default: return (b.monthSort || '').localeCompare(a.monthSort || '');
}
});
return games;
}
// ----- 渲染 -----
function renderPsplusTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
// KPI 区域
const kpi = document.createElement('div');
kpi.id = 'sglv-psplus-kpi';
wrap.appendChild(kpi);
// 工具栏(v2.6.1:紧凑两行——第1行 搜索+排序+视图;第2行 筛选按钮+分页)
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'dateDesc', label: Host.T.psSortDateDesc },
{ key: 'dateAsc', label: Host.T.psSortDateAsc },
{ key: 'tierAsc', label: Host.T.psSortTierAsc },
{ key: 'tierDesc', label: Host.T.psSortTierDesc },
{ key: 'nameAsc', label: Host.T.psSortNameAsc },
];
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
${Host.ICONS.grid}
${Host.ICONS.cover}
${Host.ICONS.list}
`;
wrap.appendChild(toolbar);
// 筛选栏(档位 + 状态)——分页也放这一行(v2.6.1 紧凑操作栏)
const filterBar = document.createElement('div');
filterBar.className = 'sglv-filter-bar';
const tierBtns = [
{ key: 'all', label: Host.T.all },
{ key: '1', label: Host.T.psTierEssential },
{ key: '2', label: Host.T.psTierExtra },
{ key: '3', label: Host.T.psTierPremium },
];
const statusBtns = [
{ key: 'all', label: Host.T.psStatusAll },
{ key: '在库', label: Host.T.psStatusIn },
{ key: '领取中', label: Host.T.psStatusActive },
{ key: 'expired', label: Host.T.psStatusExpired },
{ key: '即将出库', label: Host.T.psStatusLeaving },
{ key: 'steamOwned', label: Host.T.steamInLib },
];
filterBar.innerHTML = `
${tierBtns.map(b => `${b.label} `).join('')}
${statusBtns.map(b => `${b.label} `).join('')}
`;
wrap.appendChild(filterBar);
// 游戏列表容器
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-psplus-content';
wrap.appendChild(content);
parent.appendChild(wrap);
// 事件绑定
toolbar.querySelector('#sglv-psplus-search').addEventListener('input', _debounce((e) => {
psplusState.search = e.target.value;
psplusState.page = 1;
renderPsplusGamesList();
}, 200));
toolbar.querySelector('#sglv-psplus-sort').addEventListener('change', (e) => {
psplusState.sort = e.target.value;
psplusState.page = 1;
renderPsplusGamesList();
});
const setPsViewMode = (mode) => {
psplusState.viewMode = mode;
['card', 'cover', 'list'].forEach(m => {
toolbar.querySelector('#sglv-ps-' + m)?.classList.toggle('active', m === mode);
});
renderPsplusGamesList();
};
toolbar.querySelector('#sglv-ps-card').addEventListener('click', () => setPsViewMode('card'));
toolbar.querySelector('#sglv-ps-cover').addEventListener('click', () => setPsViewMode('cover'));
toolbar.querySelector('#sglv-ps-list').addEventListener('click', () => setPsViewMode('list'));
filterBar.querySelectorAll('.sglv-ps-tier-btn').forEach(btn => {
btn.addEventListener('click', () => {
psplusState.tierFilter = btn.dataset.tier;
psplusState.page = 1;
filterBar.querySelectorAll('.sglv-ps-tier-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
renderPsplusKpi(); // v1.6.0: 同步 KPI active 高亮
renderPsplusGamesList();
});
});
filterBar.querySelectorAll('.sglv-ps-status-btn').forEach(btn => {
btn.addEventListener('click', () => {
psplusState.statusFilter = btn.dataset.status;
psplusState.page = 1;
filterBar.querySelectorAll('.sglv-ps-status-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
renderPsplusKpi(); // v1.6.0: 同步 KPI active 高亮
renderPsplusGamesList();
});
});
// v1.6.0: 筛选改为点击 KPI 卡片切换(再次点击同一卡片回到「全部」),与年度大作/Epic赠送标签页一致
kpi.addEventListener('click', e => {
const card = e.target.closest('[data-psplus-filter]');
if (!card) return;
const f = card.dataset.psplusFilter;
const activeKpi = getPsplusActiveKpi();
if (activeKpi === f) {
// 再次点击同一卡片 → 回到「全部」
psplusState.tierFilter = 'all';
psplusState.statusFilter = 'all';
} else {
switch (f) {
case 'all': psplusState.tierFilter = 'all'; psplusState.statusFilter = 'all'; break;
case 'essential': psplusState.tierFilter = '1'; psplusState.statusFilter = 'all'; break;
case 'catalog': psplusState.tierFilter = 'catalog'; psplusState.statusFilter = 'all'; break;
case 'steamOwned': psplusState.tierFilter = 'all'; psplusState.statusFilter = 'steamOwned'; break;
}
}
psplusState.page = 1;
syncPsplusFilterBtns(filterBar); // 同步筛选栏按钮 active 状态
renderPsplusKpi(); // 刷新 KPI active 高亮
renderPsplusGamesList();
});
if (!psplusState.loaded && !psplusState.loading) {
loadPsplusGames();
} else {
renderPsplusSections();
}
}
function renderPsplusSections() {
if (_collectionActiveTab !== 'psplus' || !document.getElementById('sglv-psplus-content')) return;
renderPsplusKpi();
renderPsplusGamesList();
renderPsplusRefreshStatus();
}
/** v1.9.38: 渲染 PS会免工具栏状态文本(仅显示更新时间,手动刷新已移除) */
function renderPsplusRefreshStatus() {
const el = document.getElementById('sglv-ps-status');
if (!el) return;
const zh = Host.isZh;
const date = psplusState.updatedAt ? psplusState.updatedAt.slice(0, 10) : '';
el.textContent = date ? (zh ? '更新: ' : 'Updated: ') + date : '';
el.className = 'sglv-ps-status';
}
// v1.6.0: 根据 tierFilter + statusFilter 推断当前激活的 KPI 卡片
function getPsplusActiveKpi() {
if (psplusState.tierFilter === 'all' && psplusState.statusFilter === 'all') return 'all';
if (psplusState.tierFilter === '1' && psplusState.statusFilter === 'all') return 'essential';
if (psplusState.tierFilter === 'catalog' && psplusState.statusFilter === 'all') return 'catalog';
if (psplusState.tierFilter === 'all' && psplusState.statusFilter === 'steamOwned') return 'steamOwned';
return ''; // 自定义组合,无 KPI 高亮
}
// v1.6.0: KPI 点击后同步筛选栏按钮 active 状态
function syncPsplusFilterBtns(filterBar) {
filterBar.querySelectorAll('.sglv-ps-tier-btn').forEach(b => {
b.classList.toggle('active', b.dataset.tier === psplusState.tierFilter);
});
filterBar.querySelectorAll('.sglv-ps-status-btn').forEach(b => {
b.classList.toggle('active', b.dataset.status === psplusState.statusFilter);
});
}
function renderPsplusKpi() {
const el = document.getElementById('sglv-psplus-kpi');
if (!el) return;
if (!psplusState.loaded) { el.innerHTML = ''; return; }
const games = psplusState.games;
const total = games.length;
const essential = games.filter(g => g.tier === 1).length;
const catalog = games.filter(g => g.tier === 2 || g.tier === 3).length;
const steamLinked = games.filter(g => g.steamAppId).length;
const ownedIds = Host.getActiveOwnedAppIds();
const steamOwned = games.filter(g => g.steamAppId && (ownedIds.has(Number(g.steamAppId)) || ownedIds.has(String(g.steamAppId)))).length;
const updatedStr = psplusState.updatedAt ? (Host.isZh ? '更新于 ' : 'Updated ') + psplusState.updatedAt.slice(0, 10) : '';
const activeKpi = getPsplusActiveKpi();
const tipAll = Host.isZh ? '点击筛选:全部' : 'Click to filter: All';
const tipEssential = Host.isZh ? '点击筛选:必备档' : 'Click to filter: Essential';
const tipCatalog = Host.isZh ? '点击筛选:升级/高级档' : 'Click to filter: Extra/Premium';
const tipSteam = Host.isZh ? '点击筛选:Steam 已拥有' : 'Click to filter: Owned on Steam';
el.innerHTML = `
${total.toLocaleString()}
${updatedStr}
${essential.toLocaleString()}
${Host.T.psTierEssential}
${catalog.toLocaleString()}
${Host.T.psTierExtra} / ${Host.T.psTierPremium}
${steamOwned.toLocaleString()}
${Host.T.psKpiSteamTotal.replace('{n}', steamLinked)}
`;
}
function renderPsplusGamesList() {
const content = document.getElementById('sglv-psplus-content');
if (!content) return;
const clearPagination = () => { const p = document.getElementById('sglv-psplus-pagination'); if (p) p.innerHTML = ''; };
if (psplusState.loading) {
content.innerHTML = '' + Host.T.psLoading + '
';
clearPagination();
return;
}
if (psplusState.loadError) {
content.innerHTML = '' + Host.T.psLoadError + '
';
clearPagination();
return;
}
if (!psplusState.loaded || psplusState.games.length === 0) {
content.innerHTML = '' + Host.T.psLoading + '
';
clearPagination();
return;
}
const games = getFilteredPsplus();
if (games.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination();
return;
}
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(games, psplusState.page, psplusState.pageSize);
psplusState.page = _clampedPage;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = g => g.steamAppId && (ownedIds.has(Number(g.steamAppId)) || ownedIds.has(String(g.steamAppId)));
const tierBadgeHtml = g => '' + psTierLabel(g.tier) + ' ';
const statusBadgeHtml = g => '' + Host.wlEscape(g.statusDisplay || g.statusName) + ' ';
const versionsHtml = g => (g.versions || []).map(v => '' + v + ' ').join(' ');
const ownershipBadgeHtml = g => isOwned(g) ? '✓ ' + Host.T.steamInLib + ' ' : '';
// 卡片视图
if (psplusState.viewMode === 'card') {
content.innerHTML = '' + pageItems.map(g => {
const appid = Number(g.steamAppId) || 0;
const name = psGameName(g);
const clickUrl = appid ? 'https://store.steampowered.com/app/' + appid : (g.psstore || '#');
// v2.6.2: 名称 span 加 data-sglv-psstore 以便异步替换 PS 独占中文名
const nameSpan = appid
? '
' + Host.wlEscape(name) + ' ' + appid + ' '
: '
' + Host.wlEscape(name) + ' ';
return '
' +
'
' + tierBadgeHtml(g) + psplusPosterImg(appid, name) + '
' +
'
' +
'
' + nameSpan + '
' +
'
' + statusBadgeHtml(g) + ownershipBadgeHtml(g) + '
' +
'
' + Host.ICONS.clock + ' ' + Host.wlEscape(g.month || '') + ' ' + versionsHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
} else if (psplusState.viewMode === 'cover') {
// 封面视图(横板大图)
// v2.9.22: 信息行紧凑到 3 行:标题 / [状态+在库] / [月份+版本]
content.innerHTML = '' + pageItems.map(g => {
const appid = Number(g.steamAppId) || 0;
const name = psGameName(g);
const clickUrl = appid ? 'https://store.steampowered.com/app/' + appid : (g.psstore || '#');
const nameSpan = appid
? '
' + Host.wlEscape(name) + ' ' + appid + ' '
: '
' + Host.wlEscape(name) + ' ';
return '
' +
'
' + tierBadgeHtml(g) + psplusCapsuleImg(appid, name) + '
' +
'
' +
'
' + nameSpan + '
' +
'
' + statusBadgeHtml(g) + ownershipBadgeHtml(g) + '
' +
'
' + Host.ICONS.clock + ' ' + Host.wlEscape(g.month || '') + ' ' + versionsHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
} else {
// 列表视图
content.innerHTML = '' + pageItems.map(g => {
const appid = Number(g.steamAppId) || 0;
const name = psGameName(g);
const clickUrl = appid ? 'https://store.steampowered.com/app/' + appid : (g.psstore || '#');
const iconHtml = appid
? '
'
: '
' + Host.ICONS.playstation + '
';
const nameSpan = appid
? '
' + Host.wlEscape(name) + ' ' + appid + ' '
: '
' + Host.wlEscape(name) + ' ';
return '
' +
iconHtml +
'
' +
'
' + nameSpan + '
' +
'
' + tierBadgeHtml(g) + statusBadgeHtml(g) + ownershipBadgeHtml(g) + '' + Host.wlEscape(g.month || '') + ' ' + versionsHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
}
// 分页
const pagination = document.getElementById('sglv-psplus-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-psplus', psplusState.page, totalPages, games.length,
() => { psplusState.page--; renderPsplusGamesList(); },
() => { psplusState.page++; renderPsplusGamesList(); });
}
// v2.6.2: 异步加载中文名——同时支持 steam appid 路径与 PS 独占 psstore 路径
content.querySelectorAll('[data-sglv-appid]').forEach(el => {
Host.loadGameZhName(el, el.getAttribute('data-sglv-appid'), el.textContent);
});
// v2.6.2: PS 独占(无 steamAppId)——异步抓 psstore 页面替换为中文名
content.querySelectorAll('[data-sglv-psstore]').forEach(el => {
const psUrl = el.getAttribute('data-sglv-psstore');
if (!psUrl) return;
// 已经有 appid 的由 loadGameZhName 处理,这里跳过
if (el.hasAttribute('data-sglv-appid')) return;
const original = el.textContent;
fetchPsStoreName(psUrl).then(zhName => {
if (zhName && zhName !== original) {
el.textContent = zhName;
el.title = `${zhName} (${original})`;
}
});
});
}
// ==================== Epic 赠送标签页 (v1.1.0) ====================
// 数据来源:GitHub 自建数据源 epic_freebies.json(epic-freebies-weekly-sync.js 周同步生产,jsdelivr 三级回退)。
// v1.9.19: 已移除 keylol 抓取兜底(帖子需登录阅读权限,无法获取)。
// 与 "E宝的爱标识助手" 脚本共享 GM 存储 key 'epic_freebie_ids',可互相补充。
// 数据仅为 Steam appid 集合(无名称/日期/档位),名称经 Steam 中文名异步加载。
// 多级兜底:① IDB 永久缓存 → ② GM 存储 epic_freebie_ids + 内置名单 → ③ 远程抓取(GitHub 数据源三级回退)→ ④ 手动 JSON 导入。
// 拥有判定:getActiveOwnedAppIds()(尊重家庭组开关),匹配当前 Steam 用户家庭共享游戏库。
// v1.9.17: GitHub 自建数据源三级回退链(参照年度大作 GOTY_DATA_SOURCES 写法)——
// 优先 jsdelivr(国内稳定),raw.githubusercontent 兜底;v1.9.19 起全部失败即视为刷新失败。
const EPIC_GITHUB_URLS = [
'https://fastly.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/epic_freebies.json', // ① fastly 节点(优先)
'https://cdn.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/epic_freebies.json', // ② jsdelivr 主节点
'https://raw.githubusercontent.com/SmallRob/steam-namespace/main/data/epic_freebies.json' // ③ raw 兜底
];
const EPIC_GM_KEY = 'epic_freebie_ids'; // 与 E宝的爱标识助手 共享
// 内置兜底名单(取自 E宝的爱标识助手 MANUAL_FREEBIE_IDS)
const EPIC_MANUAL_IDS = ['690640','1564220','822094','750920','391220','203160','362960','346940','234650','300550','49520','261640'];
// v2.9.22: Epic Games 盾形标识(深色盾形 + 白色 EPIC/GAMES 文字,参考 Epic 官方 logo)
const EPIC_LOGO_SVG = 'EPIC GAMES ';
// 名称缓存(会话级,供搜索/排序使用;中文复用宿主持久化缓存)
const _epicNameCache = new Map();
const _epicNamePending = new Map();
// v1.1.1: 通过 appdetails 获取英文名(filters=basic 含 name 字段;参考 Steam_Show_English_Name.js)
// 旧版 filters=name 是无效过滤值,appdetails 返回 data:[],英文名始终为空。
function _epicFetchEnName(id) {
return new Promise(resolve => {
if (typeof GM_xmlhttpRequest !== 'function') { resolve(''); return; }
GM_xmlhttpRequest({
method: 'GET',
url: 'https://store.steampowered.com/api/appdetails?appids=' + id + '&filters=basic&l=english',
timeout: 10000,
onload(r) {
let name = '';
try { const j = JSON.parse(_safeRespText(r)); const d = j && j[id]; if (d && d.success && d.data && d.data.name) name = d.data.name; } catch (e) { /* 忽略失败,不影响主流程 */ }
resolve(name);
},
onerror() { resolve(''); },
ontimeout() { resolve(''); }
});
});
}
function epicLoadName(appid) {
const id = Number(appid);
if (!id) return Promise.resolve('');
if (_epicNameCache.has(id)) return Promise.resolve(_epicNameCache.get(id));
if (_epicNamePending.has(id)) return _epicNamePending.get(id);
// 默认中文名:中文环境优先复用宿主持久化中文名缓存(含 30 天 TTL + 负缓存);
// 中文名获取失败(游戏无中文名 / 请求失败)→ 回退英文名,确保至少展示一种语言名称。
const p = (async () => {
if (Host.isZh && typeof Host.fetchGameZhName === 'function') {
const zh = await Host.fetchGameZhName(id);
if (zh) { _epicNameCache.set(id, zh); _epicNamePending.delete(id); return zh; }
}
const en = await _epicFetchEnName(id);
_epicNameCache.set(id, en || '');
_epicNamePending.delete(id);
return en || '';
})();
_epicNamePending.set(id, p);
return p;
}
function epicDisplayName(appid) {
const cached = _epicNameCache.get(Number(appid));
if (cached) return cached;
return 'App ' + appid;
}
function epicSourceLabel(source) {
if (source === 'github') return Host.T.epicSourceGithub || (Host.isZh ? 'GitHub 数据源' : 'GitHub');
if (source === 'keylol') return Host.T.epicSourceKeylol;
if (source === 'local') return Host.T.epicSourceLocal;
if (source === 'import') return Host.T.epicSourceImport;
return Host.T.epicSourceManual;
}
// Epic 占位封面(HTML 字符串,用于无 appid 时初始渲染)——深色盾形 + EPIC 标识 + 名称
function epicPlaceholder(name) {
return '' + EPIC_LOGO_SVG + '
' + Host.wlEscape(name || 'Epic') + '
';
}
// Epic 占位封面 DOM(深色渐变 + 真实 Epic 盾形标识 + 名称),供运行时回退统一调用
function epicPlaceholderDom(name) {
const holder = document.createElement('div');
holder.className = 'sglv-ps-cover-placeholder sglv-epic-cover-placeholder';
holder.style.background = 'linear-gradient(135deg,#0d0d0d,#1f1f1f)';
holder.innerHTML = '' + EPIC_LOGO_SVG + '
' + Host.wlEscape(name || 'Epic') + '
';
return holder;
}
// Epic 封面全局回退:Steam CDN 全部失败时先用 Store API 取真实封面 URL,
// API URL 仍加载失败时替换为深色 Epic 占位(v1.1.1:修复 API URL 二次失败无兜底导致破图)
// v1.9.29: 传递 kind 参数,使 API 兜底按图片类型选择最佳 URL
unsafeWindow._sglvEpicCoverFallback = function(img, appid, kind) {
if (!img || !img.parentElement) return;
Host.fetchCoverApiUrl(appid, kind).then(url => {
if (url) {
img.onerror = function() { img.onerror = null; img.parentElement.replaceChild(epicPlaceholderDom(img.alt), img); };
img.src = url;
return;
}
img.parentElement.replaceChild(epicPlaceholderDom(img.alt), img);
});
};
// 竖版封面(卡片视图)
// v1.9.29: ① 传递 kind 给 _sglvEpicCoverFallback ② onerror 链跳过 chain[0]
// v1.9.41: good/链走 coverGoodUrl/coverChainLang
function epicPosterImg(appid, name) {
if (!appid) return epicPlaceholder(name);
const good = coverGoodUrl(appid, 'poster');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'poster');
let handler = '_sglvEpicCoverFallback(this, \'' + appid + '\', \'poster\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// 横版封面(封面视图大横幅)
// v1.9.29: ① 传递 kind 给 _sglvEpicCoverFallback ② onerror 链跳过 chain[0]
// v1.9.41: good/链走 coverGoodUrl/coverChainLang
function epicCapsuleImg(appid, name) {
if (!appid) return epicPlaceholder(name);
const good = coverGoodUrl(appid, 'capsule');
if (good) {
return ' ';
}
const chain = coverChainLang(appid, 'capsule');
let handler = '_sglvEpicCoverFallback(this, \'' + appid + '\', \'capsule\');';
for (let i = chain.length - 1; i >= 1; i--) {
handler = 'this.src=\'' + chain[i] + '\';this.onerror=function(){' + handler + '}';
}
return ' ';
}
// 徽章
function epicFreeBadgeHtml() {
return '' + Host.T.epicBadgeFree + ' ';
}
function epicOwnedBadgeHtml(owned) {
return owned
? '✓ ' + Host.T.steamInLib + ' '
: '' + Host.T.epicBadgeNotOwned + ' ';
}
// 合并多个来源 → 去重数字数组
function mergeEpicIds(...sources) {
const set = new Set();
for (const src of sources) {
if (!Array.isArray(src)) continue;
for (const id of src) {
const n = Number(id);
if (n > 0) set.add(n);
}
}
return Array.from(set);
}
// 加载 Epic 赠送数据(多级兜底)
// v1.9.5: 缓存永不过期——优先读永久缓存秒开,后台增量合并刷新(6h 节流)
const _EPIC_BG_INTERVAL = 6 * 3600 * 1000;
let _epicLastBgRefreshAt = 0;
function loadEpicGames(force = false) {
// v1.9.27: force 时重置可能卡死的 loading 标志
if (epicState.loading) {
if (!force) return;
epicState.loading = false;
}
// v1.9.5: 优先读永久缓存(永不过期)
if (!force) {
const cached = _permCacheGet('epicFreeGames');
if (cached && Array.isArray(cached.appids) && cached.appids.length > 0) {
epicState.appids = cached.appids;
epicState.updatedAt = cached.updatedAt || '';
epicState.source = cached.source || '';
epicState.loaded = true;
renderEpicSections();
// 后台增量刷新(6h 节流)
if (_shouldThrottle(_epicLastBgRefreshAt, _EPIC_BG_INTERVAL)) return;
_refreshEpicFromRemote(false, false);
return;
}
}
// 2) GM 存储 + 内置名单(即时兜底)
let gmIds = [];
try { gmIds = GM_getValue(EPIC_GM_KEY, []) || []; } catch (e) { gmIds = []; }
const merged = mergeEpicIds(gmIds, EPIC_MANUAL_IDS);
if (merged.length > 0) {
epicState.appids = merged;
epicState.updatedAt = '';
epicState.source = gmIds.length > 0 ? 'local' : 'manual';
epicState.loaded = true;
// v1.9.5: 写入永久缓存
_permCacheSet('epicFreeGames', { appids: merged, updatedAt: '', source: epicState.source });
if (!force) renderEpicSections();
}
// 3) 远程抓取(GitHub 数据源三级回退;force 时显示 loading,失败回退到本地数据)
_refreshEpicFromRemote(force, force);
}
// 远程抓取失败时的统一处理(有本地数据则保留并提示,无数据则显示错误)
function _epicFailLoading(msg) {
epicState.loading = false;
if (epicState.appids.length === 0) {
epicState.loadError = msg;
} else {
epicState.loadError = null;
Host.showToast(Host.isZh ? '更新失败,已使用本地数据' : 'Update failed, using local data');
}
renderEpicGamesList();
}
// 内部:远程刷新 Epic 数据(v1.9.17 改造,v1.9.19 移除 keylol 兜底)——
// 仅走 GitHub 数据源三级回退链(fastly.jsdelivr → cdn.jsdelivr → raw.githubusercontent,
// 参照年度大作 _refreshGotyFromRemote)。每个请求均带 timeout,
// onerror/ontimeout 一律降级到下一个 URL,绝不挂起
// (参照 v2.7.1 沙箱挂起历史教训:任何分支都必须走到 settle)。
function _refreshEpicFromRemote(force, showLoading) {
if (typeof GM_xmlhttpRequest !== 'function') {
if (showLoading) _epicFailLoading('noXhr');
return;
}
// v1.9.27: force 时重置可能卡死的 loading 标志
if (epicState.loading) {
if (!force) return;
epicState.loading = false;
}
if (showLoading) { epicState.loading = true; epicState.loadError = null; renderEpicGamesList(); }
// 兼容两种 JSON 格式:数组 appid 列表 / 对象 { _meta?, updatedAt?, appids: number[], games?: [...] }
function _extractEpicAppids(data) {
if (Array.isArray(data)) return data;
if (data && typeof data === 'object') {
if (Array.isArray(data.appids)) return data.appids;
if (Array.isArray(data.games)) return data.games.map(g => (g && g.appid)).filter(Boolean);
}
return null;
}
// 成功响应公共逻辑:提取 appid → mergeEpicIds 增量合并(只增不减)→ 写缓存 → 渲染
function _processEpicJson(data) {
const incoming = mergeEpicIds(_extractEpicAppids(data));
if (incoming.length === 0) return false;
let gmIds = [];
try { gmIds = GM_getValue(EPIC_GM_KEY, []) || []; } catch (e) { /* 忽略失败,不影响主流程 */ }
// v1.9.18: 并入当前缓存历史(只增不减),远程数据变小也不丢本地历史 appid
const merged = mergeEpicIds(incoming, epicState.appids, gmIds, EPIC_MANUAL_IDS);
epicState.appids = merged;
epicState.updatedAt = (data && typeof data === 'object' && data.updatedAt) ? String(data.updatedAt).slice(0, 10) : new Date().toISOString().slice(0, 10);
epicState.source = 'github';
epicState.loaded = true;
epicState.loading = false;
epicState.loadError = null;
_epicLastBgRefreshAt = Date.now(); // v1.9.5: 记录后台刷新时间戳
try { GM_setValue(EPIC_GM_KEY, incoming); } catch (e) { /* 忽略失败,不影响主流程 */ }
// v1.9.5: 写入永久缓存(永不过期)+ TTL 缓存(兼容)
_permCacheSet('epicFreeGames', { appids: merged, updatedAt: epicState.updatedAt, source: 'github' });
try { Host.cacheSet('epicFreeGames', { appids: merged, updatedAt: epicState.updatedAt, source: 'github' }, Host.cacheTTL.epic); } catch (e) { /* 忽略失败 */ }
renderEpicSections();
return true;
}
// 依次尝试 EPIC_GITHUB_URLS,任一成功即停止;全部失败 → 视为刷新失败(保留本地缓存数据)
function _tryNextGithubSource(idx) {
if (idx >= EPIC_GITHUB_URLS.length) {
// v1.9.19: keylol 兜底已移除(帖子需登录阅读权限)——force 刷新提示失败并用本地数据,后台刷新静默
if (showLoading) _epicFailLoading('network');
return;
}
GM_xmlhttpRequest({
method: 'GET',
url: EPIC_GITHUB_URLS[idx],
timeout: 15000,
onload(r) {
try {
if (r.status !== 404 && _safeRespText(r)) {
if (_processEpicJson(JSON.parse(_safeRespText(r)))) return; // 成功,停止
}
} catch (e) { /* 解析异常,交给下一个源 */ }
_tryNextGithubSource(idx + 1); // 失败,尝试下一个源
},
onerror() { _tryNextGithubSource(idx + 1); },
ontimeout() { _tryNextGithubSource(idx + 1); },
});
}
_tryNextGithubSource(0);
}
// 手动 JSON 导入(兜底:远程抓取失败时)
function importEpicJson() {
const raw = prompt(Host.T.epicImportPrompt, '');
if (!raw || !raw.trim()) return;
try {
const data = JSON.parse(raw);
let ids = [];
if (Array.isArray(data)) ids = data;
else if (Array.isArray(data.appids)) ids = data.appids;
else if (Array.isArray(data.games)) ids = data.games.map(g => g.appid || g.steamAppId || g.id).filter(Boolean);
const incoming = mergeEpicIds(ids);
if (incoming.length === 0) { Host.showToast(Host.T.epicImportNoData); return; }
let gmIds = [];
try { gmIds = GM_getValue(EPIC_GM_KEY, []) || []; } catch (e) { /* 忽略失败,不影响主流程 */ }
const merged = mergeEpicIds(incoming, gmIds, EPIC_MANUAL_IDS);
try { GM_setValue(EPIC_GM_KEY, incoming); } catch (e) { /* 忽略失败,不影响主流程 */ }
try { Host.cacheSet('epicFreeGames', { appids: merged, updatedAt: new Date().toISOString().slice(0, 10), source: 'import' }, Host.cacheTTL.epic); } catch (e) { /* 忽略失败,不影响主流程 */ }
epicState.appids = merged;
epicState.updatedAt = new Date().toISOString().slice(0, 10);
epicState.source = 'import';
epicState.loaded = true;
epicState.loading = false;
epicState.loadError = null;
epicState.page = 1;
Host.showToast(Host.T.epicImportOk.replace('{n}', merged.length));
renderEpicSections();
} catch (e) {
Host.showToast(Host.T.epicImportFail + e.message);
}
}
// v1.9.18: 一键导出全量 JSON(含缓存历史)——epic_freebies.json 兼容格式,
// 可经 js_script/epic-freebies-weekly-sync.js --import 回流 GitHub 数据源维护全量名单
function exportEpicJson() {
const ids = mergeEpicIds(epicState.appids).sort((a, b) => a - b);
if (ids.length === 0) {
Host.showToast(Host.T.epicExportEmpty || (Host.isZh ? '没有可导出的 Epic 赠送数据' : 'No Epic data to export'));
return;
}
const payload = {
_meta: { source: 'sglv-epic-export', version: 1 },
updatedAt: new Date().toISOString(),
appids: ids
};
const text = JSON.stringify(payload, null, 2);
const filename = 'epic_freebies_export_' + new Date().toISOString().slice(0, 10) + '.json';
try {
const blob = new Blob([text], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
a.remove();
setTimeout(() => URL.revokeObjectURL(url), 5000);
Host.showToast((Host.T.epicExportOk || (Host.isZh ? '已导出 {n} 款 Epic 赠送游戏' : 'Exported {n} Epic free games')).replace('{n}', String(ids.length)));
} catch (e) {
// 兜底:Blob 下载不可用时弹窗展示 JSON 供手工复制保存
prompt(Host.T.epicExportFail || (Host.isZh ? '自动下载失败,请手工复制以下 JSON:' : 'Auto download failed. Copy JSON below:'), text);
}
}
// 筛选 + 排序
function getFilteredEpic() {
const q = epicState.search.toLowerCase().trim();
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
let list = epicState.appids.map(Number).filter(n => n > 0);
if (q) {
list = list.filter(n => {
if (String(n).includes(q)) return true;
const name = (_epicNameCache.get(n) || '').toLowerCase();
return name.includes(q);
});
}
if (epicState.ownFilter === 'owned') list = list.filter(isOwned);
else if (epicState.ownFilter === 'notOwned') list = list.filter(n => !isOwned(n));
list.sort((a, b) => {
switch (epicState.sort) {
case 'appidAsc': return a - b;
case 'nameAsc': return _nameCollator.compare(_epicNameCache.get(a) || '~', _epicNameCache.get(b) || '~') || (a - b);
case 'appidDesc':
default: return b - a;
}
});
return list;
}
// ----- 渲染 -----
function renderEpicTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
// KPI 区域
const kpi = document.createElement('div');
kpi.id = 'sglv-epic-kpi';
wrap.appendChild(kpi);
// 工具栏:搜索 + 排序 + 视图 + 导入 + 刷新
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'appidDesc', label: Host.T.epicSortAppidDesc },
{ key: 'appidAsc', label: Host.T.epicSortAppidAsc },
{ key: 'nameAsc', label: Host.T.epicSortNameAsc },
];
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
${Host.ICONS.grid}
${Host.ICONS.cover}
${Host.ICONS.list}
${Host.ICONS.tag}
${Host.ICONS.download || ' '}
${Host.ICONS.refresh}
`;
wrap.appendChild(toolbar);
// 游戏列表容器
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-epic-content';
wrap.appendChild(content);
parent.appendChild(wrap);
// 事件绑定
toolbar.querySelector('#sglv-epic-search').addEventListener('input', _debounce((e) => {
epicState.search = e.target.value;
epicState.page = 1;
renderEpicGamesList();
}, 200));
toolbar.querySelector('#sglv-epic-sort').addEventListener('change', (e) => {
epicState.sort = e.target.value;
epicState.page = 1;
renderEpicGamesList();
});
const setEpicViewMode = (mode) => {
epicState.viewMode = mode;
['card', 'cover', 'list'].forEach(m => {
toolbar.querySelector('#sglv-epic-' + m)?.classList.toggle('active', m === mode);
});
renderEpicGamesList();
};
toolbar.querySelector('#sglv-epic-card').addEventListener('click', () => setEpicViewMode('card'));
toolbar.querySelector('#sglv-epic-cover').addEventListener('click', () => setEpicViewMode('cover'));
toolbar.querySelector('#sglv-epic-list').addEventListener('click', () => setEpicViewMode('list'));
toolbar.querySelector('#sglv-epic-import').addEventListener('click', () => importEpicJson());
toolbar.querySelector('#sglv-epic-export').addEventListener('click', () => exportEpicJson());
toolbar.querySelector('#sglv-epic-refresh').addEventListener('click', () => loadEpicGames(true));
// v1.5.0: 筛选改为点击 KPI 卡片切换(再次点击同一卡片回到「全部」),与年度大作标签页一致
kpi.addEventListener('click', e => {
const card = e.target.closest('[data-epic-filter]');
if (!card) return;
const f = card.dataset.epicFilter;
epicState.ownFilter = epicState.ownFilter === f ? 'all' : f;
epicState.page = 1;
renderEpicKpi(); // 刷新 KPI active 高亮
renderEpicGamesList();
});
if (!epicState.loaded && !epicState.loading) {
loadEpicGames();
} else {
renderEpicSections();
}
}
function renderEpicSections() {
if (_collectionActiveTab !== 'epic' || !document.getElementById('sglv-epic-content')) return;
renderEpicKpi();
renderEpicGamesList();
}
function renderEpicKpi() {
const el = document.getElementById('sglv-epic-kpi');
if (!el) return;
if (!epicState.loaded) { el.innerHTML = ''; return; }
const total = epicState.appids.length;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
const owned = epicState.appids.filter(n => isOwned(Number(n))).length;
const notOwned = total - owned;
const srcLabel = epicSourceLabel(epicState.source);
const updatedStr = epicState.updatedAt
? (Host.isZh ? '更新于 ' : 'Updated ') + epicState.updatedAt + ' · ' + srcLabel
: (Host.isZh ? '来源:' : 'Source: ') + srcLabel;
el.innerHTML = `
${total.toLocaleString()}
${updatedStr}
${owned.toLocaleString()}
${Host.T.epicKpiOwnedSub}
${notOwned.toLocaleString()}
${Host.isZh ? '可在 Epic 领取' : 'Claimable on Epic'}
`;
}
function renderEpicGamesList() {
const content = document.getElementById('sglv-epic-content');
if (!content) return;
const clearPagination = () => { const p = document.getElementById('sglv-epic-pagination'); if (p) p.innerHTML = ''; };
if (epicState.loading) {
content.innerHTML = '' + Host.T.epicLoading + '
';
clearPagination();
return;
}
if (epicState.loadError) {
content.innerHTML = '' + Host.T.epicLoadError + '
';
clearPagination();
return;
}
if (!epicState.loaded || epicState.appids.length === 0) {
content.innerHTML = '' + Host.T.epicNoData + '
';
clearPagination();
return;
}
const list = getFilteredEpic();
if (list.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination();
return;
}
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(list, epicState.page, epicState.pageSize);
epicState.page = _clampedPage;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
const freeBadge = epicFreeBadgeHtml();
// 卡片视图
if (epicState.viewMode === 'card') {
content.innerHTML = '' + pageItems.map(appid => {
const name = epicDisplayName(appid);
const clickUrl = 'https://store.steampowered.com/app/' + appid;
const nameSpan = '
' + Host.wlEscape(name) + ' ' + appid + ' ';
return '
' +
'
' + freeBadge + epicPosterImg(appid, name) + '
' +
'
' +
'
' + nameSpan + '
' +
'
' + epicOwnedBadgeHtml(isOwned(appid)) + '
' +
'
' +
'
';
}).join('') + '
';
} else if (epicState.viewMode === 'cover') {
// 封面视图(横板大图)
// v2.9.22: 标签统一规则——封面上不放任何徽章(freeBadge 在右下角,owned badge 在标题下方)
content.innerHTML = '' + pageItems.map(appid => {
const name = epicDisplayName(appid);
const clickUrl = 'https://store.steampowered.com/app/' + appid;
const nameSpan = '
' + Host.wlEscape(name) + ' ' + appid + ' ';
return '
' +
'
' + freeBadge + epicCapsuleImg(appid, name) + '
' +
'
' +
'
' + nameSpan + '
' +
'
' + epicOwnedBadgeHtml(isOwned(appid)) + '
' +
'
' +
'
';
}).join('') + '
';
} else {
// 列表视图
content.innerHTML = '' + pageItems.map(appid => {
const name = epicDisplayName(appid);
const clickUrl = 'https://store.steampowered.com/app/' + appid;
const iconHtml = '
';
const nameSpan = '
' + Host.wlEscape(name) + ' ' + appid + ' ';
return '
' +
iconHtml +
'
' +
'
' + nameSpan + '
' +
'
' + freeBadge + epicOwnedBadgeHtml(isOwned(appid)) + '
' +
'
' +
'
';
}).join('') + '
';
}
// 分页
const pagination = document.getElementById('sglv-epic-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-epic', epicState.page, totalPages, list.length,
() => { epicState.page--; renderEpicGamesList(); },
() => { epicState.page++; renderEpicGamesList(); });
}
// 异步加载中文名 + 写入本地缓存供搜索/排序
content.querySelectorAll('[data-sglv-epic-appid]').forEach(el => {
const appid = el.getAttribute('data-sglv-epic-appid');
const original = el.textContent;
epicLoadName(appid).then(name => {
if (name && name !== original) {
el.textContent = name;
el.title = name + ' (' + original + ')';
// v2.7.9: 清除占位符内联样式,允许 CSS class 生效(项目约定)
el.style.color = '';
el.style.fontStyle = '';
el.style.fontWeight = '';
}
});
});
}
// ==================== 锁区游戏标签页 (v2.9.12) ====================
// 数据源: GitHub 静态源优先(fastly.jsdelivr.net/gh/SmallRob/steam-namespace steam_blocked_apps.json)
// → steam-tracker.com API (Banned + Purchase disabled) → HTML (Regional variant) + 手动导入
// 宿主桥接: Host.loadBlockedApps(force), Host.getBlockedApps(), Host.isBlockedLoaded(),
// Host.parseManualBlockedJson(text), Host.getBlockedSource()
const blockedState = {
apps: [], loaded: false, loading: false,
search: '', ownFilter: 'all', catFilter: 'all', sort: 'appidDesc',
page: 1, pageSize: 48, viewMode: 'card',
source: '', loadError: null,
fetchedAt: '', // v2.9.90: 远程数据集更新时间
pendingForce: false, // v2.9.90: loading中时排队的force刷新请求
// v2.9.91: 好评500分类单独加载(独立于主锁区数据,确保 categoryId=500 条目始终可用)
topRatedApps: [], topRatedLoaded: false, topRatedLoading: false,
topRatedFetchedAt: '',
refreshStage: '', // v2.9.91: 刷新进度文本
};
function blockedCatBadgeHtml(catId) {
if (catId === 20) return '' + Host.T.blockedBadgeBanned + ' ';
if (catId === 3) return '' + Host.T.blockedBadgePurchase + ' ';
if (catId === 10) return '' + Host.T.blockedBadgeRegional + ' ';
if (catId === 0) return '' + Host.T.blockedBadgeManual + ' ';
// v1.9.15: 好评500 分类(人工整理锁区游戏,categoryId=500)
if (catId === 500) return '' + (Host.isZh ? '好评500' : 'Positive 500+') + ' ';
return '';
}
function blockedOwnedBadgeHtml(owned) {
if (owned) return '' + Host.T.blockedBadgeOwned + ' ';
return '';
}
// v2.9.91: 好评500分类数据远程URL(与主脚本 BLOCKED_STATIC_URL 同源,独立加载确保 categoryId=500 条目可用)
const BLOCKED_TOP_RATED_URL = 'https://fastly.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/steam_blocked_apps.json';
const BLOCKED_TOP_RATED_FALLBACK_URL = 'https://raw.githubusercontent.com/SmallRob/steam-namespace/refs/heads/main/data/steam_blocked_apps.json';
/**
* v2.9.91: 单独加载好评500分类数据
* 直接从远程 JSON 筛选 categoryId=500 条目,独立于主锁区数据缓存
* @param {boolean} force - 强制刷新(忽略永久缓存)
* @returns {Promise} 好评500条目数组
*/
function _fetchTopRatedFromRemote() {
return new Promise((resolve, reject) => {
if (typeof GM_xmlhttpRequest !== 'function') { reject(new Error('GM_xmlhttpRequest unavailable')); return; }
const tryFetch = (url, isFallback) => {
GM_xmlhttpRequest({
method: 'GET',
url,
headers: { 'Accept': 'application/json' },
timeout: 15000,
onload(r) {
if (r.status < 200 || r.status >= 300) {
if (!isFallback) { tryFetch(BLOCKED_TOP_RATED_FALLBACK_URL, true); return; }
reject(new Error(`HTTP ${r.status}`)); return;
}
try {
const data = JSON.parse(_safeRespText(r));
const apps = Array.isArray(data) ? data : (Array.isArray(data.data) ? data.data : []);
const topRated = apps
.filter(a => a.categoryId === 500 || a.category_id === 500)
.map(a => ({
appid: Number(a.appid) || 0,
name: (a.name || '').trim(),
category: a.category || '好评500',
categoryId: 500,
type: a.type || 'game',
source: 'static',
changedAt: a.changedAt || a.changed_at || '',
positiveRating: a.positiveRating || 0,
reviews: a.reviews || 0,
cheapestRegion: a.cheapestRegion || '',
}));
const fetchedAt = (!Array.isArray(data) && data.fetchedAt) ? data.fetchedAt : '';
resolve({ apps: topRated, fetchedAt });
} catch (e) {
if (!isFallback) { tryFetch(BLOCKED_TOP_RATED_FALLBACK_URL, true); return; }
reject(new Error('JSON parse fail'));
}
},
onerror: () => {
if (!isFallback) { tryFetch(BLOCKED_TOP_RATED_FALLBACK_URL, true); return; }
reject(new Error('Network error'));
},
ontimeout: () => {
if (!isFallback) { tryFetch(BLOCKED_TOP_RATED_FALLBACK_URL, true); return; }
reject(new Error('Timeout'));
},
});
};
tryFetch(BLOCKED_TOP_RATED_URL, false);
});
}
/**
* v2.9.91: 加载好评500分类数据(含永久缓存 + 后台静默刷新)
* @param {boolean} force - 强制刷新
*/
function loadTopRatedApps(force) {
if (blockedState.topRatedLoading) return Promise.resolve();
// 非强制时优先从永久缓存秒开
if (!force) {
const permCached = _permCacheGet('blockedTopRated');
if (permCached && Array.isArray(permCached.apps) && permCached.apps.length > 0) {
blockedState.topRatedApps = permCached.apps;
blockedState.topRatedFetchedAt = permCached.fetchedAt || '';
blockedState.topRatedLoaded = true;
// 后台静默刷新
_fetchTopRatedFromRemote().then(result => {
if (result.fetchedAt && result.fetchedAt !== blockedState.topRatedFetchedAt) {
blockedState.topRatedApps = result.apps;
blockedState.topRatedFetchedAt = result.fetchedAt;
_permCacheSet('blockedTopRated', { apps: result.apps, fetchedAt: result.fetchedAt });
if (_collectionActiveTab === 'blocked') renderBlockedSections();
}
}).catch(() => {});
return Promise.resolve();
}
}
blockedState.topRatedLoading = true;
return _fetchTopRatedFromRemote().then(result => {
blockedState.topRatedApps = result.apps || [];
blockedState.topRatedFetchedAt = result.fetchedAt || '';
blockedState.topRatedLoaded = true;
blockedState.topRatedLoading = false;
_permCacheSet('blockedTopRated', { apps: blockedState.topRatedApps, fetchedAt: blockedState.topRatedFetchedAt });
}).catch(() => {
blockedState.topRatedLoading = false;
});
}
/**
* v2.9.91: 将好评500条目合并到主锁区列表(按 appid 去重,已有条目不覆盖)
* @returns {Array} 合并后的完整锁区列表
*/
function getMergedBlockedApps() {
if (!blockedState.topRatedApps || blockedState.topRatedApps.length === 0) {
return blockedState.apps;
}
const existing = new Set(blockedState.apps.map(a => a.appid));
const additions = blockedState.topRatedApps.filter(a => !existing.has(a.appid));
return blockedState.apps.concat(additions);
}
function loadBlockedGames(force) {
// v2.9.90: loading中时,force请求排队(pendingForce),避免静默丢弃用户刷新操作
// v1.9.27: force 时直接重置可能卡死的 loading 标志(浏览器扩展阻断回调时 loading 可能永久卡 true)
if (blockedState.loading) {
if (force) {
blockedState.loading = false;
blockedState.pendingForce = false;
} else {
return;
}
}
blockedState.loading = true;
blockedState.loadError = null;
blockedState.refreshStage = Host.isZh ? '正在加载锁区数据…' : 'Loading blocked data…';
// v2.9.90: 刷新按钮 spinner 反馈
const refreshBtn = document.getElementById('sglv-blocked-refresh');
if (refreshBtn) refreshBtn.classList.add('sglv-spin');
renderBlockedSections();
renderBlockedToolbarStatus();
if (typeof Host.loadBlockedApps !== 'function') {
blockedState.loading = false;
blockedState.loadError = 'Host loadBlockedApps unavailable';
blockedState.refreshStage = '';
if (refreshBtn) refreshBtn.classList.remove('sglv-spin');
renderBlockedSections();
renderBlockedToolbarStatus();
return;
}
// v2.9.91: 同时加载好评500分类数据(force 时同步强制刷新)
loadTopRatedApps(force);
Host.loadBlockedApps(force, (stage, text) => {
// v2.9.91: 进度回调更新工具栏状态
blockedState.refreshStage = text || '';
renderBlockedToolbarStatus();
}).then(result => {
blockedState.apps = result.apps || [];
blockedState.source = result.source || 'api';
// v2.9.90: 存储 fetchedAt 用于显示数据更新时间
blockedState.fetchedAt = result.fetchedAt || '';
blockedState.loaded = true;
blockedState.loading = false;
blockedState.page = 1;
blockedState.refreshStage = '';
// v1.9.5: 写入永久缓存(永不过期)+ v2.9.90: 含 fetchedAt
_permCacheSet('blockedApps', { apps: blockedState.apps, source: blockedState.source, fetchedAt: blockedState.fetchedAt });
if (refreshBtn) refreshBtn.classList.remove('sglv-spin');
renderBlockedSections();
renderBlockedToolbarStatus();
// v2.9.90: 若有排队的 force 请求,立即执行
if (blockedState.pendingForce) {
blockedState.pendingForce = false;
loadBlockedGames(true);
}
}).catch(e => {
blockedState.loading = false;
blockedState.loadError = e.message || 'Load failed';
blockedState.refreshStage = '';
if (refreshBtn) refreshBtn.classList.remove('sglv-spin');
renderBlockedSections();
renderBlockedToolbarStatus();
// v2.9.90: 若有排队的 force 请求,立即执行
if (blockedState.pendingForce) {
blockedState.pendingForce = false;
loadBlockedGames(true);
}
});
}
function importBlockedJson() {
const text = prompt(Host.T.blockedImportPrompt);
if (!text || !text.trim()) return;
try {
const apps = Host.parseManualBlockedJson(text);
if (!apps.length) { Host.showToast(Host.T.blockedImportNoData); return; }
// 合并到现有数据(手动导入的不覆盖已有条目)
const existing = new Map(blockedState.apps.map(a => [a.appid, a]));
apps.forEach(a => { if (!existing.has(a.appid)) existing.set(a.appid, a); });
blockedState.apps = Array.from(existing.values());
blockedState.loaded = true;
blockedState.source = 'import';
blockedState.page = 1;
// v1.9.5: 写入永久缓存(永不过期)+ TTL 缓存(兼容主脚本加载路径)
// v2.9.90: 含 fetchedAt(手动导入无远程时间戳,置空)
_permCacheSet('blockedApps', { apps: blockedState.apps, source: 'import', fetchedAt: '' });
try { Host.cacheSet('blockedApps', { apps: blockedState.apps, source: 'import', fetchedAt: '' }, Host.cacheTTL.blockedApps); } catch (e) { /* 忽略失败 */ }
Host.showToast(Host.T.blockedImportOk.replace('{n}', apps.length));
renderBlockedSections();
} catch (e) {
Host.showToast(Host.T.blockedImportFail + e.message);
}
}
function getFilteredBlocked() {
const q = blockedState.search.toLowerCase().trim();
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
// v2.9.91: 使用合并后的锁区列表(含好评500单独加载的条目)
let list = getMergedBlockedApps().filter(a => a.appid > 0);
if (q) {
list = list.filter(a => {
if (String(a.appid).includes(q)) return true;
return (a.name || '').toLowerCase().includes(q);
});
}
if (blockedState.ownFilter === 'owned') list = list.filter(a => isOwned(a.appid));
else if (blockedState.ownFilter === 'notOwned') list = list.filter(a => !isOwned(a.appid));
if (blockedState.catFilter !== 'all') {
const catMap = { banned: 20, purchase: 3, regional: 10, manual: 0, topRated: 500 };
const targetId = catMap[blockedState.catFilter];
list = list.filter(a => a.categoryId === targetId);
}
// v1.9.5: 使用缓存的 _nameCollator,避免每次渲染重新构造
list.sort((a, b) => {
let r = 0;
switch (blockedState.sort) {
case 'appidAsc': r = a.appid - b.appid; break;
case 'nameAsc': r = _nameCollator.compare(a.name || '~', b.name || '~') || (a.appid - b.appid); break;
case 'dateDesc': r = (b.changedAt || '').localeCompare(a.changedAt || ''); break;
case 'dateAsc': r = (a.changedAt || '').localeCompare(b.changedAt || ''); break;
case 'appidDesc':
default: r = b.appid - a.appid;
}
return r || (a.appid - b.appid);
});
return list;
}
function renderBlockedTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
const kpi = document.createElement('div');
kpi.id = 'sglv-blocked-kpi';
wrap.appendChild(kpi);
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'appidDesc', label: Host.T.blockedSortAppidDesc },
{ key: 'appidAsc', label: Host.T.blockedSortAppidAsc },
{ key: 'nameAsc', label: Host.T.blockedSortNameAsc },
{ key: 'dateDesc', label: Host.T.blockedSortDateDesc },
{ key: 'dateAsc', label: Host.T.blockedSortDateAsc },
];
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
${Host.ICONS.grid}
${Host.ICONS.cover}
${Host.ICONS.list}
${Host.ICONS.tag}
${Host.ICONS.refresh}
`;
wrap.appendChild(toolbar);
const filterBar = document.createElement('div');
filterBar.className = 'sglv-filter-bar';
const ownBtns = [
{ key: 'all', label: Host.T.blockedFilterAll },
{ key: 'owned', label: Host.T.blockedFilterOwned },
{ key: 'notOwned', label: Host.T.blockedFilterNotOwned },
];
const catBtns = [
{ key: 'all', label: Host.T.blockedFilterAll },
{ key: 'banned', label: Host.T.blockedBadgeBanned },
{ key: 'purchase', label: Host.T.blockedBadgePurchase },
{ key: 'regional', label: Host.T.blockedBadgeRegional },
{ key: 'manual', label: Host.T.blockedBadgeManual },
{ key: 'topRated', label: Host.isZh ? '好评500' : 'Positive 500+' },
];
filterBar.innerHTML = `
${ownBtns.map(b => `${b.label} `).join('')}
${catBtns.map(b => `${b.label} `).join('')}
`;
wrap.appendChild(filterBar);
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-blocked-content';
wrap.appendChild(content);
parent.appendChild(wrap);
toolbar.querySelector('#sglv-blocked-search').addEventListener('input', _debounce((e) => {
blockedState.search = e.target.value; blockedState.page = 1; renderBlockedGamesList();
}, 200));
toolbar.querySelector('#sglv-blocked-sort').addEventListener('change', (e) => {
blockedState.sort = e.target.value; blockedState.page = 1; renderBlockedGamesList();
});
const setBlockedViewMode = (mode) => {
blockedState.viewMode = mode;
['card', 'cover', 'list'].forEach(m => { toolbar.querySelector('#sglv-blocked-' + m)?.classList.toggle('active', m === mode); });
renderBlockedGamesList();
};
toolbar.querySelector('#sglv-blocked-card').addEventListener('click', () => setBlockedViewMode('card'));
toolbar.querySelector('#sglv-blocked-cover').addEventListener('click', () => setBlockedViewMode('cover'));
toolbar.querySelector('#sglv-blocked-list').addEventListener('click', () => setBlockedViewMode('list'));
toolbar.querySelector('#sglv-blocked-import').addEventListener('click', () => importBlockedJson());
toolbar.querySelector('#sglv-blocked-refresh').addEventListener('click', () => loadBlockedGames(true));
filterBar.querySelectorAll('.sglv-blocked-own-btn').forEach(btn => {
btn.addEventListener('click', () => {
blockedState.ownFilter = btn.dataset.own; blockedState.page = 1;
filterBar.querySelectorAll('.sglv-blocked-own-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
renderBlockedKpi(); // v1.6.0: 同步 KPI active 高亮
renderBlockedGamesList();
});
});
filterBar.querySelectorAll('.sglv-blocked-cat-btn').forEach(btn => {
btn.addEventListener('click', () => {
blockedState.catFilter = btn.dataset.cat; blockedState.page = 1;
filterBar.querySelectorAll('.sglv-blocked-cat-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
renderBlockedGamesList();
});
});
// v1.6.0: 筛选改为点击 KPI 卡片切换(再次点击同一卡片回到「全部」),与年度大作/Epic赠送标签页一致
kpi.addEventListener('click', e => {
const card = e.target.closest('[data-blocked-filter]');
if (!card) return;
const f = card.dataset.blockedFilter;
blockedState.ownFilter = blockedState.ownFilter === f ? 'all' : f;
blockedState.page = 1;
syncBlockedFilterBtns(filterBar); // 同步筛选栏按钮 active 状态
renderBlockedKpi(); // 刷新 KPI active 高亮
renderBlockedGamesList();
});
if (!blockedState.loaded && !blockedState.loading) {
// 优先从宿主缓存读取
if (Host.isBlockedLoaded && Host.isBlockedLoaded() && Host.getBlockedApps) {
blockedState.apps = Host.getBlockedApps();
blockedState.source = Host.getBlockedSource ? Host.getBlockedSource() : 'api';
// v2.9.90: 读取宿主的 fetchedAt
if (Host.getBlockedFetchedAt) blockedState.fetchedAt = Host.getBlockedFetchedAt();
blockedState.loaded = true;
renderBlockedSections();
} else {
// v1.9.5: 宿主缓存无数据 → 尝试永久缓存秒开,后台静默刷新
const permCached = _permCacheGet('blockedApps');
if (permCached && Array.isArray(permCached.apps) && permCached.apps.length > 0) {
blockedState.apps = permCached.apps;
blockedState.source = permCached.source || 'api';
// v2.9.90: 读取 permCache 中的 fetchedAt
blockedState.fetchedAt = permCached.fetchedAt || '';
blockedState.loaded = true;
renderBlockedSections();
loadBlockedGames(false); // 后台静默刷新
} else {
loadBlockedGames(false);
}
}
} else {
renderBlockedSections();
}
// v2.9.91: 单独加载好评500分类数据(独立于主锁区数据缓存,确保 categoryId=500 条目始终可用)
if (!blockedState.topRatedLoaded && !blockedState.topRatedLoading) {
loadTopRatedApps(false).then(() => {
if (_collectionActiveTab === 'blocked') renderBlockedSections();
});
}
}
function renderBlockedSections() {
if (_collectionActiveTab !== 'blocked' || !document.getElementById('sglv-blocked-content')) return;
renderBlockedKpi();
renderBlockedToolbarStatus();
renderBlockedGamesList();
}
// v2.9.91: 渲染工具栏刷新按钮右侧的状态文本(更新时间 / 加载进度)
function renderBlockedToolbarStatus() {
const el = document.getElementById('sglv-blocked-status');
if (!el) return;
if (blockedState.refreshStage) {
// 加载中:显示进度文本 + spinner
el.innerHTML = ` ${Host.wlEscape(blockedState.refreshStage)}`;
el.className = 'sglv-blocked-status loading';
} else if (blockedState.fetchedAt) {
// 空闲:显示数据更新时间
const date = blockedState.fetchedAt.slice(0, 10);
el.textContent = (Host.isZh ? '更新: ' : 'Updated: ') + date;
el.className = 'sglv-blocked-status';
} else {
el.textContent = '';
el.className = 'sglv-blocked-status';
}
}
// v1.6.0: KPI 点击后同步筛选栏 ownFilter 按钮 active 状态
function syncBlockedFilterBtns(filterBar) {
filterBar.querySelectorAll('.sglv-blocked-own-btn').forEach(b => {
b.classList.toggle('active', b.dataset.own === blockedState.ownFilter);
});
}
function renderBlockedKpi() {
const el = document.getElementById('sglv-blocked-kpi');
if (!el) return;
if (!blockedState.loaded) { el.innerHTML = ''; return; }
// v2.9.91: 使用合并后的锁区列表(含好评500单独加载的条目)
const mergedApps = getMergedBlockedApps();
const total = mergedApps.length;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
const owned = mergedApps.filter(a => isOwned(a.appid)).length;
const notOwned = total - owned;
const banned = mergedApps.filter(a => a.categoryId === 20).length;
const purchase = mergedApps.filter(a => a.categoryId === 3).length;
const regional = mergedApps.filter(a => a.categoryId === 10).length;
// v1.9.15: 好评500 分类计数(非零时追加到副标题)
const topRated = mergedApps.filter(a => a.categoryId === 500).length;
const subText = Host.T.blockedKpiSubBanned.replace('N', banned).replace('M', purchase).replace('K', regional) +
(topRated > 0 ? ' · ' + (Host.isZh ? '好评500 ' : 'Positive500 ') + topRated : '');
const tipAll = Host.isZh ? '点击筛选:全部' : 'Click to filter: All';
const tipOwned = Host.isZh ? '点击筛选:steam在库' : 'Click to filter: In Library';
const tipNotOwned = Host.isZh ? '点击筛选:未拥有' : 'Click to filter: Not Owned';
el.innerHTML = `
${total.toLocaleString()}
${subText}
${owned.toLocaleString()}
${Host.isZh ? '已在 Steam 库' : 'In Steam library'}
${notOwned.toLocaleString()}
${Host.isZh ? '待探索' : 'To explore'}
`;
}
function renderBlockedGamesList() {
const content = document.getElementById('sglv-blocked-content');
if (!content) return;
const clearPagination = () => { const p = document.getElementById('sglv-blocked-pagination'); if (p) p.innerHTML = ''; };
if (blockedState.loading) {
// v2.9.91: 显示刷新进度文本(若有)
const stageText = blockedState.refreshStage || Host.T.blockedLoading;
content.innerHTML = '' + Host.wlEscape(stageText) + '
';
clearPagination(); return;
}
if (blockedState.loadError) {
content.innerHTML = '' + Host.T.blockedLoadError + '
';
clearPagination(); return;
}
if (!blockedState.loaded || blockedState.apps.length === 0) {
content.innerHTML = '' + Host.T.blockedNoData + '
';
clearPagination(); return;
}
const list = getFilteredBlocked();
if (list.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination(); return;
}
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(list, blockedState.page, blockedState.pageSize);
blockedState.page = _clampedPage;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
if (blockedState.viewMode === 'card') {
content.innerHTML = '' + pageItems.map(a => {
const name = a.name || ('App ' + a.appid);
const clickUrl = 'https://store.steampowered.com/app/' + a.appid;
const owned = isOwned(a.appid);
const nameSpan = '
' + Host.wlEscape(name) + ' ' + a.appid + ' ';
const catBadge = blockedCatBadgeHtml(a.categoryId);
const ownedBadge = blockedOwnedBadgeHtml(owned);
const dateStr = a.changedAt ? '
' + Host.T.blockedChangedAt + ': ' + Host.wlEscape(a.changedAt) + ' ' : '';
return '
' +
'
' + blockedPosterImg(a.appid, name) + '
' +
'
' +
'
' + nameSpan + ' ' + dateStr + '
' +
'
' + catBadge + ownedBadge + '
' +
'
' +
'
';
}).join('') + '
';
} else if (blockedState.viewMode === 'cover') {
// v2.9.22: 标签统一规则——封面上不放任何徽章(cat/owned 全部移到标题下方)
content.innerHTML = '' + pageItems.map(a => {
const name = a.name || ('App ' + a.appid);
const clickUrl = 'https://store.steampowered.com/app/' + a.appid;
const owned = isOwned(a.appid);
const catBadge = blockedCatBadgeHtml(a.categoryId);
const ownedBadge = blockedOwnedBadgeHtml(owned);
return '
' +
'
' + blockedCapsuleImg(a.appid, name) + '
' +
'
' +
'
' + Host.wlEscape(name) + ' ' + a.appid + '
' +
'
' + catBadge + ownedBadge + '
' +
'
' +
'
';
}).join('') + '
';
} else {
content.innerHTML = '' + pageItems.map(a => {
const name = a.name || ('App ' + a.appid);
const clickUrl = 'https://store.steampowered.com/app/' + a.appid;
const owned = isOwned(a.appid);
const iconHtml = '
';
const catBadge = blockedCatBadgeHtml(a.categoryId);
const ownedBadge = blockedOwnedBadgeHtml(owned);
const dateStr = a.changedAt ? '
' + Host.T.blockedChangedAt + ': ' + Host.wlEscape(a.changedAt) + ' ' : '';
return '
' +
iconHtml +
'
' +
'
' + Host.wlEscape(name) + ' ' + a.appid + '
' +
'
' + catBadge + ownedBadge + ' ' + dateStr + '
' +
'
' +
'
';
}).join('') + '
';
}
const pagination = document.getElementById('sglv-blocked-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-blocked', blockedState.page, totalPages, list.length,
() => { blockedState.page--; renderBlockedGamesList(); },
() => { blockedState.page++; renderBlockedGamesList(); });
}
}
// ==================== 年度大作标签页 (v2.9.7, v1.7.x 按年数据源) ====================
// v1.8.1: 数据源改用 jsdelivr CDN 优先(国内稳定),raw.githubusercontent 兜底。
// raw.githubusercontent.com 在国内经常连接超时/被墙,导致年度大作加载失败。
// jsdelivr CDN 对 GitHub 仓库有镜像缓存,国内访问稳定且速度快。
// 采用三级回退链:fastly.jsdelivr → cdn.jsdelivr → raw.githubusercontent
// 缓存延长至 6 天,刷新节流延长至 24h(数据基本不变,偶尔新增待发售游戏)。
// v1.7.1: GitHub repo 实际只存了一个 2026.json 全量文件(含 2020-2026 所有年度),
// 按年探测 2024/2025.json 都会 404 导致大量数据被静默丢弃。
// 改为"单文件全量拉 2026.json + 从 date 字段动态提取 availableYears"。
// JSON 格式:[{ name: "游戏名", date: "2026年01月30日", appid: 2362060 }, ...]
// v1.7.0: 增加按年度筛选——availableYears 从数据里动态提取(去重 + 倒序)
// 默认展示全部年度 + 按时间降序(dateDesc)
const GOTY_YEAR_MIN = 2020; // 数据里允许的最小年份(用于过滤异常数据)
const GOTY_DATA_FILE = '2026.json'; // 全量文件名(repo 实际只这一个)
// v1.8.1: CDN 回退链——优先 jsdelivr(国内稳定),raw.githubusercontent 兜底
const GOTY_DATA_SOURCES = [
'https://fastly.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/' + GOTY_DATA_FILE, // ① fastly 节点(优先)
'https://cdn.jsdelivr.net/gh/SmallRob/steam-namespace@main/data/' + GOTY_DATA_FILE, // ② jsdelivr 主节点
'https://raw.githubusercontent.com/SmallRob/steam-namespace/refs/heads/main/data/' + GOTY_DATA_FILE, // ③ raw 兜底
];
function _gotyCurrentYear() { return new Date().getFullYear(); }
// "2026年01月30日" / "2026 年7月8日" → "20260130"(可排序字符串)
function gotyDateToSortable(dateStr) {
if (!dateStr) return '99999999';
const m = String(dateStr).match(/(\d{4})\s*年\s*(\d{1,2})\s*月\s*(\d{1,2})\s*日/);
if (!m) return '99999999';
return m[1] + m[2].padStart(2, '0') + m[3].padStart(2, '0');
}
// 从可排序字符串中提取年份("20260130" → 2026)
function gotyDateYear(sortable) {
if (!sortable || sortable === '99999999') return null;
return parseInt(sortable.slice(0, 4), 10);
}
// v2.9.22: "2026年01月30日" → "2026-01-30"(完整年月日,紧凑显示用)
function gotyDateFull(dateStr) {
const s = gotyDateToSortable(dateStr);
if (s === '99999999') return dateStr || '';
return s.slice(0, 4) + '-' + s.slice(4, 6) + '-' + s.slice(6, 8);
}
// ==================== v1.4.0: 年度大作封面获取优化 ====================
// 参考 Steam-Wishlist-Sidebar v1.2.0(SWE)的「持久化 good URL 缓存 + 多 CDN 回退 +
// appdetails API 兜底」模式。年度大作多为新发售/未发售的 2026 游戏,部分胶囊图在单一
// CDN 上尚未就绪,需多 CDN 回退 + API 兜底才能稳定获取;首次会话解析成功的 URL 持久化
// 到 GM 存储(跨会话 LRU),后续会话直接命中最终 URL,跳过整条回退链,减少封面请求与闪烁。
const GOTY_COVER_CACHE_KEY = 'sglv_goty_cover_good_v1';
const GOTY_COVER_MAX = 600; // LRU 容量上限
const GOTY_COVER_TTL = 30 * 24 * 3600 * 1000; // 30 天
const _gotyCoverGood = new Map(); // `${kind}:${appid}` → 已验证可用 URL(内存)
const _gotyCoverNext = new WeakMap(); // img → 下一个待尝试的 chain 索引
const _gotyCoverApiTried = new WeakMap();// img → 是否已尝试 API 兜底
let _gotyCoverPersisted = null; // null=未加载, {key:{url,ts}}
let _gotyCoverWriteTimer = null;
let _gotyCoverDirty = false;
const _GOTY_PLACEHOLDER = "data:image/svg+xml;utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 200 300'%3E%3Crect fill='%231a1f3a' width='200' height='300'/%3E%3Ctext x='50%25' y='50%25' text-anchor='middle' dy='.3em' fill='%2364748b' font-family='system-ui' font-size='16'%3E🎮%3C/text%3E%3C/svg%3E";
function _gotyCoverLoadPersisted() {
if (_gotyCoverPersisted !== null) return;
_gotyCoverPersisted = {};
try {
const raw = Host.cacheGet(GOTY_COVER_CACHE_KEY);
if (raw && typeof raw === 'object') _gotyCoverPersisted = raw;
} catch (e) { /* ignore */ }
// 同步预热内存缓存
for (const k in _gotyCoverPersisted) {
const ent = _gotyCoverPersisted[k];
if (ent && ent.url) _gotyCoverGood.set(k, ent.url);
}
}
function _gotyCoverRecordGood(appid, url, kind) {
if (!appid || !url) return;
const key = `${kind || 'poster'}:${appid}`;
if (_gotyCoverGood.get(key) === url) return; // 已记录,跳过
_gotyCoverGood.set(key, url);
_gotyCoverLoadPersisted();
_gotyCoverPersisted[key] = { url, ts: Date.now() };
// LRU 淘汰
const keys = Object.keys(_gotyCoverPersisted);
if (keys.length > GOTY_COVER_MAX) {
keys.sort((a, b) => (_gotyCoverPersisted[a].ts || 0) - (_gotyCoverPersisted[b].ts || 0));
while (keys.length > GOTY_COVER_MAX) delete _gotyCoverPersisted[keys.shift()];
}
_gotyCoverDirty = true;
// 节流落盘(80ms),避免高频 load 事件触发 GM 写入风暴
if (_gotyCoverWriteTimer) return;
_gotyCoverWriteTimer = setTimeout(() => {
_gotyCoverWriteTimer = null;
if (!_gotyCoverDirty) return;
_gotyCoverDirty = false;
try { Host.cacheSet(GOTY_COVER_CACHE_KEY, _gotyCoverPersisted, GOTY_COVER_TTL); } catch (e) { /* ignore */ }
}, 80);
}
function _gotyCoverGetGood(appid, kind) {
_gotyCoverLoadPersisted();
return _gotyCoverGood.get(`${kind || 'poster'}:${appid}`) || '';
}
// 生成年度大作封面 (无内联 onerror,回退由 _bindGotyCoverDelegation 委托处理)
// kind: 'poster'(竖版卡片) | 'capsule'(横版封面) | 'header'(列表图标)
// v1.9.41: 链走 coverChainLang(语言变体链;good 缓存仍用 GOTY 专用持久缓存)
function gotyCoverImgTag(appid, name, kind, cls) {
const good = _gotyCoverGetGood(appid, kind) || coverGoodUrl(appid, kind);
const chain = coverChainLang(appid, kind);
const firstUrl = good || chain[0];
return ` `;
}
function _gotyCoverPlaceholder(img) {
img.removeAttribute('data-goty-img'); // 占位图不再触发回退
img.src = _GOTY_PLACEHOLDER;
}
// 在年度大作内容容器上绑定图片回退委托(img 的 error/load 不冒泡,用捕获阶段)
function _bindGotyCoverDelegation(contentEl) {
if (!contentEl || contentEl.dataset.gotyCoverBound === '1') return;
contentEl.dataset.gotyCoverBound = '1';
contentEl.addEventListener('error', (e) => {
const img = e.target;
if (!img || img.tagName !== 'IMG' || !img.dataset.gotyImg) return;
const appid = img.dataset.appid;
const kind = img.dataset.gotyImg;
const chain = coverChainLang(appid, kind);
let next = _gotyCoverNext.get(img);
if (next === undefined) next = 0;
// 跳过与当前已失败 src 相同的 chain 条目,避免重复请求
const curSrc = img.getAttribute('src');
while (next < chain.length && chain[next] === curSrc) next++;
if (next < chain.length) {
_gotyCoverNext.set(img, next + 1);
img.src = chain[next];
return;
}
// 回退链耗尽 → appdetails API 兜底(仅尝试一次),成功会触发 load → 记录 good URL
// v1.9.29: 传递 kind 参数,使 API 兜底按图片类型选择最佳 URL
if (!_gotyCoverApiTried.get(img)) {
_gotyCoverApiTried.set(img, true);
Host.fetchCoverApiUrl(appid, kind).then(url => {
if (url) img.src = url;
else _gotyCoverPlaceholder(img);
}).catch(() => _gotyCoverPlaceholder(img));
} else {
_gotyCoverPlaceholder(img);
}
}, true);
contentEl.addEventListener('load', (e) => {
const img = e.target;
if (!img || img.tagName !== 'IMG' || !img.dataset.gotyImg) return;
if (img.naturalWidth && img.naturalWidth > 1) {
_gotyCoverRecordGood(img.dataset.appid, img.getAttribute('src'), img.dataset.gotyImg);
}
}, true);
}
// v1.9.5: 缓存永不过期——优先读永久缓存秒开,后台增量合并刷新(24h 节流)
const _GOTY_BG_INTERVAL = 24 * 3600 * 1000; // 年度大作数据变化慢,24h 节流足够
let _gotyLastBgRefreshAt = 0;
function loadGotyGames(force) {
// v1.9.27: force 时重置可能卡死的 loading 标志
if (gotyState.loading) {
if (!force) return;
gotyState.loading = false;
}
if (!force) {
// v1.9.5: 优先读永久缓存(永不过期)
const cached = _permCacheGet('gotyGames_v2');
if (cached && Array.isArray(cached.games) && cached.games.length > 0) {
gotyState.games = cached.games;
gotyState.updatedAt = cached.updatedAt || '';
gotyState.source = cached.source || Host.T.gotySourceCache;
gotyState.availableYears = Array.isArray(cached.availableYears) ? cached.availableYears : [];
gotyState.lastFetchAt = cached.lastFetchAt || 0;
gotyState.loaded = true;
renderGotySections();
// v1.9.5: 后台增量刷新(24h 节流)
if (_shouldThrottle(_gotyLastBgRefreshAt, _GOTY_BG_INTERVAL)) return;
_refreshGotyFromRemote(false, false);
return;
}
}
_refreshGotyFromRemote(force, force);
}
function _gotyFailLoading(msg) {
gotyState.loading = false;
if (gotyState.games.length === 0) {
gotyState.loadError = msg;
} else {
gotyState.loadError = null;
Host.showToast(Host.isZh ? '更新失败,已使用本地数据' : 'Update failed, using local data');
}
renderGotyGamesList();
}
// v1.8.1: 远程获取——CDN 三级回退链(fastly.jsdelivr → cdn.jsdelivr → raw.githubusercontent)
// 依次尝试每个数据源,任一成功即停止;全部失败才报错。
// raw.githubusercontent.com 在国内经常超时/被墙,jsdelivr CDN 更稳定。
// v1.7.1: 单文件全量拉取 2026.json(包含 2020-currentYear 所有年度)
// 从每个 game 的 date 字段动态提取 availableYears(去重 + 倒序)
function _refreshGotyFromRemote(force, showLoading) {
if (typeof GM_xmlhttpRequest !== 'function') {
if (showLoading) _gotyFailLoading('noXhr');
return;
}
// v1.9.27: force 时重置可能卡死的 loading 标志
if (gotyState.loading) {
if (!force) return;
gotyState.loading = false;
}
if (showLoading) { gotyState.loading = true; gotyState.loadError = null; renderGotyGamesList(); }
const targetYear = gotyState.year; // 用户已选年度(null = 全部)
// v1.8.1: 处理成功响应的公共逻辑(解析 + 过滤 + 去重 + 缓存 + 渲染)
function _processGotyResponse(r) {
const _gotyTxt = _safeRespText(r);
if (r.status === 404 || !_gotyTxt) return false; // 交给下一个源
const data = JSON.parse(_gotyTxt);
if (!Array.isArray(data) || data.length === 0) return false;
// 解析 + 过滤无效数据
const games = data
.filter(g => g && g.appid && Number(g.appid) > 0)
.map(g => {
const sortable = gotyDateToSortable(g.date || '');
return { appid: Number(g.appid), name: g.name || ('App ' + g.appid), date: g.date || '', year: gotyDateYear(sortable) };
})
.filter(g => g.year && g.year >= GOTY_YEAR_MIN && g.year <= _gotyCurrentYear() + 2);
if (games.length === 0) return false;
// v1.9.5: 增量合并去重(按 appid)——使用统一工具函数
gotyState.games = _mergeByAppid(gotyState.games, games);
// 从所有 games 的 date 字段动态提取 availableYears(去重 + 倒序)
const yearSet = new Set();
gotyState.games.forEach(g => { if (g.year) yearSet.add(g.year); });
gotyState.availableYears = Array.from(yearSet).sort((a, b) => b - a);
// v1.9.24: 默认展开全部年度供用户筛选(null = 全部),仅在用户已选年度不在列表时回退到全部
if (targetYear && !gotyState.availableYears.includes(targetYear)) {
gotyState.year = null;
}
gotyState.updatedAt = new Date().toISOString().slice(0, 10);
gotyState.source = Host.T.gotySourceGithub;
gotyState.loaded = true;
gotyState.loadError = null;
gotyState.loading = false;
gotyState.lastFetchAt = Date.now();
_gotyLastBgRefreshAt = Date.now(); // v1.9.5: 记录后台刷新时间戳
// v1.9.5: 写入永久缓存(永不过期)
_permCacheSet('gotyGames_v2', { games: gotyState.games, year: gotyState.year, availableYears: gotyState.availableYears, updatedAt: gotyState.updatedAt, source: gotyState.source, lastFetchAt: gotyState.lastFetchAt });
renderGotySections();
return true;
}
// v1.8.1: 依次尝试 GOTY_DATA_SOURCES 中的每个数据源
function _tryNextSource(idx) {
if (idx >= GOTY_DATA_SOURCES.length) {
// 所有数据源都失败
gotyState.loading = false;
if (gotyState.games.length === 0) _gotyFailLoading('networkError');
return;
}
GM_xmlhttpRequest({
method: 'GET',
url: GOTY_DATA_SOURCES[idx],
timeout: 15000,
onload(r) {
try {
if (_processGotyResponse(r)) return; // 成功,停止
} catch (e) { /* 解析异常,交给下一个源 */ }
_tryNextSource(idx + 1); // 失败,尝试下一个源
},
onerror() { _tryNextSource(idx + 1); },
ontimeout() { _tryNextSource(idx + 1); },
});
}
_tryNextSource(0);
}
function getFilteredGoty() {
const q = gotyState.search.toLowerCase().trim();
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
let list = gotyState.games.filter(g => g.appid > 0);
if (q) {
list = list.filter(g => String(g.appid).includes(q) || (g.name || '').toLowerCase().includes(q));
}
// v1.7.1: 按年度筛选(默认 null = 全部年度);games 已在 _refreshGotyFromRemote 中预解析 year
if (gotyState.year) {
list = list.filter(g => g.year === gotyState.year);
}
if (gotyState.ownFilter === 'owned') list = list.filter(g => isOwned(g.appid));
else if (gotyState.ownFilter === 'notOwned') list = list.filter(g => !isOwned(g.appid));
// v1.7.0: 默认 sort='dateDesc'——按时间降序(最新在前)
list.sort((a, b) => {
const da = gotyDateToSortable(a.date);
const db = gotyDateToSortable(b.date);
switch (gotyState.sort) {
case 'dateDesc': return db.localeCompare(da) || (b.appid - a.appid);
case 'dateAsc': return da.localeCompare(db) || (a.appid - b.appid);
case 'nameAsc': return _nameCollator.compare(a.name || '~', b.name || '~') || da.localeCompare(db);
case 'appidAsc': return a.appid - b.appid;
default: return da.localeCompare(db) || (a.appid - b.appid);
}
});
return list;
}
function gotyBadgeHtml() {
return '' + Host.T.gotyBadgeGoty + ' ';
}
function gotyOwnedBadgeHtml(owned) {
return owned
? '✓ ' + Host.T.steamInLib + ' '
: '' + Host.T.gotyBadgeNotOwned + ' ';
}
function renderGotyTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
const kpi = document.createElement('div');
kpi.id = 'sglv-goty-kpi';
wrap.appendChild(kpi);
// v1.7.0: 年度筛选 chip bar——在 toolbar 上方一行,默认"全部"active
const yearBar = document.createElement('div');
yearBar.className = 'sglv-goty-year-bar';
const renderYearBar = () => {
const yearAllLabel = (Host.T && Host.T.gotyFilterAllYears) || (Host.isZh ? '全部年度' : 'All Years');
const yearChips = [`${yearAllLabel} `];
(gotyState.availableYears || []).slice().sort((a, b) => b - a).forEach(y => {
yearChips.push(`${y} `);
});
yearBar.innerHTML = yearChips.join('');
};
renderYearBar();
wrap.appendChild(yearBar);
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'dateDesc', label: Host.T.gotySortDateDesc }, // v1.7.0: 默认时间降序(最新在前)
{ key: 'dateAsc', label: Host.T.gotySortDateAsc },
{ key: 'nameAsc', label: Host.T.gotySortNameAsc },
{ key: 'appidAsc', label: Host.T.gotySortAppidAsc },
];
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
${Host.ICONS.grid}
${Host.ICONS.cover}
${Host.ICONS.list}
${Host.ICONS.refresh}
`;
wrap.appendChild(toolbar);
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-goty-content';
wrap.appendChild(content);
parent.appendChild(wrap);
toolbar.querySelector('#sglv-goty-search').addEventListener('input', _debounce((e) => {
gotyState.search = e.target.value;
gotyState.page = 1;
renderGotyGamesList();
}, 200));
toolbar.querySelector('#sglv-goty-sort').addEventListener('change', (e) => {
gotyState.sort = e.target.value;
gotyState.page = 1;
renderGotyGamesList();
});
// v1.7.0: 年度筛选事件——切换 / 拉取新数据
yearBar.addEventListener('click', (e) => {
const chip = e.target.closest('.sglv-goty-year-chip');
if (!chip) return;
const y = chip.dataset.year;
const newYear = y ? parseInt(y, 10) : null;
if (newYear === gotyState.year) return;
gotyState.year = newYear;
gotyState.page = 1;
// 切换"全部"时不需要重新拉;切换到具体年份时,如已有缓存就无需重拉
renderYearBar();
if (newYear !== null && !gotyState.availableYears.includes(newYear)) {
// 该年还没拉过,触发拉取
_refreshGotyFromRemote(false, true);
} else {
renderGotySections();
}
});
const setGotyViewMode = (mode) => {
gotyState.viewMode = mode;
['card', 'cover', 'list'].forEach(m => {
toolbar.querySelector('#sglv-goty-' + m)?.classList.toggle('active', m === mode);
});
renderGotyGamesList();
};
toolbar.querySelector('#sglv-goty-card').addEventListener('click', () => setGotyViewMode('card'));
toolbar.querySelector('#sglv-goty-cover').addEventListener('click', () => setGotyViewMode('cover'));
toolbar.querySelector('#sglv-goty-list').addEventListener('click', () => setGotyViewMode('list'));
toolbar.querySelector('#sglv-goty-refresh').addEventListener('click', () => loadGotyGames(true));
// v1.4.0: 筛选改为点击 KPI 卡片切换(再次点击同一卡片回到「全部」),与库存标签页一致
kpi.addEventListener('click', e => {
const card = e.target.closest('[data-goty-filter]');
if (!card) return;
const f = card.dataset.gotyFilter;
gotyState.ownFilter = gotyState.ownFilter === f ? 'all' : f;
gotyState.page = 1;
renderGotyKpi(); // 刷新 KPI active 高亮
renderGotyGamesList();
});
if (!gotyState.loaded && !gotyState.loading) {
loadGotyGames();
} else {
renderGotySections();
}
}
function renderGotySections() {
if (_collectionActiveTab !== 'goty' || !document.getElementById('sglv-goty-content')) return;
renderGotyKpi();
renderGotyGamesList();
}
function renderGotyKpi() {
const el = document.getElementById('sglv-goty-kpi');
if (!el) return;
if (!gotyState.loaded) { el.innerHTML = ''; return; }
const total = gotyState.games.length;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
const owned = gotyState.games.filter(g => isOwned(g.appid)).length;
const notOwned = total - owned;
const srcLabel = gotyState.source || Host.T.gotySourceGithub;
const updatedStr = gotyState.updatedAt
? (Host.isZh ? '更新于 ' : 'Updated ') + gotyState.updatedAt + ' · ' + srcLabel
: (Host.isZh ? '来源:' : 'Source: ') + srcLabel;
el.innerHTML = `
${total.toLocaleString()}
${updatedStr}
${owned.toLocaleString()}
${Host.T.gotyKpiOwnedSub}
${notOwned.toLocaleString()}
${Host.isZh ? '可在 Steam 购买' : 'Available on Steam'}
`;
}
function renderGotyGamesList() {
const content = document.getElementById('sglv-goty-content');
if (!content) return;
_bindGotyCoverDelegation(content); // v1.4.0: 年度大作封面回退委托(捕获阶段,仅绑定一次)
const clearPagination = () => { const p = document.getElementById('sglv-goty-pagination'); if (p) p.innerHTML = ''; };
if (gotyState.loading) {
content.innerHTML = '' + Host.T.gotyLoading + '
';
clearPagination();
return;
}
if (gotyState.loadError) {
content.innerHTML = '' + Host.T.gotyLoadError + '
';
clearPagination();
return;
}
if (!gotyState.loaded || gotyState.games.length === 0) {
content.innerHTML = '' + Host.T.gotyNoData + '
';
clearPagination();
return;
}
const list = getFilteredGoty();
if (list.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination();
return;
}
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(list, gotyState.page, gotyState.pageSize);
gotyState.page = _clampedPage;
const ownedIds = Host.getActiveOwnedAppIds();
const isOwned = n => ownedIds.has(n) || ownedIds.has(String(n));
const gotyBadge = gotyBadgeHtml();
const dateLabel = Host.T.gotyReleaseDate;
// v2.9.22: 发售日期组件——时间图标 + 完整年月日(YYYY-MM-DD),与 owned badge 同行右侧
// 注意:g 是 pageItems.map 回调内的形参,外层不能直接引用,所以用工厂函数
const gotyDateHtml = g => g.date ? '' + Host.ICONS.clock + ' ' + Host.wlEscape(gotyDateFull(g.date)) + ' ' : '';
if (gotyState.viewMode === 'card') {
content.innerHTML = '' + pageItems.map(g => {
const clickUrl = 'https://store.steampowered.com/app/' + g.appid;
return '
' +
'
' + gotyBadge + gotyCoverImgTag(g.appid, g.name, 'poster', 'sglv-card-img') + '
' +
'
' +
'
' + Host.wlEscape(g.name) + '
' +
// 行 2: [是否拥有] [🕐 发售年月日] 紧凑同行
'
' + gotyOwnedBadgeHtml(isOwned(g.appid)) + gotyDateHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
} else if (gotyState.viewMode === 'cover') {
// v2.9.22: 标签统一规则——封面上不放任何徽章(gotyBadge 在右下角,owned badge + 日期在标题下方同行)
content.innerHTML = '' + pageItems.map(g => {
const clickUrl = 'https://store.steampowered.com/app/' + g.appid;
return '
' +
'
' + gotyBadge + gotyCoverImgTag(g.appid, g.name, 'capsule', 'sglv-wl-cover-img') + '
' +
'
' +
'
' + Host.wlEscape(g.name) + '
' +
// 紧凑:状态 + 日期同行
'
' + gotyOwnedBadgeHtml(isOwned(g.appid)) + gotyDateHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
} else {
content.innerHTML = '' + pageItems.map(g => {
const clickUrl = 'https://store.steampowered.com/app/' + g.appid;
const iconHtml = gotyCoverImgTag(g.appid, g.name, 'header', 'sglv-list-icon');
return '
' +
iconHtml +
'
' +
'
' + Host.wlEscape(g.name) + ' ' + g.appid + '
' +
'
' + gotyBadge + gotyOwnedBadgeHtml(isOwned(g.appid)) + ' ' + gotyDateHtml(g) + '
' +
'
' +
'
';
}).join('') + '
';
}
const pagination = document.getElementById('sglv-goty-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-goty', gotyState.page, totalPages, list.length,
() => { gotyState.page--; renderGotyGamesList(); },
() => { gotyState.page++; renderGotyGamesList(); });
}
}
// ==================== DLC 收藏标签页 (v1.9.0) ====================
// 数据源: Host.isDlc (双源: Barter.vg DLC DB + Steam type=1/6)
// Host.getDlcParent (DLC→父游戏 appID, 仅 Barter.vg 提供)
// Host.getDlcType (DLC 子类型: music/dlc/video, 需 enrichDlcTypes)
// Host.getBundleCount (进包次数)
// 加载时序: loadDlcDatabase → enrichOwnedAppTypes → enrichDlcTypes (三级渐进)
// 宿主桥接: Host.isDlc, Host.isDlcDbReady, Host.loadDlcDatabase,
// Host.enrichOwnedAppTypes, Host.enrichDlcTypes, Host.getDlcType,
// Host.getBundleCount, Host.getDlcParent, Host.getParentDlcTotalMap
function dlcTypeBadgeHtml(type) {
if (type === 'music') return '' + Host.T.dlcBadgeMusic + ' ';
return 'DLC ';
}
function dlcBundleBadgeHtml(count) {
if (!count || count <= 0) return '';
return '📦' + count + ' ';
}
function dlcPlayedBadgeHtml(playtime) {
if (!playtime || playtime <= 0) return '';
return '' + Math.round(playtime / 60) + 'h ';
}
// v1.9.4: 已拥有/未拥有 徽章
function dlcOwnedBadgeHtml(isOwned) {
if (isOwned) return '' + (Host.isZh ? '已拥有' : 'Owned') + ' ';
return '' + (Host.isZh ? '未拥有' : 'Not Owned') + ' ';
}
function dlcPosterImg(appid, name) {
return Host.posterImg(appid, name);
}
function dlcCapsuleImg(appid, name) {
if (typeof Host.capsuleImg === 'function') return Host.capsuleImg(appid, name);
return Host.posterImg(appid, name);
}
function dlcLookupParentName(parentApp) {
if (!parentApp) return null;
const found = Host.getOwnedGames().find(g => g.appid === parentApp || String(g.appid) === String(parentApp));
return found ? found.name : null;
}
// ==================== v1.9.2: DLC 子类型 IDB 永久缓存(只增不减) ====================
// 首次 enrichDlcTypes 后,所有已 enrich 的 DLC 写入 IDB。
// 下次加载:从 IDB 同步预热 dlcTypeCache,只 enrich 缓存里没有的 DLC("只增不减"增量)。
// 即使主脚本 GM 缓存丢失(用户清理脚本存储),本缓存仍能秒返已知子类型。
async function _ensureDlcTypeCacheLoaded() {
if (dlcState.dlcTypeCacheLoaded) return dlcState.dlcTypeCache;
if (dlcState.idbLoadPromise) return dlcState.idbLoadPromise;
dlcState.idbLoadPromise = (async () => {
if (!_C || !_C.IDB || typeof _C.IDB.loadAll !== 'function') {
console.log('[SGLV-DLC] SGLVCore.IDB 不可用,跳过 IDB 缓存(fallback to in-memory only)');
dlcState.dlcTypeCacheLoaded = true;
return dlcState.dlcTypeCache;
}
try {
await _C.IDB.loadAll();
// 缓存版本号管理:ensureCacheVersions 升级时自动失效旧版本
if (typeof _C.ensureCacheVersions === 'function') {
_C.ensureCacheVersions(_DLC_CACHE_VERSION);
}
const raw = _C.IDB.get(_DLC_TYPE_CACHE_IDB_KEY, null);
if (raw && typeof raw === 'object' && !Array.isArray(raw)) {
dlcState.dlcTypeCache = raw;
console.log(`[SGLV-DLC] IDB dlcTypeCache 命中: ${Object.keys(raw).length} 个 DLC 子类型已缓存`);
} else {
console.log('[SGLV-DLC] IDB dlcTypeCache 空,首次使用');
}
} catch (e) {
console.warn('[SGLV-DLC] IDB 加载失败,使用空缓存:', e);
}
dlcState.dlcTypeCacheLoaded = true;
return dlcState.dlcTypeCache;
})();
return dlcState.idbLoadPromise;
}
// 持久化到 IDB(异步写,内存立即可见)
function _persistDlcTypeCache() {
if (!_C || !_C.IDB) return;
try { _C.IDB.set(_DLC_TYPE_CACHE_IDB_KEY, dlcState.dlcTypeCache); } catch (e) { /* quota */ }
}
// 构建已拥有 DLC 列表(v1.9.4: 全量加载所有已知 DLC,匹配 isOwned)
// v1.9.2: 同步版本保留,供"快速终态 rebuild"用;大库存场景请用 buildDlcListAsync
function buildDlcList() {
const t0 = performance.now();
const showFamilyShared = Host.getShowFamilyShared();
const pool = showFamilyShared
? Host.getOwnedGames()
: Host.getOwnedGames().filter(g => Host.isGameOwnedByMe(g));
const ownedMap = {};
pool.forEach(g => { ownedMap[String(g.appid)] = g; });
// v1.9.11: 预构建 parentAppId → name 映射(O(1)查找),替代 dlcLookupParentName 的 O(n) 线性扫描
const parentNameMap = {};
Host.getOwnedGames().forEach(g => { if (g && g.appid) parentNameMap[String(g.appid)] = g.name; });
const dlcsByParent = (typeof Host.getDlcsByParentMap === 'function') ? Host.getDlcsByParentMap() : {};
const allDlcAppIds = new Set();
for (const dlcIds of Object.values(dlcsByParent)) {
for (const id of dlcIds) allDlcAppIds.add(id);
}
for (const g of pool) {
if (Host.isDlc(g.appid)) allDlcAppIds.add(g.appid);
}
console.log(`[SGLV-DLC] buildDlcList — 库存池 ${pool.length} 款 (familyShared=${showFamilyShared}), 全量 DLC ${allDlcAppIds.size} 个, isDlcDbReady=${Host.isDlcDbReady()}`);
dlcState.dlcs = Array.from(allDlcAppIds).map(appid => {
const owned = ownedMap[String(appid)];
const parentApp = Host.getDlcParent(appid);
const type = (dlcState.dlcTypeCache && dlcState.dlcTypeCache[appid]) || Host.getDlcType(appid) || 'dlc';
return {
appid,
name: owned ? owned.name : ('DLC ' + appid),
playtime: owned ? (owned.playtime || 0) : 0,
parentApp: parentApp,
parentName: parentApp ? (parentNameMap[String(parentApp)] || null) : null,
type: type,
bundleCount: Host.getBundleCount(appid),
isOwned: !!owned,
};
});
const withParent = dlcState.dlcs.filter(d => d.parentApp).length;
const withType = dlcState.dlcs.filter(d => d.type !== 'dlc').length;
const withBundle = dlcState.dlcs.filter(d => d.bundleCount > 0).length;
console.log(`[SGLV-DLC] buildDlcList — 完成: ${dlcState.dlcs.length} 个 DLC, 父游戏=${withParent}, 子类型=${withType}, 进包=${withBundle}, 耗时 ${Math.round(performance.now() - t0)}ms`);
}
// v1.9.2: buildDlcList 的 async 分片版本——每 300 个 yield 一次(setTimeout 0 让出主线程)
// 大库存(2k+)场景避免单次同步 200-500ms 卡顿;每个 chunk 后用 setTimeout 让浏览器处理用户输入
// v1.9.4: 全量加载——遍历所有已拥有父游戏的全部 DLC(含未拥有),匹配 isOwned
async function buildDlcListAsync() {
const t0 = performance.now();
const showFamilyShared = Host.getShowFamilyShared();
const allOwned = Host.getOwnedGames();
const pool = showFamilyShared ? allOwned : allOwned.filter(g => Host.isGameOwnedByMe(g));
// v1.9.4: 构建 appid → ownedGame 映射,用于匹配已拥有 DLC 和父游戏名称
const ownedMap = {};
pool.forEach(g => { ownedMap[String(g.appid)] = g; });
// v1.9.11: 预构建 parentAppId → name 映射(O(1)查找),替代 dlcLookupParentName 的 O(n) 线性扫描
// 71371 DLC × 10891 games 线性扫描 = ~7.8亿次比较,导致 buildDlcListAsync 永远无法完成
const parentNameMap = {};
allOwned.forEach(g => { if (g && g.appid) parentNameMap[String(g.appid)] = g.name; });
// v1.9.4: 获取父游戏→DLC列表 反向映射(Host.getDlcsByParentMap)
const dlcsByParent = (typeof Host.getDlcsByParentMap === 'function') ? Host.getDlcsByParentMap() : {};
const parentKeys = Object.keys(dlcsByParent);
// 收集所有需要处理的 DLC appid(全量 = 所有已知 DLC)
const allDlcAppIds = new Set();
// 从父游戏反向映射收集
for (const dlcIds of Object.values(dlcsByParent)) {
for (const id of dlcIds) allDlcAppIds.add(id);
}
// 同时保留原有逻辑:已拥有且 isDlc 的也加入(可能有些 DLC 不在 Barter.vg 数据库)
for (const g of pool) {
if (Host.isDlc(g.appid)) allDlcAppIds.add(g.appid);
}
const dlcCandidates = Array.from(allDlcAppIds);
console.log(`[SGLV-DLC] buildDlcListAsync — 库存池 ${pool.length} 款, 父游戏 ${parentKeys.length} 个, 全量 DLC ${dlcCandidates.length} 个 (含未拥有)`);
const out = [];
const CHUNK = 300;
for (let i = 0; i < dlcCandidates.length; i += CHUNK) {
const slice = dlcCandidates.slice(i, i + CHUNK);
slice.forEach(appid => {
const owned = ownedMap[String(appid)];
const parentApp = Host.getDlcParent(appid);
let type = (dlcState.dlcTypeCache && dlcState.dlcTypeCache[appid]) || Host.getDlcType(appid) || 'dlc';
out.push({
appid,
name: owned ? owned.name : ('DLC ' + appid),
playtime: owned ? (owned.playtime || 0) : 0,
parentApp,
parentName: parentApp ? (parentNameMap[String(parentApp)] || null) : null,
type,
bundleCount: Host.getBundleCount(appid),
isOwned: !!owned,
});
});
// 每片后让出主线程——浏览器可处理 UI 事件(点击、滚动等)
if (i + CHUNK < dlcCandidates.length) {
await new Promise(r => setTimeout(r, 0));
}
}
dlcState.dlcs = out;
// v1.9.8: 清除过滤缓存(dlcs 内容已变,需重算 filtered/sorted 结果)
dlcState._filteredCache = null;
dlcState._filteredCacheKey = null;
const withParent = out.filter(d => d.parentApp).length;
const withType = out.filter(d => d.type !== 'dlc').length;
const withBundle = out.filter(d => d.bundleCount > 0).length;
console.log(`[SGLV-DLC] buildDlcListAsync — 完成: ${out.length} 个 DLC, 父游戏=${withParent}, 子类型=${withType}, 进包=${withBundle}, 耗时 ${Math.round(performance.now() - t0)}ms`);
}
// 三级渐进加载: Barter.vg DLC DB → Steam 全库存 type → DLC 子类型
// v1.9.1: L1 + L2 并行启动,任一完成立即 schedule buildDlcList + render(不阻塞 UI 进程)
// v1.9.2: 四阶段加载——阶段 0 同步预热(IDB + 主脚本闭包),秒出;无缓存才走阶段 1+2+3 冷启
// L3 真正"只增不减"增量:只 enrich dlcTypeCache 里没有的 DLC
// v1.9.8: 渐进式渲染——L1+L2 完成后立即 loaded=true 渲染数据,L3 后台异步获取子类型
// DLC 数据只增不减,缓存永久有效,支持增量更新;修复加载完成但一直显示加载中的问题
async function loadDlcData(force) {
if (dlcState.loading) {
// v1.9.27: force 时重置可能卡死的 loading 标志
if (!force) {
console.log('[SGLV-DLC] loadDlcData — 已在加载中, 跳过');
return;
}
console.log('[SGLV-DLC] loadDlcData — force 重置卡死的 loading 标志');
dlcState.loading = false;
}
if (dlcState.loaded && !force) {
console.log('[SGLV-DLC] loadDlcData — 已加载且非强制, 直接渲染');
renderDlcSections();
return;
}
const t0 = performance.now();
console.log(`[SGLV-DLC] loadDlcData — 开始加载 (force=${!!force}, dlcState.loaded=${dlcState.loaded})`);
dlcState.loading = true;
dlcState.loadError = null;
dlcState.stage = 0;
dlcState.level1Done = false;
dlcState.level2Done = false;
dlcState.rebuildQueued = false;
// ==================== 阶段 0: 同步预热(关键!) ====================
// 1) IDB 永久缓存 → 立即填 dlcTypeCache(只增不减,即使主脚本 GM 缓存丢失也能秒返)
// 2) Host.loadDlcDatabaseFromCacheSync → 同步填主脚本 dlcDbData / appTypeMap 闭包
// 3) buildDlcListAsync → 立即 build(分片,非阻塞)
// 4) 如果拿到数据(dlcState.dlcs.length > 0),直接 loaded=true → 秒出 UI
// 5) 后台异步跑 L1+L2(刷新可能新增的 DLC)+ L3 增量 enrich
try {
await _ensureDlcTypeCacheLoaded();
if (typeof Host.loadDlcDatabaseFromCacheSync === 'function') {
try { Host.loadDlcDatabaseFromCacheSync(); } catch (e) { /* noop */ }
}
await buildDlcListAsync();
if (dlcState.dlcs.length > 0) {
dlcState.loaded = true;
dlcState.loading = false;
dlcState.stage = 0;
try { dlcState.parentTotalMap = Host.getParentDlcTotalMap() || {}; } catch (e) { dlcState.parentTotalMap = {}; }
renderDlcSections();
console.log(`[SGLV-DLC] 阶段 0 缓存命中,立即出 ${dlcState.dlcs.length} 个 DLC,耗时 ${Math.round(performance.now() - t0)}ms`);
// 后台异步刷新(不阻塞,fire-and-forget)
_backgroundDlcRefresh();
return;
}
console.log('[SGLV-DLC] 阶段 0 无缓存(dlcs=0),降级到阶段 1+2+3 冷启');
} catch (e) {
console.warn('[SGLV-DLC] 阶段 0 预热失败,降级到冷启:', e);
}
// ==================== 阶段 1+2: 冷启(无缓存场景) ====================
dlcState.stage = 1;
renderDlcSections();
if (_StageProgress && typeof _StageProgress.ensure === 'function') {
try { _StageProgress.ensure(); _StageProgress.setStage(1, 3, 'DLC'); } catch (e) { /* noop */ }
}
// ---- 工具:scheduleRebuild ----
const scheduleRebuild = (reason) => {
if (dlcState.rebuildQueued) return;
dlcState.rebuildQueued = true;
setTimeout(() => {
dlcState.rebuildQueued = false;
if (_collectionActiveTab !== 'dlc') return;
(async () => {
try {
const t = performance.now();
await buildDlcListAsync();
renderDlcSections();
console.log(`[SGLV-DLC] scheduleRebuild(${reason}) — dlcs=${dlcState.dlcs.length}, 渲染耗时 ${Math.round(performance.now() - t)}ms`);
} catch (e) {
console.warn('[SGLV-DLC] scheduleRebuild failed:', e);
}
})();
}, 0);
};
try {
// ==================== Level 1 ∥ Level 2 并行 ====================
const p1 = (async () => {
const t1 = performance.now();
try {
await Host.loadDlcDatabase();
dlcState.level1Done = true;
console.log(`[SGLV-DLC] [Level 1/3] Barter.vg 就绪, 耗时 ${Math.round(performance.now() - t1)}ms`);
scheduleRebuild('L1-done');
} catch (e) {
console.warn('[SGLV-DLC] [Level 1/3] 失败:', e);
}
})();
const p2 = (async () => {
const t2 = performance.now();
try {
await Host.enrichOwnedAppTypes();
dlcState.level2Done = true;
dlcState.stage = 2;
if (_StageProgress) try { _StageProgress.setStage(2, 3, 'appType'); } catch (e) {}
console.log(`[SGLV-DLC] [Level 2/3] appType 就绪, 耗时 ${Math.round(performance.now() - t2)}ms`);
scheduleRebuild('L2-done');
} catch (e) {
console.warn('[SGLV-DLC] [Level 2/3] 失败:', e);
}
})();
await Promise.all([p1, p2]);
// v1.9.8: L1+L2 完成后立即 build + 渐进式渲染(loaded=true),L3 后台异步
dlcState.stage = 2;
await buildDlcListAsync();
try { dlcState.parentTotalMap = Host.getParentDlcTotalMap() || {}; } catch (e) { dlcState.parentTotalMap = {}; }
// v1.9.8: 关键改变 — L1+L2 完成后立即标记 loaded=true,用户可以看到 DLC 列表
// L3 (DLC 子类型) 在后台异步获取,不阻塞 UI
dlcState.loaded = true;
dlcState.loading = false;
dlcState.page = 1;
dlcState.stage = 0;
if (_StageProgress) try { _StageProgress.hide(); } catch (e) {}
renderDlcSections();
console.log(`[SGLV-DLC] L1+L2 完成, 渐进式渲染 ${dlcState.dlcs.length} 个 DLC, 耗时 ${Math.round(performance.now() - t0)}ms`);
// v1.9.8: L3 后台异步获取 DLC 子类型(fire-and-forget,不阻塞 UI)
_backgroundDlcTypeEnrich();
} catch (e) {
dlcState.loadError = e.message || 'Load failed';
console.warn(`[SGLV-DLC] loadDlcData — 加载失败: ${e.message}, 已耗时 ${Math.round(performance.now() - t0)}ms`, e);
dlcState.loading = false;
if (_StageProgress) try { _StageProgress.hide(); } catch (e) {}
renderDlcSections();
}
}
// v1.9.8: 后台 DLC 子类型增量获取 — L1+L2 完成后 fire-and-forget
// 从 dlcTypeCache 中筛选未获取类型的 DLC,调用 Host.enrichDlcTypes 增量获取
// 获取完成后 rebuild + re-render,更新 KPI 和卡片类型显示
// DLC 数据只增不减,dlcTypeCache 永久缓存(IDB),支持增量更新
async function _backgroundDlcTypeEnrich() {
if (dlcState.dlcTypeEnriching) {
console.log('[SGLV-DLC] [bg L3] 已在获取中, 跳过');
return;
}
const dlcIds = dlcState.dlcs.map(d => d.appid);
if (dlcIds.length === 0) return;
// 增量:只获取 dlcTypeCache 中没有的 DLC
const dlcIdsToEnrich = dlcIds.filter(id => !dlcState.dlcTypeCache[id]);
if (dlcIdsToEnrich.length === 0) {
console.log(`[SGLV-DLC] [bg L3] 跳过: 全部 ${dlcIds.length} 个 DLC 已在本地 IDB 缓存中`);
return;
}
dlcState.dlcTypeEnriching = true;
const t3 = performance.now();
console.log(`[SGLV-DLC] [bg L3] 增量 enrich ${dlcIdsToEnrich.length}/${dlcIds.length} 个 DLC(命中 ${dlcIds.length - dlcIdsToEnrich.length})`);
try {
// v2.9.68: 使用 onProgress 回调实现渐进式 re-render
let renderTimer = null;
await Host.enrichDlcTypes(dlcIdsToEnrich, {
onProgress: (done, total) => {
// 节流渲染:每 1.5s 最多刷新一次 UI
if (!renderTimer) {
renderTimer = setTimeout(() => {
renderTimer = null;
if (_collectionActiveTab !== 'dlc') return;
(async () => {
try {
// 从主脚本拉取已获取的类型,合并到 dlcTypeCache
let newCount = 0;
for (const id of dlcIdsToEnrich) {
const t = Host.getDlcType(id);
if (t && !dlcState.dlcTypeCache[id]) {
dlcState.dlcTypeCache[id] = t;
newCount++;
}
}
if (newCount > 0) {
_persistDlcTypeCache();
// 清除过滤缓存,让新类型生效
dlcState._filteredCache = null;
dlcState._filteredCacheKey = null;
await buildDlcListAsync();
renderDlcSections();
}
} catch (e) { /* noop */ }
})();
}, 1500);
}
}
});
// 最终:拉取所有类型,rebuild + re-render
let newCount = 0;
for (const id of dlcIdsToEnrich) {
const t = Host.getDlcType(id);
if (t && !dlcState.dlcTypeCache[id]) {
dlcState.dlcTypeCache[id] = t;
newCount++;
}
}
if (newCount > 0) {
_persistDlcTypeCache();
dlcState._filteredCache = null;
dlcState._filteredCacheKey = null;
await buildDlcListAsync();
}
try { dlcState.parentTotalMap = Host.getParentDlcTotalMap() || {}; } catch (e) {}
if (_collectionActiveTab === 'dlc') renderDlcSections();
console.log(`[SGLV-DLC] [bg L3] 增量完成: 新增 ${newCount} 个 type, 累计 ${Object.keys(dlcState.dlcTypeCache).length} 个, 耗时 ${Math.round(performance.now() - t3)}ms`);
} catch (e) {
console.warn('[SGLV-DLC] [bg L3] 失败:', e);
} finally {
dlcState.dlcTypeEnriching = false;
}
}
// v1.9.2: 后台异步刷新——阶段 0 缓存命中后,fire-and-forget 跑 L1+L2 + L3 增量
// v1.9.3: 节流(6h)——避免短时间内重复刷新
// 目标:在不阻塞 UI 的前提下,让 dlcTypeCache 持续累计(只增不减,后续秒返)
async function _backgroundDlcRefresh() {
// v1.9.3: 节流——6h 内已刷过则跳过(多次打开 DLC tab 不会重复跑)
if (Date.now() - (dlcState.lastBgRefreshAt || 0) < _DLC_BG_REFRESH_INTERVAL) {
console.log(`[SGLV-DLC] 后台刷新跳过(节流): 上次 ${new Date(dlcState.lastBgRefreshAt).toLocaleString()}`);
return;
}
dlcState.lastBgRefreshAt = Date.now();
const tb = performance.now();
try {
// L1 ∥ L2 并行(主脚本缓存命中时秒返,否则走网络)
const p1 = Host.loadDlcDatabase()
.then(() => { dlcState.level1Done = true; })
.catch(e => console.warn('[SGLV-DLC] [bg L1] 失败:', e));
const p2 = Host.enrichOwnedAppTypes()
.then(() => { dlcState.level2Done = true; })
.catch(e => console.warn('[SGLV-DLC] [bg L2] 失败:', e));
await Promise.all([p1, p2]);
console.log(`[SGLV-DLC] [bg] L1+L2 完成, 耗时 ${Math.round(performance.now() - tb)}ms`);
// 重建(可能新增 DLC)
await buildDlcListAsync();
dlcState._filteredCache = null;
dlcState._filteredCacheKey = null;
if (_collectionActiveTab === 'dlc') renderDlcSections();
// v1.9.8: L3 增量 enrich 委托给 _backgroundDlcTypeEnrich(复用渐进式渲染逻辑)
await _backgroundDlcTypeEnrich();
console.log(`[SGLV-DLC] 后台刷新完成, 总耗时 ${Math.round(performance.now() - tb)}ms`);
} catch (e) {
console.warn('[SGLV-DLC] 后台刷新失败:', e);
}
}
// 筛选 + 排序后的扁平 DLC 列表
// v1.9.8: 缓存结果——当 dlcs/search/typeFilter/ownFilter/sort 未变时跳过重算,减少点击卡顿
function getFilteredDlc() {
const cacheKey = `${dlcState.dlcs.length}|${dlcState.search}|${dlcState.typeFilter}|${dlcState.ownFilter}|${dlcState.sort}`;
if (dlcState._filteredCacheKey === cacheKey && dlcState._filteredCache) {
return dlcState._filteredCache;
}
const q = dlcState.search.toLowerCase().trim();
let list = dlcState.dlcs.slice();
if (q) {
list = list.filter(d => {
if (String(d.appid).includes(q)) return true;
if ((d.name || '').toLowerCase().includes(q)) return true;
if (d.parentName && d.parentName.toLowerCase().includes(q)) return true;
return false;
});
}
if (dlcState.typeFilter === 'dlc') list = list.filter(d => d.type === 'dlc');
else if (dlcState.typeFilter === 'music') list = list.filter(d => d.type === 'music');
else if (dlcState.typeFilter === 'bundled') list = list.filter(d => d.bundleCount > 0);
else if (dlcState.typeFilter === 'played') list = list.filter(d => d.playtime > 0);
// v1.9.4: 已拥有筛选
if (dlcState.ownFilter === 'owned') list = list.filter(d => d.isOwned);
// v1.9.5: 使用缓存的 _nameCollator,避免每次渲染重新构造
// v1.9.13: 激进防御——sort 出错时降级为 appid 排序,绝不抛异常中断渲染
try {
list.sort((a, b) => {
let r = 0;
switch (dlcState.sort) {
case 'appidAsc': r = a.appid - b.appid; break;
case 'appidDesc': r = b.appid - a.appid; break;
case 'nameAsc': r = _nameCollator.compare(a.name || '~', b.name || '~') || (a.appid - b.appid); break;
case 'typeAsc': r = (a.type || 'z').localeCompare(b.type || 'z') || (a.appid - b.appid); break;
case 'parentAsc':
default:
r = _nameCollator.compare(a.parentName || a.parentApp || '~', b.parentName || b.parentApp || '~') || (a.appid - b.appid);
}
return r || (a.appid - b.appid);
});
} catch (sortErr) {
console.warn('[SGLV-DLC] getFilteredDlc sort 失败,降级 appid 排序:', sortErr);
list.sort((a, b) => a.appid - b.appid);
}
// v1.9.8: 缓存结果
dlcState._filteredCache = list;
dlcState._filteredCacheKey = cacheKey;
return list;
}
// 按父游戏分组(用于分组视图)
function getGroupedDlc(filtered) {
const groups = {};
const noParent = [];
filtered.forEach(d => {
if (d.parentApp) {
const key = String(d.parentApp);
if (!groups[key]) groups[key] = { parentApp: d.parentApp, parentName: d.parentName, dlcs: [] };
groups[key].dlcs.push(d);
} else {
noParent.push(d);
}
});
let groupList = Object.values(groups);
// v1.9.5: 使用缓存的 _nameCollator
// v1.9.13: 激进防御——sort 出错时降级为不排序
try {
groupList.sort((a, b) => _nameCollator.compare(a.parentName || String(a.parentApp), b.parentName || String(b.parentApp)));
} catch (sortErr) {
console.warn('[SGLV-DLC] getGroupedDlc sort 失败,跳过排序:', sortErr);
}
if (noParent.length > 0) {
groupList.push({ parentApp: null, parentName: Host.T.dlcUnknownParent, dlcs: noParent });
}
// 计算完成度(v1.9.4: ownedDlc 只统计已拥有,totalDlc 为全部已知 DLC)
groupList.forEach(g => {
g.totalDlc = g.dlcs.length;
g.ownedDlc = g.dlcs.filter(d => d.isOwned).length;
g.pct = g.totalDlc > 0 ? Math.round(g.ownedDlc / g.totalDlc * 100) : 100;
});
return groupList;
}
function renderDlcTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
const kpi = document.createElement('div');
kpi.id = 'sglv-dlc-kpi';
wrap.appendChild(kpi);
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'parentAsc', label: Host.T.dlcSortParent },
{ key: 'appidDesc', label: Host.T.dlcSortAppidDesc },
{ key: 'appidAsc', label: Host.T.dlcSortAppidAsc },
{ key: 'nameAsc', label: Host.T.dlcSortNameAsc },
{ key: 'typeAsc', label: Host.T.dlcSortType },
];
// v1.9.1: groupMode=true 时视图按钮置灰(分组视图天然是 card 布局,viewMode 概念对它无意义)
const viewToggleDisabledCls = dlcState.groupMode ? ' sglv-view-disabled' : '';
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
${Host.ICONS.grid}
${Host.ICONS.cover}
${Host.ICONS.list}
${Host.isZh ? '全部' : 'All'}
${Host.isZh ? '已拥有' : 'Owned'}
${Host.T.dlcGroupByParent}
${Host.T.dlcFlatList}
`;
wrap.appendChild(toolbar);
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-dlc-content';
wrap.appendChild(content);
parent.appendChild(wrap);
// 事件绑定
toolbar.querySelector('#sglv-dlc-search').addEventListener('input', _debounce((e) => {
dlcState.search = e.target.value;
dlcState.page = 1;
renderDlcGamesList();
}, 200));
toolbar.querySelector('#sglv-dlc-sort').addEventListener('change', (e) => {
dlcState.sort = e.target.value;
dlcState.page = 1;
renderDlcGamesList();
});
const setDlcViewMode = (mode) => {
// v1.9.1: groupMode=true 时视图按钮被禁用,直接返回(双保险,防止 pointer-events bypass)
if (dlcState.groupMode) return;
dlcState.viewMode = mode;
['card', 'cover', 'list'].forEach(m => {
toolbar.querySelector('#sglv-dlc-' + m)?.classList.toggle('active', m === mode);
});
renderDlcGamesList();
};
toolbar.querySelector('#sglv-dlc-card').addEventListener('click', () => setDlcViewMode('card'));
toolbar.querySelector('#sglv-dlc-cover').addEventListener('click', () => setDlcViewMode('cover'));
toolbar.querySelector('#sglv-dlc-list').addEventListener('click', () => setDlcViewMode('list'));
// v1.9.4: 已拥有筛选切换
const setDlcOwnFilter = (filter) => {
dlcState.ownFilter = filter;
dlcState.page = 1;
toolbar.querySelector('#sglv-dlc-own-all')?.classList.toggle('active', filter === 'all');
toolbar.querySelector('#sglv-dlc-own-owned')?.classList.toggle('active', filter === 'owned');
renderDlcGamesList();
};
toolbar.querySelector('#sglv-dlc-own-all').addEventListener('click', () => setDlcOwnFilter('all'));
toolbar.querySelector('#sglv-dlc-own-owned').addEventListener('click', () => setDlcOwnFilter('owned'));
// v1.9.1: 统一 grouped/flat 切换逻辑,同步视图按钮置灰状态
const applyDlcGroupMode = (grouped) => {
dlcState.groupMode = grouped;
dlcState.page = 1;
toolbar.querySelector('#sglv-dlc-grouped').classList.toggle('active', grouped);
toolbar.querySelector('#sglv-dlc-flat').classList.toggle('active', !grouped);
toolbar.querySelector('.sglv-view-toggle')?.classList.toggle('sglv-view-disabled', grouped);
renderDlcGamesList();
};
toolbar.querySelector('#sglv-dlc-grouped').addEventListener('click', () => applyDlcGroupMode(true));
toolbar.querySelector('#sglv-dlc-flat').addEventListener('click', () => applyDlcGroupMode(false));
// KPI 卡片点击筛选
kpi.addEventListener('click', e => {
const card = e.target.closest('[data-dlc-filter]');
if (!card) return;
const f = card.dataset.dlcFilter;
dlcState.typeFilter = dlcState.typeFilter === f ? 'all' : f;
dlcState.page = 1;
renderDlcKpi();
renderDlcGamesList();
});
// v1.9.3: 用户点击 tab 立即进入——先无条件渲染骨架(KPI + content 都是 skeleton)
// 后台 loadDlcData 完成后再 renderDlcSections() 替换为真实数据
// 这样无论冷启/热数据都能"秒进"
renderDlcSections();
if (!dlcState.loaded && !dlcState.loading) {
// fire-and-forget:后台加载,不阻塞 UI
loadDlcData();
}
}
function renderDlcSections() {
if (_collectionActiveTab !== 'dlc' || !document.getElementById('sglv-dlc-content')) return;
// v1.9.13: 激进防御——任何渲染异常都不应中断 loadDlcData 流程
try {
renderDlcKpi();
renderDlcGamesList();
} catch (e) {
console.warn('[SGLV-DLC] renderDlcSections 渲染异常(已降级):', e);
const content = document.getElementById('sglv-dlc-content');
if (content && !content.innerHTML.trim()) {
content.innerHTML = '' + (Host.isZh ? 'DLC 渲染异常,数据已加载,请尝试切换排序或刷新页面' : 'DLC render error, data loaded. Try switching sort or refresh') + '
';
}
}
}
// v1.9.1: 阶段进度条 + DLC 卡片骨架 HTML 工厂
// 用于 loading 状态:KPI 区 5 个 shimmer 卡 + content 区阶段条 + 12 个 card 占位
// 数据稳定(loaded=true)前不展示真实 KPI 数字,避免数字跳变
// v1.9.4: spinner 加载等待动画(参考 steam-friend-manager 的 spinner 风格)
// v2.9.67: 修复 wlEscape 三元表达式 bug(两分支都调用了 Host.wlEscape)
function renderDlcLoadingHtml() {
const stage = DLC_STAGES[dlcState.stage] || { pct: 30, zh: '加载中…', en: 'Loading…' };
const pct = stage.pct;
const text = Host && Host.isZh ? stage.zh : stage.en;
const safeText = Host && Host.wlEscape ? Host.wlEscape(text) : text;
const spinSvg = ' ';
return `
${spinSvg}
${safeText}
${Host && Host.isZh ? '正在加载所有已知 DLC 数据…' : 'Loading all known DLC data…'}
`;
}
function renderDlcKpiSkeletonHtml() {
const skel = '
';
const cards = Array.from({ length: 5 }, () => `${skel}
`).join('');
return `${cards}
`;
}
function renderDlcKpi() {
const el = document.getElementById('sglv-dlc-kpi');
if (!el) return;
// v1.9.1: 加载中 / 未加载完成统一显示骨架(数字会跳变,体验差)
if (dlcState.loading || !dlcState.loaded) {
el.innerHTML = renderDlcKpiSkeletonHtml();
return;
}
const total = dlcState.dlcs.length;
const owned = dlcState.dlcs.filter(d => d.isOwned).length;
const regular = dlcState.dlcs.filter(d => d.type === 'dlc').length;
const music = dlcState.dlcs.filter(d => d.type === 'music').length;
const bundled = dlcState.dlcs.filter(d => d.bundleCount > 0).length;
const played = dlcState.dlcs.filter(d => d.playtime > 0).length;
const parentCount = new Set(dlcState.dlcs.filter(d => d.parentApp).map(d => String(d.parentApp))).size;
const noParent = dlcState.dlcs.filter(d => !d.parentApp).length;
// v1.9.8: 后台子类型获取中时,在 KPI 区底部显示进度提示
const enrichHint = dlcState.dlcTypeEnriching
? `
${Host.isZh ? '后台获取 DLC 子类型中…' : 'Fetching DLC subtypes in background…'}
`
: '';
const ownPct = total > 0 ? Math.round(owned / total * 100) : 0;
const subText = Host.T.dlcKpiSub.replace('{n}', parentCount) + (noParent > 0 ? ' · ' + Host.T.dlcKpiNoParent + ' ' + noParent : '');
el.innerHTML = `
${total.toLocaleString()}
${subText}
${Host.isZh ? '已拥有 ' + owned.toLocaleString() + ' (' + ownPct + '%)' : 'Owned ' + owned.toLocaleString() + ' (' + ownPct + '%)'}
${regular.toLocaleString()}
type=1
${music.toLocaleString()}
type=6
${bundled.toLocaleString()}
${Host.isZh ? '含 Bundle' : 'In Bundles'}
${played.toLocaleString()}
playtime>0
${enrichHint}
`;
}
// v1.9.1: 大网格 rAF 分片 append,避免一次性 innerHTML 写入上千卡片卡顿
// 用 DocumentFragment 多次 append,rAF 让出浏览器绘制
const _DLC_RENDER_CHUNK = 24; // 每片卡片数
const _DLC_RENDER_RAF_THRESHOLD = 30; // 超过此数才走分片(少量直接 innerHTML 更快)
function appendDlcCardsChunked(grid, htmls, done) {
if (!grid || !htmls || htmls.length === 0) { if (done) done(); return; }
if (htmls.length <= _DLC_RENDER_RAF_THRESHOLD || typeof requestAnimationFrame !== 'function') {
grid.innerHTML = htmls.join('');
if (done) done();
return;
}
let i = 0;
const total = htmls.length;
const step = () => {
const frag = document.createDocumentFragment();
const t0 = performance.now();
const end = Math.min(i + _DLC_RENDER_CHUNK, total);
for (; i < end; i++) {
const tpl = document.createElement('template');
tpl.innerHTML = htmls[i].trim();
const node = tpl.content.firstChild;
if (node) frag.appendChild(node);
}
grid.appendChild(frag);
if (i < total) {
// 切片之间让出主线程:rAF 等同 16ms,若耗时 > 12ms 也强制让出
if (performance.now() - t0 > 12) {
setTimeout(step, 0);
} else {
requestAnimationFrame(step);
}
} else {
if (done) done();
}
};
step();
}
function renderDlcGamesList() {
const content = document.getElementById('sglv-dlc-content');
if (!content) return;
const clearPagination = () => { const p = document.getElementById('sglv-dlc-pagination'); if (p) p.innerHTML = ''; };
// v1.9.4: loading 阶段显示 spinner 加载动画(参考 steam-friend-manager 风格)
// v2.9.67: 尚未加载(!loaded && !loading)时也显示加载动画,避免首次进入空白
if (dlcState.loading || (!dlcState.loaded && !dlcState.loadError)) {
content.innerHTML = renderDlcLoadingHtml();
clearPagination();
return;
}
if (dlcState.loadError) {
content.innerHTML = '' + Host.T.dlcLoadError + '
';
clearPagination();
return;
}
if (!dlcState.loaded || dlcState.dlcs.length === 0) {
content.innerHTML = '' + Host.T.dlcNoData + '
';
clearPagination();
return;
}
// v1.9.13: 激进防御——getFilteredDlc 出错时降级为未排序原始列表,绝不白屏
let list;
try {
list = getFilteredDlc();
} catch (e) {
console.warn('[SGLV-DLC] getFilteredDlc 异常,降级未排序列表:', e);
list = dlcState.dlcs.slice();
}
if (list.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination();
return;
}
// 分组视图
if (dlcState.groupMode) {
let groups;
try {
groups = getGroupedDlc(list);
} catch (e) {
console.warn('[SGLV-DLC] getGroupedDlc 异常,降级扁平视图:', e);
dlcState.groupMode = false;
groups = null;
}
if (groups) {
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(groups, dlcState.page, dlcState.pageSize);
dlcState.page = _clampedPage;
renderDlcGrouped(content, pageItems);
const pagination = document.getElementById('sglv-dlc-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-dlc', dlcState.page, totalPages, groups.length,
() => { dlcState.page--; renderDlcGamesList(); },
() => { dlcState.page++; renderDlcGamesList(); });
}
return;
}
}
// 扁平视图
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(list, dlcState.page, dlcState.pageSize);
dlcState.page = _clampedPage;
// v1.9.1: 先建空 grid 容器,再 rAF 分片 append(避免上千卡片 innerHTML 解析卡顿)
let gridClass = 'sglv-card-grid';
let cardHtmls;
if (dlcState.viewMode === 'card') {
gridClass = 'sglv-card-grid';
cardHtmls = pageItems.map(d => {
const clickUrl = 'https://store.steampowered.com/app/' + d.appid;
const badges = dlcOwnedBadgeHtml(d.isOwned) + dlcTypeBadgeHtml(d.type) + dlcBundleBadgeHtml(d.bundleCount) + dlcPlayedBadgeHtml(d.playtime);
const dimCls = d.isOwned ? '' : ' sglv-dlc-not-owned';
return '' +
'
' + dlcPosterImg(d.appid, d.name) + '
' +
'
' +
'
' + Host.wlEscape(d.name) + '
' +
'
AppID: ' + d.appid + '
' +
'
' + badges + '
' +
(d.parentName ? '
' + Host.wlEscape(d.parentName) + '
' : '') +
'
' +
'
';
});
} else if (dlcState.viewMode === 'cover') {
gridClass = 'sglv-wl-cover-grid';
cardHtmls = pageItems.map(d => {
const clickUrl = 'https://store.steampowered.com/app/' + d.appid;
const badges = dlcOwnedBadgeHtml(d.isOwned) + dlcTypeBadgeHtml(d.type) + dlcBundleBadgeHtml(d.bundleCount) + dlcPlayedBadgeHtml(d.playtime);
const dimCls = d.isOwned ? '' : ' sglv-dlc-not-owned';
return '' +
'
' + dlcCapsuleImg(d.appid, d.name) + '
' +
'
' +
'
' + Host.wlEscape(d.name) + ' ' + d.appid + '
' +
'
' + badges + '
' +
'
' +
'
';
});
} else {
gridClass = 'sglv-list-view';
cardHtmls = pageItems.map(d => {
const clickUrl = 'https://store.steampowered.com/app/' + d.appid;
const iconHtml = ' ';
const badges = dlcOwnedBadgeHtml(d.isOwned) + dlcTypeBadgeHtml(d.type) + dlcBundleBadgeHtml(d.bundleCount) + dlcPlayedBadgeHtml(d.playtime);
const dimCls = d.isOwned ? '' : ' sglv-dlc-not-owned';
return '' +
iconHtml +
'
' +
'
' + Host.wlEscape(d.name) + ' ' + d.appid + '
' +
'
' + badges + (d.parentName ? ' · ' + Host.wlEscape(d.parentName) : '') + '
' +
'
' +
'
';
});
}
content.innerHTML = `
`;
const grid = document.getElementById('sglv-dlc-grid');
appendDlcCardsChunked(grid, cardHtmls);
const pagination = document.getElementById('sglv-dlc-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-dlc', dlcState.page, totalPages, list.length,
() => { dlcState.page--; renderDlcGamesList(); },
() => { dlcState.page++; renderDlcGamesList(); });
}
}
// 分组视图渲染:父游戏折叠头 + DLC 卡片子网格
// v1.9.1: group 头一次性 innerHTML 写入(数量小),展开的 group 内卡片用 rAF 分片 append
// 解决"几百个父游戏全展开 → 几千卡片 innerHTML 解析"卡死
function renderDlcGrouped(content, groups) {
// 1. 先构造所有 group 的外层骨架(头 + 空 card-row 占位),用 data-group-idx 关联
const groupHtmls = groups.map((g, gi) => {
const expanded = dlcState.expandedParents.has(String(g.parentApp));
const arrow = expanded ? '▼' : '▶';
return '' +
'
' +
'' + arrow + ' ' +
'' + Host.wlEscape(g.parentName || String(g.parentApp)) + ' ' +
'' + g.ownedDlc + '/' + g.totalDlc + ' DLC ' +
'' + g.pct + '% ' +
'
' +
(expanded ? '
' : '') +
'
';
});
content.innerHTML = groupHtmls.join('');
// 2. 绑定折叠/展开
content.querySelectorAll('.sglv-dlc-group-head').forEach(head => {
head.addEventListener('click', () => {
const p = head.dataset.parent;
if (dlcState.expandedParents.has(p)) dlcState.expandedParents.delete(p);
else dlcState.expandedParents.add(p);
renderDlcGamesList();
});
});
// 3. 展开的 group:把 DLC 卡片 HTML 准备好,分片 append 到对应 card-row
// 各 group 独立分片,互不阻塞(DOM 解析局部化)
// v1.9.3: 横版封面布局,每行 4 列(替代原 8 列窄图)
groups.forEach((g, gi) => {
if (!dlcState.expandedParents.has(String(g.parentApp))) return;
if (!g.dlcs || g.dlcs.length === 0) return;
const cardHtmls = g.dlcs.map(d => {
const clickUrl = 'https://store.steampowered.com/app/' + d.appid;
const badges = dlcTypeBadgeHtml(d.type) + dlcBundleBadgeHtml(d.bundleCount) + dlcPlayedBadgeHtml(d.playtime);
return '' +
'
' + dlcCapsuleImg(d.appid, d.name) + '
' +
'
' +
'
' + Host.wlEscape(d.name) + ' ' + d.appid + '
' +
'
' + badges + '
' +
'
' +
'
';
});
const row = content.querySelector('.sglv-dlc-group[data-group-idx="' + gi + '"] .sglv-dlc-card-row');
if (row) appendDlcCardsChunked(row, cardHtmls);
});
}
// ==================== 捆绑包标签页 (v1.9.14) ====================
// 数据源: Host.getBundleCount(appid) — DLC 进包次数 (Barter.vg)
// Host.getDlcParent(appid) — DLC→父游戏 appID
// Host.getDlcsByParentMap() — 父游戏→DLC列表 反向映射
// 展示: 已拥有游戏中,包含进包 DLC 的父游戏列表,以及直接进包的游戏
// 构建捆绑包数据: 扫描所有已拥有父游戏的 DLC, 找出进包 DLC, 按父游戏分组
function buildBundleData() {
const t0 = performance.now();
const allOwned = Host.getOwnedGames() || [];
const showFamilyShared = Host.getShowFamilyShared();
const pool = showFamilyShared ? allOwned : allOwned.filter(g => Host.isGameOwnedByMe(g));
// 构建 appid → game 映射 (O(1) 查找游戏名称/拥有状态)
const gameMap = {};
pool.forEach(g => { if (g && g.appid) gameMap[String(g.appid)] = g; });
// 全量 owned 用于查父游戏名称 (即使父游戏不在当前 pool)
allOwned.forEach(g => { if (g && g.appid && !gameMap[String(g.appid)]) gameMap[String(g.appid)] = g; });
const hasBundleCount = typeof Host.getBundleCount === 'function';
const dlcsByParent = (typeof Host.getDlcsByParentMap === 'function') ? Host.getDlcsByParentMap() : {};
const parentBundleMap = {}; // parentAppid → bundle item
// 1. 遍历父游戏→DLC列表, 找出进包 DLC
for (const [parentApp, dlcIds] of Object.entries(dlcsByParent)) {
if (!Array.isArray(dlcIds)) continue;
let totalBundle = 0;
const bundledDlcs = [];
for (const dlcId of dlcIds) {
const bc = hasBundleCount ? Host.getBundleCount(dlcId) : 0;
if (bc > 0) {
totalBundle += bc;
const dlcGame = gameMap[String(dlcId)];
bundledDlcs.push({
appid: dlcId,
name: dlcGame ? dlcGame.name : ('DLC ' + dlcId),
bundleCount: bc,
isOwned: !!dlcGame,
playtime: dlcGame ? (dlcGame.playtime || 0) : 0,
});
}
}
if (totalBundle > 0) {
const parentGame = gameMap[String(parentApp)];
parentBundleMap[parentApp] = {
appid: Number(parentApp),
name: parentGame ? parentGame.name : ('App ' + parentApp),
isOwned: !!parentGame && pool.some(g => String(g.appid) === String(parentApp)),
totalBundle: totalBundle,
dlcCount: bundledDlcs.length,
dlcs: bundledDlcs,
};
}
}
// 2. 检查已拥有游戏本身是否也进包 (getBundleCount 对主游戏可能也有效)
for (const g of pool) {
if (!g || !g.appid) continue;
const bc = hasBundleCount ? Host.getBundleCount(g.appid) : 0;
if (bc <= 0) continue;
const key = String(g.appid);
if (!parentBundleMap[key]) {
// 主游戏直接进包, 且没有子 DLC 进包
parentBundleMap[key] = {
appid: g.appid,
name: g.name,
isOwned: true,
totalBundle: bc,
dlcCount: 0,
dlcs: [],
};
} else {
// 主游戏既自身进包, 子 DLC 也进包——把本体作为第一条 DLC 记录
parentBundleMap[key].totalBundle += bc;
parentBundleMap[key].dlcs.unshift({
appid: g.appid,
name: g.name + ' ' + (Host.isZh ? '(本体)' : '(Base)'),
bundleCount: bc,
isOwned: true,
playtime: g.playtime || 0,
});
parentBundleMap[key].dlcCount++;
}
}
// 按累计进包数降序作为默认排序
bundleState.data = Object.values(parentBundleMap).sort((a, b) => b.totalBundle - a.totalBundle);
bundleState.loaded = true;
console.log(`[SGLV-Bundle] buildBundleData — ${bundleState.data.length} 个含进包游戏, 总进包 DLC ${bundleState.data.reduce((s, g) => s + g.dlcCount, 0)} 个, 耗时 ${Math.round(performance.now() - t0)}ms`);
}
// 过滤+排序
function getFilteredBundle() {
let list = bundleState.data.slice();
// 搜索过滤 (游戏名 / appid / DLC名)
if (bundleState.search) {
const q = bundleState.search.toLowerCase();
list = list.filter(item =>
String(item.name).toLowerCase().includes(q) ||
String(item.appid).includes(q) ||
item.dlcs.some(d => String(d.name).toLowerCase().includes(q))
);
}
// 排序
const sort = bundleState.sort;
try {
list.sort((a, b) => {
if (sort === 'bundleDesc') return b.totalBundle - a.totalBundle || b.dlcCount - a.dlcCount;
if (sort === 'bundleAsc') return a.totalBundle - b.totalBundle || a.dlcCount - b.dlcCount;
if (sort === 'nameAsc') return _nameCollator.compare(a.name, b.name);
if (sort === 'appidDesc') return b.appid - a.appid;
if (sort === 'appidAsc') return a.appid - b.appid;
return 0;
});
} catch (e) {
// 降级: 按 appid 排序
list.sort((a, b) => b.appid - a.appid);
}
return list;
}
// 渲染 KPI 卡片
function renderBundleKpi() {
const el = document.getElementById('sglv-bundle-kpi');
if (!el) return;
if (!bundleState.loaded) { el.innerHTML = ''; return; }
const data = bundleState.data;
const totalGames = data.length;
const totalDlcs = data.reduce((s, g) => s + g.dlcCount, 0);
const totalBundles = data.reduce((s, g) => s + g.totalBundle, 0);
const ownedGames = data.filter(g => g.isOwned).length;
const ownPct = totalGames > 0 ? Math.round(ownedGames / totalGames * 100) : 0;
el.innerHTML = `
${totalGames.toLocaleString()}
${Host.isZh ? '已拥有 ' + ownedGames.toLocaleString() + ' (' + ownPct + '%)' : 'Owned ' + ownedGames.toLocaleString() + ' (' + ownPct + '%)'}
${totalDlcs.toLocaleString()}
${Host.isZh ? '含 Bundle 标记' : 'In Bundles'}
${totalBundles.toLocaleString()}
${Host.isZh ? '所有 DLC 进包次数之和' : 'Sum of all bundle counts'}
`;
}
// 渲染游戏列表 (卡片视图)
function renderBundleList() {
const content = document.getElementById('sglv-bundle-content');
if (!content) return;
const clearPagination = () => { const p = document.getElementById('sglv-bundle-pagination'); if (p) p.innerHTML = ''; };
// 检查 DLC 数据库是否可用
if (typeof Host.isDlcDbReady === 'function' && !Host.isDlcDbReady()) {
content.innerHTML = '' +
(Host.isZh ? 'DLC 数据库尚未加载,请先打开「DLC」标签页加载数据后返回。' : 'DLC database not loaded. Please open the "DLC" tab first to load data, then come back.') +
'
';
clearPagination();
return;
}
if (!bundleState.loaded || bundleState.data.length === 0) {
content.innerHTML = '' + (Host.isZh ? '暂无进包数据' : 'No bundle data available') + '
';
clearPagination();
return;
}
const list = getFilteredBundle();
if (list.length === 0) {
content.innerHTML = '' + (Host.isZh ? '无匹配结果' : 'No matching results') + '
';
clearPagination();
return;
}
const { pageItems, totalPages, page: _clampedPage } = Host.paginate(list, bundleState.page, bundleState.pageSize);
bundleState.page = _clampedPage;
const bundleBadgeStyle = 'background:rgba(245,158,11,0.15);color:#fbbf24;border:1px solid rgba(245,158,11,0.25);font-size:10px;padding:2px 6px;border-radius:3px;font-weight:700';
const dlcBadgeStyle = 'background:rgba(167,139,250,0.15);color:#a78bfa;border:1px solid rgba(167,139,250,0.25);font-size:10px;padding:2px 6px;border-radius:3px;font-weight:700';
content.innerHTML = '' + pageItems.map(item => {
const clickUrl = 'https://store.steampowered.com/app/' + item.appid;
const bundleBadge = '
📦' + item.totalBundle + ' ';
const dlcBadge = item.dlcCount > 0
? '
' + item.dlcCount + ' DLC '
: '';
const posterHtml = Host.posterImg(item.appid, item.name);
// DLC 详情列表 (最多预览 5 条)
let dlcListHtml = '';
if (item.dlcs.length > 0) {
const preview = item.dlcs.slice(0, 5);
const moreCount = item.dlcs.length - preview.length;
dlcListHtml = '
' +
preview.map(d => {
const dlcUrl = 'https://store.steampowered.com/app/' + d.appid;
return '
' +
'' + Host.wlEscape(d.name) + ' ' +
'📦' + d.bundleCount + ' ' +
'
';
}).join('') +
(moreCount > 0 ? '
' + (Host.isZh ? '还有 ' + moreCount + ' 个…' : '+' + moreCount + ' more…') + '
' : '') +
'
';
}
return '
' +
'
' + posterHtml + '
' +
'
' +
'
' +
'' + Host.wlEscape(item.name) + ' ' +
'' + item.appid + ' ' +
'
' +
'
' + bundleBadge + dlcBadge + '
' +
dlcListHtml +
'
' +
'
';
}).join('') + '
';
// 分页
const pagination = document.getElementById('sglv-bundle-pagination');
if (pagination) {
Host.renderPagination(pagination, 'sglv-bundle', bundleState.page, totalPages, list.length,
() => { bundleState.page--; renderBundleList(); },
() => { bundleState.page++; renderBundleList(); });
}
}
// 捆绑包标签页主渲染入口
function renderBundleTab(parent) {
const wrap = document.createElement('div');
wrap.className = 'sglv-psplus-wrap';
// KPI 区域
const kpi = document.createElement('div');
kpi.id = 'sglv-bundle-kpi';
wrap.appendChild(kpi);
// 工具栏: 搜索 + 排序
const toolbar = document.createElement('div');
toolbar.className = 'sglv-toolbar';
const sortOptions = [
{ key: 'bundleDesc', label: Host.isZh ? '进包数↓' : 'Bundles↓' },
{ key: 'bundleAsc', label: Host.isZh ? '进包数↑' : 'Bundles↑' },
{ key: 'nameAsc', label: Host.isZh ? '名称 A-Z' : 'Name A-Z' },
{ key: 'appidDesc', label: Host.isZh ? 'AppID↓' : 'AppID↓' },
{ key: 'appidAsc', label: Host.isZh ? 'AppID↑' : 'AppID↑' },
];
toolbar.innerHTML = `
${sortOptions.map(o => `${o.label} `).join('')}
`;
wrap.appendChild(toolbar);
// 游戏列表容器
const content = document.createElement('div');
content.className = 'sglv-content';
content.id = 'sglv-bundle-content';
wrap.appendChild(content);
parent.appendChild(wrap);
// 事件绑定
toolbar.querySelector('#sglv-bundle-search').addEventListener('input', _debounce((e) => {
bundleState.search = e.target.value;
bundleState.page = 1;
renderBundleList();
}, 200));
toolbar.querySelector('#sglv-bundle-sort').addEventListener('change', (e) => {
bundleState.sort = e.target.value;
bundleState.page = 1;
renderBundleList();
});
// 构建数据并渲染
buildBundleData();
renderBundleKpi();
renderBundleList();
}
// ==================== 收藏浮窗管理(v2.7.0) ====================
function ensureCollectionPanel() {
if (collectionPanelEl) return;
collectionOverlayEl = document.createElement('div');
collectionOverlayEl.className = 'sglv-overlay sgc-overlay';
collectionOverlayEl.addEventListener('click', closeCollection);
document.body.appendChild(collectionOverlayEl);
collectionPanelEl = document.createElement('div');
collectionPanelEl.className = 'sglv-panel sgc-panel';
// v2.9.22: 重排页头——保留最左侧 Steam 图标作为品牌标识,6 个 tab 移入 header 内部(仿主面板 v2.9.22 紧凑风格)
collectionPanelEl.innerHTML = `
`;
document.body.appendChild(collectionPanelEl);
collectionPanelEl.querySelector('.sglv-close-btn').addEventListener('click', closeCollection);
// v1.8.0: home 按钮 → 关闭收藏浮窗并返回游戏库浮窗
collectionPanelEl.querySelector('.sglv-home-btn').addEventListener('click', () => {
closeCollection();
document.dispatchEvent(new CustomEvent('sglv:open-library'));
});
collectionPanelEl.querySelectorAll('.sglv-tab').forEach(tab => {
tab.addEventListener('click', () => {
_collectionActiveTab = tab.dataset.tab;
collectionPanelEl.querySelectorAll('.sglv-tab').forEach(t => t.classList.remove('active'));
tab.classList.add('active');
renderCollectionBody();
});
});
// v1.8.0: 系列分类数据异步加载完成后,若当前正在展示系列分类标签页则自动刷新
// v1.9.40: 移除 seriesFetchedAt 更新(更新时间文本已移除)
// v1.9.37: 不再调用 renderCollectionBody(会闪骨架),改为直接刷新侧边栏+详情
document.addEventListener('sglv:series-data-loaded', () => {
if (_collectionActiveTab === 'publisher' && collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) {
refreshPublisherTabContent();
}
});
// v2.9.91: 供应商数据远程更新事件——运行时检查发现远程版本有更新时自动刷新
// v1.9.37: 同上,改为直接刷新侧边栏+详情
document.addEventListener('sglv:supplier-data-loaded', () => {
if (_collectionActiveTab === 'publisher' && collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) {
refreshPublisherTabContent();
}
});
// v2.9.90: 锁区数据远程更新事件——后台时间戳检查发现新版本或强制刷新后,
// 自动更新收藏浮窗的 blockedState 并重新渲染(解决主面板刷新后收藏浮窗仍显示旧数据的问题)
document.addEventListener('sglv:blocked-data-updated', (e) => {
const detail = e.detail || {};
if (Array.isArray(detail.apps) && detail.apps.length > 0) {
blockedState.apps = detail.apps;
blockedState.source = detail.source || 'static';
blockedState.fetchedAt = detail.fetchedAt || '';
blockedState.loaded = true;
// 同步写入永久缓存
_permCacheSet('blockedApps', { apps: blockedState.apps, source: blockedState.source, fetchedAt: blockedState.fetchedAt });
// v2.9.91: 同时刷新好评500分类数据(确保与主数据同步)
loadTopRatedApps(true).finally(() => {
if (_collectionActiveTab === 'blocked' && collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) {
renderBlockedSections();
}
});
// 若收藏浮窗打开且当前在锁区标签页,重新渲染
if (_collectionActiveTab === 'blocked' && collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) {
renderBlockedSections();
}
}
});
// v2.9.22: 注入 sgc-panel 紧凑 CSS(仿主面板 v2.9.22:紧凑 header、tab 按钮圆角化、品牌图标、拖动 cursor、加载骨架)
if (typeof GM_addStyle === 'function' && !collectionPanelEl._sgcStyled) {
GM_addStyle(SGC_PANEL_CSS);
collectionPanelEl._sgcStyled = true;
}
// v2.9.22: 绑定拖动(仅一次)
if (!collectionPanelEl._sgcDraggable) {
makeSgcDraggable(collectionPanelEl, collectionPanelEl.querySelector('.sglv-header'));
collectionPanelEl._sgcDraggable = true;
}
// v2.7.0: 监听主脚本库存更新事件,收藏浮窗打开时自动刷新
document.addEventListener('sglv:games-updated', () => {
if (collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) {
renderCollectionBody();
}
});
}
function renderCollectionBody() {
const body = collectionPanelEl?.querySelector('#sgc-body');
if (!body) return;
// v1.9.37: 移除切 tab 骨架屏,直接渲染内容(避免界面变形/闪烁)
body.innerHTML = '';
if (_collectionActiveTab === 'delisted') renderDelistedTab(body);
else if (_collectionActiveTab === 'blocked') renderBlockedTab(body);
else if (_collectionActiveTab === 'goty') renderGotyTab(body);
else if (_collectionActiveTab === 'publisher') renderPublisherTab(body);
else if (_collectionActiveTab === 'psplus') renderPsplusTab(body);
else if (_collectionActiveTab === 'epic') renderEpicTab(body);
else if (_collectionActiveTab === 'dlc') renderDlcTab(body);
else if (_collectionActiveTab === 'bundle') renderBundleTab(body);
_collectionBodyInitialized = true;
}
function openCollection() {
ensureCollectionPanel();
collectionOverlayEl.classList.add('sglv-show');
collectionPanelEl.classList.add('sglv-show');
renderCollectionBody();
}
function closeCollection() {
if (collectionOverlayEl) collectionOverlayEl.classList.remove('sglv-show');
if (collectionPanelEl) collectionPanelEl.classList.remove('sglv-show');
}
function toggleCollection() {
if (collectionPanelEl && collectionPanelEl.classList.contains('sglv-show')) closeCollection();
else openCollection();
}
return {
init,
apiVersion,
openCollection,
closeCollection,
toggleCollection,
renderPublisherTab,
renderDelistedTab,
renderPsplusTab,
renderEpicTab,
renderBlockedTab,
renderGotyTab,
renderDlcTab,
renderBundleTab
};
})();